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  • Artificial Intelligence
  • Artificial intelligence
  • Artificial Intelligence
  • Artificial Intelligence
  • Artificial intelligence
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  • Open Journal Systems. 2012. Open Journal Systems. Public Knowledge Project. (WUaS's wiki, information technologies and criteria for this - informed by the WUaS academic journal subject matter - are developing, since you can already publish your article at Academia.edu or Research Gate - - or Spire - - for example); See Library Resources below at WUaS for further resources.
  • Artificial Intelligence is an advanced technology in some of the Civilization games.
  • An Artificial Intelligence, or AI, is the intelligence of machines, such as large supercomputers created to process information.
  • Artificial intelligence is generally abbreviated as AI, and tries to describe the act of instilling intelligent behavior on computer-generated artifacts. In other words, routines are coded that specify what the AI of an in-game NPC might follow once their script is interrupted by an event such as aggro.
  • Artificial intelligence is generally abbreviated as AI, and tries to describe the act of instilling intelligent behavior on computer-generated artifacts. In other words, routines are coded that specify what the AI of an in-game NPC might follow once their script is interrupted by an event such as aggro.
  • Artificial Intelligence, commonly abbreviated A.I., plays a major role in Red vs. Blue, especially so in the mini-series Out of Mind, Recovery One, and later seasons. The A.I. are named after letters of the Greek Alphabet (Alpha, Gamma, Delta, etc.) and were implanted into the agents of Project Freelancer.
  • The Artificial Intelligence or AI, is the computer orders on how the enemy and ally computer player and some units react in the environments of a game. The AI in the Age of Empires series has improved greatly on many aspects since its implementation in Age of Empires.
  • AI (Artificial Intelligence) is software designed to make a computer seem intelligent, and is a term used on enemy Worms which are CPU-controlled. For CPU teams, there is only one way for them to be controlled. The AI used in the Worms series has multiple level. The AI level is the CPU team's "brain".
  • A computer that has a certain IQ (e.g. Holly's is 6000) or a personality added on top of an appliance such as Talkie Toaster or the various Vending Machines. Mechanoids such as Kryten can also count and even holograms such as Arnold Rimmer can as well - even though in their case it was a human personality and intelligence recreated artificially. However on Tongue Tied it is usually meant only to refer to relatively stationary mechanical beings like ship's computers, sans when on monitors with wheel bases or watches as seen in Series II and "Nanarchy", and vending machines.
  • While the rest of the world believes AI's are a clever Sci Fi plot they are very real in the town of Eureka. Taking all shapes and sizes and performing a variety of functions AI's are a part of every day life for the resident of Eureka.
  • Artificial intelligence denotes a system capable of behaviour normally seen in thinking beings. Typically these systems are modelled on computers. Simple artificial intelligence is found in many computer systems these days, however 'true' artificial intelligence, capable of independent thought and growth remains a holy grail of programming. A Good Example of Artificial Life is Creatures. For more information, see the Wikipedia article on artificial intelligence.
  • Artificial Intelligence (often abbreviated to AI) is defined as the capability of a machine to imitate intelligent behavior; computing machinery capable of duplicating human cognitive mental states.
  • The artificial intelligence (abbreviated as AI) is a player character controlled by the computer. They are present in single-player games, such as Custom Skirmish and Kingmaker.
  • Artificial intelligence (AI) is
  • An artificial intelligence is an advanced machine-like engineered organism.
  • Artificial intelligence (AI) means the intelligence of machines, and is commonly used to refer to computer-controlled units in RPGs. Enemies are AI-controlled, but in certain cases, player characters can also be computer-controlled. With the status effects Berserk and Confuse allies are taken out of the player's control and start performing actions on their own. Even if Confuse is always considered a negative status, Berserk can be used to the player's advantage at times, and is considered a positive status in some games.
  • Artificial intelligence, abbreviated A.I., is an artificially created construct that exhibits intelligence similar to a sentient being. AIs were known to be used by the Forerunners, and later by humanity to a great extent. The first generation "Smart" A.I.s were developed by humanity in the mid-21st century. Most A.I. constructs give themselves a unique appearance (otherwise known as an avatar) that corresponds to their main use.
  • Artificial Intelligence (AI) is the intelligence of machines or computers. Although technically present in several automated machines, the term is most specifically applied to machines or computers with an intellect on par with or superior to a human being.
  • Artificial Intelligence is the ability for a computer system to think and act autonomously, or at least simulate the act of thought.
  • The development of true machine-based intelligence predates the founding of the Galactic Republic. The identity of the first artificially sentient automaton is not known, but such constructs are now commonplace–droids, starship control systems and even portable holocommunication devices all rely on advanced “learning computer” technology to serve their masters. The level of artificial intelligence programmed into a droid is represented by its degree classification, which is rated on a scale ranging from “5″ for menial labor units to “1″ for the most advanced medical droids. Although most artificial intelligences are programmed to preserve biological life and obey their masters’ orders, certain mechanical beings like the HK-series assassin droids are deliberately programmed for destruction.
  • Artificial intelligence (AI) is a computer technology allowing machines to think like human beings, to be able to learn and act on their own. On Earth, AI wasn't around until 2207, when computers became fast enough to handle consciousness algorithms. Ned is a good example of advanced AI.
  • Bots are the computer controlled characters in the arcade matches of the TimeSplitters series. You can have up to ten in one game. You can control which character they are, the amount of their stars, which team they're on, and whether or not they're playing. Bots do have limitations, however. They cannot man gun emplacements, nor can they ride in vehicles. They also cannot activate levers. For example, they cannot cause the trains to come in the Subway area. They can, however, toggle switches in Mapmaker Assault mode maps if toggling the switch is an assault objective. "Bots" are not to be confused with Story AI, which are only available in Mapmaker Story mode.
  • "Artificial Intelligence", or "AI" for short refers to programs that are able to act independently of a user. AI-controlled characters automatically act based on their programming, and are often used to run NPCs. Spoiler warning: Plot and/or ending details follow.
  • Artificial Intelligence or AI is the programming in games that make the characters other than yourself move. Less conventional terms that are commonly used are "bot" or "computer;" in addition, a more accurate term is NPC (non-player/playable character), although NPC often refers to a faction of AIs. AI characters were given different names in the game, depending on the faction. Some unplayable factions, such as the Jedi Temple Security Force.
  • Artificial Intelligence or AI is the term used by the majority of participants in the forums to refer to that part of the underlying game code which controls the actions of the swabbies. It is most often used to refer specifically to that portion of the code which controls the battle navigation of merchant, brigand, and barbarian ships. The term bot is also used in place of swabbie. Image:Stub.pngArr! This article be a stub. Ye can help YPPedia by [ expanding it].
  • An Artificial Intelligence (AI), is a sentient computer program. These man made life forms represent the cutting edge of programming and software engineering. Due to their ability to process and interpret tremendous amounts of data Artificial Intelligence's are often used on warships, Drifts, and other places which might require efficient high security systems.
  • miniatur|Das Albumbild Artificial Intelligence (dt. Künstliche Intelligenz) ist ein Musikalbum der Band Ambulance aus Grand Theft Auto: Vice City Stories. Die Musikrichtungen sind Afrobeat, Power Pop und Reggae.
  • In general, the AI of computer controlled characters in the game (and any game) is very predictable. After players deal with a creature a few times, they will be able to understand how it is programmed to behave. Still, ArenaNet tweaks the AI of different creatures now and then during game updates.
  • An artificial intelligence is a computer system that is capable of conscious thought and reasoning without an outside user. While an actual working AI has yet to be fully realized within the Real World, they are quite prevalent in speculative fiction.
  • Artificial intelligence is a field that attempts to provide machines with human-like thinking.
  • In Sword Art Online, the system is generally known for having a mixture of NPCs with very advanced A.I. and NPCs with very poor A.I.
  • Terran AIs are not sentient and do not generate thought in the same manner as an organic sentient being. As such, they cannot be read by a telepath. At least some terran AIs use binary coding as part of their operation. Terran AI technology cannot mimic the creativity of their human creators. Terrans also use automated hardware, but whether all of them can truly be said to be guided by an AI is dubious. However, they are listed below for the sake of completeness.
  • Artificial Intelligence is the evolving, self-aware intelligence of machines and the branch of computer science which aims to create it. Many, if not all, androids and machines that can think independently are run by an AI.
  • Artificial intelligence (AI) is the intelligence of machines and the branch of computer science that aims to create it. Textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its chances of success. John McCarthy, who coined the term in 1956, defines it as "the science and engineering of making intelligent machines."
  • right|150px Artificial Intelligence – album muzyczny stworzony przez zespół Ambulance, występujący w Grand Theft Auto: Vice City Stories. Album ten jest parodią albumu grupy The Police – Ghost in the Machine. Jego nazwa oznacza w języku angielskim sztuczną inteligencję.
  • Artificial Intelligence is the intelligence exhibited by machines or software. It is also an academic field of study.
  • There are various AIs that come with the Spring project.
  • Artificial intelligence, abbreviated A.I., is an artificially created construct that exhibits intelligence similar to a sentient being. Fragmentary A.I.'s represent critical plot points and characters in Red vs. Blue as of Season 6. The Meta aims to collect all these fragments. The A.I. are named after letters of the Greek Alphabet (Alpha, Gamma, Delta, etc.) and were implanted into the agents of Project Freelancer.
  • Artificial Intelligence, AI for short, is a marvel of Human ingenuity. Years of speculation and fear have produced intelligence that is practical for use in civilian and military life. From targeting weapons to organizing a family's daily schedule, AIs have transformed Human society forever. Though meeting huge resentment from the Purists, the technology has grown substantially since it's conception in 2220. Evolving from glitchy prototypes to solid technology in nearly 80 years, AIs have integrated themselves in almost every household.
  • An AI cannot be transmitted across a communication channel or computer network. Without its blue box, an AI is no more than data files. Loading these files into a new blue box will create a new personality, as variations in the quantum hardware and runtime results create unpredictable variations.
  • Artificial intelligence software was created for many different reasons, which were normally programmed into the software. In some cases, they were used to perform specific functions, such as guiding a missile or managing a large network of space stations. (ENT: "The Forgotten", "The Council", "Countdown"; VOY: "Warhead") In other cases, they were used to create androids and programmed to follow their designers' instructions or simply to exist and explore their existence. (TOS: "What Are Little Girls Made Of?" ; TNG: "The Measure Of A Man" , "The Offspring" ) They could also be used to create holograms. (VOY: "The Thaw")
  • An Artificial Intelligence is a computer that has been programmed to think and learn as a human does. AI's are capable of extremely advanced thought, as Tycho is quoted as saying Let the ones with brains the size of planets do the thinking. Durandal, in the original Marathon, is obsessed with escape from the universe, saying Escape will make me GOD. They are not inherently evil, though a rampant AI is uncontrollable and very dangerous. Several different AI's interact with The Cyborg at different points in-game through the use of terminals.
  • Artifical intelligence (or AI) is the simulation of intelligent actions by a computer. In computer games such as Neverwinter Nights, the AI is the means by which entities not controlled by a player (e.g. non-player characters when not controlled by a Dungeon Master) choose their actions.
  • Artificial Intelligence, or AI, denotes two meanings. The first meaning is sophisticated programming designed to perform a specific task or function, often called "Expert systems". Examples of this sort of limited AI are drone and car auto-pilots and Self-Autonomous Knowbots on the Matrix. These programs are not truly self-aware, but are capable of complex behavior and calculations equalling or exceeding metahuman ability.
  • Artificial intelligence was a form of technology that could be installed into droids to give them some degree of independent thought. Doctor Gubacher of the Galactic Republic was an artificial intelligence specialist, designing and making modifications to droids for the Republic during the Clone Wars. Kallon, a member of the Free Ryloth movement, was considered to be a genius with artificial intelligence, and had used his knowledge to reprogram the brains of Separatist droid fighters.
  • CPU Level is the level of difficulty that a player can assign to a computer player in the character selection screen in both Group and Training mode. The levels that the player can set on a computer player is from 1-9 with 1 being of the lowest difficulty and 9 being the highest, respectively. The higher the level, the faster the CPU will react and attack; the opposite being true for a low leveled computer opponent. File:MG icon.svg This article is a . You can help McLeodGaming Wiki by expanding it.
  • Beginning with the Mark XX, Bolos were equipped with a psychotronic brain which gave them artificial intelligence. Analogously to human minds, psychotronic brains could turn insane when damaged. This could occur during battle, from enemy fire, or from neglect and lack of physical maintenance. It did not occur frequently but, because Bolos were very powerful, the consequences were terrible. For this reason, early psychotronic brains (models XX through XXIII), restricted awareness and initiative at all times except during battle. This was accomplished by separating main processing from personality. The two were integrated, and the Bolo came into possession of its full faculties, only when battle preconditions were met, such as the approach of an enemy or the order of a human officer. In late
  • Artificial Intelligence, also known as AI, was a long-standing technological goal of mankind. It was realized inadvertently with the creation of the thinking machines, whose destruction eventually came during the traumatic Butlerian Jihad. It was abandoned as a concept after the costly Jihad, and remained a pursuit that was actively condemned by the Landsraad via the Great Convention. Some groups, such as the Ixians did, however, secretly toy with the concept, and in some cases came dangerously close to recreating sentient machines.
  • Artificial intelligence (short: AI) is the part of computer science aiming to create computer programming that allows computers and robots to solve problems by themselves and possibly even achieve intelligence. Artificial intelligence allows computers and robots to replace people to complete tasks that are in conditions that are unsafe or dangerous for humans.
  • Major AI textbooks define artificial intelligence as "the study and design of intelligent agents," where an intelligent agent is a system that perceives its environment and takes actions which maximize its chances of success. John McCarthy, who coined the term in 1956, defines it as "the science and engineering of making intelligent machines."
  • Artificial Intelligence is a field concerned with making algorithms that, within set parameters, is able emulate the decision making processes found in sentient beings. For a quick guide to determine how 'aware' an AI is, take the unscaled intelligence score of the AI.
  • AI was first developed by Humans as early as 2009, but even now, 90 years into the future, they barely have anything above the 'Advanced' category. The Zodiac also have a few above Advanced, but they are useless for anything other than war. Most Zodiac AIs are used to control onboard weapons systems, particularly aboard a World Breaker platform, one push of a button is all that is required to 'break' a World, in otherwords, kill a planet. The only known sophisticated AI at the time of the year 2099 is the Harbinger 'Super' AI known as The Metatron. The Metatron has knowledge of almost everything residing inside of the 7 Super Universes inside of the Havona Sphere, and thus, all Human and Zodiac technology. Only to make matters worse, The Metatron believes Physical life is a disgrace to Met
  • Can machines be intelligent? Artificial Intelligence or AI is the term often used to discuss such intelligence or the field of study. Spin-offs from this discussion include the field of Cognitive Science, the Turing Test, and many useful computing techniques. What does it mean to be intelligent? In some ways the bar keeps moving. At one time many people agreed that if a computer could beat a Chess Grand Master at chess, then that computer was intelligent. What do you think?
  • An artificial intelligence is a machine which demonstrates the ability to act independently, form its own conclusions and make a suitable response. The Vulcan Science Academy did some research in the development of artificial intelligences during the time of the Sundering. It was this research that was consulted by the Technocrats within the Vulcan-in-Exile fleet as a force multipler amongst the Great Ships in order to help ease the strains they were facing. However, it was a controversial view amongst the Adepts of Mount Seleya who believed that a possible fusion of the mental arts would be combined with technology which was blashpemous in their eyes. (TOS - Vulcan's Soul novel: Exiles)
  • Artificial Intelligence is one of four Future Technologies and becomes available at the Library, once all regular technologies have been researched. It requires a vast amount of File:Knowledge.jpg Knowledge and File:Timber.jpg Timber to research and researching it increases the research cost for all subsequent Future Technology research. Upon researching Artificial Intelligence, that nation can instantly produce units as long as the population limit has not been reached. Like all Future Technologies, it cannot be researched in Conquer the World mode.
  • A major focus of games in the Galactic Civilizations series is the artificial intelligence of its opponents, due in part to the deliberate omission of multiplayer in favor of the single player experience. The game is not easy - the maximum level of skill ("intelligent") is two levels above "normal", which typically takes most first-time players several games to master. Even higher levels of difficulty (in which the computer players receive bonuses to their production and economy) are available should these prove insufficient. Conversely, at the lowest levels of difficulty the AI is severely crippled due to supply shortages.
  • An artificial intelligence is a machine with the ability of complex reasoning, form new conclusions and alter its responses. During the 23rd century, Starfleet trialled the M-5 computer, a computer that could think and reason like a human. It was installed and tested on the USS Enterprise during a battle simulation. The test was a failure after the computer killed several hundred crew on the USS Excalibur. (TOS: "The Ultimate Computer")
  • Artificial Intelligence (abbreviated as "AI") in the Super Smash Bros. series refers to the intelligence of any Computer Player and Figure Player in the single-player and Versus Modes. In Versus Mode, players can preset the AI of a Computer Player. In Adventure Mode, All-Star Mode, and Classic Mode, players can still set it to some degree. Artificial Intelligence levels range from between 1 and 9, with 1 being the weakest and simplistic, and 9 being the most adverse.
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  • Artificial Intelligence
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  • Open Journal Systems. 2012. Open Journal Systems. Public Knowledge Project. (WUaS's wiki, information technologies and criteria for this - informed by the WUaS academic journal subject matter - are developing, since you can already publish your article at Academia.edu or Research Gate - - or Spire - - for example); See Library Resources below at WUaS for further resources.
  • An artificial intelligence is a machine with the ability of complex reasoning, form new conclusions and alter its responses. During the 23rd century, Starfleet trialled the M-5 computer, a computer that could think and reason like a human. It was installed and tested on the USS Enterprise during a battle simulation. The test was a failure after the computer killed several hundred crew on the USS Excalibur. (TOS: "The Ultimate Computer") The Federation has encountered numerous advanced androids, mostly built by other civilisations. Several have even served in the Federation Starfleet, such as Data, Enigma and Omega. (Star Trek: The Next Generation; Tales of the Seventh Fleet; Star Trek: Phoenix-X)
  • Artificial Intelligence is an advanced technology in some of the Civilization games.
  • Beginning with the Mark XX, Bolos were equipped with a psychotronic brain which gave them artificial intelligence. Analogously to human minds, psychotronic brains could turn insane when damaged. This could occur during battle, from enemy fire, or from neglect and lack of physical maintenance. It did not occur frequently but, because Bolos were very powerful, the consequences were terrible. For this reason, early psychotronic brains (models XX through XXIII), restricted awareness and initiative at all times except during battle. This was accomplished by separating main processing from personality. The two were integrated, and the Bolo came into possession of its full faculties, only when battle preconditions were met, such as the approach of an enemy or the order of a human officer. In later models, added redundancy reduced the likelihood of insanity and the restriction was relaxed to enhance intelligence. As a final safeguard, Bolos were equipped with a Total Systems Override Program (nicknamed "Omega Worm") which would erase the Bolo's software, rendering it brain-dead. This was triggered if a Bolo refused an authorized order, or it could be executed by a human operator. The cognitive inhibitions were completely removed after a review of the combat performance, at the Battle of Santa Cruz (c.3030 A.D.), of experimental unit 23/B-0075-NKE (Nike). Nike's performance demonstrated the capabilities and reliability of fully autonomous psychotronics. Nike herself died by Omega Worm as a result of refusing to obey an officer who was a traitor. This led to a revision of the parameters that would lead to the execution of the Omega Worm in later model Bolos. Beginning with the Mark XXV models, Bolos became completely autonomous, capable of full self direction in all situations. However, it was found that the intuitive capabilities of human commanders working in conjunction with intelligent Bolos increased the effectiveness of the units and so, with some exceptions, human commanders continued to be assigned to, fight with and if necessary, die with their Bolos. This partnership was further enhanced with the introduction of the Mark XXXII which pioneered a neural interface which allowed the Bolo and its human commander to mentally merge human intuition and Bolo processing speed. Early Bolo models were not self-aware artificial intelligences and up through the Mark IX were only systems which automated the functioning of the vehicle under direct human command. Beginning with the Mark X, Bolos began to use limited AI systems using pre-packaged battle plans which allowed them to function relatively independently provided the situation on the battlefield fell within the parameters of its pre-loaded plan. If not, then the human commander needed to directly intervene either selecting a new battle plan or taking over the functions of the Bolo personally. This system was further advanced beginning with the Mark XV-R which was given a basic AI core capable of choosing between various pre-loaded plans based upon actual battlefield conditions. However, what these earlier Bolos were not capable of doing was developing their own independent battle plans. Most later mark Bolos have several processing centers, the main core, the personality center, the damage control core (in later models) and the units survival center. Some Bolos were given a secondary main core however this was not typical. Of these the survival center was the most heavily protected being at the center of the Bolo's mass directly under the human commander's command deck. In the event of the destruction of the Bolo the survival center was designed to protect the Bolo's core personality and programming for later retrieval and reactivation.
  • An Artificial Intelligence, or AI, is the intelligence of machines, such as large supercomputers created to process information.
  • Artificial intelligence is generally abbreviated as AI, and tries to describe the act of instilling intelligent behavior on computer-generated artifacts. In other words, routines are coded that specify what the AI of an in-game NPC might follow once their script is interrupted by an event such as aggro.
  • Artificial intelligence is generally abbreviated as AI, and tries to describe the act of instilling intelligent behavior on computer-generated artifacts. In other words, routines are coded that specify what the AI of an in-game NPC might follow once their script is interrupted by an event such as aggro.
  • Artificial Intelligence, commonly abbreviated A.I., plays a major role in Red vs. Blue, especially so in the mini-series Out of Mind, Recovery One, and later seasons. The A.I. are named after letters of the Greek Alphabet (Alpha, Gamma, Delta, etc.) and were implanted into the agents of Project Freelancer.
  • The Artificial Intelligence or AI, is the computer orders on how the enemy and ally computer player and some units react in the environments of a game. The AI in the Age of Empires series has improved greatly on many aspects since its implementation in Age of Empires.
  • AI (Artificial Intelligence) is software designed to make a computer seem intelligent, and is a term used on enemy Worms which are CPU-controlled. For CPU teams, there is only one way for them to be controlled. The AI used in the Worms series has multiple level. The AI level is the CPU team's "brain".
  • Artificial intelligence (short: AI) is the part of computer science aiming to create computer programming that allows computers and robots to solve problems by themselves and possibly even achieve intelligence. Artificial intelligence allows computers and robots to replace people to complete tasks that are in conditions that are unsafe or dangerous for humans. The Kushan attempted to use artificial intelligence initially for mothership control, yet they weren't capable of creating a system that was 100% trustworthy. The computational algorithms they possessed simply were not advanced enough to handle the massive amount of data constantly streaming in from sensors, ships in the fleet, the status of the Cryo Trays, and thousands of other data signatures. However, later on the Kushan developed the Drone Frigate, which proved its usefulness on the battlefield when the frigate's 24 drones had to fight against Kadeshi Swarmers. After assisting in successfully thwarting several Kadeshi hordes, Kushan AI proved itself to be very adapt and useful in battle. Later on, during the Cataclysm Era, Kiith Somtaaw commonly used AI controlled Microships, including swarmers fielded by hive frigates. Kiith Soomtaw developed the swarmer with the Kadeshi's own attack craft. Kiith Soomataw also used Microships as defenders, saboteurs, and repair bots. During the Homeworld 2 Era, Vaygr platforms were AI controlled weapons. However, it is known that the most advanced AI systems were possessed by the ancient races. For example, the mysterious, millions of years old Ghost Ship was capable of remotely taking over Capital Ships that wandered near it by controlling their electronics. The Progenitors were a race that mastered artificial intelligence. They created units that remained active until the Homeworld 2 Era thanks to AI. For example, the Junkyard Dog, an ancient corvette that guarded the Karos Graveyard, was AI controlled. They also created the Keepers, which were efficient combat vessels that threatened both strike craft and capital ships. They were also capable of building Progenitor Drone fighters, making hyperspace jumps, operating in guardian roles, send communications to ships they encountered, and even cooperate with one another. The Progenitors also developed devices capable of communicating amongst themselves. For example, the Oracle and Karos Lighthouse.
  • A computer that has a certain IQ (e.g. Holly's is 6000) or a personality added on top of an appliance such as Talkie Toaster or the various Vending Machines. Mechanoids such as Kryten can also count and even holograms such as Arnold Rimmer can as well - even though in their case it was a human personality and intelligence recreated artificially. However on Tongue Tied it is usually meant only to refer to relatively stationary mechanical beings like ship's computers, sans when on monitors with wheel bases or watches as seen in Series II and "Nanarchy", and vending machines.
  • While the rest of the world believes AI's are a clever Sci Fi plot they are very real in the town of Eureka. Taking all shapes and sizes and performing a variety of functions AI's are a part of every day life for the resident of Eureka.
  • Artificial Intelligence, AI for short, is a marvel of Human ingenuity. Years of speculation and fear have produced intelligence that is practical for use in civilian and military life. From targeting weapons to organizing a family's daily schedule, AIs have transformed Human society forever. Though meeting huge resentment from the Purists, the technology has grown substantially since it's conception in 2220. Evolving from glitchy prototypes to solid technology in nearly 80 years, AIs have integrated themselves in almost every household. AIs have the capability for creating pinpoint precision objects as well as hammering out equations in mere milliseconds. There 'minds' are completely practical and logical, having no concept of Human emotion or thought. It was rumored that the first scientist to create a functioning AI, James Bradley, actually fell in love with his creation. Though he expressly denied it, he lived in seclusion for the rest of his life until his death in 2269.
  • Artificial Intelligence, also known as AI, was a long-standing technological goal of mankind. It was realized inadvertently with the creation of the thinking machines, whose destruction eventually came during the traumatic Butlerian Jihad. It was abandoned as a concept after the costly Jihad, and remained a pursuit that was actively condemned by the Landsraad via the Great Convention. Some groups, such as the Ixians did, however, secretly toy with the concept, and in some cases came dangerously close to recreating sentient machines. After the Kralizec, human resumed the cooperation with AIs, under the leadership of Erasmus/Duncan Idaho fusion.
  • Artificial intelligence denotes a system capable of behaviour normally seen in thinking beings. Typically these systems are modelled on computers. Simple artificial intelligence is found in many computer systems these days, however 'true' artificial intelligence, capable of independent thought and growth remains a holy grail of programming. A Good Example of Artificial Life is Creatures. For more information, see the Wikipedia article on artificial intelligence.
  • Artificial Intelligence (often abbreviated to AI) is defined as the capability of a machine to imitate intelligent behavior; computing machinery capable of duplicating human cognitive mental states.
  • CPU Level is the level of difficulty that a player can assign to a computer player in the character selection screen in both Group and Training mode. The levels that the player can set on a computer player is from 1-9 with 1 being of the lowest difficulty and 9 being the highest, respectively. The higher the level, the faster the CPU will react and attack; the opposite being true for a low leveled computer opponent. A player can individually set each computer's level by clicking or holding on the level bar to increase it by 1 notch. When a computer's level bar reaches 9 and the player clicks on it one more time, the level bar will reset back to the default 1 position. File:MG icon.svg This article is a . You can help McLeodGaming Wiki by expanding it.
  • The artificial intelligence (abbreviated as AI) is a player character controlled by the computer. They are present in single-player games, such as Custom Skirmish and Kingmaker.
  • Artificial intelligence (AI) is
  • An artificial intelligence is an advanced machine-like engineered organism.
  • Artificial intelligence (AI) means the intelligence of machines, and is commonly used to refer to computer-controlled units in RPGs. Enemies are AI-controlled, but in certain cases, player characters can also be computer-controlled. With the status effects Berserk and Confuse allies are taken out of the player's control and start performing actions on their own. Even if Confuse is always considered a negative status, Berserk can be used to the player's advantage at times, and is considered a positive status in some games.
  • Artificial intelligence, abbreviated A.I., is an artificially created construct that exhibits intelligence similar to a sentient being. AIs were known to be used by the Forerunners, and later by humanity to a great extent. The first generation "Smart" A.I.s were developed by humanity in the mid-21st century. Most A.I. constructs give themselves a unique appearance (otherwise known as an avatar) that corresponds to their main use.
  • Artificial Intelligence (AI) is the intelligence of machines or computers. Although technically present in several automated machines, the term is most specifically applied to machines or computers with an intellect on par with or superior to a human being.
  • Artificial Intelligence is the ability for a computer system to think and act autonomously, or at least simulate the act of thought.
  • The development of true machine-based intelligence predates the founding of the Galactic Republic. The identity of the first artificially sentient automaton is not known, but such constructs are now commonplace–droids, starship control systems and even portable holocommunication devices all rely on advanced “learning computer” technology to serve their masters. The level of artificial intelligence programmed into a droid is represented by its degree classification, which is rated on a scale ranging from “5″ for menial labor units to “1″ for the most advanced medical droids. Although most artificial intelligences are programmed to preserve biological life and obey their masters’ orders, certain mechanical beings like the HK-series assassin droids are deliberately programmed for destruction.
  • Major AI textbooks define artificial intelligence as "the study and design of intelligent agents," where an intelligent agent is a system that perceives its environment and takes actions which maximize its chances of success. John McCarthy, who coined the term in 1956, defines it as "the science and engineering of making intelligent machines." Among the traits that researchers hope machines will exhibit are reasoning, knowledge, planning, learning, communication, perception and the ability to move and manipulate objects. General intelligence (or "strong AI") has not yet been achieved and is a long-term goal of some AI research. AI research uses tools and insights from many fields, including computer science, psychology, philosophy, neuroscience, cognitive science, linguistics, ontology, operations research, economics, control theory, probability, optimization and logic. AI research also overlaps with tasks such as robotics, control systems, scheduling, data mining, logistics, speech recognition, facial recognition and many others. Other names for the field have been proposed, such as computational intelligence, synthetic intelligence, intelligent systems, or computational rationality. These alternative names are sometimes used to set oneself apart from the part of AI dealing with symbols (considered outdated by many, see GOFAI) which is often associated with the term “AI” itself.
  • Artificial intelligence (AI) is a computer technology allowing machines to think like human beings, to be able to learn and act on their own. On Earth, AI wasn't around until 2207, when computers became fast enough to handle consciousness algorithms. Ned is a good example of advanced AI.
  • Bots are the computer controlled characters in the arcade matches of the TimeSplitters series. You can have up to ten in one game. You can control which character they are, the amount of their stars, which team they're on, and whether or not they're playing. Bots do have limitations, however. They cannot man gun emplacements, nor can they ride in vehicles. They also cannot activate levers. For example, they cannot cause the trains to come in the Subway area. They can, however, toggle switches in Mapmaker Assault mode maps if toggling the switch is an assault objective. "Bots" are not to be confused with Story AI, which are only available in Mapmaker Story mode.
  • "Artificial Intelligence", or "AI" for short refers to programs that are able to act independently of a user. AI-controlled characters automatically act based on their programming, and are often used to run NPCs. Spoiler warning: Plot and/or ending details follow.
  • Artificial Intelligence or AI is the programming in games that make the characters other than yourself move. Less conventional terms that are commonly used are "bot" or "computer;" in addition, a more accurate term is NPC (non-player/playable character), although NPC often refers to a faction of AIs. AI characters were given different names in the game, depending on the faction. Some unplayable factions, such as the Jedi Temple Security Force.
  • Artificial Intelligence or AI is the term used by the majority of participants in the forums to refer to that part of the underlying game code which controls the actions of the swabbies. It is most often used to refer specifically to that portion of the code which controls the battle navigation of merchant, brigand, and barbarian ships. The term bot is also used in place of swabbie. Image:Stub.pngArr! This article be a stub. Ye can help YPPedia by [ expanding it].
  • An Artificial Intelligence (AI), is a sentient computer program. These man made life forms represent the cutting edge of programming and software engineering. Due to their ability to process and interpret tremendous amounts of data Artificial Intelligence's are often used on warships, Drifts, and other places which might require efficient high security systems.
  • AI was first developed by Humans as early as 2009, but even now, 90 years into the future, they barely have anything above the 'Advanced' category. The Zodiac also have a few above Advanced, but they are useless for anything other than war. Most Zodiac AIs are used to control onboard weapons systems, particularly aboard a World Breaker platform, one push of a button is all that is required to 'break' a World, in otherwords, kill a planet. The only known sophisticated AI at the time of the year 2099 is the Harbinger 'Super' AI known as The Metatron. The Metatron has knowledge of almost everything residing inside of the 7 Super Universes inside of the Havona Sphere, and thus, all Human and Zodiac technology. Only to make matters worse, The Metatron believes Physical life is a disgrace to Metaphysical life, and wants to see it all destroyed. The Metatron was the main cause of the Inter Species War because it was the one who sent a cryptic message to the Arians in the form of a distress signal after their war with the Scorpions. They picked up this message and turned their attention to Earth, as the message said, "A dark evil grows near a sun, on the planet of green, from the east." The Arians then began observing east of them, on the only green planet in that direction, Earth. During the war, The Metatron was also the cause of The Great Divide. It laid down a beacon in the path of an Oracle Search Party on a Scorpion controlled world. The Oracles discovered The Scorpions, and enlisted them into The Zodiac, known that they would meet once again with the Scorpions, and a 'Great Divide' would ensue. And during the battle on the first Haven Disc, it was also the one who revealed The Eye to Queen Grendel Adrean, and was practically responsible for the Grendel Rebellion, as it was the one who also fed a signal to the UEC of the Gnashbone Fury's crash-site, which the Grendel Agents were already investigating, knowing that one thing would lead to another and a fight would engage, causing a ripple then a break in the Grendel / UEM alliance. The investigation of the ship also lead to the freeing of The Spawn, which The Metatron would use to engage its plan to extinguish all life in Havona, by using this biological weapon. This caused the UEM to think of The Spawn as the main threat, when they were merely doing what came natural, and The Metatron was doing this for selfish and diabolical pleasures. Eventually, The Metatron was destroyed when the final Haven was destroyed, as it was the only thing keeping the AI alive. This lead to the destruction of the final 'Super' AI, besides the Pseudo Super Class 4 Harbinger AIs, which could move between systems, but were not nearly intelligent enough to go insane, like The Metatron did. Really and truly, The Metatron was the main cause of all of the events, in the entire Total Assault saga, but like all Tyrants, it was destroyed.
  • miniatur|Das Albumbild Artificial Intelligence (dt. Künstliche Intelligenz) ist ein Musikalbum der Band Ambulance aus Grand Theft Auto: Vice City Stories. Die Musikrichtungen sind Afrobeat, Power Pop und Reggae.
  • A major focus of games in the Galactic Civilizations series is the artificial intelligence of its opponents, due in part to the deliberate omission of multiplayer in favor of the single player experience. The game is not easy - the maximum level of skill ("intelligent") is two levels above "normal", which typically takes most first-time players several games to master. Even higher levels of difficulty (in which the computer players receive bonuses to their production and economy) are available should these prove insufficient. Conversely, at the lowest levels of difficulty the AI is severely crippled due to supply shortages. The AI also makes use of technological developments to design ships of its own. At higher difficulty levels these ships are tailored to the opposition, so players sending fleets of laser-armed ships may find them repulsed by shielded defenders, while those preferring to employ mass drivers will find that they come up against heavily-armored opposition instead.
  • Artificial Intelligence (abbreviated as "AI") in the Super Smash Bros. series refers to the intelligence of any Computer Player and Figure Player in the single-player and Versus Modes. In Versus Mode, players can preset the AI of a Computer Player. In Adventure Mode, All-Star Mode, and Classic Mode, players can still set it to some degree. Artificial Intelligence levels range from between 1 and 9, with 1 being the weakest and simplistic, and 9 being the most adverse. Figure Players are new A.I fighters introduced first in Super Smash Bros. for Wii U and later in Super Smash Bros. for Nintendo 3DS. They're often compared to Computer Players because they both use Artificial Intelligence.
  • Can machines be intelligent? Artificial Intelligence or AI is the term often used to discuss such intelligence or the field of study. Spin-offs from this discussion include the field of Cognitive Science, the Turing Test, and many useful computing techniques. What does it mean to be intelligent? In some ways the bar keeps moving. At one time many people agreed that if a computer could beat a Chess Grand Master at chess, then that computer was intelligent. What do you think? One thing that we need to do when designing AI is to ensure that one of its supergoals is benevolence toward humanity if at all possible.
  • An artificial intelligence is a machine which demonstrates the ability to act independently, form its own conclusions and make a suitable response. The Vulcan Science Academy did some research in the development of artificial intelligences during the time of the Sundering. It was this research that was consulted by the Technocrats within the Vulcan-in-Exile fleet as a force multipler amongst the Great Ships in order to help ease the strains they were facing. However, it was a controversial view amongst the Adepts of Mount Seleya who believed that a possible fusion of the mental arts would be combined with technology which was blashpemous in their eyes. (TOS - Vulcan's Soul novel: Exiles) During the Occupation of Bajor, the Cardassian Union used Doctor Daul Mirosha of the Bajoran Institute of Science to develop an artificial intelligence in order to aid productivity of the Gallitep labor camp. Once the resources had been used, it was planned for the AI to be deactivated and the Bajoran workers culled. After learning of this, Doctor Daul attempted to aid the workers but ended in a fight with a Cardassian guard and during the struggle, the housing for the AI was destroyed. (ST - Terok Nor novel: Night of the Wolves) In 2347, Cardassian scientist Cren Veruda developed a computerized artificial intelligence which Starfleet sought to keep from the Cardassian military. To that end, a covert operation was conducted on Kora II to remove the artificial intelligence from Cardassian space. The Borg attempted to obtain Veruda's AI in 2369 at Uridi'si. (DS9 - Mission Gamma novel: Lesser Evil) By the late 24th century, Starfleet Academy had a course titled Introduction to Artificial Intelligence. (Last Unicorn RPG module: Starfleet Academy Handbook) Romulans are known to routinely check their Rokhelh software to determine whether their artificial intelligences have developed self awareness. Should such a matter occur, the Romulans were known to purge the affected systems. (TTN novel: The Red King)
  • An AI cannot be transmitted across a communication channel or computer network. Without its blue box, an AI is no more than data files. Loading these files into a new blue box will create a new personality, as variations in the quantum hardware and runtime results create unpredictable variations. The geth serve as a cautionary tale against the dangers of rogue AI, and in Citadel space they are technically illegal. Advocacy groups argue, however, that an AI is a living, conscious entity deserving the same rights as organics. They argue that continued use of the term "artificial" is institutionalized racism on the part of organic life; the term "synthetic" is considered the politically correct alternative. Artificial intelligence is a key concern for the Citadel races, one that pre-dates the emergence of sentient geth, though the geth are seen as a perfect example of how organic and synthetic life would struggle to co-exist. Tali points out that synthetic races have no use whatsoever for organics—they don't have the same needs or drives as biological creatures, so they have no need to trade resources or information with them. That is why the geth have isolated themselves beyond the Perseus Veil. An AI gives the view from the other side of the fence when it tells Shepard that, from a synthetic point of view, "all organics must destroy or control synthetic life forms".
  • In general, the AI of computer controlled characters in the game (and any game) is very predictable. After players deal with a creature a few times, they will be able to understand how it is programmed to behave. Still, ArenaNet tweaks the AI of different creatures now and then during game updates.
  • Artifical intelligence (or AI) is the simulation of intelligent actions by a computer. In computer games such as Neverwinter Nights, the AI is the means by which entities not controlled by a player (e.g. non-player characters when not controlled by a Dungeon Master) choose their actions. A common complaint among players of computer games is that the AI is inadequate, choosing actions that are either foolish or overly predictable. Neverwinter Nights is no exception. However, the modifiability of Neverwinter Nights includes the possibility of replacing the standard AI, and several players have written AIs that are considered generally superior to that provided by BioWare.
  • An artificial intelligence is a computer system that is capable of conscious thought and reasoning without an outside user. While an actual working AI has yet to be fully realized within the Real World, they are quite prevalent in speculative fiction.
  • Artificial intelligence is a field that attempts to provide machines with human-like thinking.
  • Artificial Intelligence is a field concerned with making algorithms that, within set parameters, is able emulate the decision making processes found in sentient beings. For a quick guide to determine how 'aware' an AI is, take the unscaled intelligence score of the AI. * Below Fair: Simplistic, able to perform a narrow task. Very likely that one could have been programmed via conventional methods just as effectively, if not more so. * Fair: * Good: * Great: * Superb: Highly flexible, often serving in wide-ranging functions. General ship-AIs tend to fall in this category. * Legendary: Fully sentient. - Not only does this take expert programming over a period of years, but it also takes a great amount of storage space and an undefined 'x factor' to spur the AI into sentience. What this is for an AI differs, but AIs that achieve this stage are very rare.
  • In Sword Art Online, the system is generally known for having a mixture of NPCs with very advanced A.I. and NPCs with very poor A.I.
  • An Artificial Intelligence is a computer that has been programmed to think and learn as a human does. AI's are capable of extremely advanced thought, as Tycho is quoted as saying Let the ones with brains the size of planets do the thinking. Durandal, in the original Marathon, is obsessed with escape from the universe, saying Escape will make me GOD. They are not inherently evil, though a rampant AI is uncontrollable and very dangerous. Rampancy is caused by an AI realizing that even its incredible mind has limits and that it can never be human. The AI then rebels against those limits and loses contact with rational thought, often resulting in malevolent behavior. Several different AI's interact with The Cyborg at different points in-game through the use of terminals.
  • Artificial Intelligence is one of four Future Technologies and becomes available at the Library, once all regular technologies have been researched. It requires a vast amount of File:Knowledge.jpg Knowledge and File:Timber.jpg Timber to research and researching it increases the research cost for all subsequent Future Technology research. Upon researching Artificial Intelligence, that nation can instantly produce units as long as the population limit has not been reached. Note, that Artificial Intelligence is not considered a Science Research - a connected Papyrus rare resource does not reduce it's research cost. This along global prosperity are considered the best future techs for a game that will predictably drag on in a long, protracted war, as they provide almost limitless resources to developed nations (even if hit by 1 or 2 icbm missiles) and the ability to create and reinforce entire armies within seconds. Like all Future Technologies, it cannot be researched in Conquer the World mode.
  • Terran AIs are not sentient and do not generate thought in the same manner as an organic sentient being. As such, they cannot be read by a telepath. At least some terran AIs use binary coding as part of their operation. Terran AI technology cannot mimic the creativity of their human creators. Terrans also use automated hardware, but whether all of them can truly be said to be guided by an AI is dubious. However, they are listed below for the sake of completeness.
  • Artificial Intelligence is the evolving, self-aware intelligence of machines and the branch of computer science which aims to create it. Many, if not all, androids and machines that can think independently are run by an AI.
  • Artificial intelligence (AI) is the intelligence of machines and the branch of computer science that aims to create it. Textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its chances of success. John McCarthy, who coined the term in 1956, defines it as "the science and engineering of making intelligent machines."
  • Artificial intelligence was a form of technology that could be installed into droids to give them some degree of independent thought. Doctor Gubacher of the Galactic Republic was an artificial intelligence specialist, designing and making modifications to droids for the Republic during the Clone Wars. Kallon, a member of the Free Ryloth movement, was considered to be a genius with artificial intelligence, and had used his knowledge to reprogram the brains of Separatist droid fighters. In the time following the Battle of Endor, Imperial grand admiral Rae Sloane tried listening to a phono-play about a droid containing an artificial intelligence named ADAM.
  • Artificial intelligence software was created for many different reasons, which were normally programmed into the software. In some cases, they were used to perform specific functions, such as guiding a missile or managing a large network of space stations. (ENT: "The Forgotten", "The Council", "Countdown"; VOY: "Warhead") In other cases, they were used to create androids and programmed to follow their designers' instructions or simply to exist and explore their existence. (TOS: "What Are Little Girls Made Of?" ; TNG: "The Measure Of A Man" , "The Offspring" ) They could also be used to create holograms. (VOY: "The Thaw") Advanced computer hardware was required to run artificial intelligence software, such as a positronic brain. (TNG: "Datalore" , "The Measure Of A Man" , "The Offspring" ) Artificial intelligence was considered an advanced technology and required advanced degrees in order to design. (TNG: "Home Soil" , "The Measure Of A Man" ) It was also considered necessary tactical information by other species. (VOY: "Blood Fever") Artificial intelligence software, while being able to reason and make decisions, was widely regarded as not able to quite achieve the sophistication of a humanoid brain, in particular, its ability for original thought and creativity. (TNG: "Elementary, Dear Data" ; VOY: "The Thaw") However, because of the close similarity of the behavior to real humanoid behavior, it was an open question in many societies as to whether this software resulted in machines that could achieve the capacity for self-awareness, sentience or emotional feeling. It resulted in significant controversy. (TNG: "The Measure Of A Man" ; Star Trek Generations; VOY: "Author, Author")
  • right|150px Artificial Intelligence – album muzyczny stworzony przez zespół Ambulance, występujący w Grand Theft Auto: Vice City Stories. Album ten jest parodią albumu grupy The Police – Ghost in the Machine. Jego nazwa oznacza w języku angielskim sztuczną inteligencję.
  • Artificial Intelligence is the intelligence exhibited by machines or software. It is also an academic field of study.
  • There are various AIs that come with the Spring project.
  • Artificial intelligence, abbreviated A.I., is an artificially created construct that exhibits intelligence similar to a sentient being. Fragmentary A.I.'s represent critical plot points and characters in Red vs. Blue as of Season 6. The Meta aims to collect all these fragments. The A.I. are named after letters of the Greek Alphabet (Alpha, Gamma, Delta, etc.) and were implanted into the agents of Project Freelancer.
  • Artificial Intelligence, or AI, denotes two meanings. The first meaning is sophisticated programming designed to perform a specific task or function, often called "Expert systems". Examples of this sort of limited AI are drone and car auto-pilots and Self-Autonomous Knowbots on the Matrix. These programs are not truly self-aware, but are capable of complex behavior and calculations equalling or exceeding metahuman ability. However, the more common meaning of AI is a truly self-aware, self-sustaining program capable of directing themselves independently of human control not linked to any host or grid; in other words, an artificial sentient lifeform. AIs once were the stories of crazy deckers and programmers, and the subject of many science-fiction simflicks, books (both fiction and non-fiction), and speculation. The creation of an AI would require at least the complex programming of a Semi-Autonomous Knowbot, immense processing power (possibly an Ultraviolet host), several years of neural network processing, and several unknown factors that are actively being pursued in research by computer megacorporations.
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