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  • Raising the Steaks
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  • Sometimes the Zombie Apocalypse, unlike the bird flu, can carry to other species. Yes, occasionally even dead animals can be revived into shambling monstrosities after human flesh. This can reach such levels of ridiculousness as (as suggested by the title) meat animating itself and moving around. In video games, these animals are often a Sub-Trope of Night of the Living Mooks, but not always. Examples of Raising the Steaks include:
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dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • Sometimes the Zombie Apocalypse, unlike the bird flu, can carry to other species. Yes, occasionally even dead animals can be revived into shambling monstrosities after human flesh. This can reach such levels of ridiculousness as (as suggested by the title) meat animating itself and moving around. In video games, these animals are often a Sub-Trope of Night of the Living Mooks, but not always. In works where zombie humans have Zombie Gait, for some reason animals almost never move slower. If anything, they might even get a speed or strength bonus. Can in some cases be justified when zombification reduces brain function, as it takes more dexterity for a biped to run without falling over. Can also be justified in that the zombie plague causes the higher brain functions to cease, while the animal part of the brain keeps functioning. If the subject's ALREADY an animal, then there's no hindrance. Likewise, the fact that zombies don't get tired may work in a reanimated animal's favor, as many living carnivores are sprinters, unable to sustain high speeds for long. Examples of Raising the Steaks include: