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  • Legend of Legaia
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  • Legend of Legaia (レガイア伝説, Regaia Densetsu) is the first installment in the Legaia series, produced by Contrail, Inc. and developed by Prokion Ltd. in 1998. The original script was written by Hidenori Shibao, the game being directed by Kazuhiro Kobayashi and produced by Takahiro Kaneko. Legend of Legaia is a fully 3D RPG, being almost entirely rendered in polygons, with the exception of some two-dimensional backdrops. It features turn-based RPG gameplay with a twist based on fighting games, including Japanese character voices during battle and a unique storyline.
  • Legend of Legaia is a two game RPG series commissioned by Sony Computer Entertainment. The first was developed by Contrail, with its follow-up, Legaia II: Duel Saga, moving to the Play Station 2 and developed by Prokion. Despite similarities in gameplay and some character designs, they have next to nothing to do with each other. Both games sold moderately well, and are examples of Your Mileage May Vary, accused of being dull Cliche Storms, or enjoyed for their combat system.
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  • Legend of Legaia is a two game RPG series commissioned by Sony Computer Entertainment. The first was developed by Contrail, with its follow-up, Legaia II: Duel Saga, moving to the Play Station 2 and developed by Prokion. Despite similarities in gameplay and some character designs, they have next to nothing to do with each other. The first Legend of Legaia takes place in a world where a mysterious substance called "the mist" has changed a good percentage of the population into monsters, caused by the symbiotic creatures (known as Seru) they were reliant upon fusing with them and hijacking their bodies, and caused civilization to completely collapse. The game centers around Vahn, a blue haired Kid Hero from a small village, one of the few areas of the world not shrouded in Mist thanks to a giant wall, and also with no Seru there. After a servant of the mist attacks his village, he ends up merging with a Ra-Seru (A sapient Seru that can also absorb the essence of other Seru, and is also immune to the effects of Mist) named Meta that was hidden/resting within a dying tree that lay in the center of his village, known as a Genesis Tree. Upon being prayed to and infused with power, the tree grows again, banishing the Mist from the immediate area, and Vahn leaves his home to attempt to find others, in order to remove the Mist from the land. Eventually, he meets up with two other heroes - Noa, a feral girl raised by the Ra-Seru Terra, and Gala, a monk who eventually gains the service of the Ra-Seru Ozma. The second game is based in a completely different world, with nothing carrying over from the first game. It centers around Lang, one of the exceedingly rare "Mystics" that have the power to summon elemental spirits that they contain within themselves. In most places, Mystics are shunned due to their strange powers, and strange tattoos that mark their bodies. Lang's friends and family don't have this prejudice; on his first day of work, the Aqualith is stolen from the village, and he is warned to be careful in the outside world, searching for it in order to restore the village's water supply. Along the way, he winds up gathering a group of fellow Mystics to himself, and begins finding the way to save the world from Avalon, the man that stole Aqualith. Both games are fairly standard turn based RPGs, but with some twists. Both games have the "Tactical Arts System", which revolves around selecting not just to make an attack, but forming combinations of attacks for efficiency and maximum damage, using specific limbs and heights for attacks - turning it into a similar feel as to a fighting game. By chaining together specific attacks, a character can use Arts - by chaining Arts together, a player can find his characters doing impressive amounts of damage without resorting to magic. This is made more complex in the sequel by the multiple types of Arts one has - Basic Arts build Art Points, allowing the character to use more powerful Super Arts, Hyper Arts, Variable Arts, and Mystic Arts. (In the original, Art Points were always consumed by any form of Art, and replenished by a small amount at the end of each turn, by taking damage, and by using the Spirit command, which also granted a significant extension to the combo bar, plus a temporary guard status - Spirit plus Miracle Art spam was ultimately the endgame tactic, with one party member relegated to healing.) Both games sold moderately well, and are examples of Your Mileage May Vary, accused of being dull Cliche Storms, or enjoyed for their combat system.
  • Legend of Legaia (レガイア伝説, Regaia Densetsu) is the first installment in the Legaia series, produced by Contrail, Inc. and developed by Prokion Ltd. in 1998. The original script was written by Hidenori Shibao, the game being directed by Kazuhiro Kobayashi and produced by Takahiro Kaneko. Legend of Legaia is a fully 3D RPG, being almost entirely rendered in polygons, with the exception of some two-dimensional backdrops. It features turn-based RPG gameplay with a twist based on fighting games, including Japanese character voices during battle and a unique storyline. Legend of Legaia sold near 975,000 copies globally, selling approximately 314,500 copies in Japan and 660,000 copies in the rest of the world. In 2001 it was re-released in Japan under Sony's Playstation: The Best label. That same year a sequel to the game was released titled Legaia 2: Duel Saga. A video game novel based on the events of Legend of Legaia and given the same name (Regaia Densetsu) was released in Japan in 1999. It was written by Takashi Umemura.