rdfs:comment | - Temple Trekking in P2P-pelaajien minipeli, jossa pelaaja suojelee vampyyreiden uhreja Burgh de Rottista Morytanian halki Salve-joen Paterdomus-temppeliin. Matkalla pelaajan pitää puolustaa uhreja vaarallisilta eläimiltä, joista jotkut esiintyvät vain tässä minipelissä. Burgh de Rott Ramble on sama reitti toiseen suuntaan ja opastettavana on Myrquen vapaaehtoisia. Peli on vaarallinen, jos kuolet pelissä menetät tavaroitasi!
- Burgh de Rott Ramble is the reverse route in which the player escorts potential Myreque recruits from Paterdomus to Burgh de Rott, leading them through the same obstacles and monsters. Burgh de Rott Ramble requires completion of Darkness of Hallowvale, and was introduced on 13 March 2007. __TOC__
- Burgh de Rott Ramble is the reverse route in which the player escorts potential Myreque recruits from the Paterdomus to Burgh de Rott. (Requires Darkness of Hallowvale) The difficulty of either minigame is determined by whether the player chooses weaker or stronger people (called followers) to escort and whether the player chooses to take easier or harder paths through Morytania. Escorting weaker followers means a greater number of monsters will attack when a monster attack event occurs. Taking harder paths means the monsters will have higher combat levels when a monster attack event occurs.
- Burgh de Rott Ramble is the reverse route in which the player escorts potential Myreque recruits from Paterdomus to Burgh de Rott, leading them through the same obstacles and monsters. Burgh de Rott Ramble was introduced on 13 March 2007. __TOC__
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abstract | - Burgh de Rott Ramble is the reverse route in which the player escorts potential Myreque recruits from the Paterdomus to Burgh de Rott. (Requires Darkness of Hallowvale) The difficulty of either minigame is determined by whether the player chooses weaker or stronger people (called followers) to escort and whether the player chooses to take easier or harder paths through Morytania. Escorting weaker followers means a greater number of monsters will attack when a monster attack event occurs. Taking harder paths means the monsters will have higher combat levels when a monster attack event occurs. A journey succeeds if the player and follower reach the destination, whereupon the player receives a reward. A journey fails if the player or follower is killed. A journey is aborted if the player chooses the escape path or teleports out of the minigame at any time. Several events are likely to occur in each journey. There are three types of events: friendly events in which the player and follower can be healed and have their defences raised, combat events in multicombat area in which monsters attempt to attack the player and follower, and puzzle events, typically involve overcoming terrain obstacles, that the player must solve. All combat and some puzzle events are dangerous. These two activities provides opportunities to cross-train in most skills. Combat experience (including Prayer) is gained during battle events. Monster drops and minigame rewards provide some of the staple materials used in Crafting, Cooking, Farming, Fletching, Herblore, Runecrafting, and Smithing, while Tomes of experience can be awarded for Agility, Firemaking, Fishing, Mining, Slayer, Thieving, and Woodcutting. Players can also pick up pieces of Lumberjack clothing, which are found only in this minigame. Since the player loses if the follower is killed, one basic tactic in most combat events is for the player to shield the follower from the monsters. This means the player's body will typically be a meat-shield between fairly strong melee enemies and the follower. There are two practical strategies to achieve this:
* Wear high-defence melee armour. This helps protect the player from the monsters' attacks. This strategy means that the player should typically use melee, as the melee armour will interfere with using ranged or magic.
* Use protection Prayers. Most monsters attack with melee, so Protect from Melee can be used. Giant snails attack with ranged, so Protect from Missiles can also be used. When using prayer, any combat style can be used against most monsters, although generally melee is most effective. If using magic, Ancient Magicks are recommended, as some spells can damage a group of monsters. Please note that players may not take any cat into this minigame.
- Temple Trekking in P2P-pelaajien minipeli, jossa pelaaja suojelee vampyyreiden uhreja Burgh de Rottista Morytanian halki Salve-joen Paterdomus-temppeliin. Matkalla pelaajan pitää puolustaa uhreja vaarallisilta eläimiltä, joista jotkut esiintyvät vain tässä minipelissä. Burgh de Rott Ramble on sama reitti toiseen suuntaan ja opastettavana on Myrquen vapaaehtoisia. Peli on vaarallinen, jos kuolet pelissä menetät tavaroitasi!
- Burgh de Rott Ramble is the reverse route in which the player escorts potential Myreque recruits from Paterdomus to Burgh de Rott, leading them through the same obstacles and monsters. Burgh de Rott Ramble requires completion of Darkness of Hallowvale, and was introduced on 13 March 2007. __TOC__
- Burgh de Rott Ramble is the reverse route in which the player escorts potential Myreque recruits from Paterdomus to Burgh de Rott, leading them through the same obstacles and monsters. Burgh de Rott Ramble was introduced on 13 March 2007. A journey succeeds if the player and follower reach the destination. A journey fails if the player or follower is killed. If the player teleports out of the minigame, enters the lobby or gets disconnected they can speak to their follower at the start point and choose whether to abandon or continue the journey where they left off. During this minigame the player can train their companion to make them stronger in combat or to unlock their abilities. __TOC__
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