Property | Value |
rdfs:label | - Rubicante (Final Fantasy IV boss)
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rdfs:comment | - Rubicante is first encountered in the Tower of Babil. The battle will begin after Rubicante heals the party. As a fire-elemental enemy, he is weak to Ice-elemental weapons and magic, but whenever he hides behind his cloak, all magic except Fire will heal him. Before the battle, the party should equip Ice-elemental armor to protect against Rubicante's attacks. Blizzara and Flood are recommended whenever Rubicante is vulnerable to Ice, as well as using the Icebrand or Kain's Jump attack. Casting a Fire spell on him while his cloak is up will cause him to cast Raise on all party members.
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Level | |
Strength | |
dcterms:subject | |
Ice | |
Sleep | |
bestiary | |
Magic Defense | |
Paralyze | |
heavy | |
snes drop | |
toad | |
Curse | |
GBA Location | |
gradual petrify | |
Gil | |
silence | |
PSP image | |
pig | |
petrify | |
Confuse | |
snes drop | |
Blind | |
Poison | |
Drop rate | |
Berserk | |
Evasion | |
Libra | |
dbkwik:final-fantasy/property/wikiPageUsesTemplate | |
dbkwik:finalfantasy/property/wikiPageUsesTemplate | |
Defense | |
PS | |
float | |
GBA | |
Fire | |
Magic | |
Romaji | |
3D | |
3d next | |
3d accuracy | |
3d mini | |
3d evasion | |
3d attack | |
3d hp | |
3d speed | |
3d magic defense | |
3d strength | |
3d pig | |
3d exp | |
3d image | |
3d stamina | |
J2e | |
3d location | |
3d level | |
3d spirit | |
3d bestiary | |
3d intellect | |
3d toad | |
3d magic evasion | |
3d prev | |
3d steal rate | |
3d defense | |
3D Gil | |
3d sleep | |
3d critical | |
3d blind | |
psp prev | |
3d fire | |
psp next | |
psp bestiary | |
3d curse | |
3d death | |
3d ice | |
3d poison | |
exp | |
Drop | |
Info | - If he covers himself with his cloak he absorbs all elemental attacks, including Ice.
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Japanese | |
PREV | |
Mini | |
HP | |
SNES | |
NEXT | |
PSP | |
Death | |
Location | |
GBA Abilities | |
PS Abilities | |
GBA image | |
PS Location | |
3d abilities | |
snes abilities | |
3d paralyze | |
3d confuse | |
3d petrify | |
3d silence | |
3d water | |
3d berserk | |
abstract | - Rubicante is first encountered in the Tower of Babil. The battle will begin after Rubicante heals the party. As a fire-elemental enemy, he is weak to Ice-elemental weapons and magic, but whenever he hides behind his cloak, all magic except Fire will heal him. Rubicante counters all physical attacks with Fira against the whole party. Rubicante's signature attack is Inferno, which hits one party member for Fire-elemental damage; possibly enough to knock out any ally without adequate Fire protection. When hiding behind his cloak, Rubicante is limited to a comparatively weak physical attack and Fira. Before the battle, the party should equip Ice-elemental armor to protect against Rubicante's attacks. Blizzara and Flood are recommended whenever Rubicante is vulnerable to Ice, as well as using the Icebrand or Kain's Jump attack. Casting a Fire spell on him while his cloak is up will cause him to cast Raise on all party members.
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