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rdfs:comment | - During his time, alongside directing the cinematics and mo-cap aspects of cutscenes, Wilkinson broke up the scenes between pure cutscenes and in-game cinematics to ensure synchronization and to ensure the player still had some level of control. Additionally, he also worked closely with the storyboards and mo-cap actors to ensure the highest quality of accuracy with the game's cinematics.
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abstract | - During his time, alongside directing the cinematics and mo-cap aspects of cutscenes, Wilkinson broke up the scenes between pure cutscenes and in-game cinematics to ensure synchronization and to ensure the player still had some level of control. Additionally, he also worked closely with the storyboards and mo-cap actors to ensure the highest quality of accuracy with the game's cinematics.
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