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  • Blue Earth
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  • In its initial appearance in Tales of Eternia, the arte summons a large blue sphere from the sky to inflict heavy damage to all enemies, also changing the background music for the remainder of that battle. In addition to all of its appearances, it fully recovers the HP of all allies in the party and provides bonus EXP after the end of the battle. In this game, Blue Earth is activated as the finale ending to the chain of extensions after summoning the Greater Craymel Maxwell. The arte is activated by holding the "X" (File:PlayStation X Button.png), "Circle" (File:PlayStation Circle Button.png), "Square" (File:PlayStation Square Button.png), and "Triangle" (File:PlayStation Triangle Button.png) buttons during the previous extension, Dimensional Material, while controlling either Meredy or Ke
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  • In its initial appearance in Tales of Eternia, the arte summons a large blue sphere from the sky to inflict heavy damage to all enemies, also changing the background music for the remainder of that battle. In addition to all of its appearances, it fully recovers the HP of all allies in the party and provides bonus EXP after the end of the battle. In this game, Blue Earth is activated as the finale ending to the chain of extensions after summoning the Greater Craymel Maxwell. The arte is activated by holding the "X" (File:PlayStation X Button.png), "Circle" (File:PlayStation Circle Button.png), "Square" (File:PlayStation Square Button.png), and "Triangle" (File:PlayStation Triangle Button.png) buttons during the previous extension, Dimensional Material, while controlling either Meredy or Keele Zeibel, whoever performs the Maxwell summon, provided that enough TP remains for the arte through the use of a Derris Emblem and Mental Ring. In Tales of Rebirth, this arte appears as a Fusionic Force Finality that requires Hilda Rhambling, Eugene Gallardo, and Mao to be present in the party. While Eugene has no role in activating this particular arte, he is required to be present to enable the activation of Dual the Sol with Hilda. In the PlayStation 2 version, Hilda and Mao must be set to either "Manual" or "Semi-Auto" mode, using two controllers attached to the system to control both characters directly. In the PlayStation Portable port of the game, only Hilda is required to be controlled by the player due to the lack of multiplayer capability for the handheld system. Once activated, the enemy is taken to space where a bright, blue semi-sphere appears from behind another blue-like planet, where the one remaining enemy is instantly knocked out. In its later appearance in Tales of Graces ƒ, the arte can only be activated if the player presses all buttons required for the previous extensions during the final battle against the final boss in the Lineage and Legacies story arc. The arte cannot be used directly by any playable character as a fully learned arte, preventing it from being used separately in other battles. In addition to this, the Dual the Sol extensions are exclusive to the final boss, in spite of being activated by the player through button inputs. When she is at critical health, Dual the Sol automatically activates, whether or not she has achieved Eleth Break. After activating each extension in consecutive order, Blue Earth represents the final extension, activated by the character who was targeted by the final boss. Upon activation, everybody is taken to outer space as a giant, blue sphere slowly emerges from behind another giant planetoid, shining brilliantly as the screen brightens. This arte deals the final blow to the final boss, ending the battle. This arte is thematically linked to two other chains of mystic artes, culminating in the artes Princess of Mermaid and Celestial Earth. Each of these artes require previous extensions to be performed, though the latter case does not require them to be activated immediately in consecutive order. Upon completion, like with Blue Earth, the artes provide bonus experience to the party.