PropertyValue
rdfs:label
  • Ice Mountain Dwarven Colony
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  • One of the Colony's smaller entrances exists on the peak of the Mountain; however, this cannot be found in-game. Unlike most of the dwarven settlements that players can visit, the Colony appears to much less industrialised and adheres to more traditional dwarven cultural values, such as those seen in its former neighbour of Camdozaal. It appears that most of the city's metalworking is done completely by hand, rather than by machinery as is often seen in Keldagrim. Feasting, singing, spoken tales, and Guthixian religion all play a much greater role in the Colony than in more modern dwarven settlements.
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dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
abstract
  • One of the Colony's smaller entrances exists on the peak of the Mountain; however, this cannot be found in-game. Unlike most of the dwarven settlements that players can visit, the Colony appears to much less industrialised and adheres to more traditional dwarven cultural values, such as those seen in its former neighbour of Camdozaal. It appears that most of the city's metalworking is done completely by hand, rather than by machinery as is often seen in Keldagrim. Feasting, singing, spoken tales, and Guthixian religion all play a much greater role in the Colony than in more modern dwarven settlements. Prior to the War of 164, the Colony held an uneasy truce with Asgarnia. However, factors such as mining rights and land claims strained the friendship of the two. The Colony ultimately became more open with Asgarnia because of Kinshra Lord Sulla's hostile attacks on the region, including the Battle of the Monastery and the Battle of the Glacier. This culminated during the Siege of Falador, during which the Colony aided Asgarnia by sending several hundred Dwarven Black Guard soldiers to the aid of the city. Since 164, the Colony has become much more open with Asgarnia, and its mining rights have been expanded to include the southern reaches of the Dwarven Mines. As an act of goodwill, qualifying humans are permitted to use the Mining Guild, which legally could be made a dwarf-only area.
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