PropertyValue
rdf:type
rdfs:label
  • Bluff
  • Bluff
  • Bluff
rdfs:comment
  • [Long-Range] Spreads dissent through the battlefield, sapping an enemy union's morale.
  • Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
  • A bluff was a tactic in which one would attempt to represent oneself as stronger than they actually were. Although it was most commonly used in games like poker, it also had other applications. The "corbomite maneuver" was a bluff used by Captain James T. Kirk against Balok in 2266. (TOS episode: "The Corbomite Maneuver")
  • This is when you use a card with little or no pillz so that the opponent will use a lot of pillz against it and you will lose the fight but have a large pillz advantage. It also works the other way around where you use a lot of pillz on a card that you wouldn't normally use a lot of pillz on E.G a damage reducer so that your opponent dosn't use many pillz an you win the fight. Common Bluffers are cards with heavy attack minipulation.
  • In the DS version, Bluff doubles Palom's Intelligence, but wears off after one round. It is received as an Augment from the Elder of Mysidia after defeating Cagnazzo, if the player gave two Augments to Porom or one to Palom.
  • Bluff ist ein Stufe 3 Klassenzauber der Ecaflip.
  • Bluff is King Buffo's bodyguard from the episode Feast of the Bullfrogs. He is a tough and very aggressive bullfrog. Whenever someone refuses to do what the king tells them to do, Buffo would call up Bluff for some strong measures.
  • Bluff helps the character make the outrageous seem true. The skill encompasses fast-talking, conning, acting, and misdirection through words or body language. Check: Bluff checks occur in conversation. Bluff is used in combination with Feint to mislead your opponent in combat, allowing you to catch them flat-footed.
  • Bluff (ハッタリ Hattari) is a video game-only uncategorized Spell.
  • Use Bluff to successfully lie or convince others of falsehoods, or to disguise yourself.
  • En bluff är ett bedrägeri taktik bygger på en tomt skryt. Vyse är man äran att upptäcka Quarrymen inskriptioner av Cheops namn skrivet i den stora pyramiden vid Giza. Dr Daniel Jackson, men trodde att hans "upptäckt" var en bluff och att det därför innehöll pyramiderna ingen hieroglyfer, vilket tyder på att de inte var byggda för fornegyptiska. Hans teori gick inte över bra med professorerna var han föreläser. (Stargate)
  • Ein Bluff ist ein Ausdruck aus dem Kartenspiel Poker. Bei einem Bluff versucht ein Spieler einen anderen Spieler zu täuschen. Dies kann passieren, wenn ein Spieler weiß, dass er verlieren wird, aber trotzdem weiter spielt oder sogar seinen Einsatz erhöht. (TNG: , )
  • Bluff is linked with Charisma. You can make what’s false appear to be true, what’s outrageous seem plausible, and what’s suspicious seem ordinary. You make a Bluff check to fast-talk a guard, con a merchant, gamble, pass off a disguise or fake documentation, and otherwise tell lies. Bluff is a class skill for Rogue, Warlock. You can get a skill training with bluff with the Skill Training feat, or using the Multiclassing feat of the Warlock.
  • A Bluff check is opposed by the target's Sense Motive check. Favorable and unfavorable circumstances weigh heavily on the outcome of a bluff. Two circumstances can weigh against the character: The bluff is hard to believe, or the action that the target is to take goes against the target's self-interest, nature, personality, orders, etc. If it's important, the DM can distinguish between a bluff that fails because the target doesn't believe it and one that fails because it just asks too much of the target. For instance, if the target gets a +10 bonus because the bluff demands something risky of the target, and the Sense Motive check succeeds by 10 or less, then the target didn't so much see through the bluff as prove reluctant to go along with it. If the target succeeds by 11 or more, he has
  • Turtledove follows that conclusion by having an advanced, futuristic Terran spacecraft (populated by scientists that only have the Latin language as a lingua franca) land on an alien planet just beginning to develop river-based civilizations similar to that of ancient Egypt or Mesopotamia. This early civilization is without people who are able to conceive of themselves independently; rather, they take all real direction from 'gods' that they hear audibly in their minds.
  • Bluff helps the character make the outrageous seem true. The skill encompasses fast-talking, conning, acting, and misdirection through words or body language. Modifying ability: Charisma Classes: Bard, Rogue, Sorcerer, Swashbuckler, Warlock; Arcane trickster, Assassin, Duelist, Harper agent, Invisible blade, Red Wizard of Thay, Shadow Thief of Amn, Shadowdancer Requires training: No Use: Selected (Conversation and Combat)
  • On many occasions characters will have to resort to bluffing their way out of (or into) a situation. They can lie, feign ignorance, drunkenness, forgetfulness, or whatever they like in order to achieve their end. The gamesmaster should encourage players to come up with a plausible story for the bluff and should then make a test against the character's Fel to see if the bluff is successful. The player's yarn is really only required for colour and entertainment, but the GM may decide that a bluff is extremely unconvincing (or convincing) and modify the character's test accordingly.
owl:sameAs
Level
  • 1
  • 3
dcterms:subject
Collected
check
  • Bluff checks occur in conversation in NWN2, usually against a set DC in order to be successful and make the person believe what you are saying . The skill can also be used in combination with feint to mislead your opponent, allowing you to catch them flat-footed.
Modifier
Klasse
  • Ecaflip
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dbkwik:memory-beta/property/wikiPageUsesTemplate
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dbkwik:courage/property/wikiPageUsesTemplate
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Range
  • Long
Special
  • The master of a spider familiar gains a +3 bonus on bluff checks; Rangers receive +1/five levels to Bluff checks against their favored enemy; Tieflings and half-elves receive +2 racial bonuses to their bluff checks.
Element
pub date
  • February 1985
First Appearance
Name
  • Bluff
Genre
Type
XClass
  • Conscript, Healer
dbkwik:thedepths/property/wikiPageUsesTemplate
Author
Ability
  • Charisma
Typ
  • Schadenszauber
Classes
Kanji
  • ハッタリ
Training
  • No
Rōmaji
  • Hattari
Use
  • Manual
  • Selected
Rank
  • C
Armour
  • No
Class
  • Scout
  • Ecaflip
Description
  • [Long-Range] Spreads dissent through the battlefield, sapping an enemy union's morale.
  • Bluff randomly inflicts Air or Water-type damage.
  • Bluff helps the character make the outrageous seem true. The skill encompasses fast-talking, conning, acting, and misdirection through words or body language.
retry
  • Varies
untrained
  • Yes
Beschreibung
  • Bluff verursacht zufallsbestimmt Luft- oder Wasserschaden.
User
Target
  • Union
Damage
  • -
Arts
  • Psionics
Art
  • Psionic
Effect
wikipage disambiguates
Modifier II
  • Maul
Modifier I
  • Maul
Modifier III
  • Mighty Maul
Modifier IV
  • Mighty Maul
Modifier V
  • Godly Maul
Effect IV
AP I
  • 9
PC AP V
  • 6
Speed II
  • A
PC AP I
  • 9
Effect III
PC AP II
  • 9
Effect V
Speed V
  • S
AP IV
  • 7
PC AP IV
  • 7
Effect I
Speed III
  • A
Effect II
PC AP III
  • 7
Speed I
  • B
AP V
  • 6
AP III
  • 7
AP II
  • 9
Speed IV
  • A
abstract
  • [Long-Range] Spreads dissent through the battlefield, sapping an enemy union's morale.
  • Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
  • A bluff was a tactic in which one would attempt to represent oneself as stronger than they actually were. Although it was most commonly used in games like poker, it also had other applications. The "corbomite maneuver" was a bluff used by Captain James T. Kirk against Balok in 2266. (TOS episode: "The Corbomite Maneuver")
  • This is when you use a card with little or no pillz so that the opponent will use a lot of pillz against it and you will lose the fight but have a large pillz advantage. It also works the other way around where you use a lot of pillz on a card that you wouldn't normally use a lot of pillz on E.G a damage reducer so that your opponent dosn't use many pillz an you win the fight. Common Bluffers are cards with heavy attack minipulation.
  • Bluff is linked with Charisma. You can make what’s false appear to be true, what’s outrageous seem plausible, and what’s suspicious seem ordinary. You make a Bluff check to fast-talk a guard, con a merchant, gamble, pass off a disguise or fake documentation, and otherwise tell lies. Your Bluff check is opposed by an observer’s Insight check. Your check might be opposed by multiple Insight checks, depending on how many observers can see and hear you and care about what’s going on. During a skill challenge, you might need to beat your observers’ Insight checks multiple times to succeed at bluffing them. Bluff is a class skill for Rogue, Warlock. You can get a skill training with bluff with the Skill Training feat, or using the Multiclassing feat of the Warlock.
  • On many occasions characters will have to resort to bluffing their way out of (or into) a situation. They can lie, feign ignorance, drunkenness, forgetfulness, or whatever they like in order to achieve their end. The gamesmaster should encourage players to come up with a plausible story for the bluff and should then make a test against the character's Fel to see if the bluff is successful. The player's yarn is really only required for colour and entertainment, but the GM may decide that a bluff is extremely unconvincing (or convincing) and modify the character's test accordingly. A successful bluff will completely convince its victims, removing any shadow of doubt from their minds. An unconvincing bluff may arouse hostility; a failure by 40% or more is likely to provoke open violence.
  • In the DS version, Bluff doubles Palom's Intelligence, but wears off after one round. It is received as an Augment from the Elder of Mysidia after defeating Cagnazzo, if the player gave two Augments to Porom or one to Palom.
  • Bluff ist ein Stufe 3 Klassenzauber der Ecaflip.
  • Bluff is King Buffo's bodyguard from the episode Feast of the Bullfrogs. He is a tough and very aggressive bullfrog. Whenever someone refuses to do what the king tells them to do, Buffo would call up Bluff for some strong measures.
  • Bluff helps the character make the outrageous seem true. The skill encompasses fast-talking, conning, acting, and misdirection through words or body language. Check: Bluff checks occur in conversation. Bluff is used in combination with Feint to mislead your opponent in combat, allowing you to catch them flat-footed.
  • Bluff (ハッタリ Hattari) is a video game-only uncategorized Spell.
  • Bluff helps the character make the outrageous seem true. The skill encompasses fast-talking, conning, acting, and misdirection through words or body language. Modifying ability: Charisma Classes: Bard, Rogue, Sorcerer, Swashbuckler, Warlock; Arcane trickster, Assassin, Duelist, Harper agent, Invisible blade, Red Wizard of Thay, Shadow Thief of Amn, Shadowdancer Requires training: No Check: Bluff checks occur in conversation in NWN2, usually against a set DC in order to be successful and make the person believe what you are saying (usually the more implausible or outrageous the claim - or the wiser the person you are lying to is - the higher the DC will be). The skill can also be used in combination with feint to mislead your opponent, allowing you to catch them flat-footed. Special: The master of a spider familiar gains a +3 bonus on bluff checks; Rangers receive +1/five levels to Bluff checks against their favored enemy; Tieflings and half-elves receive +2 racial bonuses to their bluff checks. Use: Selected (Conversation and Combat)
  • Use Bluff to successfully lie or convince others of falsehoods, or to disguise yourself.
  • A Bluff check is opposed by the target's Sense Motive check. Favorable and unfavorable circumstances weigh heavily on the outcome of a bluff. Two circumstances can weigh against the character: The bluff is hard to believe, or the action that the target is to take goes against the target's self-interest, nature, personality, orders, etc. If it's important, the DM can distinguish between a bluff that fails because the target doesn't believe it and one that fails because it just asks too much of the target. For instance, if the target gets a +10 bonus because the bluff demands something risky of the target, and the Sense Motive check succeeds by 10 or less, then the target didn't so much see through the bluff as prove reluctant to go along with it. If the target succeeds by 11 or more, he has seen through the bluff (and would have done so even if it had not entailed any demand on him). A successful Bluff check indicates that the target reacts as the character wishes, at least for a short time (usually 1 round or less) or believes something that the character wants him to believe. A bluff requires interaction between the character and the target. Creatures unaware of the character cannot be bluffed. A bluff always takes at least 1 round (and is at least a full-round action) but can take much longer if the character tries something elaborate.
  • En bluff är ett bedrägeri taktik bygger på en tomt skryt. Vyse är man äran att upptäcka Quarrymen inskriptioner av Cheops namn skrivet i den stora pyramiden vid Giza. Dr Daniel Jackson, men trodde att hans "upptäckt" var en bluff och att det därför innehöll pyramiderna ingen hieroglyfer, vilket tyder på att de inte var byggda för fornegyptiska. Hans teori gick inte över bra med professorerna var han föreläser. (Stargate)
  • Turtledove follows that conclusion by having an advanced, futuristic Terran spacecraft (populated by scientists that only have the Latin language as a lingua franca) land on an alien planet just beginning to develop river-based civilizations similar to that of ancient Egypt or Mesopotamia. This early civilization is without people who are able to conceive of themselves independently; rather, they take all real direction from 'gods' that they hear audibly in their minds. Two of the Terran scientists, Ramon Castillo and Xing Mei-lin, begin to discover the lack of consciousness or independent thought among the alien civilization, and theorize that those who have the least conversations with their 'gods' are traders and soldiers, those who have had extended contact with foreigners with other gods and ideas, and are closer to beginning to conceive of themselves as independent others. Following the theories of Professor Jaynes, Castillo and Mei-lin surmise that eventually the aliens will develop a sense of individual consciousness, something that occurs as the Terrans introduce an alien soldier to the game of poker. Experiencing a "bluff" for the first time, the alien soldier becomes painfully aware of the idea of lying or withholding information, something that requires a sense of self or consciousness. The story ends with this soldier visualizing himself killing the current king and seizing power, something that had been utterly unthinkable before he had developed a sense of independent consciousness.
  • Ein Bluff ist ein Ausdruck aus dem Kartenspiel Poker. Bei einem Bluff versucht ein Spieler einen anderen Spieler zu täuschen. Dies kann passieren, wenn ein Spieler weiß, dass er verlieren wird, aber trotzdem weiter spielt oder sogar seinen Einsatz erhöht. (TNG: , )
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