PropertyValue
rdf:type
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  • Humanoid
  • Humanoid
  • Humanoid
  • Humanoid
  • Humanoid
  • Humanoid
rdfs:comment
  • A humanoid (a portmandeau of "human" and "-oid" (meaning "resembling")) is something that has an appearance resembling a human being. More generally, the term can refer to anything with uniquely human characteristics and/or adaptations, such as possessing opposable appendage (thumbs), binocular vision (having two eyes), or biomechanic bipedalism (the ability to walk in an upright position).
  • Humanoids are mobs that are human-like in form, having the same hittable body parts as players. This article is a . You can help My English Wiki by expanding it.
  • Volk Volk Art Zugehörigkeit Völker Fraktion Geschlecht Titel Gesinnung Herkunft Zone Gebiet Kategorie:Volk Status Level Stufe Als Humanoide gelten alle Lebewesen mit einem grundsätzlich menschenähnlichen Äußeren. Diese Lebewesen bzw. ihre jeweiligen Spezies müssen nicht zwangsweise den gleiche biologische oder geschichtlichen Ursprung aufweisen. Neben dem Aussehen spielen auch Intellekt und kultureller Status als Volk eine Rolle.
  • Humanoids are bipedal creatures with the ability to communicate with each other and with other humanoid races using languages. As a general description, this encompasses many creatures. When dealing with Neverwinter Nights functionality (such as with regards to captivating song), only the playable races (dwarf, elf, gnome, half-elf, half-orc, halfling, and human), and the goblinoid, monstrous humanoid, orc, and reptilian races are considered to be humanoids.
  • Humanoid is a term that describes anything with a largely human shape; the word can be used as a noun or an adjective. A humanoid is bilaterally symmetrical with two arms for manipulating objects and two legs for locomotion. These connect to a central torso with a head atop (when the humanoid is standing upright). A humanoid will typically have two eyes, two ears, a nose, and a mouth on the front of the head.
  • Humanoid (ang. human - człowiek) - każda istota, której kształt ciała przypomina ludzkie. Taką istotą jest np. Zarkhator. Kategoria:Spore Hero Kategoria:Spore
  • Humanoids were beings that were human-shaped in the world of Narnia. List of humanoid creatures: * Giants * Dwarves * Dryads * Naiads * Gnomes * Star People * Maenads * Hags * Jinns * Ogres * Cyclopes * Marsh-wiggles * Ettins * Centaurs * Fauns * Minotaurs * Satyrs * Minoboars * Monopods * Duffers
  • The term "humanoid" generally refers to bipedal species, usually sentient, with four limbs--two legs and two arms with hands for grasping and tool manipulation. The head usually contains eyes, ears, a mouth, and a brain. Humanoids are usually known by other terms in the languages of non-human species. When translated into Federation Standard, for instance, the Cardassians refer to these species as "cardasdanoids." (Star Trek: Sigils and Unions)
  • ) As generally understood by the United Federation of Planets, a humanoid was an intelligent, bilaterally symmetrical, bipedal lifeform in possession of an upright posture, two arms, two legs, hands, feet, one thorax, a neck, and a head with a brain located in it. They were generally mammalian and originated on class M planets. It was common for them to have two to four sexes. Among the many humanoid species known throughout the Milky Way Galaxy were Andorians, Betazoids, Bolians, Bajorans, Cardassians, Hirogen, Klingons, Humans, Romulans, and Vulcans.
  • Humanoids are sentient species that look like Humans, in shape and general size. They also have a similar body structure to Humans, in the sense of two legs, one head and arms.
  • A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually small to medium in size. Some humanoids are monstrous humanoids. Monstrous humanoids are similar to humanoids, but with monstrous or animal-like features. They often have magical abilities as well.
  • Humanoidy mają zwykle dwa ramiona, dwie nogi i jedną głowę, lub człekokształtny tułów, ramiona i głowę. Potrafią mówić i tworzą społeczeństwa o różnym stopniu rozwoju. Są od małego do średniego wzrostu. Niektóre humanoidy poza cechami ludzkimi posiadają cechy charakterystyczne dla zwierząt lub potworów. Zwykle posiadają również magiczne umiejętności.
  • Humanoid es una aplicación software de síntesis de voz, capaz de cantar, desarrollado por Yamaha Corporation. Esta comunidad reúne los personajes creados con este software.
  • A humanoid is a creature with a human-like, or closely similar, body layout. Actual relatedness to humans can vary.
  • A humanoid is something possessing human-like characteristics. It can mean: * A human-like race * Something bipedal bilaterally symmetrical with two arms, a torso, and a head, for example, a robot. * Something anthropomorphic Alternate terms: demi-human (race)
  • This page goes in general about humanoid races in Faerûn encountered in the games of Baldur's Gate. For specific information about a race, see the respective page. This page contains a list of humanoid races. This includes humans, demihumans like halflings, and creatures such as sirines.
  • A humanoid is a creature of flesh that resembles humans. They usually have two arms, two legs, and a single head. In size, they vary from small pixies to tall giants and may possess magical abilities. Humanoid languages are often rich, and their societies are well-developed compared to most beasts although some humanoids are more feral than others.
  • To create equality between humans and Reploids, Legion created a law that humans must have mechanical parts, and Reploids have lifespans. Since both are now treated as humans, the only difference between them is that Reploids have a red triangle on their forehead, the exception being to the Sage Trinity and/or possible illegal reploids. The original human parts that were replaced are stored by Legion, although Master Thomas implies that they were in the four chosen Megamen for Models P, L, F, and H (Siarnaq, Thetis, Atlas, and Aeolus, respectively), alongside the similarly confiscated original Reploid data.
  • Humanoid was related to human-ish, but did not automatically carry with it that word's implication of insult. (PROSE: Down)
  • The walls... they seem to be closing in on me. Might be real I don't know anymore. Reality has been drifting away ever since that day I tried to help...
  • Humanoid Humanoid [ang. humanoids] to forma życia, która budową przypomina istoty ludzkie. Stworzenia o kształcie ciała podobnym do ludzkiego, dwunożne, różnią się masą ciała, kolorem skóry, ilością i miejscem owłosienia, kształtem uszu i nosa. Możliwa jest obecność innej struktury kończyn, rogów, pazur, czy ogona.
  • Humanoid (adjective) is a creature shaped like a Human. Monkey, Humans, Centurians and Dortheans are Humanoid . Most of the inhabitants of Sydnesia were humanoids...
  • En humanoid er et levende væsen, der er intelligent nok, til at civilisecere sig med andre af samme art. Det er ikke et dyr, men kunne f.eks. være de racer der er gået sammen i Alliance og Horde.
  • A Humanoid being is a being which resembles a Human in body shape. However, they tend not to share some of the same features (skin, hair, or body parts). The most common type of aliens that are allegedly seen are humanoids, such as Greys.
  • Humanoids are species, commonly sentient, that resemble humans. The usually are bipedal, and have a torso, a head, and two arms. Many species are humanoid in the galaxy, and a good example is the Senai
  • Humanoid is a recurring enemy type in the Hyperdimension Neptunia series. Enemies under this type have been present sinceHyperdimension Neptunia but no proper name was established until Hyperdimension Neptunia Victory. As the name implies enemies under this type are all humanoid.
  • Humanoid – każdy byt, którego kształt ciała przypomina ludzkie. Termin obejmuje więc ssaki naczelne jak i mityczne istoty czy sztuczne organizmy (androidy), szczególnie w kontekście fantastyki naukowej i fantastyki baśniowej. Zazwyczaj fikcyjne humanoidy to stworzenia dwunożne, o kształcie ciała podobnym do ludzkiego, jednak różniące się od ludzi kolorem skóry, ilością i umiejscowieniem włosów, wzrostem, masą ciała, kształtem uszu i nosa. Możliwa jest także obecność rogów, pazurów czy ogona a także inna struktura kończyn. Możliwa jest przynależność do innej gromady.
  • On July 20, Tom first announced on his blog the title of the newest album: Humanoid. Originally, he also posted a logo for the album, but the picture was soon removed.
  • These humanoid characters are all throughout the TimeSplitters universe, and appear on almost every level of the games, as well as some challenges and arcade league matches.
  • Humanoids are a category of enemy in Xenoblade Chronicles X. It includes all living, non-human enemies that have the same general body plan as humans, with a head, two arms, two legs, and an upright stance. All enemy xenoforms belong to this category.
  • Humanoids are species that have a similar physical form to humans but are genetically different species. Humanoids will often have subtle differences in features to humans such as different ears or teeth or may have extra body parts such as tails.
  • knknkhfdjkahdkhsakjhfkjdshafkjjldsjfnvkjsan;jdiejigejifjiejiejifjeife
  • The term Humanoid refers to humans, and any species with physical similarities to humans. The term could apply to a number of species that are native to Earth as well as other species throughout the Milky Way Galaxy and beyond. Most humanoids are warm blooded mammals, but they can come in a number of types, from reptiles to avians. Some humanoids are noticeably different in appearance than others, while others are indistinguishable from humans.
  • The humanoid creature type usually has two arms, two legs, and one head, or a humanlike torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They usually are Small or Medium. Every humanoid creature also has a subtype, such as elf, goblinoid, or reptilian. Humanoids with more than 1 Hit Die (for example, gnolls and bugbears) are the only humanoids who make use of the features of the humanoid type.
  • A humanoid species (also sometimes called anthropoid) was one that was similar in overall form to Humans, the most common sapient species in the Galaxy. The term is less specific than Near-Human, which generally implies common biological ancestry with Humans. Slight variations and deviations from this general 'template' could be overlooked and a species could still be classified as humanoid. For example Duros had no ears, nose, or hair; Twi'leks had two large headtails; and many non-Humanoids had Humanoid features. Wookiees, although seeming animalic, could be called humanoids.
  • A humanoid is a being whose body structure resembles that of a human. In this sense, the term indeed describes primates, as well. Usually, a humanoid species has the same basic body outline as a human, being bipedal with hands which include fingers and opposable thumbs, but differs in details such as number of digits, coloring, ear form, presence of hair, average height and weight, size of nose, form of skin, "extras" such as horns, plates, claws, tails or multiple appendages, limb structure (such as having digitigrade legs) and taxonomic lineage (being descended from reptiles, fish, rodents, marsupials, or a phylum not evolved on Earth, perhaps, instead of primates).
  • "Humanoid" is a song by Tokio Hotel which is the title track of German pop rock band Tokio Hotel's third German and second English studio album. On this song singer Bill Kaulitz shifts melodies a number of times over a backing of revved-up guitars. He told Rolling Stone: "At the end of this track we got rid of all the normal song structures. 'Humanoid' has so many different parts and melodies, it's a weird journey that might be a little confusing at the beginning, but we can't wait to play it live."In an interview for iTunes, Kaulitz explained that the band came up with the album title prior to the writing of this song. He explained: "We had the album name first, but it didn't take long before the song "humanoid was there" Kaulitz added: "Humanoid is like a feeling about life that we have.
  • A humanoid is a bilaterallly symmetrical biped with a naturally upright posture, two arms, two legs, hands, feet, one thorax, a neck and a head with a brain located in it. Some humanoids are outwardly indistinguishable from humans, right down to such morphological minutiae as the same ethnological phenotypes, hair patterns, fingernails and cartilaginous foldings of the nose and ears. The reason for this staggering similarity in anatomical characteristics among races evolving on countless worlds separated by thousands of light years is the result of patterns of space-time known as "morphogenetic fields".
  • A humanoid is an organic or mechanical being similar in overall form to a Human, the most common sentient species in the galaxy. The term is less specific than Near-Human, which generally implies common biological ancestry with Humans. Classification of a being as humanoid was not standardized or strict. Generally, it entailed having a basic anatomy or construction similar to Humans, that is, a central torso with a head on top, two arms symmetrically arranged on either side, and two legs symmetrically arranged below, providing an upright bipedal stance. Each arm ended in hands that had a variable number of fingers (used for grasping and moving objects), and each leg in feet (used for locomotion). A living humanoid's head had two eyes, a nose for breathing and smelling, and a mouth for nutr
  • Humanoid är en term för en livsform som har har en kroppsform som påminner om en människa. Och som har en kropp som består av en överkropp med två armar, två ben, händer, fötter och ett huvud som via en hals sitter ovanpå axlarna. I Vintergatan galaxen finns de många humanoida arter. Under 2003 när SG-1 utforskade planeten P2X-005 mötte teamet på en reptiltan humanoid art kallad Serrakiner. Serrakiner Kapten Warrick Finn berättade för Teal'c och Överste Jonathan J. O'Neill hans folk räddade Hebridianerna från Goa'uld och levt i harmoniskt samexistens i årtusenden. (SG1: "Forsaken")
  • Humanoid is a monster type in ADOM. Humanoids are a diverse class of monsters that are at least semi-intelligent, capable of some sort of speech, and know how to equip, use, and throw items. Construct humanoids — e.g. golems — are an exception. Humanoids probably make up the largest group of monsters in ADOM, making humanoid slaying weapons particularly desirable. Some monsters that seem to be classified as animals are (also) humanoid — including the cat lord and harpies.
  • Humanoid (lat.= menschlich) bezeichnet eine in irgendeiner Form menschenähnliche Lebensform. Die meisten warpfähigen Lebensformen des bekannten Universums sind sogenannte humanoide Spezies. Sie zeichnen sich in ihrem äußeren Erscheinungsbild vor allem durch die menschenähnliche Anordnung der Extremitäten und des Kopfes aus. Bei der Einteilung kommt es dabei nicht auf bestimmte Details an. Beispiele für nicht humanoide Spezies sind die Sheliak oder Spezies 8472. (VOY: , ) Die Vhnori werden als „Klasse-5-Humanoiden“ klassifiziert. (VOY: )
  • The term humanoid refers to any lifeform whose body structure resembles that of a Human. In this sense, the term describes sentient bipedal lifeforms in possession of two arms, two legs, hands, feet, one thorax, a neck, and a head. They are generally mammalian but the term is not exclusive to that biological classification.
  • The definitions of the term vary widely among science fiction authors and enthusiasts. Typically, the basic requirements for a species to be classified as humanoid are: bilateral symmetry; an erect bipedal posture on which the body is supported by two legs; a pair of arms protruding from the upper side of the body and ending on manipulatory organs (hands); and a head supported on the top of the body, where the mouth and most sensory organs are usually placed.
  • The humanoids are those monsters that are not quite human enough to be represented by a @ but nonetheless appear much as humans. Most humanoid monsters are capable of wearing armor and wielding weapons as long as they are of an appropriate size to do so. Many have the overall glyphs h or H, which are meant to represent the categories: However, many monsters are humanoid that are not contained in these glyphs:
  • A humanoid is a type of creature or mob in the game which is distinguished from beasts, undead and other in-game mob types. Humanoids include most socially apt creatures that show some form of self-awareness and intelligence. It should be noted that humanoids encompass both humans and beings that are roughly similar to humans. This does not mean that all humanoids are related to humans.
owl:sameAs
Length
  • 228.0
NDS
  • yes
dcterms:subject
diff2 drums
  • 5
diff2 guitar
  • 3
nombre solicitado
  • es.humanoid
Battle Start
  • Got a full charge in me!
diff bass
  • 3
diff2 vocals
  • red
Soldiers
  • 2070
  • 2173
  • 2277
diff2 harmonies
  • red
diff bass pro
  • 3
skill lv
  • All enemies can't move for 1 turn / 20% chance
  • All enemies can't move for 1 turn / 30% chance
Gebiet
diff harmonies
  • red
skill 2 lv
  • 5
  • 7
diff2 keys
  • 3
diff2 bass pro
  • 3
diff guitar pro
  • 4
#views
  • 3700
songtitle
  • "Humanoid"
diff2 keys pro
  • 1
HistoryText
  • A humanoid is a bilaterallly symmetrical biped with a naturally upright posture, two arms, two legs, hands, feet, one thorax, a neck and a head with a brain located in it. Some humanoids are outwardly indistinguishable from humans, right down to such morphological minutiae as the same ethnological phenotypes, hair patterns, fingernails and cartilaginous foldings of the nose and ears. The reason for this staggering similarity in anatomical characteristics among races evolving on countless worlds separated by thousands of light years is the result of patterns of space-time known as "morphogenetic fields". Morphogenetic fields are non-physical blueprints that give birth to forms. A morphogenetic field, is an equivalent to an electromagnetic field that carries information only, not energy, and are available throughout time and space without any loss of intensity after they have been created. Morphogenetic fields are created by the patterns of physical forms. They help guide the formation of later similar systems where a newly forming system "tunes into" a previous system by having within it a "seed" that resonates with a similar seed in the earlier form. Thus, the DNA in the genes of a living system does not carry all the information needed to shape that system, but it can act as a "tuning seed" that tunes in the morphogenetic fields of previous systems of the same type. The first sentient life to form in this universe was a humanoid species, and since morphogenetic fields are reinforced by every successive generation, they established the morphogenetic field for all humanoid species throughout this universe, insuring they would evolve on other planets via parallel evolution. The "human form" is the same physical archetype of the first humanoids and therefore represents the basic way that evolution most likely takes for the dominant sentient mammalian species on certain types of planets under the influence of the morphogenetic field and the other humanoid races evolved under very specific and usually unique environmental conditions that would have been inhospitable to the human form.
original upload date
  • May.18.2009
diff keys
  • 3
diff2 guitar pro
  • 4
procs
  • 0
  • 1
diff vocals
  • red
diff guitar
  • 3
ATK
  • 3000
  • 3150
  • 3300
diff2 band
  • 5
friendship max
  • I wanna be a lovely lady one
  • day. Then you can marry me.
diff drums
  • 5
harmonies nr
  • 3
friendship event
  • I look at you, Master?
  • My body's somehow different
  • Why does my heart race when
  • from everyone else's.
battle end
  • Eek! My arm came off...
Rarity
  • R
diff2 drums pro
  • 5
force RB
  • yes
diff band
  • 5
diff drums pro
  • 5
Zugehörigkeit
login
  • What took so long!? Hurry up
  • and oil me before I freeze up!
diff keys pro
  • 1
diff2 bass
  • 3
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KO
  • 휴머노이드
Singer
Element
  • Light
Album
  • Humanoid
Producer
Logo
Name
  • Humanoid
  • Humanoide
Genre
  • Pop-Rock
Type
  • wowhead
  • wowdb
dbkwik:itlaw/property/wikiPageUsesTemplate
NumberOfLimbs
  • 4
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dbkwik:vocaloidlyrics/property/wikiPageUsesTemplate
Language
  • English
meet
  • Let's see who can remove all
  • their body screws first!
BodyType
  • Humanoid
Link
Descripción
  • Humanoid Wiki la enciclopedia de personajes derivados de Vocaloid's basados en voces Humanas no sintéticas.
Fundado
  • 10
Title
  • Humanoid
Identity
  • Public
DEF
  • 2700
  • 2835
  • 2970
Skill
  • Archwitch 5x dmg
  • Mind Jammer
Ru
  • Гуманоид/Канон
Description
  • Although she was made by human hands, this mischievous maiden thinks she is human.
Color
  • #655C6C; color: #BABABA
Cost
  • 36
  • 43
  • 47
Fr
  • Humanoïde
Fundador
  • Evolution Sethley
friendship
  • Are you human too, Master?
  • Your joints are so beautiful!
NumberOfFingers
  • 5
NumberOfToes
  • 5
JA
  • ヒューマノイド
Cover
  • Humanoid.jpg
Pt
  • Cânon:Humanoide
Estado
  • Abandonada
bre
  • no
Released
  • 2009
Gender
  • Male
Artist
  • Tokio Hotel
Source
  • RB3
Rating
  • SR
Wiki
  • Humanoid
skill 2 end
  • 2014-05-15
abstract
  • A humanoid (a portmandeau of "human" and "-oid" (meaning "resembling")) is something that has an appearance resembling a human being. More generally, the term can refer to anything with uniquely human characteristics and/or adaptations, such as possessing opposable appendage (thumbs), binocular vision (having two eyes), or biomechanic bipedalism (the ability to walk in an upright position).
  • Humanoids are mobs that are human-like in form, having the same hittable body parts as players. This article is a . You can help My English Wiki by expanding it.
  • Volk Volk Art Zugehörigkeit Völker Fraktion Geschlecht Titel Gesinnung Herkunft Zone Gebiet Kategorie:Volk Status Level Stufe Als Humanoide gelten alle Lebewesen mit einem grundsätzlich menschenähnlichen Äußeren. Diese Lebewesen bzw. ihre jeweiligen Spezies müssen nicht zwangsweise den gleiche biologische oder geschichtlichen Ursprung aufweisen. Neben dem Aussehen spielen auch Intellekt und kultureller Status als Volk eine Rolle.
  • Humanoids are bipedal creatures with the ability to communicate with each other and with other humanoid races using languages. As a general description, this encompasses many creatures. When dealing with Neverwinter Nights functionality (such as with regards to captivating song), only the playable races (dwarf, elf, gnome, half-elf, half-orc, halfling, and human), and the goblinoid, monstrous humanoid, orc, and reptilian races are considered to be humanoids.
  • Humanoid is a term that describes anything with a largely human shape; the word can be used as a noun or an adjective. A humanoid is bilaterally symmetrical with two arms for manipulating objects and two legs for locomotion. These connect to a central torso with a head atop (when the humanoid is standing upright). A humanoid will typically have two eyes, two ears, a nose, and a mouth on the front of the head.
  • The definitions of the term vary widely among science fiction authors and enthusiasts. Typically, the basic requirements for a species to be classified as humanoid are: bilateral symmetry; an erect bipedal posture on which the body is supported by two legs; a pair of arms protruding from the upper side of the body and ending on manipulatory organs (hands); and a head supported on the top of the body, where the mouth and most sensory organs are usually placed. In the straightest definitions, a humanoid species must also have roughly Human-like proportions, thus excluding those with extremely long, slender limbs and a small body, for example. On the other hand there are broader definitions in which small deviations from the Human-like body plan (e.g. four arms, a tail, etc...) may be accepted. There are cases in which it is difficult to decide on whether a given alien species is humanoid or not. Vogons, for example, fulfill all the basic requirements listed above, but have a much bulkier, and rounded body, which makes them hard to be classified as humanoids. The Sarrians from Hal Clement's novel Iceworld have a relatively humanoid body, but their legs have three joints and they have four long tentacles in place of humanoid arms.
  • Humanoid (ang. human - człowiek) - każda istota, której kształt ciała przypomina ludzkie. Taką istotą jest np. Zarkhator. Kategoria:Spore Hero Kategoria:Spore
  • A humanoid is a type of creature or mob in the game which is distinguished from beasts, undead and other in-game mob types. Humanoids include most socially apt creatures that show some form of self-awareness and intelligence. It should be noted that humanoids encompass both humans and beings that are roughly similar to humans. This does not mean that all humanoids are related to humans. A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually small to medium in size.MG 191 Some humanoids are monstrous humanoids. Monstrous humanoids are similar to humanoids, but with monstrous or animal-like features. They often have magical abilities as well.MG 192 The playable undead race (Forsaken) counts as a humanoid in World of Warcraft in PvP combat, which allows them to be subject to spells and effects that they otherwise would not be subject to as an undead. This also prevents them from being affected by items that give +attack power to undead and prevents them from being subject to abilities like Stratholme Holy Water. This is for gameplay purposes, and only in World of Warcraft, according to published lore in other sources they are affected the same way as any other undead.
  • Humanoids were beings that were human-shaped in the world of Narnia. List of humanoid creatures: * Giants * Dwarves * Dryads * Naiads * Gnomes * Star People * Maenads * Hags * Jinns * Ogres * Cyclopes * Marsh-wiggles * Ettins * Centaurs * Fauns * Minotaurs * Satyrs * Minoboars * Monopods * Duffers
  • The term "humanoid" generally refers to bipedal species, usually sentient, with four limbs--two legs and two arms with hands for grasping and tool manipulation. The head usually contains eyes, ears, a mouth, and a brain. Humanoids are usually known by other terms in the languages of non-human species. When translated into Federation Standard, for instance, the Cardassians refer to these species as "cardasdanoids." (Star Trek: Sigils and Unions)
  • ) As generally understood by the United Federation of Planets, a humanoid was an intelligent, bilaterally symmetrical, bipedal lifeform in possession of an upright posture, two arms, two legs, hands, feet, one thorax, a neck, and a head with a brain located in it. They were generally mammalian and originated on class M planets. It was common for them to have two to four sexes. Among the many humanoid species known throughout the Milky Way Galaxy were Andorians, Betazoids, Bolians, Bajorans, Cardassians, Hirogen, Klingons, Humans, Romulans, and Vulcans.
  • Humanoid (lat.= menschlich) bezeichnet eine in irgendeiner Form menschenähnliche Lebensform. Die meisten warpfähigen Lebensformen des bekannten Universums sind sogenannte humanoide Spezies. Sie zeichnen sich in ihrem äußeren Erscheinungsbild vor allem durch die menschenähnliche Anordnung der Extremitäten und des Kopfes aus. Bei der Einteilung kommt es dabei nicht auf bestimmte Details an. Beispiele für nicht humanoide Spezies sind die Sheliak oder Spezies 8472. (VOY: , ) Die Mehrheit der humanoiden Spezies in der Milchstraße ist genetisch verwandt, durch einen Eingriff der Urhumanoiden vor vier Milliarden Jahren. (TNG: ) Die Humanoiden Rassen sind gleichzeitig in verschiedene Klassen unterteilt. So werden Vidiianer als „Organismus der Klasse 3“ bezeichnet. (VOY: ) Die Vhnori werden als „Klasse-5-Humanoiden“ klassifiziert. (VOY: ) In vielen Folgen wird der Begriff Humanoid fälschlicherweise für den Ausdruck menschlich verwendet oder umgekehrt. Z.B. Garak in (als Dr. Bashir sagt, er höre Stimmen): Also ich höre nichts, aber das cardassianische Gehör ist ja auch nicht ganz so scharf wie das Humanoide. Siehe auch Liste der Übersetzungsfehler
  • Humanoids are sentient species that look like Humans, in shape and general size. They also have a similar body structure to Humans, in the sense of two legs, one head and arms.
  • A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually small to medium in size. Some humanoids are monstrous humanoids. Monstrous humanoids are similar to humanoids, but with monstrous or animal-like features. They often have magical abilities as well.
  • "Humanoid" is a song by Tokio Hotel which is the title track of German pop rock band Tokio Hotel's third German and second English studio album. On this song singer Bill Kaulitz shifts melodies a number of times over a backing of revved-up guitars. He told Rolling Stone: "At the end of this track we got rid of all the normal song structures. 'Humanoid' has so many different parts and melodies, it's a weird journey that might be a little confusing at the beginning, but we can't wait to play it live."In an interview for iTunes, Kaulitz explained that the band came up with the album title prior to the writing of this song. He explained: "We had the album name first, but it didn't take long before the song "humanoid was there" Kaulitz added: "Humanoid is like a feeling about life that we have. The song is a bit like history, it takes you to a whole different universe. It's not a typical song, we let go of all the typical song structures, and there are a lot of different feelings and melodies in it, it became a whole different song, and that's what Humanoid is to us."Producer/songwriter David Jost told MTV News that Kaulitz came up with the album title, Humanoid. He explained: "The word 'Humanoid' comes from the science-fiction language, meaning 'humanlike.' This word is pronounced differently in the English and German language but is written the same way in both languages. Bill wanted the new record to have only one name worldwide: Humanoid."Tokio Hotel recorded both German and English versions of Humanoid. Kaulitz discussed with MTV News having to sing in German and English. "They have to do this super-complicated thing: change the session from German to English," he explained. "Yes, constant switches. I believe no other singer has to remember so many different lyrics like I do. It's only the third album, and I already have 10,000 songs."
  • Humanoid is a monster type in ADOM. Humanoids are a diverse class of monsters that are at least semi-intelligent, capable of some sort of speech, and know how to equip, use, and throw items. Construct humanoids — e.g. golems — are an exception. Humanoids probably make up the largest group of monsters in ADOM, making humanoid slaying weapons particularly desirable. The monster class consists of several monsters including humans ('@'), small humanoids ('h'), grungy humanoids ('g'), orcs ('o'), minotaurs ('M'), ratlings ('r'), kobolds ('k'), berserkers and barbarians ('K'), townsfolk ('t'), trolls ('T'), werebeasts, presumably giant humanoids ('O' or 'H'), and possibly demons ('&'). Some monsters that seem to be classified as animals are (also) humanoid — including the cat lord and harpies.
  • Humanoidy mają zwykle dwa ramiona, dwie nogi i jedną głowę, lub człekokształtny tułów, ramiona i głowę. Potrafią mówić i tworzą społeczeństwa o różnym stopniu rozwoju. Są od małego do średniego wzrostu. Niektóre humanoidy poza cechami ludzkimi posiadają cechy charakterystyczne dla zwierząt lub potworów. Zwykle posiadają również magiczne umiejętności.
  • Humanoid es una aplicación software de síntesis de voz, capaz de cantar, desarrollado por Yamaha Corporation. Esta comunidad reúne los personajes creados con este software.
  • A humanoid is a creature with a human-like, or closely similar, body layout. Actual relatedness to humans can vary.
  • A humanoid is something possessing human-like characteristics. It can mean: * A human-like race * Something bipedal bilaterally symmetrical with two arms, a torso, and a head, for example, a robot. * Something anthropomorphic Alternate terms: demi-human (race)
  • This page goes in general about humanoid races in Faerûn encountered in the games of Baldur's Gate. For specific information about a race, see the respective page. This page contains a list of humanoid races. This includes humans, demihumans like halflings, and creatures such as sirines.
  • A humanoid is a bilaterallly symmetrical biped with a naturally upright posture, two arms, two legs, hands, feet, one thorax, a neck and a head with a brain located in it. Some humanoids are outwardly indistinguishable from humans, right down to such morphological minutiae as the same ethnological phenotypes, hair patterns, fingernails and cartilaginous foldings of the nose and ears. The reason for this staggering similarity in anatomical characteristics among races evolving on countless worlds separated by thousands of light years is the result of patterns of space-time known as "morphogenetic fields". Morphogenetic fields are non-physical blueprints that give birth to forms. A morphogenetic field, is an equivalent to an electromagnetic field that carries information only, not energy, and are available throughout time and space without any loss of intensity after they have been created. Morphogenetic fields are created by the patterns of physical forms. They help guide the formation of later similar systems where a newly forming system "tunes into" a previous system by having within it a "seed" that resonates with a similar seed in the earlier form. Thus, the DNA in the genes of a living system does not carry all the information needed to shape that system, but it can act as a "tuning seed" that tunes in the morphogenetic fields of previous systems of the same type. The first sentient life to form in this universe was a humanoid species, and since morphogenetic fields are reinforced by every successive generation, they established the morphogenetic field for all humanoid species throughout this universe, insuring they would evolve on other planets via parallel evolution. The "human form" is the same physical archetype of the first humanoids and therefore represents the basic way that evolution most likely takes for the dominant sentient mammalian species on certain types of planets under the influence of the morphogenetic field and the other humanoid races evolved under very specific and usually unique environmental conditions that would have been inhospitable to the human form.
  • The term humanoid refers to any lifeform whose body structure resembles that of a Human. In this sense, the term describes sentient bipedal lifeforms in possession of two arms, two legs, hands, feet, one thorax, a neck, and a head. They are generally mammalian but the term is not exclusive to that biological classification. The majority of the galaxy's intelligent species are humanoid which is no coincidence, as all originate from an earlier species which seeded many worlds with DNA codes which would lead to the evolution of lifeforms similar to themselves. These ancient progenitors, whom it is thought might be precursors of the Preservers left evidence of their existence in the form of DNA sequences on various planets which when assembled formed a computer program to communicate with their decedents. The first known playing of this message was in 2369 when members of several humanoid species worked together to complete it. (TNG episode: "The Chase"; Last Unicorn RPG module: All Our Yesterdays: The Time Travel Sourcebook)
  • A humanoid is a creature of flesh that resembles humans. They usually have two arms, two legs, and a single head. In size, they vary from small pixies to tall giants and may possess magical abilities. Humanoid languages are often rich, and their societies are well-developed compared to most beasts although some humanoids are more feral than others.
  • The humanoids are those monsters that are not quite human enough to be represented by a @ but nonetheless appear much as humans. Most humanoid monsters are capable of wearing armor and wielding weapons as long as they are of an appropriate size to do so. Many have the overall glyphs h or H, which are meant to represent the categories: * h, hobbit * h, dwarf * h, bugbear * h, dwarf lord * h, dwarf king * h, mind flayer * h, master mind flayer * H, giant * H, stone giant * H, hill giant * H, fire giant * H, frost giant * H, storm giant * H, ettin * H, titan * H, minotaur However, many monsters are humanoid that are not contained in these glyphs: * g, gremlin * g, gargoyle * g, winged gargoyle * k, kobold * k, large kobold * k, kobold lord * k, kobold shaman * l, leprechaun * n, wood nymph * n, water nymph * n, mountain nymph * o, orc * o, hill orc * o, Mordor orc * o, Uruk-hai * o, orc shaman * o, orc-captain * z, zruty * A, Aleax * A, Angel * A, Archon * C, plains centaur * C, forest centaur * C, mountain centaur * G, gnome * G, gnome lord * G, gnomish wizard * G, gnome king * L, lich * L, demilich * L, master lich * L, arch-lich * O, ogre * O, ogre lord * O, ogre king * T, troll * T, ice troll * T, rock troll * T, water troll * T, Olog-hai * V, vampire * V, vampire lord * V, Vlad the Impaler * W, barrow wight * W, wraith * W, Nazgul * Y, monkey * Y, ape * Y, owlbear * Y, yeti * Y, carnivorous ape * Y, sasquatch * ', straw golem * ', paper golem * ', rope golem * ', gold golem * ', leather golem * ', flesh golem * ', clay golem * ', stone golem * ', glass golem * ', iron golem * , ghost * , shade * &, water demon * &, succubus * &, incubus * &, erinys * &, marilith * &, hezrou * &, nalfeshnee * &, Dispater * &, Asmodeus * &, Death * &, Pestilence * &, Famine * &, mail daemon * &, djinni * &, sandestin * :, salamander
  • To create equality between humans and Reploids, Legion created a law that humans must have mechanical parts, and Reploids have lifespans. Since both are now treated as humans, the only difference between them is that Reploids have a red triangle on their forehead, the exception being to the Sage Trinity and/or possible illegal reploids. The original human parts that were replaced are stored by Legion, although Master Thomas implies that they were in the four chosen Megamen for Models P, L, F, and H (Siarnaq, Thetis, Atlas, and Aeolus, respectively), alongside the similarly confiscated original Reploid data.
  • Humanoid was related to human-ish, but did not automatically carry with it that word's implication of insult. (PROSE: Down)
  • The walls... they seem to be closing in on me. Might be real I don't know anymore. Reality has been drifting away ever since that day I tried to help...
  • Humanoid är en term för en livsform som har har en kroppsform som påminner om en människa. Och som har en kropp som består av en överkropp med två armar, två ben, händer, fötter och ett huvud som via en hals sitter ovanpå axlarna. I Vintergatan galaxen finns de många humanoida arter. Under 1997 efter Överste Jonathan J. O'Neill fick veta av Anteaus de var Nox som hade förmågan att göra saker osynliga inte Fenri. O'Neill berättade för teamet att Nox inte var människor och Dr Daniel Jackson svarade inte människa men utan humanoid, mer avancerade är något som har utvecklat på planeten Jorden. (SG1: "The Nox") Under 2002 när Freyr reste till Stargate Command och berättade att Överbefälhavare Thor hade blivit dödad när han försvara en skyddad planet från Goa'uld. Han bad SG-1 att rädda en Asgard forskare på planeten Adara II. Heimdall visade en Asgard förfader för Major Samantha Carter och berättade att han var från en tid innan Asgard började med kloningen. Heimdall berättade att förfadern var en av ursprungliga besättningen på ett Asgard skepp som lämnade Othala för 30,000 år sedan. Och förfadern var den enda som var i perfekt bevarad. Carter berättade det är därför förfadern var så viktigt för dem. Hon berättade att de hade hoppas på att förfaderns DNA kunde hjälpa dem att lösa deras cellulär nedbrytning problem. (SG1: "Revelations") Under 2003 när SG-1 utforskade planeten P2X-005 mötte teamet på en reptiltan humanoid art kallad Serrakiner. Serrakiner Kapten Warrick Finn berättade för Teal'c och Överste Jonathan J. O'Neill hans folk räddade Hebridianerna från Goa'uld och levt i harmoniskt samexistens i årtusenden. (SG1: "Forsaken") Under 2005 i en alternativ tidslinje när Doktor Daniel Jackson och Samantha Carter var kallade till Cheyenne Mountain och efter de hade skrivit på en sekretessavtal överenskommelse berättade Generalmajor George S. Hammond en månad tidigare hittades en videokamera och andra föremål i en Egyptisk grav i Egypten nära Giza. Han visade inspelningen på filmen där ursprungliga SG-1 berättade om teamet och att de hade rest i tiden. Jackson frågade om de fanns något mer på filmen och General Hammond svarade att de fanns detaljer om Stargate och det fanns en fjärde medlem som verkar vara någon form av humanoid utomjording. (SG1: "Moebius, Part 1")
  • Humanoid Humanoid [ang. humanoids] to forma życia, która budową przypomina istoty ludzkie. Stworzenia o kształcie ciała podobnym do ludzkiego, dwunożne, różnią się masą ciała, kolorem skóry, ilością i miejscem owłosienia, kształtem uszu i nosa. Możliwa jest obecność innej struktury kończyn, rogów, pazur, czy ogona.
  • Humanoid (adjective) is a creature shaped like a Human. Monkey, Humans, Centurians and Dortheans are Humanoid . Most of the inhabitants of Sydnesia were humanoids...
  • En humanoid er et levende væsen, der er intelligent nok, til at civilisecere sig med andre af samme art. Det er ikke et dyr, men kunne f.eks. være de racer der er gået sammen i Alliance og Horde.
  • A Humanoid being is a being which resembles a Human in body shape. However, they tend not to share some of the same features (skin, hair, or body parts). The most common type of aliens that are allegedly seen are humanoids, such as Greys.
  • Humanoids are species, commonly sentient, that resemble humans. The usually are bipedal, and have a torso, a head, and two arms. Many species are humanoid in the galaxy, and a good example is the Senai
  • Humanoid is a recurring enemy type in the Hyperdimension Neptunia series. Enemies under this type have been present sinceHyperdimension Neptunia but no proper name was established until Hyperdimension Neptunia Victory. As the name implies enemies under this type are all humanoid.
  • A humanoid species (also sometimes called anthropoid) was one that was similar in overall form to Humans, the most common sapient species in the Galaxy. The term is less specific than Near-Human, which generally implies common biological ancestry with Humans. Classification of a species as "humanoid" was not standardized or strict. Generally, a humanoid species had to have a similar anatomy to Humans at least in some degrees: that is, an upward bipedal stance, a head with two eyes, nose for breathing and smelling and mouth for nutrition and communication. Symmetrically arranged on either side of the torso (which is the main section of the body) were two arms -- each of which ended in hands that had a variable number of fingers (used for manipulation of objects) -- and two legs -- which ended in feet (used for locomotion). Humanoids generally had scarce hair, mainly concentrated on head or face. Slight variations and deviations from this general 'template' could be overlooked and a species could still be classified as humanoid. For example Duros had no ears, nose, or hair; Twi'leks had two large headtails; and many non-Humanoids had Humanoid features. Wookiees, although seeming animalic, could be called humanoids. Non-humanoid aliens had distinctly nonhuman characteristics, such as tails, additional limbs (or even no limbs, as with the Slith), wings, additional heads (as the Cha'wen'hes), or invertebrate characteristics (as the Gree).
  • Humanoid – każdy byt, którego kształt ciała przypomina ludzkie. Termin obejmuje więc ssaki naczelne jak i mityczne istoty czy sztuczne organizmy (androidy), szczególnie w kontekście fantastyki naukowej i fantastyki baśniowej. Zazwyczaj fikcyjne humanoidy to stworzenia dwunożne, o kształcie ciała podobnym do ludzkiego, jednak różniące się od ludzi kolorem skóry, ilością i umiejscowieniem włosów, wzrostem, masą ciała, kształtem uszu i nosa. Możliwa jest także obecność rogów, pazurów czy ogona a także inna struktura kończyn. Możliwa jest przynależność do innej gromady.
  • On July 20, Tom first announced on his blog the title of the newest album: Humanoid. Originally, he also posted a logo for the album, but the picture was soon removed.
  • A humanoid is an organic or mechanical being similar in overall form to a Human, the most common sentient species in the galaxy. The term is less specific than Near-Human, which generally implies common biological ancestry with Humans. Classification of a being as humanoid was not standardized or strict. Generally, it entailed having a basic anatomy or construction similar to Humans, that is, a central torso with a head on top, two arms symmetrically arranged on either side, and two legs symmetrically arranged below, providing an upright bipedal stance. Each arm ended in hands that had a variable number of fingers (used for grasping and moving objects), and each leg in feet (used for locomotion). A living humanoid's head had two eyes, a nose for breathing and smelling, and a mouth for nutrition and communication; a mechanical humanoid would not require respiration or nutrition, and would have two photoreceptors instead of eyes. Humanoid species generally had sparse hair, mainly concentrated on the head or face. A species with slight variations and deviations from this general arrangement could still be classified as humanoid. For example, Duros had no ears, nose, or hair; Twi'leks and Togruta featured headtails; and many non-humanoids had humanoid features. Wookiees, although seeming animalistic, could be called humanoids; they were also classified as anthropoids, a term referring to a species with simian features. Non-humanoid sentient species had distinctly nonhuman characteristics, such as tails, additional limbs (or even no limbs, as with the Slith), wings, additional heads (as the Cha'wen'hes), or invertebrate characteristics (as the Gree).
  • These humanoid characters are all throughout the TimeSplitters universe, and appear on almost every level of the games, as well as some challenges and arcade league matches.
  • The humanoid creature type usually has two arms, two legs, and one head, or a humanlike torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They usually are Small or Medium. Every humanoid creature also has a subtype, such as elf, goblinoid, or reptilian. Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class. Humanoids of this sort are presented as 1st-level warriors, which means that they have average combat ability and poor saving throws. Humanoids with more than 1 Hit Die (for example, gnolls and bugbears) are the only humanoids who make use of the features of the humanoid type.
  • Humanoids are a category of enemy in Xenoblade Chronicles X. It includes all living, non-human enemies that have the same general body plan as humans, with a head, two arms, two legs, and an upright stance. All enemy xenoforms belong to this category.
  • Humanoids are species that have a similar physical form to humans but are genetically different species. Humanoids will often have subtle differences in features to humans such as different ears or teeth or may have extra body parts such as tails.
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  • A humanoid is a being whose body structure resembles that of a human. In this sense, the term indeed describes primates, as well. Usually, a humanoid species has the same basic body outline as a human, being bipedal with hands which include fingers and opposable thumbs, but differs in details such as number of digits, coloring, ear form, presence of hair, average height and weight, size of nose, form of skin, "extras" such as horns, plates, claws, tails or multiple appendages, limb structure (such as having digitigrade legs) and taxonomic lineage (being descended from reptiles, fish, rodents, marsupials, or a phylum not evolved on Earth, perhaps, instead of primates). Elves and dwarves are examples of humanoids, in shape similar to humans but having evolved from a different source.
  • The term Humanoid refers to humans, and any species with physical similarities to humans. The term could apply to a number of species that are native to Earth as well as other species throughout the Milky Way Galaxy and beyond. Most humanoids are warm blooded mammals, but they can come in a number of types, from reptiles to avians. Some humanoids are noticeably different in appearance than others, while others are indistinguishable from humans.
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