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rdfs:comment | - In Dara Happan times, a citizen was anybody who belonged to one of the Dara Happan Families.
* The status has become considerably broadened since then.
- Citizens (also known as Townfolk) are Non-Player Characters with no large significance to the plot, seen throughout the game, Chrono Trigger. Sometimes the Citizens have something to say that is important, need help locating items or people, or sell valuable gear and items, or have dialogue that helps set the stage for certain eras. Citizens are also people who live around the area that the party is located.
- Citizenship in a certain region can usually be acquired by completing a quest or series of quests, followed by purchasing a home. Citizens are different in every city and hold. Many citizens will be able to become a follower to the Dragonborn, but only if their side quest is completed. They will be hostile to the Dragonborn if they have previously stolen from, or assaulted the citizen.
- A citizen is the basic unit of population in the Civilization games. A single citizen may represent hundreds, thousands, or even millions of people, especially in the later eras of the game.
- The Citizen is the name Quellion goes by.
- Person protected fully under the laws of Rome. There were three distinct ranks of Citizen, usually determined by birth:
* Pleabian
* Equestrian
* Patrician
- Citizens are humans living under Combine rule, after the Seven Hour War and subsequent Combine occupation. The term Citizen refers to a human living under Combine rule in a city, as opposed to a rebel or refugee.
- Citizens are people who joined the Federal Service and were honorably discharged and given franchise. Joining the Federal Service does not necessarily mean the military, and applicants may be assigned to any field where they sacrifice their time and effort for the Federation (Teaching, any of the civil services, experimental test subjects, etc), though military service is the most glorified. It all falls under Federal Service.
- A Citizen is the lowest rank there can be in the mafia, but in fact they get much more respect than a Worker. They can be of any nationality and they must do what higher ranks tell them to do, however those jobs mostly involve supplying drugs or reporting something to a higher rank, making deals with families, or being a getaway driver. Most known citizens are Virgil Sollozzo, Sameth Clinton, Harvey Dent, Jackson Woltz, Martino Santolli, Wendy Corduroy, and Tobias Cuneo.
- A Citizen is a character that belongs to a specific Nation. This allows them additional options related to that Nation, such as voting for a Governor, becoming a Governor, gaining bonuses from the national Clan Members, earning Citizenship Points for that Nation, etc.
- Citizens are located in the Courthouse, watching Court Cases. They cannot be interacted in anyway, but they play a role in the quest.
- Any human being residing permanently in Bedtime City (even if said residence is a cardboard box) acquires the citizenship status. Anthropomorphic animal species with a degree of sapience nearing man, such as Warbears or The Knyhsaurus, are also considered citizens. Citizens, as living beings, have needs; they must eat, drink, rest, and divert themselves. They also must abide by the law.
- In Lovia, a citizen is an inhabitant of Lovia who has as a legal requirement contributed to society, who has a permanent residence, and who has formally registered his or her full name and biological sex. Citizenship status, under social contract theory, carries with it both rights and responsibilities. All Lovian citizens are subject to the laws of the nation. Unlike normal inhabitants, citizens may, among other privileges, participate and vote in elections and own three legal residences. In recent years, the legal requirements and rights of citizens have been altered by Congress.
- The Citizen is the default class in DarkRP. Players first joining the server will usually spawn as this class (Unless the server has a different class set as the default)
- The Citizen is the worker class unit in Rise of Nations. Citizens are used to gather most of the resources (Food, Timber, Metal, Oil) and to construct and repair buildings. They are created at a City Center.
- Citizens also build buildings more quickly than other workers. They have far more hit points and are much less likely to be killed by wild animals, though they are slow, so escaping enemy raids is more difficult.
- Citizens are friendly . They are the common, everyday... well, citizens of most towns in Tyris. Almost every town has around a dozen, but some towns have cosmetically different versions of what are still basically the same citizen to fit that particular town's theme. Port Kapul, for example, features sailors instead of standard citizens. If killed, they do respawn, fortunately. It simply takes a week away for the town's map to reset. They are also in the same class of special/named NPCs that are immune to Dominate, like plot NPCs and boss characters.
- A Citizen is a basic unit used for collecting resources. It is weak in combat but is the only unit which can gather supplies and build. Citizens are also the only units which come in two styles, male and female. The player cannot decide which one they receive. Both genders have identical stats. In Nano Age in Empire Earth: The Art of Conquest, Citizens can be upgraded into Cyber Citizens. Fishing Rafts function very similar to citizens as they collect resources.
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Command | - Work for higher ranks, supply the drugs and inform the mafia memebrs of important events, make deals, be an extra gunman, work as a getaway driver
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bow | |
Examine | - A citizen of Seers' Village.
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dbkwik:rise-of-nations/property/wikiPageUsesTemplate | |
Higher Rank | |
Voice | - *Mary Kae Irvin
*John Patrick Lowrie
*Adam Baldwin
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Fishing | |
Speed | |
Armor | |
Affiliation | - *Combine
*Resistance
- Mafia, Gangs
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B | |
Name | - Citizens
- Citizen
- the citizen
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con | |
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Move | |
Image caption | - The citizen and its evolution through the ages.
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Unit Type | |
Shield | |
Designer | - *Dhabih Eng
*Moby Francke
*Ted Backman
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Location | |
Size | |
wikipage disambiguates | |
AIroutine | |
polearm | |
scythe | |
heavyarmor | |
Reaction | |
pdist | |
wil | |
longsword | |
lightarmor | |
Attack strength | |
crossbow | |
Upgrades To | |
Stealth | |
Line of Sight | |
mediumarmor | |
Meditation | |
Axe | |
Movement Speed | |
Throwing | |
shortsword | |
Blunt | |
martialarts | |
schance | |
stave | |
Healing | |
twohand | |
controlmagic | |
HArmour | |
CArmour | |
PArmour | |
abstract | - In Dara Happan times, a citizen was anybody who belonged to one of the Dara Happan Families.
* The status has become considerably broadened since then.
- Citizens also build buildings more quickly than other workers. They have far more hit points and are much less likely to be killed by wild animals, though they are slow, so escaping enemy raids is more difficult. Like Atlantean human soldiers, Citizens can also be upgraded into heroes which allows them to work more effectively. Also, any Citizen promoted to a hero can then be replaced with a normal Citizen. So with a Hero Citizen build limit of 10 and Citizen limit of 25, Atlanteans can effectively train 35 workers. Although Hero Citizens are faster, stronger, and benefit from Armory upgrades and Hyperion's Heroic Renewal technology, they only gather and build 10% faster than an ordinary Citizen, while taking 33% more precious population (4 instead of 3). Consequently, the hero promotion should be used with care, such as if exceeding the 25 Citizen limit is essential, to fend off enemy myth unit attacks, or in several scenarios in "The New Atlantis" campaign where Citizen availability is severely limited.
- Citizens (also known as Townfolk) are Non-Player Characters with no large significance to the plot, seen throughout the game, Chrono Trigger. Sometimes the Citizens have something to say that is important, need help locating items or people, or sell valuable gear and items, or have dialogue that helps set the stage for certain eras. Citizens are also people who live around the area that the party is located.
- Citizenship in a certain region can usually be acquired by completing a quest or series of quests, followed by purchasing a home. Citizens are different in every city and hold. Many citizens will be able to become a follower to the Dragonborn, but only if their side quest is completed. They will be hostile to the Dragonborn if they have previously stolen from, or assaulted the citizen.
- Citizens are friendly . They are the common, everyday... well, citizens of most towns in Tyris. Almost every town has around a dozen, but some towns have cosmetically different versions of what are still basically the same citizen to fit that particular town's theme. Port Kapul, for example, features sailors instead of standard citizens. They are weak, non-hostile, happy to throw their money at any performer with more than a couple levels of skill, and rather easily killed. This is something PC should probably avoid doing. For one, PC gets stiff karma penalties for killing citizens, but also, they, along with guards, are player's primary source of quests, and hence, their sweet, sweet, platinum and gold rewards. They have a nasty tendency to have cursed equipment and/or rotten food, and if players find any citizens with such things in their possession, it may be wise to trade them for those items, even if only to throw them away. Cursed citizens will teleport around and may randomly be assassinated by the unseen hand. Either one of which is highly annoying if player took a quest from them, only to have them teleport away, and force player to go on a hunt through all of Palmia while they keep disappearing just before player can talk to them. Due to being low-level non-combat characters, their gear is generally cheap junk, anyway, and player can easily trade any random junk item clogging up player's inventory for what they have. If killed, they do respawn, fortunately. It simply takes a week away for the town's map to reset. Beyond that, they are theoretically sources of information, but since their lines are fairly limited, unless there is a major change in the game somewhere down the line, PCs will likely just keep skipping what they say, since it's likely just talking about economics or the firmness of 's derrière for the eight-hundred-fifty-seven-thousandth-three-hundredth-forty-second time. They are also in the same class of special/named NPCs that are immune to Dominate, like plot NPCs and boss characters. If you have hired a maid in Your Home, they will occasionally "stop to say hi", which doesn't offer anything useful, unlike some other visitor types.
- A citizen is the basic unit of population in the Civilization games. A single citizen may represent hundreds, thousands, or even millions of people, especially in the later eras of the game.
- The Citizen is the name Quellion goes by.
- Person protected fully under the laws of Rome. There were three distinct ranks of Citizen, usually determined by birth:
* Pleabian
* Equestrian
* Patrician
- Citizens are humans living under Combine rule, after the Seven Hour War and subsequent Combine occupation. The term Citizen refers to a human living under Combine rule in a city, as opposed to a rebel or refugee.
- Citizens are people who joined the Federal Service and were honorably discharged and given franchise. Joining the Federal Service does not necessarily mean the military, and applicants may be assigned to any field where they sacrifice their time and effort for the Federation (Teaching, any of the civil services, experimental test subjects, etc), though military service is the most glorified. It all falls under Federal Service.
- The Citizen is the worker class unit in Rise of Nations. Citizens are used to gather most of the resources (Food, Timber, Metal, Oil) and to construct and repair buildings. They are created at a City Center. A unique aspect to Rise of Nations is that citizens do not always remain idle after creation (as set by default in the options). After a brief moment, idle citizens will seek out work in nearby construction sites, unoccupied resource gather sites, construct buildings, and repair damaged buildings. This option can be enabled or disabled via the settings menu. The amount of time citizens will remain idle before seeking work can also be increased or decreased in the settings menu.
- A Citizen is the lowest rank there can be in the mafia, but in fact they get much more respect than a Worker. They can be of any nationality and they must do what higher ranks tell them to do, however those jobs mostly involve supplying drugs or reporting something to a higher rank, making deals with families, or being a getaway driver. Most known citizens are Virgil Sollozzo, Sameth Clinton, Harvey Dent, Jackson Woltz, Martino Santolli, Wendy Corduroy, and Tobias Cuneo.
- A Citizen is a character that belongs to a specific Nation. This allows them additional options related to that Nation, such as voting for a Governor, becoming a Governor, gaining bonuses from the national Clan Members, earning Citizenship Points for that Nation, etc.
- Citizens are located in the Courthouse, watching Court Cases. They cannot be interacted in anyway, but they play a role in the quest.
- Any human being residing permanently in Bedtime City (even if said residence is a cardboard box) acquires the citizenship status. Anthropomorphic animal species with a degree of sapience nearing man, such as Warbears or The Knyhsaurus, are also considered citizens. Citizens, as living beings, have needs; they must eat, drink, rest, and divert themselves. They also must abide by the law.
- In Lovia, a citizen is an inhabitant of Lovia who has as a legal requirement contributed to society, who has a permanent residence, and who has formally registered his or her full name and biological sex. Citizenship status, under social contract theory, carries with it both rights and responsibilities. All Lovian citizens are subject to the laws of the nation. Unlike normal inhabitants, citizens may, among other privileges, participate and vote in elections and own three legal residences. In recent years, the legal requirements and rights of citizens have been altered by Congress.
- The Citizen is the default class in DarkRP. Players first joining the server will usually spawn as this class (Unless the server has a different class set as the default)
- A Citizen is a basic unit used for collecting resources. It is weak in combat but is the only unit which can gather supplies and build. Citizens are also the only units which come in two styles, male and female. The player cannot decide which one they receive. Both genders have identical stats. In Nano Age in Empire Earth: The Art of Conquest, Citizens can be upgraded into Cyber Citizens. Citizens can be created in Town Centers and Capitols. The beginning of a game usually provides several citizens (1-20). They can populate Settlements to transform them into Town Centers, populate those to become Capitols, and populate Capitols to up to a population of 50. Populating allows the building of citizens with towncenter, increases the maximum health of the buildings, and gives a resource collection boost. Fishing Rafts function very similar to citizens as they collect resources.
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is Lower Rank of | |
is wikipage disambiguates of | |