Property | Value |
rdf:type | |
rdfs:label | - Red chinchompa
- Red chinchompa
- Red chinchompa
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rdfs:comment | - Se on kemikaalinen pommi, jota käytetään paljon rangedin käyttämisessä paikoissa kuten, tason 4 wildernesin luolassa, jossa voit pamauttaa pommisi kaikkien 101 tasoisten hirviöiden eteen, vaikka heitä olisi yli 10 niin kaikki hirviöt menettävät elämäpisteitä. en:Red chinchompa
- Red Chinchompas are stackable Ranged weapons requiring level 55 ranged to use. Red chinchompas, though expensive, are optimal for ranged training as they are weapons that will multi-target enemies if used in a multi-combat zone.
- They can hit up to 9 targets in a 3x3 area. They cannot be picked up again from the ground after being thrown and Ava's devices (attractor, accumulator, alerter) do not return them. Red chinchompas still multi-target when using abilities and aren't used up by abilities until an update in 2015 that changed them to start been used up for people not to train in the abyss due to the high experience rates that are obtained there. Inherently multi-target abilities (such as Ricochet and Bombardment) are unaffected. While Unload is a multi-hitting ability (it hits all targets standing on the same square), it will deal area damage with chinchompas. Sacrifice will deal area damage, but would only heal according to the damage taken by the main target. Damage over time effects will be applied to all t
- They can hit up to 9 targets in a 3x3 area. They cannot be picked up again from the ground after being thrown and Ava's devices (attractor, accumulator, alerter) do not return them. Red chinchompas still multi-target when using abilities; however, due to an update in 2015, they are consumed upon use. This was designed as a counter to the very high experience rates they offer. Inherently multi-target abilities (such as Ricochet and Bombardment) are unaffected. While Unload is a multi-hitting ability (it hits all targets standing on the same square), it will deal area damage with chinchompas. Sacrifice will deal area damage, but would only heal according to the damage taken by the main target. Damage over time effects will be applied to all targets initially in the area. Bash will deal area
- To use chinchompas in Combat, they must be wielded in the weapons slot. Red chinchompas are thrown like darts or throwing knives; however, they explode on impact. They can hit up to 9 targets in a 3x3 area. They cannot be picked up again from the ground after being thrown and Ava's device does not return them. Throwing a chin at a group determines the hit for the whole group, so if the chin hits a 0 on one member of the group, it will hit a 0 on all of them; if it hits a 10 on one member, it will hit within that range of all members of the group. Short fuse: 4 ticks Medium fuse: 3 ticks
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Level | |
Strength | |
dcterms:subject | |
aSpeed | |
dRange | |
dSlash | |
aMagic | |
dMagic | |
dStab | |
store | |
low | |
Examine | - Even more volatile than its vegetarian counterpart.
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Tradeable | |
Trap | |
dCrush | |
rstr | |
mainDamage | |
Equipable | |
str | |
exchange | |
destroy | - Release
- Release, has a warning
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disassembly | |
offAccuracy | |
Quest | |
aCrush | |
Attack range | |
offDamage | |
aStab | |
mainAccuracy | |
kept | |
aRange | |
Loot | |
aSlash | |
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dbkwik:nl.runescape/property/wikiPageUsesTemplate | |
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate | |
dbkwik:rune-scape/property/wikiPageUsesTemplate | |
dbkwik:runescape/property/wikiPageUsesTemplate | |
dbkwik:soulsplit-rsps/property/wikiPageUsesTemplate | |
Prayer | |
Stackable | |
Tier | |
Slot | |
Magic | |
Name | |
Value | |
Caption | - A player wielding a Red chinchompa
- A player wielding a red chinchompa
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Members | |
Weight | |
Update | |
Armour | |
Class | |
AKA | |
Life | |
Accuracy | |
ID | |
Style | |
high | |
Release | |
Damage | |
Ranged | |
Death | |
Requirements | |
Location | |
Rangeatk | |
abstract | - To use chinchompas in Combat, they must be wielded in the weapons slot. Red chinchompas are thrown like darts or throwing knives; however, they explode on impact. They can hit up to 9 targets in a 3x3 area. They cannot be picked up again from the ground after being thrown and Ava's device does not return them. Throwing a chin at a group determines the hit for the whole group, so if the chin hits a 0 on one member of the group, it will hit a 0 on all of them; if it hits a 10 on one member, it will hit within that range of all members of the group. Using red chinchompas is widely regarded as the second fastest way to train Ranged and Hitpoints; however, this method is very costly. Catching red chinchompas is also popular among high-level Hunters as it gives fast experience and is profitable. Attack Speed Fuses are used to describe the attack speed for throwing chinchompas. It is just another name for the conventional styles of ranged training. Short fuse: 4 ticks Medium fuse: 3 ticks Long fuse: 4 ticks Note: If a player dies with red chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved. This is due to the fact that the chinchompa is a live animal, meaning it can run away. However, if you are in the Wilderness and die, the player who killed you can pick up your chinchompas.
- They can hit up to 9 targets in a 3x3 area. They cannot be picked up again from the ground after being thrown and Ava's devices (attractor, accumulator, alerter) do not return them. Red chinchompas still multi-target when using abilities and aren't used up by abilities until an update in 2015 that changed them to start been used up for people not to train in the abyss due to the high experience rates that are obtained there. Inherently multi-target abilities (such as Ricochet and Bombardment) are unaffected. While Unload is a multi-hitting ability (it hits all targets standing on the same square), it will deal area damage with chinchompas. Sacrifice will deal area damage, but would only heal according to the damage taken by the main target. Damage over time effects will be applied to all targets initially in the area. Bash will deal area damage, but you still need to be in melee distance. Tuska's Wrath will deal full damage to all targets hit. Shadow Tendrils hit a single random target in the 3x3 area instead of the original target when used with chinchompas. Onslaught will drain adrenaline for every target hit, and when it runs out, causes the user to take 50% current health damage for every target hit as well, killing them instantly. Note that if a player dies with red chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved.
- Se on kemikaalinen pommi, jota käytetään paljon rangedin käyttämisessä paikoissa kuten, tason 4 wildernesin luolassa, jossa voit pamauttaa pommisi kaikkien 101 tasoisten hirviöiden eteen, vaikka heitä olisi yli 10 niin kaikki hirviöt menettävät elämäpisteitä. en:Red chinchompa
- Red Chinchompas are stackable Ranged weapons requiring level 55 ranged to use. Red chinchompas, though expensive, are optimal for ranged training as they are weapons that will multi-target enemies if used in a multi-combat zone.
- They can hit up to 9 targets in a 3x3 area. They cannot be picked up again from the ground after being thrown and Ava's devices (attractor, accumulator, alerter) do not return them. Red chinchompas still multi-target when using abilities; however, due to an update in 2015, they are consumed upon use. This was designed as a counter to the very high experience rates they offer. Inherently multi-target abilities (such as Ricochet and Bombardment) are unaffected. While Unload is a multi-hitting ability (it hits all targets standing on the same square), it will deal area damage with chinchompas. Sacrifice will deal area damage, but would only heal according to the damage taken by the main target. Damage over time effects will be applied to all targets initially in the area. Bash will deal area damage, but you still need to be in melee distance. Tuska's Wrath will deal full damage to all targets hit. Shadow Tendrils hit a single random target in the 3x3 area instead of the original target when used with chinchompas. Onslaught will drain adrenaline for every target hit, and when all adrenaline is drained the user starts to take damage equal to 25% of the damage done to all targets. If a player dies with red chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved.
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