PropertyValue
rdf:type
rdfs:label
  • Metronome
  • MetroNome
  • Metronome
rdfs:comment
  • MetroNome use the Touch Screen or Trackball to control the BPM/Tone.
  • __NOWYSIWYG__ Metronome Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Metronome is a unique Normal-type move. The Pokémon uses one random attack, which could be any move in the entire game, including moves that are specific to certain Pokémon.
  • Metronome is a very powerful Mage spell. It barrages enemies with random, chaining effects. The effects will jump from person to person if multiple enemies are around. When cast, it has a 50% chance to cast frost nova. If it does not cast frost nova, it will begin a chain of 10 spells. A spell is cast every half second on the target. Frost nova is included in the chain, and can be cast multiple times, as any other spell. The spells that can be cast in the chain of 10 are listed below.
  • In 2378, Seven of Nine, while in the holodeck, made use of a metronome while playing a piano. (VOY: "Human Error")
  • Metronome is the 19 year old tomgirl brother of Cadence and Tapestrea. He is a tag along, and follows both of his sisters along, trying to "learn" things from them. He creates a bigger rivalry between the two, as they fight for his affection.
  • A device that gives a steady click a certain variable speed.
  • Randomly uses any one of all moves (even not in user's movelist).
  • A Metronome is a mechanical device that produces a constant audible pulse continuously in beats per minute. Some devices uses flashes of light corresponding to the rhythm while other devices may use pendulums to produce musical rhythm. This device is used to maintain a consistent tempo with steady beat that would be otherwise too difficult to measure or determine by individuals.
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|MetronomeNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |}
owl:sameAs
Generation
  • I
appeal
  • 2
  • 3
Level
  • Medium
Strength
  • 10
  • 12
  • 20
Version
  • 1.100000
  • 4.700000
dcterms:subject
Tips
  • *Having the mandachord's melody set to a consistent rhythm makes it much easier to sync up your buffs. *Similar to Octavia's other abilities, without a melody this skill will do nothing. *The longer the pause is between notes, the higher is the percentage gained per successful action. *The intensity of light rings is determined by the number of notes in a particular column.
Battle Start
  • 123
kingsrock
  • 0
Soldiers
  • 2650
  • 2915
contesttype
  • Cute
skill lv
  • All enemies' ATK 25% down / 10% chance
  • All enemies' ATK 25% down / 5% chance
magiccoat
  • 0
brightpowder
  • 0
snatch
  • 0
procs
  • 3
Hotkey
  • 3
cardimage
  • Metronome.png
Affects
  • User
ATK
  • 2850
  • 3135
gameimage
  • MalletIcon.png
friendship max
  • As long as it's you, a little
  • change in tempo's not so bad.
Cooldown
  • 2.400000
detect
  • 0
friendship event
  • ...you're gonna totally
  • No! I said no! Come any
  • closer and...
  • through me off my tempo!
battle end
  • I'm off tempo!?
Rarity
  • R
archetype
  • Good
login
  • My tempo almost crawled to a
  • stop while you were gone.
Vivace
  • *Octavia and her allies can perform jumps to gain synchronize percentages from 0% to 100%. Once the synchronize percentage reaches 100%, the player gains the Vivace buff which increases movement speed by 10% / 15% / 20% / 30% for 5 / 8 / 12 / 15 seconds. **Speed bonus is affected by Ability Strength. **Buff duration is affected by Ability Duration. **Synchronize percentages can lower or raise depending on the player’s timing. **Synchronize percentage is displayed as an icon with the current stored percentage beside the health and shield indicators on the HUD. Once synchronized, the Vivace buff icon will also be displayed with the remaining buff duration beneath and speed bonus percentage at the top-right of the icon. *Double jump , wall climb , and wall jump can also be used to synchronize. *Players can repeatedly jump, double jump, wall climb, and wall jump to reapply the Vivace buff while in range of Metronome.
Synchronize
  • How to Synchronize with Metronome: *Each line of Melody notes is visually represented as a concentric ring of light, which begins at the edge of the melodic aura and shrinks toward Octavia’s feet, where the ring disappears as the sound of the notes are played. *In order to gain buffs, players must time their actions to sync with the moment a concentric ring is centered on Octavia, as the sound of the notes are played. A flash of light will appear below the player upon a successful sync. **Each player must perform actions individually to gain buffs. Sync buffs are gained per-player and are not shared between allies in range. *The amount of notes on one line of the Melody section on the Mandachord determines the brightness of the concentric rings.
Forte
  • *Octavia and her allies can use melee weapons to gain synchronize percentages from 0% to 100%. Once the synchronize percentage reaches 100%, the player gains the Forte buff, which applies 20% / 25% / 25% / 30% bonus damage to melee weapon for 5 / 8 / 12 / 15 seconds. **Melee damage bonus is affected by Ability Strength. **Buff duration is affected by Ability Duration. **Synchronize percentage can lower or raise depending on the player’s timing. **Synchronize percentage is displayed as an icon with the current stored percentage beside the health and shield indicators on the HUD. Once synchronized, the Forte buff icon will also be displayed with the remaining buff duration beneath and melee damage bonus percentage at the top-right of the icon. *Charge attack can also be used to gain Forte. *Players can repeatedly attack with melee weapons to reapply the Forte buff while in range of Metronome. *Metronome can be recast while active to refresh its duration. *Casting Metronome is not a One-Handed Action and interrupts other actions, but allows movement. *Casting animation is affected by Casting Speed, such as from Natural Talent and Speed Drift. *When Octavia is standing on higher elevations or objects, the concentric rings of light from the melodic aura will partially fade depending on the surrounding terrain to allow better visibility. *Concentric ring color and Nocturne cloak effect are affected by Octavia’s chosen Warframe energy color. *Metronome affects the visuals and audio of any nearby Mallet and Resonator belonging to Octavia herself.
dbkwik:clubpenguin-fanon/property/wikiPageUsesTemplate
dbkwik:clubpenguinfanon/property/wikiPageUsesTemplate
dbkwik:interlingua/property/wikiPageUsesTemplate
dbkwik:memory-alpha/property/wikiPageUsesTemplate
dbkwik:pokemon/property/wikiPageUsesTemplate
dbkwik:pokemontowerdefensethree/property/wikiPageUsesTemplate
dbkwik:valkyriecrusade/property/wikiPageUsesTemplate
dbkwik:warframe/property/wikiPageUsesTemplate
Availability
  • 25
Category
  • Status
Range
  • 720.0
pp
  • 10
Element
  • Dark
Faction
  • Penguins
Energy
  • 75
Power
Status
  • Alive
Name
  • Metronome
Genre
  • Entertainment
Type
  • Normal
Caption
  • Metronome
dbkwik:guitar/property/wikiPageUsesTemplate
Nocturne
  • *Octavia and her allies can crouch to gain synchronize percentages from 0% to 100%. Once the synchronize percentage reaches 100%, the player gains the Nocturne buff which grants invisibility for 5 / 8 / 12 / 15 seconds. **Cloak duration is affected by Ability Duration. **Synchronize percentages can lower or raise depending on the player’s timing. **Synchronize percentage is displayed as an icon with the current stored percentage beside the health and shield indicators on the HUD. Once synchronized, the Nocturne buff icon will also be displayed with the remaining buff duration beneath the icon. *Slide can also be used to synchronize. *Players can repeatedly crouch and slide to reapply the Nocturne buff while in range of Metronome.
dbkwik:blackberry/property/wikiPageUsesTemplate
meet
  • You must keep a steady tempo
  • above all else.
Model
  • Storm
Price
  • Free
Title
  • Metronome
  • MetroNome
Info
  • *Octavia raises the volume on her surround sound speakers, producing a melodic musical aura with a radius of 6 / 8 / 10 / 12 meters for 8 / 12 / 16 / 20 seconds. Octavia and her allies gain an 10% / 15% / 20% / 35% Armor bonus while inside the melodic aura. **Aura radius is affected by Ability Range. **Duration is affected by Ability Duration. **Armor bonus is affected by Ability Strength. **Metronome's music is in tune with the Melody section of the Mandachord, drawing from the preset musical notes to determine the melodic aura's note intervals. *While inside the melodic aura, Octavia and her allies can perform specific actions in sync to the melodic music to gain various Sync Buffs that can be active simultaneously:
Duration
  • 15.0
  • 20.0
DEF
  • 2900
  • 3190
Skill
  • Tempo Tantrum
Enemies
  • A lot of bullies in his school
Class
  • Status
Description
  • A steady tempo means everything to this maiden. She never lets go of her metronome.
  • Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.
Cost
  • 28
  • 34
friendship
  • No! Wrong! Wrong!! That was
  • a little too fast!
Japanese
  • ゆびをふる Wag Finger
Accuracy
  • Can't Miss
  • —%
Occupation
  • Singer, musician, student
Interests
  • Singing, dancing, hanging out with friends, shopping
Target
  • Single
Friends
  • Cadence, Tapestrea, Disco Puffle, Dancing Penguin
Damage
  • N/A
Gender
  • Male
Health
  • Good
Race
  • Penguin
Developer
  • phrehnck
Contact
  • 0
Birth
  • 1996-03-01
Location
  • Dance Club or his house
jam
  • 0
Opera
  • *Octavia and her allies can fire their ranged weapons to gain synchronize percentages from 0% to 100%. Once the synchronize percentage reaches 100%, the player gains the Opera buff, which applies 12% / 20% / 25% / 30% Multishot to ranged weapons for 5 / 8 / 12 / 15 seconds. **Multishot bonus is affected by Ability Strength. **Buff duration is affected by Ability Duration. **Synchronize percentage can lower or raise depending on the player’s timing. **Synchronize percentage is displayed as an icon with the current stored percentage beside the health and shield indicators on the HUD. Once synchronized, the Opera buff icon will also be displayed with the remaining buff duration beneath and multishot bonus percentage at the top-right of the icon. *Alternate-fire or secondary attacks on select weapons are not known to be able to gain multishot from Opera . *Players can repeatedly fire weapons to reapply the Opera buff while in range of Metronome.
abstract
  • MetroNome use the Touch Screen or Trackball to control the BPM/Tone.
  • __NOWYSIWYG__ Metronome Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Metronome is a unique Normal-type move. The Pokémon uses one random attack, which could be any move in the entire game, including moves that are specific to certain Pokémon.
  • Metronome is a very powerful Mage spell. It barrages enemies with random, chaining effects. The effects will jump from person to person if multiple enemies are around. When cast, it has a 50% chance to cast frost nova. If it does not cast frost nova, it will begin a chain of 10 spells. A spell is cast every half second on the target. Frost nova is included in the chain, and can be cast multiple times, as any other spell. The spells that can be cast in the chain of 10 are listed below.
  • In 2378, Seven of Nine, while in the holodeck, made use of a metronome while playing a piano. (VOY: "Human Error")
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|MetronomeNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|MetronomeNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|MetronomeNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |}
  • Metronome is the 19 year old tomgirl brother of Cadence and Tapestrea. He is a tag along, and follows both of his sisters along, trying to "learn" things from them. He creates a bigger rivalry between the two, as they fight for his affection.
  • A device that gives a steady click a certain variable speed.
  • Randomly uses any one of all moves (even not in user's movelist).
  • A Metronome is a mechanical device that produces a constant audible pulse continuously in beats per minute. Some devices uses flashes of light corresponding to the rhythm while other devices may use pendulums to produce musical rhythm. This device is used to maintain a consistent tempo with steady beat that would be otherwise too difficult to measure or determine by individuals.
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