PropertyValue
rdf:type
rdfs:label
  • Haunting Ground
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  • Haunting Ground is a survival horror game developed by Capcom. Its script was based on the "Castle" script for Resident Evil 4 written by Noboru Sugimura.
  • During the game, the castle's inhabitants chase and attack Fiona, and if evaded long enough will cease for a set interval. While it is possible to retaliate with kicks, Hewie's bites or alchemically created weapons, the game's focus is on the player evading enemies long enough to find a hiding spot. The castle's staff chase Fiona individually until defeated in a boss battle, after which a different enemy will pursue Fiona. Two enemies exist in addition to the castle's keepers, neither are dangerous to Fiona but can alert Fiona's pursuers to her location and cause panic. The first are small floating orbs of blue light known as Luminescents, which follow Fiona and emit a loud noise if they come into contact with her. The other enemy type are fetus-like disfigured homunculi, who attach themse
  • Haunting Ground, known in Japan as Demento (デメント), is a PlayStation 2 survival horror game. It was developed and published by Capcom on April 21, 2005 in Japan, April 25, 2005 in North America and May 10, 2005 in Europe. In 2015, it was re-released on the Japanese PlayStation Store for PlayStation 3.[1] Haunting Ground revolves around a teenage girl, Fiona Belli, who becomes trapped in a castle full of horrors and hostile residents. To escape and survive, she must use her canine companion Hewie.
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dbkwik:resident-evil/property/wikiPageUsesTemplate
dbkwik:residentevil/property/wikiPageUsesTemplate
Platform
  • PlayStation 3
  • PlayStation 2
Producer
Release Date
  • 2005-04-21
  • 2005-04-25
  • 2005-05-10
Name
  • Haunting Ground
ImageSize
  • 250
dbkwik:clock-tower/property/wikiPageUsesTemplate
dbkwik:clocktower/property/wikiPageUsesTemplate
ESRB
  • Mature
Developer
  • Capcom
Publisher
  • Capcom
Writer
  • Makoto Ikehara
  • Noboru Sugimura
Director
  • Kazuhiro Tsuchiya
abstract
  • Haunting Ground, known in Japan as Demento (デメント), is a PlayStation 2 survival horror game. It was developed and published by Capcom on April 21, 2005 in Japan, April 25, 2005 in North America and May 10, 2005 in Europe. In 2015, it was re-released on the Japanese PlayStation Store for PlayStation 3.[1] After Clock Tower 3, Capcom's studio developed Haunting Ground. While technically not an official Clock Tower game, it is still connected to the Clock Tower series as a "spin-off spiritual successor" since it was made with many of the team members who worked on Clock Tower 3. Haunting Ground also bears many similarities to the Clock Tower series such as stalkers, a panic system and hiding places. It has been rumored that Haunting Ground was originally developed as Clock Tower 4, and contains scrapped Resident Evil 4 assets. Haunting Ground revolves around a teenage girl, Fiona Belli, who becomes trapped in a castle full of horrors and hostile residents. To escape and survive, she must use her canine companion Hewie.
  • Haunting Ground is a survival horror game developed by Capcom. Its script was based on the "Castle" script for Resident Evil 4 written by Noboru Sugimura.
  • During the game, the castle's inhabitants chase and attack Fiona, and if evaded long enough will cease for a set interval. While it is possible to retaliate with kicks, Hewie's bites or alchemically created weapons, the game's focus is on the player evading enemies long enough to find a hiding spot. The castle's staff chase Fiona individually until defeated in a boss battle, after which a different enemy will pursue Fiona. Two enemies exist in addition to the castle's keepers, neither are dangerous to Fiona but can alert Fiona's pursuers to her location and cause panic. The first are small floating orbs of blue light known as Luminescents, which follow Fiona and emit a loud noise if they come into contact with her. The other enemy type are fetus-like disfigured homunculi, who attach themselves to Fiona's legs while letting out a piercing yell. Hewie joins Fiona early in the game, following different player-issued commands to perform actions and barking or growling when he detects a trap or threat. He can be commanded to stay, follow, attack, fetch and to shake hands. In order to maintain a good relationship with her new companion, Fiona must issue commands to Hewie, praising or scolding him depending on whether or not he obeys. Playing shake hands or healing him when he becomes injured also maintains his interest. Hewie will ignores Fiona's commands and wanders off if not given enough attention, if repeatedly mistreated he may even attack Fiona. On easier difficulty settings, Hewie can be knocked unconscious from sustaining too many injuries but can be revived. On the hard difficulty setting, he is slain after receiving the same level of injuries, causing the game to end. When faced with certain scripted events or prolonged enemy attacks and chases, Fiona becomes fearful. If allowed to remain fearful for too long she will enter panic mode and run. Panic mode causes blurriness of the screen, saturation of the surroundings and a freeze-frame effect, the control pad vibrates in the effect of Fiona's heartbeat. The player is unable to stop Fiona running and must try to prevent her from running into walls and objects. Running into scenery causes her to collapse and crawl away, at this point any attack results in game over. Hewie can only be called for help during panic mode, encouraging him to attack any pursuer and prevent Fiona from being killed. If enemies are avoided long enough panic mode ends.