PropertyValue
rdfs:label
  • Random Loot (Oblivion)
rdfs:comment
  • Looting in Oblivion is defined as taking equipment or items that are not owned (such as items marked with a red hand icon, which would be considered stolen). Random Loot is generally defined as valuable items found in chests or other containers, or taken from defeated enemies. Most of it is leveled, meaning that gold stacks get bigger, equipment becomes higher-level, and otherwise rare or powerful items become more common as the player reaches a higher level.
dcterms:subject
dbkwik:elder-scrolls/property/wikiPageUsesTemplate
dbkwik:elderscrolls/property/wikiPageUsesTemplate
abstract
  • Looting in Oblivion is defined as taking equipment or items that are not owned (such as items marked with a red hand icon, which would be considered stolen). Random Loot is generally defined as valuable items found in chests or other containers, or taken from defeated enemies. Most of it is leveled, meaning that gold stacks get bigger, equipment becomes higher-level, and otherwise rare or powerful items become more common as the player reaches a higher level. The most common sources of random loot in Oblivion are caves, forts, mines, and Ayleid Ruins, which very rarely have owned items or friendly NPCs. These areas usually reset every three days and can be looted again (aside from Welkynd Stones and Varla Stones, found in limited non-respawning supply in Ayleid ruins), and will yield better finds as the player character increases in level. Oblivion Gates are also good sources of rare loot, such as bloodgrass and Daedra Hearts, and a random Sigil Stone, but they disappear once completed and will eventually run out if the player continues to close them. Places like NPC dwellings, campsites, or other settlements are generally poor sources of random loot; they usually have few items of value, taking most items found there is considered stealing, and/or most items do not respawn or level with the player.
is wikipage disambiguates of