PropertyValue
rdfs:label
  • Complacent Gaming Syndrome
rdfs:comment
  • In a variety of multiplayer games, there are many modes, characters, and stages that people can use at their disposal. Plenty of options, tools, and the like. But when it comes to familiarity, all of that wouldn't matter. Compare Just Here for Godzilla. When players try to enforce their specific playstyle onto others, they become Scrubs or "Stop Having Fun!" Guys. The trope for limited player use of characters/weapons/techniques in Video Games is at Player Preferred Pattern. The trope for limited locales is at Abridged Arena Array. Examples of Complacent Gaming Syndrome include:
dcterms:subject
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • In a variety of multiplayer games, there are many modes, characters, and stages that people can use at their disposal. Plenty of options, tools, and the like. But when it comes to familiarity, all of that wouldn't matter. Nine times out of ten, gamers will become attached to one mode/stage/ruleset/character choice, such that they may lose sight of the other options available. Complacent Gaming Syndrome occurs when the player is not able to break out of their comfort zone of control and continues to use the same exact settings for every match onward. This could be because they have found a supposedly unbeatable strategy, or because they feel the need to sacrifice other features for Competitive Balance, or because they simply love those settings and feel that other settings are really un-enjoyable at best. In Board Game circles, if a gaming group wind up doing this for a particular strategy, it's known as Group Think, and seems to occur when a group collectively decides on a 'best' strategy for a game, however balanced that strategy is against other strategies - The best remedy to it is simply to introduce new blood into the gaming group, or at least for some members of the group to play the game with another group and pick up some new tricks to introduce back into the gaming group suffering from it. Alternatively it could simply be a Game Breaker that wasn't discovered in play testing. Compare Just Here for Godzilla. When players try to enforce their specific playstyle onto others, they become Scrubs or "Stop Having Fun!" Guys. The trope for limited player use of characters/weapons/techniques in Video Games is at Player Preferred Pattern. The trope for limited locales is at Abridged Arena Array. The exact opposite condition, most often induced by a stringently balanced game, is Alt-Itis. Contrast with Self-Imposed Challenge. Games with evolving Metagame tend to avert this, because as new strategies are learned, characters fall in and out of popularity. Examples of Complacent Gaming Syndrome include: