PropertyValue
rdf:type
rdfs:label
  • Zone
  • ZONE
  • Zone
  • Zone
  • Zone
  • Zone
  • Zone
rdfs:comment
  • In Duel Masters, a Zone is an area of game-play where cards are placed to distinguish it from cards in different areas. There are seven zones:
  • Zones are alternate timelines and/or dimensions that coexist within the Sonic the Hedgehog franchise. They are also refered to by many other terms, a few being things such as alternate worlds, alternate universes, or seperate timelines. These seperate worlds often have many things in common, but, given that they are alternate universes, there is always at least one difference between one zone and another zone, regardless of whether or not that difference is massive or minuscule.
  • Certain sections of the Delta Flyer were also known as zones. (VOY: "Extreme Risk") On 21st century Earth, Sanctuary District A contained a red and a blue zone.(DS9: "Past Tense, Part I", "Past Tense, Part II")
  • There are six Zones and many Sub-Zones Zones- * Fire Zone * Water Zone (Torongo Sea) * Earth Zone * Stone Zone * Ice Zone * Air Zone
  • Zone is a displaced Nelthari native from a universe outside of Khazan. He is a member of The Twelve, a group of young, super-powered orphans and runaways. Created by Shadow's Forge in September of 2007.
  • All the .zon files start with a section identifier and ends with the keyword "end", both in a single line. Example: zone ... end
  • Po tym jak prezydent Deling zamordował jego ojca, kontynuuje działalność zmierzającą do wyzwolenia Timber spod władzy władzy Galbadii jako przywódca "Leśnych Sów". Ma jednak tendencję dostawać zawsze nagłych bólów żołądka przed akcją co uniemożliwia mu czynny udział. Jego sekretną pasją są także nieprzyzwoite pisemka. To właśnie jego grupa za pośrednictwem Rinoi wynajmuje SeeD do próby uprowadzenia prezydenckiego pociągu.
  • Zone is the Mobian term for other dimensions and universes besides the Prime Zone. Travel between these worlds, while uncommon, have become possible through various means, such as the Genesis Portals. The term Zone can also refer to various areas on Sonic's World itself, such as the Green Hill Zone.
  • The zone keyword on a power indicates that it creates a lingering effect over an area. This lingering effect, called a zone, generally fills the same area of effect as the power that created it.[PH:59]
  • Zones are the basic building blocks into which the map of the Wheel of Time MUD is divided. Each zone consists of up to 100 rooms, which may connect to each other with North, South, East, West, Up, and Down exits, as well as connecting to other zones in a similar fashion.
  • However despite its advantages, once created he is unable to move from the position, if he does move his sage mode will end destroying the sphere in the process. Another major drawback is that his body constantly draws in natural energy which he must balance with his chakra, which is then released into the sphere. If he is unable to balance the energy, it will exlpode outward, destroying the sphere and wounding him.
  • Zones offer some control over developer types. There are 3 zones, 1 for each category of developer type. Each zone is divided into densities, which allows the player to control the number of occupants or jobs each building supports. Higher densities mean higher occupants or jobs per building built. However, zoning at higher densities is more expensive, and before any medium or high density buildings start developing, the player must have a population of at least 1,100 and 26,000 people, respectively. Note, however, that the density of the zone has nothing to do with the wealth of the development, except for low-density industrial, in which only farms develop.
  • Zone: A term meaning to change from one area to another. This will be signified by the text "Changing areas" appearing in your chat dialogue.
  • Zones are the square sections the map, and gameworld, is made up of. Each zone is divided into a grid of 441 squares (21 squares long and 21 squares across). One Minute of time passes within the game with each step a character takes from one of these squares into another (one step is equal to one square).
  • Zone is one of four Special Abilities available in the Midnight Club series. Using this ability causes the game to run in slow motion for a few seconds to allow the player to more precisely execute a turn or other situation. It is similar in concept to "bullet time" or "dead-eye" mode from other games by Rockstar Games.
  • A zone may be either an entire domain or a domain with one or more subdomains. A zone is a configurable entity within a name server under which information on all Internet resources pertaining to a domain and a selected set of subdomains is described. Thus, zones are administrative building blocks of the DNS name space just as domains are the structural building blocks. As a result, the term "zone" commonly is used even to refer to a domain that is managed as a standalone administrative entity (e.g., the root zone, the .com zone).
  • Zone is the name of a series of consoles - all 16 or 32-bit and mostly Wii clones - marketed by Ultimate Products Ltd & manufactured by various companies. They are known for having multiple technology problems,like making the television screen twitch. In the US some of the Zone consoles were available at CVS stores, such as the Zone 40, 60, and Zone 3D. In the UK the Zone 40 is commonly found in discount stores but other models are mostly only seen on TV shopping channels.
  • The zone (Greek: ζώνη) is the vestment with which a priest or bishop fastens the sticharion and the epitrachelion on his body in order to facilitate his movements and attest his readiness for service, as a man girds himself when he sets out on a journey or undertakes a task. So also the priest girds himself when he sets about his sacred ministry, and regarding his girdle as the strength of Divine Power he recites, "Blessed is God who girds me with strength, and has made my way blameless (Psalm 17(18):32); now and always and forever and ever. Amen."
  • A zone was a level of territorial organization within the Corporate Sector Authority's Territory Administration, directly below the level of region. Each zone was controlled by a Zone Director, and there were typically fifty zones per region. A zone generally consisted of a few dozen star systems, and had a Security Division Sub-Precinct assigned to it.
  • Zones are independent regions that exist between the different Umbrae and operate with completely unique physics and laws that set them apart from others. Some are visited on a nearly casual basis, other Zones are more difficult to reach, some can only be seen from the outside but not entered, while others seem to operate in completely random patterns in regard of accessibility. Some claim that Zones are the saplings of creation that will eventually blossom when our reality fades away in order to take the place of the Material.
  • Zones zijn gebieden van de kaart met aangewezen thema's, mobs, en landschap. Deze gebieden hebben grenzen zoals een staat of land, en hoewel onzichtbaar, bepalen zij de gebieden. Ze kunnen ook subzones, steden, dorpen, of instances bevatten. Bijvoorbeeld, de zone van Dun Morogh bevat de subzone van Coldridge Valley, de stad Ironforge, het dorp Kharanos, en de instance Gnomeregan.
  • Warhammer Onlineの世界はZoneで分けられている。サービス開始時点では合計33のzone、各Frontier(前線)に11のZoneが実装される予定である。Zoneは"level"と"tier"によってどのZoneと隣接するかが決められており、スタートエリアがTier1、最高エリア(capital cities)がTier4となっている。 Campaign項目を見れば各Zoneがどのように連結しているかが分かる。Zone間のTravel(交通)はFrontier内、又は同TierのZone間両方ともにシームレスになる様に工夫されている。ただし瞬間移動の分類に入る移動手段、及び各Frontier間の長距離の移動を行う場合はロード画面が発生する。 サービス開始時点で実装される全Zone: '保留'エリアはサービス開始時点では実装されないがサービス開始後に追加される。MMORPG.com Source
  • Als Zonen werden die meisten Leveln im Sonic the Hedgehog-Universum genannt. Sie haben meist zwei bis drei Akte (Ausnahmen: Sonic Colors (Wii) & Sonic Lost World (Wii U) = 6 Akte, Sonic Colors (DS) &; Sonic Lost World (3DS) = 3 Akte) und einen Endboss (Ausnahme: Sonic 3/ Sonic & Knuckles= Akt 1= Sub-Boss, Akt 2= Endboss).
  • A zone (Japanese: ゾーン Zōn) is any tile for a card(s) on a playmat. Each side features 16 zones, divided into 5 columns of 2 zones each with 2 end columns with 3 zones each. The top left zone is the Field Zone, where the player's Field Spell Cards are played. The bottom zone is the Extra Deck Zone (formerly: Fusion Deck Zone), where the player's Extra Deck is placed. The top right zone is the Graveyard Zone, where the player's Graveyard is placed. The bottom is the Deck Zone, where the player's Main Deck is placed.
  • The zone is the basic unit of EverQuest's game world. Traveling from zone to zone requires the game client to pause and load the destination zone's files. The /shout and /ooc chat channels send messages to all players in the same zone as the speaker. Players can travel between zones, but mobs cannot. This makes zoning a useful disengagement tactic, which in turn makes fighting near a zone line advantageous when one is unsure of one's strength to compared to an opponent's.
  • Zones are areas of the map with designated themes, mobs, and scenery. These areas have borders much like a state or country, and though invisible, they define areas. (WoWOSG 9) They may contain subzones, cities, towns, villages, or instances. For example, the zone of Dun Morogh contains the subzone of Coldridge Valley, the city Ironforge, the town Kharanos, and the instance Gnomeregan. For a graphical list, see Zones by level.
  • Mobius divides up its land masses into areas called Zones. They have wildly divergent environments and sizes. Each Zone tends to be distinguished by its environment, dominated by one consistent landscape type, which is usually referenced in the Zone's name (e.g. "Dust Hill" is a stony wilderness; "Metropolis" is a city; "Chemical Plant" is an industrial region).
  • The term was used in this context in Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, Sonic & Knuckles, Sonic 3D Blast, and others. (Sonic the Hedgehog CD changed the terminology somewhat, using "Rounds" in place of Zones and using the word "Zone" to refer to what was usually called an Act. Sonic Lost World also used the word "Zone" to what was usually called an Act.)
  • When starting a Zone event, the players are given to choose which team they wish to race for just as in any other event. Zone ships are maxed out in stats (All set to 10) and look alike. Once gameplay has started, the ship starts from Zone 0 and gradually speeds up. Picking up speed makes the ship move through the Zones and also through the Speed Classes.
  • World of Warcraft consists of four continents currently, Eastern Kingdoms, Kalimdor, Northrend, and Outland, which are sometimes divided into other sections which are also called continents, and further divided into smaller sections in-game known as zones.WoWOSG 212 In lore and the official web site, a zone is usually referred to as a "region". Furthermore, lore regions and in-game zones do not always match up (what may be a region in lore may be reduced to a subzone in-game, or some subregions may become their own zones). For a graphical list, see Zones by level.
  • Krainy są obszarami mapy z określonym tematem, mobami, i scenerią. Te obszary mają granice tak jak województwo lub kraj , i chociaż są niewidzialne, to one definiują dany obszar. Mogą one zawierać podstrefy, miasta, miasteczka, wioski, oraz instancje. Na przykład, strefa Dun Morogh zawiera podstrefę Coldridge Valley, miasto Ironforge, miasteczko Kharanos, i instancje Gnomeregan. Dla listy graficznej, zobacz Strefy według poziomu (lvl-u).
  • A zone (領域ゾーン zōn) is a gameplay area where cards are placed. Each side features 11 zones. During gameplay, cards may be moved between zones. File:Qm playmat.png The zones are: 1. * The deck. Cards here are unusable, mostly inaccessible, and cannot be checked by players. Cards may be drawn from the top of the deck to the hand. 2. * The hand. Member, tactics, and paradox cards may be played from here. 3. * A circle. Subzone of the field. Gate cards are placed on these. 4. * The field. Consists of all six circles. Member cards are mobilized here from the hand (or deck, with Trance), on top of the gates. 5. * The level zone. Cards may be moved from the hand to here. Dictates the level of member cards you can mobilize, and the number of attacks you can declare each turn.
  • Nozeone is a strange creature made entirely out of Poobah Weed and the X-Virus. Having the appearance of a pale Sanity uman, he possesses an outrageous and unpredictable personality, making him very dangerous. He possesses a slit personality depending on the mood he's in; either dispensing advice and giving out helpful information or zealously fighting someone with berserker-like fury for his own benefits. Zone is usually seen wearing black pants, a red tuxedo, and a red bow tie. The back of the tuxedo can fold upwards into bat-like wings, allowing Zone to achieve flight.
  • There are several differences between Zone and D.Gray-man: * Akuma are created by one signing a contract instead of reviving the dead. * The main character was not Allen but a similar character named Robin who instead of being cursed by an Akuma was an Akuma herself converted by Cross by having Innocence grafted to her. * Robin wasn't born with her Anti-Akuma Weapon on her arm; it was surgically implanted onto her body, the arm having originally belonged to Cross. * Lenalee is not member of the Black Order but instead a waitress at a Chinese restaurant in Japan, and is half Japanese. * The Earl hasn't taken control of Japan, and it is free from his influence for the most part. * The Black Order headquarters are located somewhere in France instead of England. * Aku
  • A Zone is an area of the game. For technical reasons the world of Tyria and other locations in The Mists are divided into zones connected by boundaries. Every area boundary will always have a sign next to it indicating what zone it leads to. An area boundary can be recognized by the sign or by the thin translucent white barrier that marks the beginning of the adjacent zone. There are various types of zones:
  • He had a very aggressive personality, especially when it came to tech which could imprint people. He wouldn't hesitate to kill "empties". Before the apocalypse he was a landscape architect. His girlfriend answered a ringing phone at the beginning of the apocalypse, soon after they learned that she was pregnant. (Epitaphs) He was a very suspicious person. When Mr. Miller "killed" Griff, Zone checked his birthmark, realizing Iris wasn't who she said she was. He tricked her into revealing her personality. (Epitaph One)
  • Dieser Lexikoneintrag handelt gemäß unserer freiwilligen Selbstverpflichtung für die Wahrung der Grundsätze der Freiheitlich-Demokratischen Grundordnung sowie gegen das Vergessen historisch-ostalgetischer Ex-Parallelwelten wie z.B. der Unfrei-Diktatorischen Grundordnung ausschließlich von Zonen-Gabi und ihren Freundinnen, die alle gemäß des Informationsblattes zur Politischen Bildung: "Demokratie - unkaputtbar" per definitionem keine Möglichkeit hatten, eine Gurke visuell, sensorisch und geschmacklich von einer Banane zu unterscheiden. Seitens des Regimes wurden der Besitz und Gebrauch westlich-ausdifferenzierter Geschmacksknospen als Vorbereitung zur Planung der Republikflucht geahndet (Verordnung zur Erhöhung der Staatssicherheit, VzESt, § 61.1.2, Abschn.: imperialistisches Gemüse). Mögl
owl:sameAs
image name
  • Playing area New Master Rules.png
Level
  • ??
dcterms:subject
foaf:homepage
Row 8 info
  • Main Event Winner
Row 4 info
  • The Twelve
debut shippuden
  • No
Portuguese
  • Zona
Row 7 title
  • Equipment
jutsu rank
  • S
jutsu classification
  • Kekkei Genkai~ Eternal Mangekyō Sharingan~Yuraigan,Ninjutsu,Space-Time Ninjutsu, Senjutsu,
Row 1 info
  • Shadow's Forge
unnamed jutsu
  • No
Row 8 title
  • Awards
parent jutsu
  • Sage Mode,Darkness Segregation,Zone Eater
Row 4 title
  • Team affiliations
bydate
  • --05-08
  • --08-22
  • by Frank on Dec.14, 2010
  • by Michael Sacco Nov 5th 2009 at 9:15PM
jutsu range
  • Short, Mid, Long
english tv
  • Zone
Row 2 info
  • Andrix Kelmahen
Row 6 info
  • Environmental communion and manipulation
jutsu class type
  • Defensive, Supplementary
Row 1 title
  • Creator
Row 5 info
  • None known
jutsu media
  • Manga
Row 2 title
  • Alter Ego
Row 6 title
  • Abilities
Row 5 title
  • Notable aliases
Row 3 info
  • Magic-enhanced human
archetype
  • phillain, anti-nero
Row 3 title
  • Species
activeborder
  • #5260E0
Row 7 info
  • None
alttextcolor
  • #5260E0
dbkwik:archiesonic/property/wikiPageUsesTemplate
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dbkwik:de.sonic/property/wikiPageUsesTemplate
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dbkwik:yugioh/property/wikiPageUsesTemplate
BorderColor
  • transparent
Site
  • Replay.Web.Archive.org
  • FranksPlace.org
  • Fandomania.com
Box Title
  • Zone
Faction
Birth Date
  • 3
Status
  • Serving Nightmare
Affiliation
filename
  • Battle_with_Zone.ogg
Game
  • Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories, Grand Theft Auto: Vice City Stories and Grand Theft Auto IV
Name
  • Zone
  • Noze
Type
  • wowinsider
  • wowus
  • npc
Italian
  • Zona
Align
  • right
Romaji
  • Zōn
  • Kuiki
Caption
  • Zone fighting Speeddasher
  • Zone with his Mind Distorter active.
desc
  • Music played when fighting Zone
dbkwik:itlaw/property/wikiPageUsesTemplate
dbkwik:bootleggames/property/wikiPageUsesTemplate
dbkwik:fantasypowersleague/property/wikiPageUsesTemplate
French
  • Zone
Link
  • http://www.wow-europe.com/en/info/basics/regionlevels.html|desc= Region Levels
  • http://franksplace.org/2010/12/world-of-warcraft-cataclysm-zone-portal-faq/|desc=World of Warcraft: Cataclysm Zone Portal FAQ
  • http://wow.joystiq.com/2009/11/05/roadmap-to-cataclysm-zone-overhauls/|desc=Roadmap to Cataclysm zone overhauls
  • http://web.archive.org/web/20120117020717/http://www.worldofwarcraft.com/cataclysm/faq/|desc=World of Warcraft: Cataclysm FAQ uses the "zone" term extensively
  • http://wow.joystiq.com/2013/05/08/the-top-10-most-beautiful-spots-in-wow/|desc=The top 10 most beautiful spots in WoW
  • http://replay.web.archive.org/20101107213641/http://www.worldofwarcraft.com/info/basics/regionlevels.html|desc=Region Levels archive page from old official site
  • http://fandomania.com/top-ten-places-in-world-of-warcraft-everyone-should-see/|desc=Top Ten Places in World of Warcraft Everyone Should See
Image caption
  • The Zones as featured on a playmat: Main Monster Zones Spell & Trap Zones Field Zone Graveyard Zone Extra Deck Zone Deck Zone Extra Monster Zones
Other Names
  • My World
backcolor
  • #0F1C8A
Birth Place
  • In a mixture of X-Virus and Doom Weed, near South Pole City
Kanji
  • 区域
Height
  • 2.200000
Title
  • Original Continuity
  • Battle with Zone
  • Sly Pooper, Deception Artist
Icon
  • franksplace
Enemies
  • A lot of people
Image size
  • 150
maxwidth
  • 20
TAB
  • Current Continuity
  • Pre-SGW
German
  • Zone
Japanese
  • ゾーン
Spanish
  • Zona
Home
Alt
  • Zone fighting Speeddasher
Occupation
  • Composer
  • Leader
  • Traitor, minion of Nightmare
Interests
  • Relatively unknown
Release
  • FFVIII
Friends
  • Pills
Image File
  • Zone.gif
Gender
  • Male
  • TheMail
Health
  • Very fat
Race
  • Human
  • X-creature, possibly Sanity Human
Chinese
  • 區 Qū
Known For
  • Working for Nightmare, his King of Sorrow alter-ego
Korean
  • 존 Jon
TEXTCOLOR
  • white
English
  • Zone
Birth
  • somedai
Nationality
Location
  • Nightmare's Headquarters
wikipage disambiguates
Jpwiki
  • 6382
abstract
  • Mobius divides up its land masses into areas called Zones. They have wildly divergent environments and sizes. Each Zone tends to be distinguished by its environment, dominated by one consistent landscape type, which is usually referenced in the Zone's name (e.g. "Dust Hill" is a stony wilderness; "Metropolis" is a city; "Chemical Plant" is an industrial region). After the defeat of Doctor Robotnik, and following an abortive presidential election, it was decided on Sonic's prompting that every Zone would have its own local Zone Leader, rather than impose a new central government over the entire planet.
  • In Duel Masters, a Zone is an area of game-play where cards are placed to distinguish it from cards in different areas. There are seven zones:
  • Zones are alternate timelines and/or dimensions that coexist within the Sonic the Hedgehog franchise. They are also refered to by many other terms, a few being things such as alternate worlds, alternate universes, or seperate timelines. These seperate worlds often have many things in common, but, given that they are alternate universes, there is always at least one difference between one zone and another zone, regardless of whether or not that difference is massive or minuscule.
  • Certain sections of the Delta Flyer were also known as zones. (VOY: "Extreme Risk") On 21st century Earth, Sanctuary District A contained a red and a blue zone.(DS9: "Past Tense, Part I", "Past Tense, Part II")
  • There are six Zones and many Sub-Zones Zones- * Fire Zone * Water Zone (Torongo Sea) * Earth Zone * Stone Zone * Ice Zone * Air Zone
  • Zone is a displaced Nelthari native from a universe outside of Khazan. He is a member of The Twelve, a group of young, super-powered orphans and runaways. Created by Shadow's Forge in September of 2007.
  • Zones are areas of the map with designated themes, mobs, and scenery. These areas have borders much like a state or country, and though invisible, they define areas. (WoWOSG 9) They may contain subzones, cities, towns, villages, or instances. For example, the zone of Dun Morogh contains the subzone of Coldridge Valley, the city Ironforge, the town Kharanos, and the instance Gnomeregan. World of Warcraft currently consists of five continents, Eastern Kingdoms, Kalimdor, Northrend, and Pandaria, as well of the realms of Outland and Draenor, which are sometimes divided into other sections which are also called continents, and further divided into smaller sections in-game known as zones. (WoWOSG 212) In lore and the old Official web site (now defunct), a zone is usually referred to as a "region" (however, the community has basically forced Blizzard to start using zone instead). Furthermore, lore regions and in-game zones do not always match up (what may be a region in lore may be reduced to a subzone in-game, or some subregions may become their own zones). For a graphical list, see Zones by level.
  • The term was used in this context in Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, Sonic & Knuckles, Sonic 3D Blast, and others. (Sonic the Hedgehog CD changed the terminology somewhat, using "Rounds" in place of Zones and using the word "Zone" to refer to what was usually called an Act. Sonic Lost World also used the word "Zone" to what was usually called an Act.) Each Zone usually has its own unique landscape, palette, and sprites, with its own set of enemies to defeat and obstacles to overcome. Each zone divided into two or three Acts and at the end of the first few Acts is a Bonus Plate which marks the end of the act as well as grants a bonus depending what the post sign displays. The final act is usually shorter and ends with a boss fight (usually against Dr. Eggman in a machine of sorts). However, some Zones will have different appearances across their separate acts (for example, Act 3 of the Scrap Brain Zone in Sonic 1 resembles the earlier Labyrinth Zone unlike Scrap Brain's first two Acts). In Sonic Lost World, the zones will have different atmospheres to their supposed theme (for example, Desert Ruins Act 1 will start in a desert area, while Act 3 will take place in a dessert themed area, with the name even changing to "Dessert" Ruins). It is not clear within the games whether the name of the Zone also relates to the location where the level is set (in some instances, such as the The Doomsday Zone, which takes place in space, it is quite clear that this is not the case), but in many cases, the name of the location is taken to be the same.
  • All the .zon files start with a section identifier and ends with the keyword "end", both in a single line. Example: zone ... end
  • Po tym jak prezydent Deling zamordował jego ojca, kontynuuje działalność zmierzającą do wyzwolenia Timber spod władzy władzy Galbadii jako przywódca "Leśnych Sów". Ma jednak tendencję dostawać zawsze nagłych bólów żołądka przed akcją co uniemożliwia mu czynny udział. Jego sekretną pasją są także nieprzyzwoite pisemka. To właśnie jego grupa za pośrednictwem Rinoi wynajmuje SeeD do próby uprowadzenia prezydenckiego pociągu.
  • Nozeone is a strange creature made entirely out of Poobah Weed and the X-Virus. Having the appearance of a pale Sanity uman, he possesses an outrageous and unpredictable personality, making him very dangerous. He possesses a slit personality depending on the mood he's in; either dispensing advice and giving out helpful information or zealously fighting someone with berserker-like fury for his own benefits. Zone is usually seen wearing black pants, a red tuxedo, and a red bow tie. The back of the tuxedo can fold upwards into bat-like wings, allowing Zone to achieve flight. He originally swore allegiance to Darktan and his army but changes sides every now and then to suit his personal benefits, sometimes even turning against his own allies with ruthless efficiency. His loyalty is extremely questionable though not considered a real threat to Antarctica yet. As of now, his allegiance is to Nightmare but it is unknown whether he will change to the side of good once he sees nothing of interest from Nightmare. His desires and personality are seen as twisted and bent by most, and is either loved or hated by most residents of the USA. He has however, shown a reasonable amount of charisma; enough charm to rally several penguins and creatures under his rule when needed or suggested.
  • Zone is the Mobian term for other dimensions and universes besides the Prime Zone. Travel between these worlds, while uncommon, have become possible through various means, such as the Genesis Portals. The term Zone can also refer to various areas on Sonic's World itself, such as the Green Hill Zone.
  • The zone keyword on a power indicates that it creates a lingering effect over an area. This lingering effect, called a zone, generally fills the same area of effect as the power that created it.[PH:59]
  • Zones are the basic building blocks into which the map of the Wheel of Time MUD is divided. Each zone consists of up to 100 rooms, which may connect to each other with North, South, East, West, Up, and Down exits, as well as connecting to other zones in a similar fashion.
  • A zone (領域ゾーン zōn) is a gameplay area where cards are placed. Each side features 11 zones. During gameplay, cards may be moved between zones. File:Qm playmat.png The zones are: 1. * The deck. Cards here are unusable, mostly inaccessible, and cannot be checked by players. Cards may be drawn from the top of the deck to the hand. 2. * The hand. Member, tactics, and paradox cards may be played from here. 3. * A circle. Subzone of the field. Gate cards are placed on these. 4. * The field. Consists of all six circles. Member cards are mobilized here from the hand (or deck, with Trance), on top of the gates. 5. * The level zone. Cards may be moved from the hand to here. Dictates the level of member cards you can mobilize, and the number of attacks you can declare each turn. 6. * The stock zone. Cards here are placed face-down. During the draw phase, after drawing, the top card of your deck is added to stock. Members that lose battles while defending are also sent to stock. Cards in stock can be used to pay the costs of certain abilities. 7. * The battle zone. Cards are placed here from the hand during the logic definition step of the battle phase. 8. * The intercept zone. Members can be moved from the field to here during the intercept step of the battle phase. 9. * The paradox zone. Paradox cards in the battle zone are sent here during the end of battle step. Paradoxes remain active while in the paradox zone, unless another paradox is played. 10. * The drop zone. Cards in the stock zone used to pay for costs are sent here. Member and tactics cards that were placed in the battle zone or intercept zone are also sent here during the end of battle step. 11. * The remove zone. The four gates not placed on circles during the start of the game are sent here. If a player has two or more non-gate cards in here, that player loses the game, which can occur via refresh.
  • He had a very aggressive personality, especially when it came to tech which could imprint people. He wouldn't hesitate to kill "empties". Before the apocalypse he was a landscape architect. His girlfriend answered a ringing phone at the beginning of the apocalypse, soon after they learned that she was pregnant. (Epitaphs) He was a very suspicious person. When Mr. Miller "killed" Griff, Zone checked his birthmark, realizing Iris wasn't who she said she was. He tricked her into revealing her personality. (Epitaph One) Zone eventually made his way to Safe Haven along with Mag and the little girl, "Iris", after she was imprinted as Caroline. After Topher reversed the apocalypse, he took it upon himself to look after the little girl. (Epitaph Two: Return)
  • However despite its advantages, once created he is unable to move from the position, if he does move his sage mode will end destroying the sphere in the process. Another major drawback is that his body constantly draws in natural energy which he must balance with his chakra, which is then released into the sphere. If he is unable to balance the energy, it will exlpode outward, destroying the sphere and wounding him.
  • Zones offer some control over developer types. There are 3 zones, 1 for each category of developer type. Each zone is divided into densities, which allows the player to control the number of occupants or jobs each building supports. Higher densities mean higher occupants or jobs per building built. However, zoning at higher densities is more expensive, and before any medium or high density buildings start developing, the player must have a population of at least 1,100 and 26,000 people, respectively. Note, however, that the density of the zone has nothing to do with the wealth of the development, except for low-density industrial, in which only farms develop.
  • Krainy są obszarami mapy z określonym tematem, mobami, i scenerią. Te obszary mają granice tak jak województwo lub kraj , i chociaż są niewidzialne, to one definiują dany obszar. Mogą one zawierać podstrefy, miasta, miasteczka, wioski, oraz instancje. Na przykład, strefa Dun Morogh zawiera podstrefę Coldridge Valley, miasto Ironforge, miasteczko Kharanos, i instancje Gnomeregan. World of Warcraft aktualnie (lipiec 2011) składa się z czterech kontynentów - Eastern Kingdoms (Wschodnie Królestwa), Kalimdor, Northrend i Outland, które czasami dzielone są na inne sekcje, które są także nazywane kontynentami, i dalej dzielą się na mniejsze sekcje, w grze znane jako strefy. W lore (dosłownie - wiedza) i stare Oficjalnej stronie internetowej (obecnie zlikwidowana), strefa jest zazwyczaj nazywana "regionem" (jednakże, społeczność w zasadzie zmusiła Blizzard'a, do używania określenia strefa). Co więcej, regiony w lore i strefy w grze nie zawsze odpowiadają sobie (to co może być regionem w lore, może być zredukowane w grze do podstrefy, lub niektóre podstrefy mogą zostać swoimi własnymi strefami). Dla listy graficznej, zobacz Strefy według poziomu (lvl-u).
  • Zone: A term meaning to change from one area to another. This will be signified by the text "Changing areas" appearing in your chat dialogue.
  • Zones are the square sections the map, and gameworld, is made up of. Each zone is divided into a grid of 441 squares (21 squares long and 21 squares across). One Minute of time passes within the game with each step a character takes from one of these squares into another (one step is equal to one square).
  • There are several differences between Zone and D.Gray-man: * Akuma are created by one signing a contract instead of reviving the dead. * The main character was not Allen but a similar character named Robin who instead of being cursed by an Akuma was an Akuma herself converted by Cross by having Innocence grafted to her. * Robin wasn't born with her Anti-Akuma Weapon on her arm; it was surgically implanted onto her body, the arm having originally belonged to Cross. * Lenalee is not member of the Black Order but instead a waitress at a Chinese restaurant in Japan, and is half Japanese. * The Earl hasn't taken control of Japan, and it is free from his influence for the most part. * The Black Order headquarters are located somewhere in France instead of England. * Akuma sport horns on their foreheads, reminiscent to the oni creatures from Japanese mythology. * An akuma's creation can be fully stopped only if the person who signed the Earl's contract rips it apart himself or herself. * The ritual to create the Akuma can only be completed when the Earl himself stabs the unsuspecting contractee with a broadsword, then he uses the victim's blood to incite the Akuma to start moving. Finally, the Akuma itself absorbs the soul, flesh, and blood of the deceased contractee taking on his or her appearance.
  • Zone is one of four Special Abilities available in the Midnight Club series. Using this ability causes the game to run in slow motion for a few seconds to allow the player to more precisely execute a turn or other situation. It is similar in concept to "bullet time" or "dead-eye" mode from other games by Rockstar Games.
  • When starting a Zone event, the players are given to choose which team they wish to race for just as in any other event. Zone ships are maxed out in stats (All set to 10) and look alike. Once gameplay has started, the ship starts from Zone 0 and gradually speeds up. Picking up speed makes the ship move through the Zones and also through the Speed Classes. Players can navigate the Zone Ship using the standard controls and airbrakes. However, in Zone, the ship will accelerate automatically, and will not slow down if the thrust button is released. There is no way to slow down the ship from its current speed (slamming into a wall will stop the ship for a while but it will automatically accelerate to its current speed once contact is gone from the wall). Careful though, it is not necessary to speed through the track in the wrong direction, as it will cause the ship to start draining energy if the player doesn't turn around immediately. This also occurs on Zone Battle and Detonator. As the ship advances through the speed Zones, controlling the ship becomes harder as the ship becomes gradually faster, requiring more skill in navigation to successfully lap a track with minimal damage done onto the ship. If the player has taken damage and is able to successfully pilot the ship for a period of time without taking any damage, the ship will gradually heal itself. However the heal timer is reset every time the ship sustains damage. This makes is harder to keep the ship going in the faster Zones and eventually the player will be unable to pilot well enough to survive. Destruction is ensured in Zone Mode. Once the shield energy reaches zero (and the ship gets hit once again), the ship will explode, bringing the event to an end and the Results screen. Here, players can view their stats; how many Zones they cleared, how many were perfect, top speed achieved, etc. Loyalty points are also awarded to players based on how many Zones they cleared and how many were perfect, as well as perfect laps (the ship does not hit the wall for a whole lap). Zone mode is one of most effective methods of increasing loyalty points as a skillful pilot can amass approximately 3,000 points in a 15-minute run.
  • The zone is the basic unit of EverQuest's game world. Traveling from zone to zone requires the game client to pause and load the destination zone's files. The /shout and /ooc chat channels send messages to all players in the same zone as the speaker. Players can travel between zones, but mobs cannot. This makes zoning a useful disengagement tactic, which in turn makes fighting near a zone line advantageous when one is unsure of one's strength to compared to an opponent's. The atlas and zone guide features of the map window make it easier to see which zones connect to one another or to chart a path from one's current zone to a destination far away. Most zones in EverQuest are static zones, which always exist and can be entered and explored by players even if they are not in the same party as one another. There are also instanced zones, which are temporary private zones used in adventures, expeditions, and most missions. Many private copies of the same instanced zone can exist at the same time, each accessible only to the party of players who requested it.
  • A zone may be either an entire domain or a domain with one or more subdomains. A zone is a configurable entity within a name server under which information on all Internet resources pertaining to a domain and a selected set of subdomains is described. Thus, zones are administrative building blocks of the DNS name space just as domains are the structural building blocks. As a result, the term "zone" commonly is used even to refer to a domain that is managed as a standalone administrative entity (e.g., the root zone, the .com zone).
  • Zone is the name of a series of consoles - all 16 or 32-bit and mostly Wii clones - marketed by Ultimate Products Ltd & manufactured by various companies. They are known for having multiple technology problems,like making the television screen twitch. In the US some of the Zone consoles were available at CVS stores, such as the Zone 40, 60, and Zone 3D. In the UK the Zone 40 is commonly found in discount stores but other models are mostly only seen on TV shopping channels.
  • A Zone is an area of the game. For technical reasons the world of Tyria and other locations in The Mists are divided into zones connected by boundaries. Every area boundary will always have a sign next to it indicating what zone it leads to. An area boundary can be recognized by the sign or by the thin translucent white barrier that marks the beginning of the adjacent zone. There are various types of zones: * Staging area - a place you can meet other random players, divided into districts * Town * Port * Outpost * Mission location - including those for Cooperative Missions, Competitive Missions, etc * PvP location - staging area before entering the arena to fight * Guild Hall * Instanced area - a place where your party gets a unique instance of the game * Explorable area - a map instance where you can kill monsters, vanquish, or complete quests * Mission area/instance - Some missions have an exclusive map, other missions share the same terrain with explorable areas. * Quest instance - while most quests simply take place in an explorable area with additional NPC/monster/objects spawned, some quests creates a completely new instance sharing only the terrain of the explorable area (similar to missions). * Dungeon * Arena
  • The zone (Greek: ζώνη) is the vestment with which a priest or bishop fastens the sticharion and the epitrachelion on his body in order to facilitate his movements and attest his readiness for service, as a man girds himself when he sets out on a journey or undertakes a task. So also the priest girds himself when he sets about his sacred ministry, and regarding his girdle as the strength of Divine Power he recites, "Blessed is God who girds me with strength, and has made my way blameless (Psalm 17(18):32); now and always and forever and ever. Amen."
  • A zone was a level of territorial organization within the Corporate Sector Authority's Territory Administration, directly below the level of region. Each zone was controlled by a Zone Director, and there were typically fifty zones per region. A zone generally consisted of a few dozen star systems, and had a Security Division Sub-Precinct assigned to it.
  • A zone (Japanese: ゾーン Zōn) is any tile for a card(s) on a playmat. Each side features 16 zones, divided into 5 columns of 2 zones each with 2 end columns with 3 zones each. The top left zone is the Field Zone, where the player's Field Spell Cards are played. The bottom zone is the Extra Deck Zone (formerly: Fusion Deck Zone), where the player's Extra Deck is placed. The top right zone is the Graveyard Zone, where the player's Graveyard is placed. The bottom is the Deck Zone, where the player's Main Deck is placed. The upper row of five central zones are Main Monster Zones, where Monster Cards are played; the lower row of five central zones are Spell & Trap Zones, where Spell and Trap Cards are played. The leftmost and rightmost is also used as the Pendulum Zones. Between each player's field on the 2nd and 4th columns, are the 2 Extra Monster Zones. These Zones are exclusively used for playing monster from the Extra Deck. The so-called "Banished Zone" (formerly known as the "Removed from Play Zone"), where banished cards are placed, is not actually a Zone, so it does not appear on the playmat. However, in video games, and actual use, it is typically located to the right of the Graveyard Zone. Each vertical line of Zones stretching from one player's Spell & Trap Zone to their opponent's constitutes a column; there are five columns on the field.
  • Zones are independent regions that exist between the different Umbrae and operate with completely unique physics and laws that set them apart from others. Some are visited on a nearly casual basis, other Zones are more difficult to reach, some can only be seen from the outside but not entered, while others seem to operate in completely random patterns in regard of accessibility. Some claim that Zones are the saplings of creation that will eventually blossom when our reality fades away in order to take the place of the Material.
  • Dieser Lexikoneintrag handelt gemäß unserer freiwilligen Selbstverpflichtung für die Wahrung der Grundsätze der Freiheitlich-Demokratischen Grundordnung sowie gegen das Vergessen historisch-ostalgetischer Ex-Parallelwelten wie z.B. der Unfrei-Diktatorischen Grundordnung ausschließlich von Zonen-Gabi und ihren Freundinnen, die alle gemäß des Informationsblattes zur Politischen Bildung: "Demokratie - unkaputtbar" per definitionem keine Möglichkeit hatten, eine Gurke visuell, sensorisch und geschmacklich von einer Banane zu unterscheiden. Seitens des Regimes wurden der Besitz und Gebrauch westlich-ausdifferenzierter Geschmacksknospen als Vorbereitung zur Planung der Republikflucht geahndet (Verordnung zur Erhöhung der Staatssicherheit, VzESt, § 61.1.2, Abschn.: imperialistisches Gemüse). Möglich war auch eine Ahndung gleichartiger Tatbestände als Beihilfe zur Vorbereitung der Planung der Republikflucht (VzESt § 61.1.2a ff.) sowie als Beihilfe zur Mitwisserschaft des Nachbarn zur Planung der Vorbereitung der Republikflucht durch unseren Blockwart (VzESt, ebd.)
  • Zones zijn gebieden van de kaart met aangewezen thema's, mobs, en landschap. Deze gebieden hebben grenzen zoals een staat of land, en hoewel onzichtbaar, bepalen zij de gebieden. Ze kunnen ook subzones, steden, dorpen, of instances bevatten. Bijvoorbeeld, de zone van Dun Morogh bevat de subzone van Coldridge Valley, de stad Ironforge, het dorp Kharanos, en de instance Gnomeregan.
  • Warhammer Onlineの世界はZoneで分けられている。サービス開始時点では合計33のzone、各Frontier(前線)に11のZoneが実装される予定である。Zoneは"level"と"tier"によってどのZoneと隣接するかが決められており、スタートエリアがTier1、最高エリア(capital cities)がTier4となっている。 Campaign項目を見れば各Zoneがどのように連結しているかが分かる。Zone間のTravel(交通)はFrontier内、又は同TierのZone間両方ともにシームレスになる様に工夫されている。ただし瞬間移動の分類に入る移動手段、及び各Frontier間の長距離の移動を行う場合はロード画面が発生する。 サービス開始時点で実装される全Zone: '保留'エリアはサービス開始時点では実装されないがサービス開始後に追加される。MMORPG.com Source
  • World of Warcraft consists of four continents currently, Eastern Kingdoms, Kalimdor, Northrend, and Outland, which are sometimes divided into other sections which are also called continents, and further divided into smaller sections in-game known as zones.WoWOSG 212 Zones are areas of the map with designated themes, mobs, and scenery. These areas have borders much like a state or country, and though invisible, they define areas.WoWOSG 9 They may contain subzones, cities, towns, villages, or instances. For example, the zone of Dun Morogh contains the subzone of Coldridge Valley, the city Ironforge, the town Kharanos, and the instance Gnomeregan. In lore and the official web site, a zone is usually referred to as a "region". Furthermore, lore regions and in-game zones do not always match up (what may be a region in lore may be reduced to a subzone in-game, or some subregions may become their own zones). For a graphical list, see Zones by level.
  • Als Zonen werden die meisten Leveln im Sonic the Hedgehog-Universum genannt. Sie haben meist zwei bis drei Akte (Ausnahmen: Sonic Colors (Wii) & Sonic Lost World (Wii U) = 6 Akte, Sonic Colors (DS) &; Sonic Lost World (3DS) = 3 Akte) und einen Endboss (Ausnahme: Sonic 3/ Sonic & Knuckles= Akt 1= Sub-Boss, Akt 2= Endboss).
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