PropertyValue
rdf:type
rdfs:label
  • Swamp
  • Swamp
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • Image:swamp.png|Swamp|none|300px|thumb circle 33 205 20 Base Camp rect 73 176 134 234 Area 1 circle 194 184 32 Area 2 circle 217 113 29 Area 3 rect 87 121 157 161 Area 4 circle 38 142 32 Area 5 circle 52 70 30 Area 6 rect 99 56 153 99 Area 7 rect 77 3 161 49 Area 8 circle 199 56 28 Area 9 circle 170 234 20 Secret Area desc none
  • The Swamp is a biome found in a bunch of cliffs between the Mountainside and Safari. This foggy area is the location of both the Zombie and Gold trees. The Swamp is considerably smaller than the other areas in-game. There is a creek running through the swamp. The creek has a differently colored soil under it, meaning that this can be a form of road or it is a salt layer which the small creek eroded into. Traversing with a vehicle through the Swamp can be difficult due to the bumps on the land. These bumps can possibly make your wood spill out of your truck.
  • A swamp is a wetland of substantial size, such as The Sudd in Sudan, or The Everglades in the United States.
  • Swamps are a type of terrain that reduces the energy of whatever unit goes on it. Standard non-attacking units can survive one hit on swamps, but it reduces about 3/5 of their energy. Swamps can also be used to a player's advantage by luring enemies onto it. Any unit that can go on land can also go on swamps, but a glitch allowed this for sea units and enemies.
  • Swamp is a piece of scenery located in the Underground Pass. To cross the swamp without harm one must mine rocks in the area and then use the rocks on the swamp to create a path. File:Swamp.png
  • Swamp o Pantano, iba a ser uno de los escenarios de Mortal Kombat: Deadly Alliance pero por la textura que representaría el fango, fue recortado de MK:DA en los principales puertos (Xbox y PS2). Sin embargo, es una de las arenas principales de MK:DA para Game Boy Advance.
  • The Swamp is tent which serves as the quarters for the senior surgical staff of the 4077th M*A*S*H.
  • Swamp is a fictional stage in Stick Ranger, located to the east of Forest 8.
  • The Swamp is one of the many biomes to find in V3. It consists of cypress trees and murky water. It will presumably be the habitat for animals like the Titanoboa, Deinosuchus, and Spinosaurus.
  • Swamp is a location in Far Cry 2. It is located in the southeastern sector of the Bowa Seko district. The swamp is a place where the player fights some hostiles and proceed to the landing zone.
  • The Swamp is a location introduced in Monster Hunter 2. It is situated in a temperate environment characterized by bodies of stagnant water, tall deciduous trees, moist caverns, and patches of tall brown grass. It is inhabited by a variety of monsters, including Gypceros, Shogun Ceanataur, and Khezu. It returns in Monster Hunter Generations known as Marshlands.
  • Swamp is a paint in Tanki Online. It is unlocked at the rank of Private, and is available for 500 crystals.
  • Swamp is a maze-like area in EarthBound Beginnings. Ninten, Ana , and Loid need to travel through the swamp to get from Youngtown to Ellay. While here they meet Loid's father and reunite with Pippi, who will heal your party. Pippi's healing combined with the tough enemies in the area make this place a good spot for level grinding. Here, Loid's father will ask the player to imput their name if they haven't in Snowman.
  • Swamps are relatively common biomes on Minecraft. They consist of sand and/or grass islands with one or two oak trees growing on them, usually with vines growing on them. The oak trees look almost like spruce because they have much darker leaves. Swamp Biomes often have sheep or pigs living on them. Witch Huts and consequently Witches spawn here as well, while Slimes occupy the area at night, increasing in amounts depending on the moon cycle. It may be difficult to escape from , as there is water linking the islands. Mushrooms often appear under the trees.
  • Take the left path from Wellspring. Head up the highway ramp and drive to the end, past Mutant Bash TV. Head towards the Authority gate, and by now, you should see some blue on your minimap. That's where it is.
  • The swamp, also known as the "swamp forest", is populated (at least temporarily) by a village of brickmakers, an old recluse, a group of druids who live in a beautiful grove, a visiting dryad, several lumberjacks, a hidden camp of Scoia'tael and (of course) a host of beasts and monsters. There is also a tower in the middle of the area, which seems to breed creatures...
  • Thais swamp is located north of Thais, west of the entrance of Mount Sternum, here. Image:Swamp.png Inside, there are five rooms. The upper room contains one bonelord, as does the lower room. The right room has one ghoul. To the left is Lugri. The central room is usually empty, though the bonelords and ghoul are known to congregate here (usually lured to the ladder by unwary adventurers).
  • Swamp is a standard terrain in many strategy games, typically reducing movement speed and increasing defensive bonus.
  • The Swamp is one of many of the known Biomes that can be found within the V3 Map which is a dense of cypress tall trees and deep but not so deep murky water.
  • The spiral like feature makes it great for tack shooters and ice towers. Also 3-1-cannons are effective. Place Ninja Monkeys near the exit and not in the center. Otherwise new bloons will block them fighting against outside bloons.
  • Swamp is the 196th level in Chip's Challenge 2. It was created by Bill Darrah.
  • Swamp is one of the themes for the levels in Kid Chameleon. K-E recognizes it as theme 0x6.
  • Swamp The Swamp is a stage in the Ninjai Revolt in Super Smash Bros. Revolution. Goombas and Baby Bowzer are shown riding a vehicle, stealing Goods and a Secret Box That falls out. Soon, Donkey Kong emerges from the jungle, and roars in anger. He jumps off, into the Jungle in pursuit of his stolen hoard. The stage itself consists of many Zombies and platforms. Native enemies include Zobies, Orcales. Once going through the jungle, He encounter Baby Bowser again. When he tries to use a Dark Cannon to shoot Donkey Kong, Donkey Kong uses Giant Punch to knock Goomba in the way, instead getting shot himself. The jungle area has a door to the portal to fight Haku Jr.
  • Image: Shield Icon.png [[]][[Category: Creatures]]Image: Shield Icon.png [[]][[Category: Creatures]]Image:Ignis Shield Conflict Icon.png Swamp
  • The swamp has a port-o-potty. And the path to Shrek's Garden, where he likes to grow weeds. In the Third Shrek film, Shrek builds a mud waterslide. There is also a mud shower, and a large courtyard-like area where the fairy tale creatures were taken in the first film.It also Shrek's cabin.In the alternate reality,it is an empty tree stump with no doors or windows carved into it and the trees have rotted away and weeds cover the courtyard and Shrek's Garden is gone.
  • Prince Duncan must make his way to the top of the Swamp avoiding Mosquitos, Big Birds, Mutants, and finally battle a Burning Eye, the whole time flying a Helicopter Pack. Once Prince Duncan reaches the Swamp Guardhouse, he must fight the Shovel Henchman, and then obtain an Orb. This one of two Helicopter Pack levels in Beyond Dark Castle.
  • The Swamp is located just outside of the Two Rivers through the Northern gate guarded by guard Yung.
  • The only remaining reference to the puzzle is when, upon leaving the swamp, April says "There's an ordeal I'd prefer to not go through again" and "Did I drop something? It feels like I dropped something. Whatever it was, one of those... things... probably ate it." This lost item she refers to is her Delivery List.
  • The Swamp, also originally known as the Swamplands, is a secret location in Outworld and an arena shown in the Krypt and Extras kontent gallery special features of Mortal Kombat: Deadly Alliance, and appeared as a playable stage in the GameBoy Advanced version of the game, Mortal Kombat: Tournament Edition. The Swamp was going to be an arena in Mortal Kombat: Deadly Alliance but it never made it into the game's production, thus it became a scrapped idea and picture of itself within the Krypt and Extras kontent gallery. Perhaps ironically, the arena was used in the portable versions.
  • In the Bajoran language Sean was the word for swamp. (DS9: "Let He Who Is Without Sin...") In 2152, Charles Tucker referred to himself as "King of the Swamp" when he was stranded in a swampy area of a planet together with Kaitaama. (ENT: "Precious Cargo") When Kathryn Janeway was six years old, she played a Flotter story where Flotter claimed there was an upcoming dry spell. She suggested diverting a river, which turned the Forest of Forever into a swamp and caused Stinger to hatch. (VOY: "Once Upon a Time")
  • Swamp is a type of Terrain in the world of Master of Magic. Swamps are somewhat rare, and may appear either as isolated tiles amongst other terrain types, or in small concentrations. They are more common near the equator of either Plane. Contrary to the Game Manual and the tile yields reported by the Surveyor (F1), Swamp tiles do not contribute to the maximum File:Icon Food.png production of a town in their vicinity. They produce nothing at all. This makes settlement near large tracts of Swamp undesirable. This oversight is only fixed in the unofficial 1.51 patch.
  • Swamps are this witches dominion. Marshwight (Ex): A swamp witch gains a bonus on Initiative checks and Knowledge (geography), Perception, Stealth, Swim, and Survival checks equal to 1/2 her witch level in swamp terrain, and she cannot be tracked in such an environment. Foul Odor (Ex): A swamp witch is enshrouded in a horrible stink. The Witch gains the stench ability that goes out to a 30 foot radius. Creatures that fail their fortitude saving throw are sickened. Lifegiving Swamp (Su): So long as you are within swamplands, you gain Fast healing equal to your intelligence modifier.
  • Swamp (traducción sugerida: "Pantano") es un escenario introducido en el port de Mortal Kombat Deadly Alliance para Game Boy Advance. Originalmente fue diseñado para incluirse en los ports de PlayStation 2 y XBox, siendo descartado para los mencionados ports y luego recuperado para su similar de Game Boy Advance manteniendo varias características del diseño original.
owl:sameAs
Generation
Level
  • 196
prot-turret
  • 1
prot-mine
  • 0.0
Game Appearances
prot-val
  • 10
JPN Name
  • 沼地
dcterms:subject
itemid
  • 9223372036854775807
chips available
  • 30
c4c
  • no
Aparición
civ
  • no
peak exp
  • 600
  • 800
  • 1000
  • 7000
Row 1 info
  • Green
Wood
levelset
peak lvl
  • 78
  • 79
  • 81
  • 82
Background Color
  • White
Row 2 info
  • Solid
Row 1 title
  • Colour
bformatted
  • From a Certain Point of View
Row 2 title
  • State
walkable
  • no
objectclass
  • Natural Tiles
Hint
  • None
chips required
  • 30
world type
  • Wetlands
dbkwik:bloons/property/wikiPageUsesTemplate
dbkwik:civilization/property/wikiPageUsesTemplate
dbkwik:es.inmortal-kombat/property/wikiPageUsesTemplate
dbkwik:es.inmortalkombat/property/wikiPageUsesTemplate
dbkwik:es.mortal-kombat/property/wikiPageUsesTemplate
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dbkwik:mortalkombat/property/wikiPageUsesTemplate
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dbkwik:rune-scape/property/wikiPageUsesTemplate
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dbkwik:runescapeclassic/property/wikiPageUsesTemplate
dbkwik:starwars/property/wikiPageUsesTemplate
dbkwik:tanki-online/property/wikiPageUsesTemplate
dbkwik:tankionline/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
dbkwik:witcher/property/wikiPageUsesTemplate
dbkwik:zelda/property/wikiPageUsesTemplate
dbkwik:dndta/property/wikiPageUsesTemplate
dbkwik:lumbertycoon2/property/wikiPageUsesTemplate
Realm
  • Ignis
Box Title
  • Swamp
Appearances
  • The Legend of Spyro: A New Beginning
Nombre
  • Swamp
Story
  • There is Another
  • The Baptist
Games
  • EarthBound Beginnings
Nickname
  • The Big Marsh
Difficulty
  • 1
Name
  • Swamp
  • Swampland
  • SWAMP
Text
  • Meet the Creatures of Dagobah
Type
Caption
  • A swamp
  • El escenario como aparció en la versión portátil de Mortal Kombat Deadly Alliance.
N
  • 4
Region
dbkwik:chipschallenge/property/wikiPageUsesTemplate
dbkwik:spyro/property/wikiPageUsesTemplate
bold time
  • 294
bold score
  • 101020
Eng Name
  • Swamp
Points of Interest
  • Small cottage.
Number of Areas
  • 10
Large Monsters
Max Trees
  • 100
dbkwik:isle/property/wikiPageUsesTemplate
dbkwik:tlj/property/wikiPageUsesTemplate
dbkwik:amazing-everything/property/wikiPageUsesTemplate
dbkwik:kingsquest/property/wikiPageUsesTemplate
dbkwik:earthbound/property/wikiPageUsesTemplate
Ability
Bonuses
  • None
imagewidth
  • 250
Link
  • Swamp/Brown Demon Spider
  • Swamp/Green Boss Ogre Stickman
  • Swamp/Green Ogre Stickman
  • Swamp/Red Demon Dragon
Population
  • 2
Price
  • 500
Species
Title
  • The Still Swamp
Music
  • (Ossuary 6: Air - Kevin MacLeod)
  • <soundcloud url="https://soundcloud.com/kevin-9-1/ossuary-6-air " width="175px" height="20">
Rank
  • Private
Enemies
Description
  • A paint that offers decent protection against Twins. Can be a real asset in mid-range battles. Sports a natural masking texture that makes the tank harder to spot.
Hazards
  • Cold regions
Resources
  • Ore, Mushshrooms, Bugs
dbkwik:lumber-tycoon2/property/wikiPageUsesTemplate
temp
  • 0.800000
Notes
  • Items put in swamp are immediatelly melted by poison, so be careful with your lootbags.
SeeAlso
Imagen
  • 250
  • Swamp.png
Adventure
ID
  • 6
to
  • 92
from
  • 68
IMG
  • Green Boss Ogre Stickman.png
  • Green Ogre Stickman.png
  • Brown Demon Spider.png
  • Red Demon Dragon.png
url
  • news/meet-the-creatures-of-dagobah
Target
  • 9
  • 10
  • 11
  • 12
  • 13
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 24
  • 25
  • 26
  • 30
  • 32
  • 35
  • XX
Place
  • Swamp
Time
  • 400
Origen
Position
  • -100500
Book
  • From a Certain Point of View
South
Location
  • In the cliff above the Safari
  • Swamp is mostly mid-east Tibia, around Venore
wikipage disambiguates
encounter
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 12
  • 13
  • 14
  • 23
  • 24
  • 34
  • 45
  • 46
  • 56
  • 57
  • 67
  • 123
  • 125
  • 134
  • 135
  • 234
  • 345
  • 456
  • 711
  • 789
  • 1234
  • 1235
  • 1245
  • 1345
  • 7811
  • 7910
  • 8910
  • 12345
  • 12346
  • 71011
  • 78910
  • 123456
  • 891011
  • 7891011
  • XX
Youtube User
  • octaneblue2
Watch Equals
lakes
  • Drinkable
landcover
image arcanus
gaia's blessing
  • No effect
change terrain
minerals arcanus
max pop
  • None
image myrror
minerals myrror
Top Color
  • Green
Area Icon
  • 50
Small Monsters
Notible residents
caves
  • N/A
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • Swamps are this witches dominion. Marshwight (Ex): A swamp witch gains a bonus on Initiative checks and Knowledge (geography), Perception, Stealth, Swim, and Survival checks equal to 1/2 her witch level in swamp terrain, and she cannot be tracked in such an environment. Foul Odor (Ex): A swamp witch is enshrouded in a horrible stink. The Witch gains the stench ability that goes out to a 30 foot radius. Creatures that fail their fortitude saving throw are sickened. Pond Scum (Ex): A swamp witch gains a +4 bonus on saves against disease and the exceptional, supernatural, and spell-like abilities of monstrous humanoids. A swamp witch also gains DR/— equal to half her witch level against attacks by swarms. If this damage resistance prevents damage, the druid is unaffected by distraction or other special attacks of the swarm. Summon Rats (Sp): The witch can summon filthy rats to her aid. A number of times per day equal to 3+her intelligence modifier, the witch can summon a swarm of rats as per the summon swarm spell. This must be a swarm of rats. At 8th level, this swarm gains the giant creature template and is not hindered by difficult terrain caused by swamps, at 12th level, the swarm gains the giant creature template again and does not provoke attacks of opportunity. Swamp's Grasp (Su): The witch can cause an area to become an entangling quagmire. One 10-foot square per witch level within 90 feet becomes difficult terrain for a number of rounds equal to 3 + the witch's Intelligence modifier. If the witch uses this hex again before the duration of the previous use has expired, the effects of the previous use of this hex end immediately. Swamp Hag (Sp): While traveling through swamps, mires, bogs, and similar terrain, the witch leaves no trail and cannot be tracked, as the trackless step druid ability. The witch can walk through mud and even quicksand as if it were normal ground. Muddy Blight (Su): You fling a stinking ball of mud at your foe and cause them great distress. A number of times per day equal to 3+intelligence modifier, you can fling a mud ball as a standard action, ranged touch attack. The enemy struck must make a fortitude save or be sickened for 1d4 rounds. At 8th level this becomes 1d4+2 rounds, at 12th level this also deals 1d6 damage every round. Scarecrow Crafter (Su): A Swamp witch is treated as having all of the prerequisite feats for crafting Scarecrows. The other requirements must be met as per normal. Slippery (Su): The witch's body is always slimy and sweaty and allows her to evade things in a supernatural manner. She gains continuous freedom of movement as per the spell. Carrier (Su): The witch becomes immune to diseases and supernatural diseases. The witch can still carry and spread these diseases however. Filtration (Su): Whenever the witch has been struck by a poison of some sort, the witch can choose to hold the poison within her body for a number of rounds equal to her intelligence modifier. This poison can be applied to any weapon, touch spell, ranged touch spell, or ranged touch attack as a move action. If the spell has multiple rays it only applies to the first ray. If the witch can summon swarms or rats, it can be applied to the next damage they deal as a standard action so long as they are within reach. Corrosive Mud (Su): Once per day for every 4 levels the witch possesses, you can use corrosive consumption as the spell, however creatures struck are also sickened for the duration of the corrosive consumption. Transmute Rock to Mud (Sp): A number of times per day equal to your intelligence modifier, you can mimic the effects of a transmute rock to mud spell. This creates swampy mud and it is treated as swampland for all purposes. Mana Swamp (Su): While within your swamp land, meta magic feats cost 1 less spell level to cast (Minimum +0 spell levels). At 16th level this is lessened by 1 more. Swamp's Innovation (Su): You gain a pool of Swamp points equal to your intelligence modifier. You can spend any number of these points as a free action to learn a meta magic feat you do not possess for a single round. The amount needed to learn it is equal to twice it's spell level increase and you do not need to meet prerequisites. Lifegiving Swamp (Su): So long as you are within swamplands, you gain Fast healing equal to your intelligence modifier. Diseased Magic (Su): A number of times per day equal to your intelligence modifier, you can cast a spell as a full round action that should be a standard action to cause the creatures effected be infected with the green spot plague. The fortitude save DC is the same as the save for the hex or the disease's normal save, whichever is higher. Swamp Transposition: A number of times per day equal to the witch's intelligence modifier, the witch can cast a dimension door spell. Upon using this she bursts into green butterflies and reappears wherever she goes in the same manner she had left. By spending two uses of this ability, she can do it as an immediate action. By spending two uses of this ability she could instead treat it as a teleport spell, however it can only teleport her to another swampland she knows of. Green Spot Plague (Sp): Once per day for every 4 levels you possess in witch, you can use a Greater contagion spell, however this can only be used to give a creature the Green Spot Plague. when using this you can sacrifice a spell slot of any level to increase the save DC by that much. Grand Decaying Swamp (Su): As a full attack action, you create a swampland that covers 10 feet per witch level. The entire area is treated as rough terrain. A number of squares in this area equal to your intelligence modifier are treated as the stinking cloud spell, and one creature within the swamp is treated as being effected by cloud kill instead. This effect lasts 1 round per level, however afterwards the swampland still stays and only some of the area (DM decided) remains as swampland. Any creature caught in the swamp must make a fortitude saving throw or be sickened. Colossal Swamp Form (Sp): Once per day, as a full round action, you are treated as if under the effects of enlarge person, however instead of one size category, you increase in size by two. This also grants a +10 bonus to strength and constitution when activated and lasts for 1 round per level (This already includes the bonus to strength and constitution from enlarge person). You are also treated as an ooze, and therefore gain all of an ooze's immunities. This lasts for 1 round per witch level. Green Child (Sp): If the Witch was slain and killed in a way that would prevent it from normally being able to return, it is turned into a small green seed that can be planted. The Seed must be taken care of for 1d4+2 months, afterwards it will be effected as if by a wish spell and bring the creature back to life. This can be used only once per year. Spells: 2nd—hydraulic push[APG], 4th—burst of nettles[UM], 6th—Contagion, 8th—cape of wasps[UM], 10th—Greater Contagion, 12th—mass fester[APG], 14th—Epidemic, 16th—blood mist[UM], 18th—Cursed Earth
  • Image:swamp.png|Swamp|none|300px|thumb circle 33 205 20 Base Camp rect 73 176 134 234 Area 1 circle 194 184 32 Area 2 circle 217 113 29 Area 3 rect 87 121 157 161 Area 4 circle 38 142 32 Area 5 circle 52 70 30 Area 6 rect 99 56 153 99 Area 7 rect 77 3 161 49 Area 8 circle 199 56 28 Area 9 circle 170 234 20 Secret Area desc none
  • The Swamp is a biome found in a bunch of cliffs between the Mountainside and Safari. This foggy area is the location of both the Zombie and Gold trees. The Swamp is considerably smaller than the other areas in-game. There is a creek running through the swamp. The creek has a differently colored soil under it, meaning that this can be a form of road or it is a salt layer which the small creek eroded into. Traversing with a vehicle through the Swamp can be difficult due to the bumps on the land. These bumps can possibly make your wood spill out of your truck.
  • A swamp is a wetland of substantial size, such as The Sudd in Sudan, or The Everglades in the United States.
  • Swamps are a type of terrain that reduces the energy of whatever unit goes on it. Standard non-attacking units can survive one hit on swamps, but it reduces about 3/5 of their energy. Swamps can also be used to a player's advantage by luring enemies onto it. Any unit that can go on land can also go on swamps, but a glitch allowed this for sea units and enemies.
  • Swamp (traducción sugerida: "Pantano") es un escenario introducido en el port de Mortal Kombat Deadly Alliance para Game Boy Advance. Originalmente fue diseñado para incluirse en los ports de PlayStation 2 y XBox, siendo descartado para los mencionados ports y luego recuperado para su similar de Game Boy Advance manteniendo varias características del diseño original. De acuerdo a las imágenes conceptuales en The Krypt del mismo videojuego, el escenario suponía mostrar parte del olvidado reino de Zaterra, en donde se observan criaturas reptilezcas merodeando los alrededores. Los restos de otras especies siendo devoradas por pequeñas criaturas aladas funcionarían como elementos intercativos del escenario, al provocar que estas criaturas se aparten debido a la caída de uno de los kombatientes.
  • Swamp is a piece of scenery located in the Underground Pass. To cross the swamp without harm one must mine rocks in the area and then use the rocks on the swamp to create a path. File:Swamp.png
  • Swamp o Pantano, iba a ser uno de los escenarios de Mortal Kombat: Deadly Alliance pero por la textura que representaría el fango, fue recortado de MK:DA en los principales puertos (Xbox y PS2). Sin embargo, es una de las arenas principales de MK:DA para Game Boy Advance.
  • The Swamp is tent which serves as the quarters for the senior surgical staff of the 4077th M*A*S*H.
  • Swamp is a fictional stage in Stick Ranger, located to the east of Forest 8.
  • The Swamp is one of the many biomes to find in V3. It consists of cypress trees and murky water. It will presumably be the habitat for animals like the Titanoboa, Deinosuchus, and Spinosaurus.
  • Swamp is a location in Far Cry 2. It is located in the southeastern sector of the Bowa Seko district. The swamp is a place where the player fights some hostiles and proceed to the landing zone.
  • The Swamp is a location introduced in Monster Hunter 2. It is situated in a temperate environment characterized by bodies of stagnant water, tall deciduous trees, moist caverns, and patches of tall brown grass. It is inhabited by a variety of monsters, including Gypceros, Shogun Ceanataur, and Khezu. It returns in Monster Hunter Generations known as Marshlands.
  • Swamp is a paint in Tanki Online. It is unlocked at the rank of Private, and is available for 500 crystals.
  • Swamp is a maze-like area in EarthBound Beginnings. Ninten, Ana , and Loid need to travel through the swamp to get from Youngtown to Ellay. While here they meet Loid's father and reunite with Pippi, who will heal your party. Pippi's healing combined with the tough enemies in the area make this place a good spot for level grinding. Here, Loid's father will ask the player to imput their name if they haven't in Snowman.
  • Swamps are relatively common biomes on Minecraft. They consist of sand and/or grass islands with one or two oak trees growing on them, usually with vines growing on them. The oak trees look almost like spruce because they have much darker leaves. Swamp Biomes often have sheep or pigs living on them. Witch Huts and consequently Witches spawn here as well, while Slimes occupy the area at night, increasing in amounts depending on the moon cycle. It may be difficult to escape from , as there is water linking the islands. Mushrooms often appear under the trees.
  • Take the left path from Wellspring. Head up the highway ramp and drive to the end, past Mutant Bash TV. Head towards the Authority gate, and by now, you should see some blue on your minimap. That's where it is.
  • The only remaining reference to the puzzle is when, upon leaving the swamp, April says "There's an ordeal I'd prefer to not go through again" and "Did I drop something? It feels like I dropped something. Whatever it was, one of those... things... probably ate it." This lost item she refers to is her Delivery List. It is possible to view part of the swamp puzzle by using the old .ini Hack. The area is not playable, and only part of the full image is visible. It is, however, animated and swamp noises are audible in the background. Interactive items have tooltips, and it appears each tussock was numbered. The highest visible number is 16.
  • The swamp, also known as the "swamp forest", is populated (at least temporarily) by a village of brickmakers, an old recluse, a group of druids who live in a beautiful grove, a visiting dryad, several lumberjacks, a hidden camp of Scoia'tael and (of course) a host of beasts and monsters. There is also a tower in the middle of the area, which seems to breed creatures...
  • Thais swamp is located north of Thais, west of the entrance of Mount Sternum, here. Image:Swamp.png Inside, there are five rooms. The upper room contains one bonelord, as does the lower room. The right room has one ghoul. To the left is Lugri. The central room is usually empty, though the bonelords and ghoul are known to congregate here (usually lured to the ladder by unwary adventurers).
  • Swamp is a standard terrain in many strategy games, typically reducing movement speed and increasing defensive bonus.
  • The Swamp is one of many of the known Biomes that can be found within the V3 Map which is a dense of cypress tall trees and deep but not so deep murky water.
  • The spiral like feature makes it great for tack shooters and ice towers. Also 3-1-cannons are effective. Place Ninja Monkeys near the exit and not in the center. Otherwise new bloons will block them fighting against outside bloons.
  • Swamp is the 196th level in Chip's Challenge 2. It was created by Bill Darrah.
  • The Swamp, also originally known as the Swamplands, is a secret location in Outworld and an arena shown in the Krypt and Extras kontent gallery special features of Mortal Kombat: Deadly Alliance, and appeared as a playable stage in the GameBoy Advanced version of the game, Mortal Kombat: Tournament Edition. This dank wilderness with mucky waters, strange crocodiles, and the bones of a long dead dinosaur, revealed to be a locale and part of the forgotten realm of Zaterra, Reptile's homeworld which explains the origins of both the crocodiles and the dinosaur skeleton. Since this area is part of Outworld, it is because of Shao Kahn conquered the Saurians' own home and merged it with Outworld long ago. The Swamp was going to be an arena in Mortal Kombat: Deadly Alliance but it never made it into the game's production, thus it became a scrapped idea and picture of itself within the Krypt and Extras kontent gallery. Perhaps ironically, the arena was used in the portable versions.
  • Swamp is one of the themes for the levels in Kid Chameleon. K-E recognizes it as theme 0x6.
  • Swamp The Swamp is a stage in the Ninjai Revolt in Super Smash Bros. Revolution. Goombas and Baby Bowzer are shown riding a vehicle, stealing Goods and a Secret Box That falls out. Soon, Donkey Kong emerges from the jungle, and roars in anger. He jumps off, into the Jungle in pursuit of his stolen hoard. The stage itself consists of many Zombies and platforms. Native enemies include Zobies, Orcales. Once going through the jungle, He encounter Baby Bowser again. When he tries to use a Dark Cannon to shoot Donkey Kong, Donkey Kong uses Giant Punch to knock Goomba in the way, instead getting shot himself. The jungle area has a door to the portal to fight Haku Jr.
  • Image: Shield Icon.png [[]][[Category: Creatures]]Image: Shield Icon.png [[]][[Category: Creatures]]Image:Ignis Shield Conflict Icon.png Swamp
  • Swamp is a type of Terrain in the world of Master of Magic. Swamps are somewhat rare, and may appear either as isolated tiles amongst other terrain types, or in small concentrations. They are more common near the equator of either Plane. Contrary to the Game Manual and the tile yields reported by the Surveyor (F1), Swamp tiles do not contribute to the maximum File:Icon Food.png production of a town in their vicinity. They produce nothing at all. This makes settlement near large tracts of Swamp undesirable. This oversight is only fixed in the unofficial 1.51 patch. On the other hand, Swamps often contain samples of the Nightshade plant, and more so on the plane of Myrror. Nightshade provides magical protection to towns in its vicinity - though such towns will need to develop slightly down the religious or intellectual building branches before this effect can be unlocked. Movement through Swamp tiles is more difficult for File:Icon Movement Ground.png units due to the muddy ground, costing them 3 Movement Points to cross it. File:Icon Movement Water.png units may traverse Swamps as normal though, only spending 1 point. Construction of Roads in Swamp tiles is a long and arduous process, taking many turns. The File:Icon Nature.pngChange Terrain spell will turn a Swamp tile into a Grassland tile, gaining a significant bonus to the Maximum Population of nearby towns. This spell cannot turn any tile into a Swamp, but there is no real reason to do so anyway. File:Icon Nature.pngGaia's Blessing has no effect on the Swamp tiles adjacent to the affected town.
  • The swamp has a port-o-potty. And the path to Shrek's Garden, where he likes to grow weeds. In the Third Shrek film, Shrek builds a mud waterslide. There is also a mud shower, and a large courtyard-like area where the fairy tale creatures were taken in the first film.It also Shrek's cabin.In the alternate reality,it is an empty tree stump with no doors or windows carved into it and the trees have rotted away and weeds cover the courtyard and Shrek's Garden is gone.
  • In the Bajoran language Sean was the word for swamp. (DS9: "Let He Who Is Without Sin...") In 2152, Charles Tucker referred to himself as "King of the Swamp" when he was stranded in a swampy area of a planet together with Kaitaama. (ENT: "Precious Cargo") When Kathryn Janeway was six years old, she played a Flotter story where Flotter claimed there was an upcoming dry spell. She suggested diverting a river, which turned the Forest of Forever into a swamp and caused Stinger to hatch. (VOY: "Once Upon a Time") In 2368, a Borg sphere crashed in a swamp area of Planet 1865-Alpha. (VOY: "Survival Instinct") When the USS Enterprise-D was transformed by the D'Arsay archive in 2370, the observation lounge turned into a swamp. (TNG: "Masks" ) The same year, Kira Nerys claimed that one year before she had fought the Cardassians in a nameless swamp on Bajor and now she was serving on Deep Space 9 protecting the celestial temple. (DS9: "In the Hands of the Prophets")
  • Prince Duncan must make his way to the top of the Swamp avoiding Mosquitos, Big Birds, Mutants, and finally battle a Burning Eye, the whole time flying a Helicopter Pack. Once Prince Duncan reaches the Swamp Guardhouse, he must fight the Shovel Henchman, and then obtain an Orb. This one of two Helicopter Pack levels in Beyond Dark Castle.
  • The Swamp is located just outside of the Two Rivers through the Northern gate guarded by guard Yung.
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