rdfs:comment | - This junk item is caught in any area where the player's Fishing skill level is too low.
- Please check out Hexadecimal Chart to see what codes are available to name. The hexadecimal code that matches this color is AF8751
- Driftwood is a Resource book featured in The Last Stand: Dead Zone.
- Five pieces of driftwood are required as part of the Flag Fall miniquest. Ten additional pieces are also required for the Jed Hunter miniquest. They are also needed to light braziers for contracts.
- On the shores of Katapesh, north from the metropolis of Katapesh, Driftwood seems an inhospitable inlet ringed by sheer-walled cliffs. Jagged rocks protruding from the surf increase its treacherous appearance from the sea. Those familiar with the area, though, know how to navigate around the rocks and into the inlet, where a shallow, sheltered cove is revealed. While it is relatively unknown among the trade ships and slave galleys of the area, smugglers and pirates of the region are better informed.
- Driftwood is a region of Albion in Fable III. It is a chain of islands on the coast south of Bowerstone. In order to enter Driftwood you must complete the Restoration quest to rebuild a bridge in Millfields.
- Driftwood :: Harnessing the Power of Many Computers for Simulated Evolution Author: Mitchell Timin Posted: 03/21/2004 (Note to reader: some degree of familiarity with simulated evolution is assumed, whether it be GA, GP, or any other variant of evolutionary computation.) It is worth noting again that nodes may be added or removed at any time. This means that once some computers are engaged in this "Driftwood" network, it can then grow, and grow, and grow........
- The town of Driftwood was founded by the late Ellion Corell. As a Granthelian, his vision was of a quaint town without the walls which loomed over the districts of his homeland. He established Driftwood as a lumber town a short distance from Hearth to the east. The town has experienced many trials in its history, including attacks by hostile creatures- werewolves and Blod'jurets alike- and major villains. The most scarring attack was led be seaside mercenaries, who razed homes along the coast and killed Ellion.
- Driftwood can be found lying on sandy Beaches close to the Ocean and also strewn all over the Ocean floor underwater, often next to Coral-structures. Driftwood can be chopped into Wood Slabs and Wood Rods in a Processor. Driftwood can also be used for crafting recipes that will accept any kind of Wood or Log, like (as of R26 in December 2015): Any kind of Wood or Log (including Driftwood) can be used to craft (as of R26 in December 2015):
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abstract | - This junk item is caught in any area where the player's Fishing skill level is too low.
- Please check out Hexadecimal Chart to see what codes are available to name. The hexadecimal code that matches this color is AF8751
- Driftwood is a Resource book featured in The Last Stand: Dead Zone.
- The town of Driftwood was founded by the late Ellion Corell. As a Granthelian, his vision was of a quaint town without the walls which loomed over the districts of his homeland. He established Driftwood as a lumber town a short distance from Hearth to the east. The town has experienced many trials in its history, including attacks by hostile creatures- werewolves and Blod'jurets alike- and major villains. The most scarring attack was led be seaside mercenaries, who razed homes along the coast and killed Ellion. However, under the leadership of Kestrel Bobbin, the town reconstructed its homes, achieving an unprecedented population. Many flocked to the town to see the colorful homes and enjoy drink at the Drunken Huntress. To this day, the town enjoys a respectable population and the occasional festival held in its grounds.
- Driftwood :: Harnessing the Power of Many Computers for Simulated Evolution Author: Mitchell Timin Posted: 03/21/2004 (Note to reader: some degree of familiarity with simulated evolution is assumed, whether it be GA, GP, or any other variant of evolutionary computation.) Introduction - Simulated evolution, for non-trivial problems, requires large amounts of CPU time. We propose to enlist the power of many computers in order to greatly reduce the calendar time involved. Another, equally important, objective, is to overcome the tendency of a single computer's simulated population to lose all of its diversity, hence stagnating at a less than optimal solution. Our plan is to simulate what happens in nature when there are isolated populations of a single species, but there is occasional migration between them. A classical example is a group of islands, where the land animals form isolated populations, except than some individuals, perhaps lacking territories of their own, will hop onto pieces of driftwood, and be carried to a different island. Hence our proposed software is a system to simulate the migration of individuals between islands. The proposed system consists of a pair of programs that run concurrently in each of many computers. Call these two programs the "Evolver" and the "Migrator". The Evolver performs simulated evolution in some way, but in addition it periodically reads and writes individual population members from/to disk files. The Migrator also reads and writes these files. The ones that it reads, it sends to other computers in the system. The ones that it writes are first received as messages from other computers in the system. Both the Migrator and the Evolver remove files from the disk after reading them. The Evolver, when it writes a file, also removes the corresponding member from its internal population. When it receives a file, that "immigrant" will replace the most recent "emigrant". The Migrator sends each file to only one other computer, selecting the recipient at random. Hence the total number of population members does not grow nor shrink as a result of these operations, nor is any cloning performed. The Migrator will maintain a list of all IP number of the machines currently comprising the system. The operators of the various computers will each know some of these IPs, so that there will be an initial partial list when Migrator begins execution. After that, the various copies of Migrator will share their lists so that all machines will have all IPs. When a machine is taken offline, that information will also be shared, so that all can remove that IP. Migrator is an example of a peer-to-peer system, in that there is not a single central server. Instead, a server runs in every machine that is part of the driftwood network. The programs known as 4Play and EvSail are examples of Evolvers. Here are some details of their operation: When running, they write a chromosome to disk about every 5 to 10 seconds. These files all have a name like chrom###.ann, where ### may be anything from 000 through 999. These 3-digit numbers are picked at random. The resulting files are binary, roughly 5K in size. They also remove files with names like that from the disk, at the same rate. They won't remove the most recent file that was written. These files are removed from the disk, but they appear in the population internally. Similarly, the ones written to the disk are removed from the internal population. Migrator, running concurrently with Evolver, also removes such files from the disk; it should be able to grab them before Evolver can, in most cases. Those files that it removes it sends to another copy of itself on another machine. It only sends the file to one other machine. Of course it also receives files that are sent by other copies of itself; these it writes to disk, where Evolver will probably read them in. A program to do this now exists. It's in Python, written by Rex Sheasby. It's architecture is somewhat different than described above, but the end result is the same. Rex's Migrator has both a client and a server portion. These run concurrently, and each has a text display window. The server casts the driftwood pieces adrift, i.e., it removes chromosome files from the disk and sends them to other computers. The client brings the driftwood ashore, i.e., it receives messages containing chromosome images and write them as disk files. Another feature of this approach is that the server only sends files that are requested by clients. File transfer is initiated by a client request message to the server. The server then attempts to comply with the request. This program runs under both linux and Windows, and requires a single open port. It is presently being tested and perfected, but it works: chromosome files are periodically and automatically collected from all the known servers, and requested files are sent out. So imagine there are a few dozen machines, in different locations, each running Evolver and Migrator. These are ordinary PCs, running linux or Windows. Migrator is sending files between machines, in all possible paths. The files originate within Evolver which writes them to disk. The local copy of Migrator removes each one and sends it somewhere. The files which are received are written to disk, where the local Evolver copy sucks them into its population. It is worth noting again that nodes may be added or removed at any time. This means that once some computers are engaged in this "Driftwood" network, it can then grow, and grow, and grow........
- Five pieces of driftwood are required as part of the Flag Fall miniquest. Ten additional pieces are also required for the Jed Hunter miniquest. They are also needed to light braziers for contracts.
- On the shores of Katapesh, north from the metropolis of Katapesh, Driftwood seems an inhospitable inlet ringed by sheer-walled cliffs. Jagged rocks protruding from the surf increase its treacherous appearance from the sea. Those familiar with the area, though, know how to navigate around the rocks and into the inlet, where a shallow, sheltered cove is revealed. While it is relatively unknown among the trade ships and slave galleys of the area, smugglers and pirates of the region are better informed.
- Driftwood is a region of Albion in Fable III. It is a chain of islands on the coast south of Bowerstone. In order to enter Driftwood you must complete the Restoration quest to rebuild a bridge in Millfields. At first, Driftwood is nothing more than a few gypsy caravans, but after clearing the islands of hobbes in Pest Control, the caravans will move in and establish a town. A second quest will have the Hero escort a gambler from Bowerstone Market. The last quest will have the Hero deliver a letter to a carpenter in Silverpines and will complete the town. Once the town is complete, the Island Paradise achievement is unlocked.
- Driftwood can be found lying on sandy Beaches close to the Ocean and also strewn all over the Ocean floor underwater, often next to Coral-structures. Driftwood can be chopped into Wood Slabs and Wood Rods in a Processor. Driftwood can also be used for crafting recipes that will accept any kind of Wood or Log, like (as of R26 in December 2015): Any kind of Wood or Log (including Driftwood) can be used to craft (as of R26 in December 2015):
* Wood Mining Cell: 4 blocks of any Wood or Log, 1x Vines, and 1 Mushroom (Red Mushroom, Brown Mushroom or Glowing Mushroom)
* Processor: 8 blocks of any kind of Wood or Log, 8 blocks of Stone, and 2x Vines
* Moss Torches: 1 block of any kind of Wood or Log, and 1 Moss Logs can be used as Fuel for Forges; 2 blocks will be needed for each process (of melting or hardening), and they will burn rather slowly. Logs cannot be corrupted currently (as of R26 in December 2015), as Corrupted Wood would make a much more powerful Fuel. Logs are flammable, so be careful when putting torches onto or under blocks of Logs (or any other block of Wood or Leaves), especially in hot environments like Savannahs, on Shores or in Jungles. Driftwood is rather common on sandy shores. Fire is able to spread onto other flammable materials and such a forest fire can burn down a whole forest and cannot be stopped (currently, as of R27 in January 2016), except by creating aisles wide enough so flames won't be able to leap over.
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