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rdfs:comment | - Kael, der Invoker (Anrufer), ist ein Intelligenz-Held aus DotA und Dota 2. Der Invoker ist eine Fernkampf-Einheit der Dire. Er zeichnet sich durch eine besonders große Vielzahl an Fähigkeiten und hohe Komplexität aus, die Spielern viel abverlangt. Im Spiel kann Invoker die Rolle eines Carrys, Nukers, Initiators und Escapers übernehmen. Kael ist der einzige Held, welcher seine Attribute nicht direkt levelt, sondern über Quas, Wex und Exort das jeweilige Attribut erhöht.
- An Invoker is a mage who specializes in the manipulation of raw and elemental energies. Advantages: May cast one additional spell per level. Disadvantages: May not learn or cast any spells of the Divination or Conjuration schools.
- The gods of the Astral Sea created Invokers to be their greatest mortal agents in their war against the primordials of Elemental Chaos. Now you carry on that legacy, having no need for prayer and holy trinkets; you channel their divine energy directly, striking down foes with the awesome power of your god?s will. Unlocked after retiring 9th Generation character. Primary Stat: Wisdom. Hit Points gained per level: 4.
- Braeden is a well-known invoker of Tiamat.
- A prefix title awarded to sorcerers who complete their strength AA line.
- A 1st-level invoker begins with hit points equal to 10 plus the invoker's Constitution score, healing surges per day equal to 6 plus the invoker's Constitution modifier, and a +1 bonus to Fortitude, Reflex and Will defenses. An invoker gains 4 hit points per level.
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Special Properties | |
Live Image Caption | |
Level20A: | |
Spells | |
Level25A: | |
Icon Image | |
Mana Cost | |
Mana | |
Level Req | |
Level10A: | |
Cannot Be Sold | |
Related Quests | |
Level15B: | |
Level25B: | |
Level10B: | |
Activation Reqs | |
Spellcraft | |
Burden | |
Level15A: | - +1 beschworener Forged Spirit
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Patch Introduced | |
Live Image | |
Level20B: | |
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Name | - Supernova
- Cleave
- Chain Lightning
- Firestorm
- Torture
- Explosion
- Pyromania
- Butcher
- Meteor
- Expel
- Aftershock
- Fireball
- Ring of Fire
- Lodestone
- Eruption
- Scorch
- Discharge
- Hypnotize
- Immolate
- Expose
- Invoker
- Electrify
- Thunderblast
- Miasma
- Kingslayer
- Power Shot
- Contaminate
- Backdraft
- Flame Bolt
- Flame Dart
- Flame Spike
- Hard Exit
- Hymn of Soulfire
- Hymn of the Forgefather
- Ion Storm
- Litany of Stunning
- Soul Flux
- Sun Beam
- Swamp Scourge
- Talisman of Serpent's Bite
- Venom Splash
- Voiceless
- Way of the Brash
- Way of the Daring
- Way of the Defiant
- Way of the Righteous
- Way of the Sentinel
- Way of the Strong
- Way of the Tortoise
- Way of the Vengeful
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Text | - Nature Abilities
- Fire Abilities
- Air Abilities
- Neutral Abilities
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Caption | |
desc | - A spiritual attack that deals heavy Fire damage to the target.
- A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will receive Nature damage over time.
- A spiritual attack that deals moderate Fire damage to the target.
- A spiritual attack that deals moderate Nature damage to the target and teleports them to a random location nearby. Targets are less likely to succumb to disruption effects the more often they are used.
- A spiritual attack that deals moderate Fire damage to all enemies in front of the user.
- A spiritual attack that deals moderate Nature damage and Poisons the target, dealing low damage over time.
- A ground targeted spiritual attack that deals moderate Fire damage to all enemies in the area.
- A ground targeted attack that deals heavy Air damage to all nearby enemies and Diseases them. This Disease reduces their maximum health.
- A swift Deathblow attack that can only be performed upon enemies with very low health. Once begun, no enemy can escape from a Deathblow.
- A Mark that will deal Fire damage to all nearby enemies whenever the user is hit with physical damage.
- A spiritual attack that deals moderate Fire damage to all enemies near the user.
- Creates a field at the targeted location. This field Poisons all enemies caught within, dealing Nature damage over time and slowing their movement.
- A rear Deathblow attack that can only be performed upon enemies with very low health and that have their backs to you. Once begun, no enemy can escape from a Deathblow.
- Creates a field at the targeted location. This field silences all enemies caught within, rendering them unable to use spiritual abilities. Targets are less likely to succumb to disruption effects the more often they are used.
- A ground targeted spiritual attack that deals heavy Fire damage and stuns all nearby enemies. Targets are less likely to succumb to disruption effects the more often they are used.
- Places a field at the user's location. While fighting within this field, the damage the user takes from physical attacks will be greatly lowered. However, the amount of damage they take from spiritual attacks will be increased.
- A deadly spiritual attack that deals devastating Nature damage and stuns the target. Targets are less likely to succumb to disruption effects the more often they are used.
- A spiritual attack that knocks the target back, dealing them moderate Nature damage in the process. Targets are less likely to succumb to disruption effects the more often they are used.
- A spiritual attack that stuns the user for a short time, and the target for a slightly longer amount of time. This ability cannot be resisted or broken. Targets are less likely to succumb to disruption effects the more often they are used.
- A long Deathblow attack that can only be performed upon enemies with very low health. Once begun, no enemy can escape from a Deathblow.
- A spiritual attack that deals devastating Fire damage to all enemies near the user.
- A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will be mesmerized. Targets are less likely to succumb to disruption effects the more often they are used.
- A spiritual attack that deals low Fire damage to the target.
- A deadly ground targeted attack that deals devastating Fire damage and stuns all enemies in a large area around the target. Targets are less likely to succumb to disruption effects the more often they are used.
- A spiritual attack that deals moderate Air damage and Diseases the target. This Disease increases the amount of damage done by all Air attacks.
- Places a field at the user's location. While fighting within this field, each attack by the user will have a chance to Disease the target. This Disease increases all incoming damage done to the target.
- Places a field at the user's location. While fighting within this field, the user's spiritual offense will be greatly increased. However, the amount of damage they take from physical attacks will also increase.
- A spiritual attack that deals moderate Air damage and Diseases the target. While this Disease is active, any time the target uses an ability there is a chance that they and their nearby allies will be dealt Air damage.
- A deadly spiritual attack that stuns the target and transfers a part of their health to the user. Targets are less likely to succumb to disruption effects the more often they are used.
- A deadly ground targeted attack that deals devastating Fire damage to all enemies in the area. Using this attack leaves the user depleted, making them less effective for a short time.
- A spiritual attack that deals heavy Nature damage and Poisons the target. If the target is attacked while this Poison is active they will suffer additional Nature damage.
- A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will receive heavy Fire damage.
- A ground targeted attack that knocks back all enemies in the area, dealing them heavy Nature damage in the process. Targets are less likely to succumb to disruption effects the more often they are used.
- A spiritual attack that deals moderate Air damage and Diseases the target. While this Disease is active, any time the target uses an ability there is a chance they will become more susceptible to Air damage.
- Places a field at the user's location. While fighting within this field, each attack performed by the user has a chance to stun the target. Targets are less likely to succumb to disruption effects the more often they are used.
- A spiritual attack that deals moderate Air damage to the target and then jumps to any other nearby enemies. The attack will continue to jump until there are no more nearby enemies.
- A spiritual attack that deals devastating Fire damage to the target.
- Places a field at the user's location. While fighting within this field, the user's effectiveness with Death spiritual abilities will be greatly increased. However, the amount of damage they take from all attacks will also increase.
- A defensive stance ability. While this stance is active any enemies who attack the user will receive Fire damage.
- A deadly spiritual attack that Poisons the target. This Poison pulses every few seconds, dealing heavy Nature damage to the target and their nearby allies.
- A spiritual attack that deals moderate Air damage and Diseases the target, reducing their resistance to Air attacks. This effect can stack multiple times.
- A spiritual attack that deals heavy Fire damage to the target and their nearby allies.
- Places a field at the user's location. While fighting within this field, the effectiveness of the user's Death spiritual abilities will be greatly increased.
- Places a field at the user's location. While fighting within this field, the effectiveness of the user's Death spiritual abilities will be greatly increased. However, there is also a chance the user will be stunned briefly whenever they use an ability.
- A spiritual attack that deals heavy Air damage and Diseases the target, lowering their offensive ratings.
- Places a field at the user's location. While fighting within this field, the user's defensive ratings will be greatly increased.
- A Boon that pulses every few seconds, dealing damage to all nearby enemies.
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Bonus to Mana Conversion | |
Icon | - TalismanofSerpent'sBite.jpg
- Fireball.jpg
- Torture.jpg
- Expel.jpg
- Eruption.jpg
- Thunderblast.jpg
- Firestorm.jpg
- Butcher.jpg
- Explosion.jpg
- SwampScourge.jpg
- HardExit.jpg
- FlameBolt.jpg
- Voiceless.jpg
- RingofFire.jpg
- Discharge.jpg
- WayoftheTortoise.jpg
- Lodestone.jpg
- HymnoftheForgefather.jpg
- SunBeam.jpg
- Hypnotize.jpg
- Kingslayer.jpg
- Meteor.jpg
- Pyromania.jpg
- Scorch.jpg
- WayoftheDaring.jpg
- Backdraft.jpg
- Immolate.jpg
- LitanyofStunning.jpg
- Aftershock.jpg
- ChainLightning.jpg
- Cleave.jpg
- Contaminate.jpg
- Electrify.jpg
- Expose.jpg
- FlameDart.jpg
- FlameSpike.jpg
- HymnofSoulfire.jpg
- IonStorm.jpg
- Miasma.jpg
- PowerShot.jpg
- SoulFlux.jpg
- Supernova.jpg
- VenomSplash.jpg
- WayoftheBrash.jpg
- WayoftheDefiant.jpg
- WayoftheRighteous.jpg
- WayoftheSentinel.jpg
- WayoftheStrong.jpg
- WayoftheVengeful.jpg
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Inscription | - --Aun Aulakhe
- Even in captivity, Tanua still fights against the enemies of his people.
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Description | - This item can be used on floor and wall hooks.
- A buadren fashioned by Aun Aulakhe to invoke the spirit of Aun Tanua from his Virindi prison in portal space.
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Powers | |
Charge | - -10
- -7
- -6
- -5
- -4
- -3
- -2
- -1
- Neutral
- +1 Charges
- +2 Charges
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Variants | - Preserving invokers, malediction invokers, wrathful invokers
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abstract | - Kael, der Invoker (Anrufer), ist ein Intelligenz-Held aus DotA und Dota 2. Der Invoker ist eine Fernkampf-Einheit der Dire. Er zeichnet sich durch eine besonders große Vielzahl an Fähigkeiten und hohe Komplexität aus, die Spielern viel abverlangt. Im Spiel kann Invoker die Rolle eines Carrys, Nukers, Initiators und Escapers übernehmen. Kael ist der einzige Held, welcher seine Attribute nicht direkt levelt, sondern über Quas, Wex und Exort das jeweilige Attribut erhöht.
- An Invoker is a mage who specializes in the manipulation of raw and elemental energies. Advantages: May cast one additional spell per level. Disadvantages: May not learn or cast any spells of the Divination or Conjuration schools.
- The gods of the Astral Sea created Invokers to be their greatest mortal agents in their war against the primordials of Elemental Chaos. Now you carry on that legacy, having no need for prayer and holy trinkets; you channel their divine energy directly, striking down foes with the awesome power of your god?s will. Unlocked after retiring 9th Generation character. Primary Stat: Wisdom. Hit Points gained per level: 4.
- Braeden is a well-known invoker of Tiamat.
- A prefix title awarded to sorcerers who complete their strength AA line.
- A 1st-level invoker begins with hit points equal to 10 plus the invoker's Constitution score, healing surges per day equal to 6 plus the invoker's Constitution modifier, and a +1 bonus to Fortitude, Reflex and Will defenses. An invoker gains 4 hit points per level.
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is not usable by of | |