Property | Value |
rdfs:label | |
rdfs:comment | - Sin won't actually engage in combat; rather, it shoots out Sinscales to do the fighting while it remains out of range of physical attacks. When the three Sinscales are defeated, three more are brought out to take their place. Players may want to only kill two so they only have to deal with attacks from one. After the Fin is defeated, the player moves on directly to the battle with Sinspawn Echuilles.
|
Strength | |
dcterms:subject | |
Sleep | |
equip slot max | |
Darkness | |
bestiary | |
overkill | |
Magic Defense | |
Agility | |
Luck | |
weapon abilities | |
threaten | |
equip ability max | |
doom | |
Provoke | |
equip ability min | |
Gil | |
armor abilities | - Fire Ward, Lightning Ward, Water Ward, Ice Ward
|
silence | |
Common Drop | |
petrify | |
eject | |
Rare Drop | |
Poison | |
equip drop rate | |
equip slot min | |
Evasion | |
Slow | |
protect | |
dbkwik:final-fantasy/property/wikiPageUsesTemplate | |
dbkwik:finalfantasy/property/wikiPageUsesTemplate | |
Defense | |
shell | |
Magic | |
Zombie | |
Name | |
MP | |
Type | |
AP | |
Romaji | |
Regen | |
haste | |
zanmato | |
sensor | - Attack with magic and Wakka's ball.
|
Scan | - Save Kilika! Hit Sin from a distance with Wakka's blitzball and Lulu's black magic. Valefor's attacks work well, too.
|
Japanese | |
PREV | |
Accuracy | |
HP | |
Release | |
NEXT | |
Death | |
Location | |
nul | |
Reflect | |
abstract | - Sin won't actually engage in combat; rather, it shoots out Sinscales to do the fighting while it remains out of range of physical attacks. When the three Sinscales are defeated, three more are brought out to take their place. Players may want to only kill two so they only have to deal with attacks from one. After the Fin is defeated, the player moves on directly to the battle with Sinspawn Echuilles.
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