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  • Micromanagement
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  • Micromanagement (known as Micro) is a strategy element that involves selecting specific types of units and using them carefully to execute specific maneuverings. It's a difficult but important skill to master, as it allows a player to greatly reduce their casualties and defeat their opponents with a minimally sized army. At all games it is an important skill, but particularly to civilizations that handle fast or tricky units (especially if they are fragile or easily countered, e.g. by spear/pike/bayonet units), such as cavalry, and to ones that possess unconventional traits.
  • Micromanagement is
  • Micromanagement, frequently referred to as micro, involves focusing on individual units in battle, preserving and making the most use of the units. For instance, dancing is a micromanagement strategy, and can be described as such: attacking with 10 dragoons with 2 in front and 8 in back. When the 2 in front are about to die, bring the 2 back behind the 8 to save units. The enemy wastes time attacking the 2, and end up having to kill the other 8.
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abstract
  • Micromanagement (known as Micro) is a strategy element that involves selecting specific types of units and using them carefully to execute specific maneuverings. It's a difficult but important skill to master, as it allows a player to greatly reduce their casualties and defeat their opponents with a minimally sized army. At all games it is an important skill, but particularly to civilizations that handle fast or tricky units (especially if they are fragile or easily countered, e.g. by spear/pike/bayonet units), such as cavalry, and to ones that possess unconventional traits.
  • Micromanagement is
  • Micromanagement, frequently referred to as micro, involves focusing on individual units in battle, preserving and making the most use of the units. For instance, dancing is a micromanagement strategy, and can be described as such: attacking with 10 dragoons with 2 in front and 8 in back. When the 2 in front are about to die, bring the 2 back behind the 8 to save units. The enemy wastes time attacking the 2, and end up having to kill the other 8.