PropertyValue
rdf:type
rdfs:label
  • Relics
  • Relics
  • Relics
  • Relics
  • Relics
rdfs:comment
  • Relics are equippable items that provide various bonuses, similar to Ancients. Relics can be generated randomly from zone 99 and onward but only as the first monster of the zone, will only appear once per Ascension, and then only after your first Ascension. (Your first time playing through zone 99, you will not find any relics until you have ascended at least once). The strength of a Relic's powers vary based on its level.
  • Relics (兵士, Soldiers) are non-playable enemies who appear during Destrega's Story Mode. They are Zauber's minions whom follow his orders without question. All of them are equipped with mass-produced Relics to kill or incapacitate their targets.
  • Relics are ancient magical items in Spyro: Shadow Legacy. They were originally scattered across the land by the dragon ancestors. Though no one knew where the relics came from, their markings serve as the key to unlocking the fortress doors leading to the bosses. Relics are earned by doing certain quests for certain people.
  • Aldebaran whiskey; Argelius II; Brahms, Leah; hoofdingenieur; klasse 4 sonde; computer; Constitution-klasse; deuterium; diagnostische mode; dilithium; Dohlman; duotronische versterkers; dynamische mode omzetter; Dyson, Freeman; Dyson bol; Elaan; Elas; USS Enterprise; EPS; faser; Franklin, Matt; G-type ster; geheugen kern; Goddard; Guinan; hermaterialisatie subroutine; holodek; impuls motor; impuls motor specificaties; IRC opslag tank; isolineaire chip; Jenolan, USS; klasse M; Kirk, James T.; materie stroom; neutronium; Norpin kolonie; Norpin V; patroon buffer; plasma intercooler; Psi 2000; scotch whisky; spectrografische analyse; Stargazer, USS; subruimte radio; Sydney-klasse; synthehol; transporter; trek straal; Vloot Museum; zender array; ziekenboeg; zonnevlam.
  • Relics are the items that can be found on the church
  • Relics are ancient objects that contain powerful magical properties. Often considered holy in origin, these are commonly fragments of some greater item whose purpose is lost to antiquity, or even something that came in contact with a person of great ability. The Templar have found ways to bond these relics to their weapons, making them particularly potent against the forces of darkness.
  • Relics give your character a boost to different stats when you put them into your Relic Bag.
  • USS Enterprise odnajduje federacyjny transportowiec, USS Jenolan, który zaginął siedemdziesiąt pięć lat temu. Kiedy ekipa poszukiwawcza bada okręt, LaForge odkrywa że w buforze pamięci teleportera znajduje się jakaś osoba. Kiedy uaktywnia teleporter okazuje się że tą osobą jest Kapitan Montgomery Scott. To jest jedynie zalążek artykułu. Pomóż Memory Alpha rozszerzając go.
  • Title: Relics Artist: Pink Floyd Released: May 14, 1971 Total Length: 49:38 Label: EMI (UK) Harvest/Capitol, Capitol Records (US)
  • thumbniet veel bekend over de relics. Categorie:Avatar Categorie:Avatarpersonages Categorie:Avatarteam Categorie:Aardsturen Categorie:Aardesturders Categorie:Waterstuurders Categorie:Luchtstuurders Categorie:Vuurstuurders
  • The Relics are a special kind of Secret in Tomb Raider: Anniversary. There are two in each level of the game (Peru, Greece, Egypt and Lost Island). * Killer Whale Bottle * Kero Mug * Griffin-Head Protome * Athenian Owl Figurine * Horus Idol * Mummified Cat * Torc of Embitterment * Chalice of Torment
  • Relics are used as part of the Beacon Academy Initiation.
  • Relics / Reliques est la novélisation de l'épisode TNG: "Relics" et constitue un crossover entre Star Trek: The Original Series et Star Trek: The Next Generation.
  • Relics are portions of the earthly remains of Orthodox believers, usually saints. Relics may also include clothing and vestments worn by saints, or items such as pieces of the True Cross. Particles of relics of saints usually are embedded in altar tables during consecration of churches. The relics of the saints are venerated because in Orthodox belief the body remains temple of the Holy Spirit even after death. St. Cyril of Jerusalem writes: In North America, the Church is blessed to have three complete sets of relics: St. Herman of Alaska, St. John Maximovitch, and St. Alexis Toth.
  • In the tradition of UNIFICATION, here is the story that fans of the original STAR TREK series and STAR TREK: THE NEXT GENERATION have been clamoring for -- Montgomery Scott's return to the Star Trek universe and his encounter with the crew of the U.S.S. Enterprise™ NCC 1701-D. Missing in space for seventy-five years, Scotty manages to survive against incredible odds, only to be found by the crew of the Starship Enterprise™. Though rescued, Scotty soon finds himself lost in a world that he barely recognizes, a world that has passed him by...
  • Relics are collectible items found in Far Cry 3. Not much is known about them, however the native islanders revere them. They were once made by the tribals but now the natives use them as decoration and family heirlooms. Relics can be found in ancient ruins, under or above water, and in houses or buildings, graveyards or at shrines. There are four types of Relics:
  • Botan Jungle: * Kobra's Glove * Kira's Knife * Kai's Wristband * Cage's Picture * Jarek's Vest * Kabal's Mask Temple of Argus: * Dairou's Keys * Hotaru's Flags * Stryker's Radio * Moloch's Ball * Hsu Hao's Watch Tekunin Warship: * Cyrax's Bomb * Kung Lao's Hat * Nightwolf's Axe * Sektor's Rocket * Jade's Bracelet * Sonya's I.D. Arctica: * Baraka's Blade * Blaze's Essence * Havik's Mask * Ermac's Gem * Jax's Beret * Darrius' Shades * Rain's Mask * Voodoo Doll * Kano's Mask Lin Kuei Palace: Charred Mountain:
  • Team Avatar tours a small Earth Kingdom trading village during their journey to the Northern Water Tribe in search of supplies. While there, Aang meets a merchant who attempts to sell him an authentic Air Nomad pendant. The merchant claims that the necklace is in fact not ancient, and the seller had recently traded it for medicinal supplies. Aang finds out that the necklace comes from caves in the mountains and, while Katara and Sokka are sleeping, sneaks off in order to investigate. When Aang arrives at the cave, he finds many Air Nomad artifacts, but also encounters Admiral Zhao. Zhao's troops quickly capture Aang and show him the merchant who helped lure him into the cave, much like some of the Air Nomad Genocide survivors were lured into the caves and killed by Sozin. However, using th
  • Relics is a compilation album by Pink Floyd released in 1971. The album was released on May 14 in the UK and July 15 in the United States. A re-mastered CD was released in 1996 with a different album cover; a three-dimensional version of the original sketch drawn by drummer Nick Mason for the initial release. Relics reached #34 in the UK and #153 in the US.
  • Relics are one of 31 Rare Resources in the game and available from the beginning. They appear as two large monument heads resembling the monolith statues from Easter Island called 'moai'. Like all rare resources on land, Relics can be gathered by sending a Merchant from the Market to the resource location. When gathered, the resource provides the following benefits to the nation: The reduction of research and upgrades times becomes more valuable, when playing with 'long' research times custom settings, and less valuable, when playing with 'short' research times.
  • "Found something!" "Found what?" Victor replied as he walked over to Kyle, crouched next to the Ultra. "Daniel, get back in here." His radio cracked to life, as the voice of Daniel gave a short "affirm." Daniel was checking the labyrinth of hallways, searching for any clues as to where the prophet went. As Daniel entered the room from the east door, Kyle pulled an unknown, disk shaped object from under the Ultra's motionless body. "What is that?" Daniel asked as he walked over to the others. "Covenant?" "Doesn't look like it." "What? A frisbee?" joked Daniel. "Fine, but I don't trust them."
  • Summary: (July 2031) Pleasant conversation over salvage. The thick forest and the foliage up above make this place as dark as...well, black. Except for the wide expanses of the Autobahn, there is little room to move for giant robots. Smaller humans, and human-sized robots, however, can move about more freely and hide in the underbrush. Contents: Dee-Kal Rammstein Air Base Steel Foundry Obvious exits: Northeast [NE] leads to Berlin, Germany. Northwest [NW] leads to Brussels, Belgium. South [S] leads to De-Militarized Zone. Southeast [SE] leads to Zurich, Switzerland. Fly [Up]
  • The cleric stepped over the corpse of the treasure hunter, shaking his head sadly. Such a waste of life. And those others they had found in the ruins, they would have been a welcome addition to the fold, had they not let their desire for treasure overcome their wisdom. They had attacked as soon as the Protectorate had arrived, and had quickly been killed by the Crusadori: Knives and clubs were no match against powder and shot. “Speak nothing upon entering, and do not look away until I begin the ritual,” he said to the acolyte. “Here we go again…”
Alliance
  • Prime Minister's Forces
Nation
  • water
Era
Length
  • 2978.0
Bonus
  • Reduces research and upgrade times by 33%.
Protection
  • Hidden in the Embrace
ASIN/ISBN
  • ISBN 0671864769
dcterms:subject
vorige
Regisseur
VolgendeInSerie
  • Schisms
Auteur
voyages
  • Entd
UitgebrachtOp
  • 1992-10-12
gather rate
  • +20 link=Knowledge
nextpocket
  • Engines of Destiny
Seizoen
  • 6
prevpocket
Volgende
VorigeInSerie
  • Man of the People
adafter
SerieLink
  • TNG
Jaar
  • 2369
Aflevering
  • 604
avaliable
DateStellaire
  • 46
adbefore
TitreVF
  • Reliques
Sterrendatum
  • 461253
Afbeeldingen
Stardate
  • 46125.300000
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Appearances
Story
  • * Joshua Hamilton * Johane Matte
Date
  • 2294
  • 2369
Label
  • EMI
Last
  • "Don't Blow It!"
Publication
Series
  • TNG
Producer
  • Pink Floyd, Norman Smith
Affiliation
  • Aing-Tii
Narrator
loc
Name
  • Relics
  • "Relics"
Genre
  • Roman
  • Progressive Rock
Type
  • episode
  • novelization
heritage
  • Aing-Tii
TP
  • Non-TP
Abilities
  • Unlocks the doors to the Shadow Minions and the Sorcerer
Issue
  • 4
dbkwik:spyro/property/wikiPageUsesTemplate
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Equipage
Editeur
Illustrateur
DateTerrienne
  • 2294
v.actors
nextdate
prevdate
Production Number
  • 230
ASIN/ISBNVF
  • ISBN 2265050148
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lettering
Author
Ability
  • Random
Comic
  • no
sold
  • No
Air Date
  • 1992-10-12
Pages
  • 239
  • 256
Title
  • Relics
Afbeelding
  • Scott Relics.jpg
Cover Image
  • 220
who
  • Smokestack and Dee-Kal.
Color
Format
Before
After
Image
Traduction
Serie
Cover
Homeworld
Episode
  • 6
Primary
  • 2369
Family
  • Unknown
Released
  • 1971-05-14
Titre
  • Relics
Published
  • November 1992
Titel
  • Relics
Recorded
  • 1967
Art
  • Johane Matte
NEXT
  • "Fruit Stand Freestyle"
Publisher
  • * Nickelodeon * Dark Horse Comics
Locations
Culture
Year
  • 2031
ISBN
  • ISBN 0671864769
Location
  • Black Forest, Germany, Earth.
Size
  • All shapes and sizes
Timeframe
  • Timeframe1
PublishDate
  • --05-07
GeschrevenDoor
PagesVF
  • 222
EditeurVF
  • Fleuve Noir #27
PublicationVF
  • 1995
abstract
  • Relics are portions of the earthly remains of Orthodox believers, usually saints. Relics may also include clothing and vestments worn by saints, or items such as pieces of the True Cross. Particles of relics of saints usually are embedded in altar tables during consecration of churches. The relics of the saints are venerated because in Orthodox belief the body remains temple of the Holy Spirit even after death. St. Cyril of Jerusalem writes: "Though the soul is not present a power resides in the bodies of the saints because of the righteous soul which has for so many years dwelt in it, or used it as its minister." God also performs miracles through the holy relics of saints, in this way revealing his glory and glorifying his saints in whom he is pleased. One example is the relics of Saint Nektarios, which emitted a sweet-smelling sweat after he had passed away and showed no sign of decay until 20 years after his death. In North America, the Church is blessed to have three complete sets of relics: St. Herman of Alaska, St. John Maximovitch, and St. Alexis Toth.
  • Relics are one of 31 Rare Resources in the game and available from the beginning. They appear as two large monument heads resembling the monolith statues from Easter Island called 'moai'. Like all rare resources on land, Relics can be gathered by sending a Merchant from the Market to the resource location. When gathered, the resource provides the following benefits to the nation: * File:Knowledge.jpg Knowledge gather rate +20 * Reduces research and upgrade times by 33% File:Relics.jpg The gather rates from all rare resources can be increased in various ways, as described in the main article. Note, that Knowledge is not gathered until a nation has entered the File:Classical age small.jpg Classical Age, with one exception: The Greeks may gather Knowledge from the beginning, making an early exploitation of this resource very useful. The reduction of research and upgrades times becomes more valuable, when playing with 'long' research times custom settings, and less valuable, when playing with 'short' research times.
  • Relics are equippable items that provide various bonuses, similar to Ancients. Relics can be generated randomly from zone 99 and onward but only as the first monster of the zone, will only appear once per Ascension, and then only after your first Ascension. (Your first time playing through zone 99, you will not find any relics until you have ascended at least once). The strength of a Relic's powers vary based on its level.
  • Relics is a compilation album by Pink Floyd released in 1971. The album was released on May 14 in the UK and July 15 in the United States. A re-mastered CD was released in 1996 with a different album cover; a three-dimensional version of the original sketch drawn by drummer Nick Mason for the initial release. Until the more definitive release of The Early Singles (1992), Relics was most noted for its inclusion of Syd Barrett-era hit singles, "Arnold Layne" and "See Emily Play", as well as B-sides to three other singles. It also includes a previously-unreleased, studio recording of a Roger Waters composition, "Biding My Time", which had otherwise only been heard by live audiences as part of "The Man/The Journey" concert sequence. The rest of the songs were identical to their album versions. Relics reached #34 in the UK and #153 in the US.
  • Relics (兵士, Soldiers) are non-playable enemies who appear during Destrega's Story Mode. They are Zauber's minions whom follow his orders without question. All of them are equipped with mass-produced Relics to kill or incapacitate their targets.
  • "Found something!" "Found what?" Victor replied as he walked over to Kyle, crouched next to the Ultra. "Daniel, get back in here." His radio cracked to life, as the voice of Daniel gave a short "affirm." Daniel was checking the labyrinth of hallways, searching for any clues as to where the prophet went. As Daniel entered the room from the east door, Kyle pulled an unknown, disk shaped object from under the Ultra's motionless body. "What is that?" Daniel asked as he walked over to the others. "Covenant?" "Doesn't look like it." "Well if it isn't Covenant, and certainly not human in design, then who made it?" asked Victor. "Same people who made this building I guess. What is this place anyway?" Daniel asked as he looked around. The room was large, very large. One wall, opposite of the large door they entered, was too far to see from where they stood. The platform they stood in the middle of almost hovers above a seemingly bottomless pit, filled with fog from one end to the other. The walls were complex, with angles that seemed out of place, yet correctly positioned at the same time. The entire room had a blueish glow, and was for the most part empty, with only the platform as a place to stand. The platform was connected to the two side doors and the large entrance via glowing bridges, made up of what only can be perceived as solid light. Through the entrance door was a large tunnel, followed by the elevator back up to the surface. Beyond what area of the structure they explored, there was still the gigantic structure above them with it's purpose remaining a mystery to the team. "Whatever it is, it was important enough for the Covenant to send a prophet. Perhaps they were looking for this," Kyle said as he handed Victor the disk. "What? A frisbee?" joked Daniel. "It almost looks... like it's not complete. Like it needs power or something. We should turn this in to ONI. They would be able to learn more about it than us." "ONI? Are you kidding?" Kyle responded, almost annoyed. "Well, what are we going to do with it?" "Fine, but I don't trust them." "No one does. But it's our only option." Victor said as he attached the disk to the magnetic plate on his back. "Let's get out of here. This place is starting to give me the creeps." The team grabbed their weapons and began their walk back to the elevator. "What do you think ONI will do with it?" "Probably keep it a secret like everything else. Why?" "I was just wondering." replied Daniel, who then looked back at Kyle. He was walking a few feet behind the others, which is normal. Kyle is a sniper, and doesn't need to be up front with them. But this time it was different, like he wanted to be alone. Daniel looked straight again, and prepared to call for evac.
  • Relics are ancient magical items in Spyro: Shadow Legacy. They were originally scattered across the land by the dragon ancestors. Though no one knew where the relics came from, their markings serve as the key to unlocking the fortress doors leading to the bosses. Relics are earned by doing certain quests for certain people.
  • Aldebaran whiskey; Argelius II; Brahms, Leah; hoofdingenieur; klasse 4 sonde; computer; Constitution-klasse; deuterium; diagnostische mode; dilithium; Dohlman; duotronische versterkers; dynamische mode omzetter; Dyson, Freeman; Dyson bol; Elaan; Elas; USS Enterprise; EPS; faser; Franklin, Matt; G-type ster; geheugen kern; Goddard; Guinan; hermaterialisatie subroutine; holodek; impuls motor; impuls motor specificaties; IRC opslag tank; isolineaire chip; Jenolan, USS; klasse M; Kirk, James T.; materie stroom; neutronium; Norpin kolonie; Norpin V; patroon buffer; plasma intercooler; Psi 2000; scotch whisky; spectrografische analyse; Stargazer, USS; subruimte radio; Sydney-klasse; synthehol; transporter; trek straal; Vloot Museum; zender array; ziekenboeg; zonnevlam.
  • In the tradition of UNIFICATION, here is the story that fans of the original STAR TREK series and STAR TREK: THE NEXT GENERATION have been clamoring for -- Montgomery Scott's return to the Star Trek universe and his encounter with the crew of the U.S.S. Enterprise™ NCC 1701-D. Missing in space for seventy-five years, Scotty manages to survive against incredible odds, only to be found by the crew of the Starship Enterprise™. Though rescued, Scotty soon finds himself lost in a world that he barely recognizes, a world that has passed him by... But the adventure is not over for Captain Scott who must do the impossible when the new U.S.S. Enterprise™ faces a very old danger in a remote sector of space. This time, Captain Picard and his crew will need more than all of their courage and all of their skills to save the great Starship from destruction. This time, they will need a miracle worker.
  • Botan Jungle: * Kobra's Glove * Kira's Knife * Kai's Wristband * Cage's Picture * Jarek's Vest * Kabal's Mask Temple of Argus: * Dairou's Keys * Hotaru's Flags * Stryker's Radio * Moloch's Ball * Hsu Hao's Watch Tekunin Warship: * Cyrax's Bomb * Kung Lao's Hat * Nightwolf's Axe * Sektor's Rocket * Jade's Bracelet * Sonya's I.D. Arctica: * Baraka's Blade * Blaze's Essence * Havik's Mask * Ermac's Gem * Jax's Beret * Darrius' Shades * Rain's Mask * Voodoo Doll * Kano's Mask Lin Kuei Palace: * Shang Tsung's Stone * Frost's Mask * Sub-Zero's Amulet * Kitana's Fan * Liu Kang's Wristband * Onaga's Crown * Noob's Stars * Smoke's Mask Charred Mountain: * Sindel's Brush * Fujin's Cape * Tanya's Choker * Daegon's Belt * Navado's Hooks * Kenshi's Blindfold * Sereena's Sash * Reptile's Medallion Never Never Land Cliffs: * Shinnok's Crown * Li Mei's Sandals Shinnok's Tower: * Bo' Rai Cho's Jug * Nitara's Orb Shao Kahn's Castle: * Shao Kahn's Helmet * Mileena's Veil * Meat's Steak * Quan Chi's Amulet * Drahmin's Mask * Mokap's Sensors * Shujinko's Medallion * Kintaro's Armour * Sheeva's Earings * Goro's Gauntlets * Raven's Hat * Reiko's Chest Armour Edenian Ruins: * Scorpion's Spear * Motaro's Horn
  • Relics are the items that can be found on the church
  • Relics are ancient objects that contain powerful magical properties. Often considered holy in origin, these are commonly fragments of some greater item whose purpose is lost to antiquity, or even something that came in contact with a person of great ability. The Templar have found ways to bond these relics to their weapons, making them particularly potent against the forces of darkness.
  • The cleric stepped over the corpse of the treasure hunter, shaking his head sadly. Such a waste of life. And those others they had found in the ruins, they would have been a welcome addition to the fold, had they not let their desire for treasure overcome their wisdom. They had attacked as soon as the Protectorate had arrived, and had quickly been killed by the Crusadori: Knives and clubs were no match against powder and shot. The wind whipped at the cleric’s white and red robes. The painted mask he wore under his hood filtered the dust from the air with each breath, as well as signifying him as a full priest of the Third Order of the Protectorate. On his back he bore the symbol of the Protectorate: two rings, one inside the other, with three arrows pointing inward. A sign of eternity, of strength, a sign that could not be broken. The cleric motioned for a nearby grey-robed acolyte to follow him. Around them, the rest of the group searched through the ruin grounds, lorekeepers recording what they could recover, crusadori on guard against the savages that lived in the Dust. The gaping mouth of the ruins loomed before the cleric, broken and decaying. Hardened, gnarled trees plunged their roots deep into the ground, though their leaves bore little shade from the sun and the burning clouds. Within the gate’s dark depths sat horrible secrets, secrets he had been sent to retrieve. In his heart, he felt fear: the High Council did not often convene, and when it called one to duty, it called with the authority of all eight Orders of the Protectorate. Failure would not be appreciated. Underneath the ruins, there was much more intact than on the surface. Most of the rooms and passages still stood, though the contents were well on their way to joining the dust that had fallen in a blanket on the floor and walls. That was a job for the lorekeepers. Lower and lower the cleric went, guided by the flickering light of his lantern. The place was a tomb, but not one of choice: even now the burns scarred the walls, as did the holes of age-old gunfire. Occasionally, a blackened skeleton could be found, dissolving into sand. Some passages had collapsed completely; others were lined with the worn carved messages of those who died there, or the faint stain of preserved blood splattered on the walls. The cleric could read the dying testimony of these men and women, and he felt an involuntary shudder up his spine. Even lower they went, until they reached a level filled with great vaults. Some were still sealed, even after all these years. Most were open, empty: many of the relics were destroyed in the Shattering, or lost amongst the chaos afterward. The cleric stopped in front of one vault. The door had been forcibly torn out of the wall, laying dented on the floor. A small metal sign was on the wall. The cleric brushed off the dust and read the inscription. This was what he sought. “Speak nothing upon entering, and do not look away until I begin the ritual,” he said to the acolyte. Stepping into the barren room, the cleric held up his lantern. On the opposite side of the vault stood a thing, a statute. It was the size of a man, with an oversized head and grotesque, haunting features. It was made of something like stone, with some bits of iron bar sticking out of its yellowed skin. Like statues were wont, it did not move. The cleric locked eyes with the statue. He knew this demon from the holy books: the Sightless Idol, Oon-Shiveen Thar’ie. The Shattering of the World had been wrought by this fallen god. The ancients had been taken unaware, concerned with other affairs, and it was in that moment of weakness that the Sightless Idol wrought its destruction. The gods of old, both benevolent and fallen, were cast out from the world by Oon-Shiven Thar’ie during the Shattering, now existing in a plane far removed from the world that was broken. The cleric kept his eyes on the statue. Reaching into his pack, he took out a small glass jar. Inside was a single human eye, floating in a clear liquid, attached to a few floating chunks of graying flesh. A few nerves wrapped around a palm-sized ruby pendant. Holding the remains of the god Barat between him and the Sightless Idol, the cleric blinked. He opened his eyes unharmed: the unblinking Eye of Barat the Still-Living had protected him. He handed the jar to the acolyte and took up a thick tome from his pack. The cleric began to read. “By S-Cepie and Gōc, by Barat and Alcleph, by Ritez and Khan Py Tharosk-ro, and by all the gods of old, submit to the holy will of the Protectorate and the Third Order of priests, demon who is the Sightless Idol. You are hereby bound by the holy will, and shall know no mercy in repayment for the evil that has been wrought in your path. Never more shall you corrupt and destroy. Never more shall men die at your hands. By order of the Protectorate, you shall be contained within the foundations of the world in the vaults of the temple at Par-Daril, until time itself ends, and the All-Maker returns to creation and delivers judgment upon you.” The cleric closed the book and took the Eye of Barat back from the acolyte. “Bring me ten crusadori, loyal men with unbending will. They shall be the guardians of Oon-Shiven Thar’ie until the end of their days. Let it be said that they died in glory against the dark forces. No others are to know of this. When this is done, I will send for you, and you will leave your life to gain a new one in the Order.” The acolyte bowed and hurriedly left. The cleric looked back at the statue, holding the Eye. In his mind, fear returned. What had happened before may happen again. The circle of fate may very well awake the other fallen gods the ancients had fought. The cleric brushed away the thought: such things were for the Council. Inside the jar, a few old synapses sparked in the remains of the ancient brain. A single thought shot across the nerves, tinged with weary cynicism: “Here we go again…”
  • Relics give your character a boost to different stats when you put them into your Relic Bag.
  • Summary: (July 2031) Pleasant conversation over salvage. The thick forest and the foliage up above make this place as dark as...well, black. Except for the wide expanses of the Autobahn, there is little room to move for giant robots. Smaller humans, and human-sized robots, however, can move about more freely and hide in the underbrush. Contents: Dee-Kal Rammstein Air Base Steel Foundry Obvious exits: Northeast [NE] leads to Berlin, Germany. Northwest [NW] leads to Brussels, Belgium. South [S] leads to De-Militarized Zone. Southeast [SE] leads to Zurich, Switzerland. Fly [Up] Once again, Smokestack has found himself in a German forest. If this keeps up, he's going to have to apply for citizenship. Nonetheless, here he is again. Nine miles north of Auerbach, thirty one southwest of Chemnitz, rusted remains of the single greatest cannon ever built on earth lie beneath the forest leaves and moss, now corroded into worthlessness and near invisibility. The barrel long since removed to the Soviet Union, the remains of the original are nonetheless of interest. So it is that Smokestack is shin deep in a hole, excavating scattered parts into a line of three trucks sitting nearby. One is half full of rusted detritus already, one empty, and the last half full of coal. Taking a break for a moment, he scoops up a handful of coal and crunches it thoughtfully. A renewed cough of black colours the grey steam leaking from his stacks. Dee-Kal tumbles through the skies, anime theme "Go Tight!" blasting on her headphones. Deep in a mental dance fantasy of Mighty Orbots and Japanese Beast Wars, the multi-hued little Junkion spins, arcs, glides and fans out her arms, feeling air on her fingertips, blue skies overhead and green valleys below. Euphoria is obvious. As is the young Junkette herself. The brightly coloured Junkion could scarcely be more noticeable, and she's quite recognisable from the last time Smokestack was lurking in these forests. Troublesome. She might well call for support if she finds herself dealing with him, and the last thing he wants is more damage to what wreckage remains here. Still, her upset over the forest damage could be played in his favour, provided he points out the consequences of combat before it actually begins. Standing in a clearing and towering over most of the trees, there's little point in trying to hide. Lifting one heavy hand, traces of dirt and soil falling loose in clumps, he shades his deep set optics and waits. Hologram fireworks, light-streaks, a celebration plays out in the air overhead. Then the music switches a quieter bridge, ready to build up the final chorus. Dee-Kal cuts lights as she curves in the final arc... slowly barrel-rolling, arms at her sides, flying faster... faster... faster... perhaps ready to smash some unseen barrier. Then POW-! dance-dance-dance and twirl, which eventually plays itself out as the song fades to its end. Which brings her back to a slightly buzzed reality. Phew! Then her nostrils twitch. Phew. What IS that smell..? Chimneys? Is she over a factory..? Dee-Kal focuses and flies down, following the smoky smell. Smokestack watches the brightly coloured celebration overhead, somewhat interested by the holographic fireworks. The Junkion seems quite caught up in herself and for half a moment he considered the possibility he would once again escape detection. No: the already escaped streamer of smoke rising into the air has caught her attention now she has finished. Swift consideration of the best way to protect what he has salvaged so far from further damage flashes through his mind and he chooses to step away from the oversized trucks with a handful of coal, tipping it into his mouth as he crosses the clearing. Levelly, he watches her descend and rumbles "Junkion." when she is close enough to hear. Dee-Kal shakes hair out of her optics and tidies up her ponytail. No factory here! She looks around, sniff-sniffing. Then she catches a visual wisp of smoke and circles, diving down in more cautious frame of mind, in case of danger. Spotted at the same time as she spots, the teenager pulls up in mid air, nose wrinkled in some distain. "Oh. It is *you*..." "Yes. I am not here to fight today. I would advise you to consider the potential consequences to this forested area if you summon assistance for combat." Smokestack's heavy arms are left hanging by his sides, the hand mounted flamethrower in no position to fire at anything except the earth beneath him. Of course, it must be a trick. He's a Decepticon, right? It's in the name, even. The young Junkette looks about her, then past Smokestack. He's obviously here for some typically Septic-related reason, and she doubts it's tourism. "You think I *need* help?" She fold her arms, head tilted. "I did not summon last time. They chose to gate-crash. Not that I cannot summon if I require." She eyes some train-trucks in the near distance. "SO... do I require..? What are you smurfing up to?" "Excavation." the large, black plated machine replies succinctly. Magnetic resonance scanners built into his hands feel through the detritus and leaf mould and he bends, carefully edging the dirt off a large, rusty piece of curved metal. His hands moving with precise care unsuited to his general impression, he cradles it and carries it across the clearing to lay in the bottom of the empty middle truck. "I am recovering the remains of a device." [JUNKION] Auto-Junk Dee-Kal says, "Sam-u-el, that black steam engine Septic appears to have a love affair with Germany. He is here again. All standard safety precautions are a given; I will be aware.... but I suspect this one is smurfed by to his need for coal. He may have found a small supply that does not endanger humans or encroach on the well being of others. I do not expect confrontation. Will keep you informed." Dee-Kal taps her junk badge, reports in neutral manner, then shuts it off again. She flies in closer. "What device? Some hidden Septic-artefact..?" Her optics turn purple as she scans the metal. It appears to represent just that. A large lump of iron or steel. "..what is that..?" she asks more curious. Smokestack says, "You are roughly aware of this region's recent events?" Smokestack asked without looking away from his work, using his resonance scanners to step carefully into the shin deep hole he has dug already without stepping on any buried pieces and beginning to pick metallic detritus from the earth, much of it rusted into unwieldy masses of non-functional orange and brown. "During the last land war carried out by the natives of this region, they constructed two weapons of sizable magnitude, and were working on a third when they were defeated. Of the two complete, one was never fired. Only the first was ever used in anger." Dee-Kal tilts her head, arms unfolding. Remaining airborne, a slightly in-the-pool edge to her movements, she looks over the side of the truck and at the large rusted chuck of machinery in it. She looks up at Smokestack. "Earth military history interests you..? As a Decepticon, or as a historian..?" As he locates and lifts another lump, she flies practically in his face to take an intrigued look at the segment. She touches the side of her helmet and her optics turn darker purple again. World War Two. The present geography. Giant land artillery. Nazi. Dee-Kal says, "Gustav and Dora..?" "The military activities of this world are rapid, badly planned and inadequately documented. They lack the patience of a longer lived race." Smokestack responds matter of factly, holding up the rusted clump of mechanisms for inspection. A train wheel can be made out in the agglomeration. "Yes. Schwerer Gustav, to be exact. It remains the largest weapon created by this entire species. A feat of engineering, by their limited capabilities, and a clear sign of a technological path different to our own. In short, an interesting and worthwhile relic. I intend to conserve what remains of it here." Dee-Kal looks a little sheepish. "I thought they were a comedy double act. Earth Music Hall... like Flanagan and Allen..." At his mention of conservation she perks. Then her wings angle, her brow furrows into a frown. "Conserve...? she asks, both palms on top of the bulk metal. "Conserve *how* ...?" she challenges, suspiciously. Both wings twitch and the spiked tips sparkle in the sun. "'Lovingly restored to *full working order*'-type conservation, I suppose.?" Lowering his hand, he places the exposed mechanisms on the lip of the hole and continues digging, scanning with his hands outstretched across the bare earth and occasionally plucking odds and ends from the dark loam. "Scan the components and attempt to separate the rusted together pieces. Recondition the metal as far as possible. Create new components to fill in the gaps, and join the pieces together again where the cannon was originally cut up. I will also have some scrapyards to search for larger pieces of the barrel." Looking up, he added calmly "If your concern is for its use as a weapon, it would be magnitudes easier to construct a new weapon based on the original design. Doing so would be a waste of time, however, as it was grossly inefficient to move and fire. To be useful to my cause, it would have to be redesigned from scratch, which would not require any components of the original. I am here because I wish to preserve what remains of the actual device." Dee-Kal hovers, hand to her head, slightly perplexed as to what to do. The mech's a clear Decepticon. And yet... respectful of artefacts..? It could be a lie - maybe he wants the metal. And yet, again, why did he choose a steam engine as his alt mode? His 'cover' story does actually ring true. "And once you have preserved it. What future for it then?" "Then I will keep it in one of my caches of preserved artefacts. I have many. They are well hidden and well protected. Eventually, when the war is over, I will create an exhibition hall for them." A faint smile flashes over the mech's black face. "It will need to be a hall of exceptional size. for the time being, while it is restored, I will keep it in my quarters. I may keep it there for a time once it is complete as well, with other selected artefacts I have had transferred to this world once I had prepared suitable places for them." [JUNKION] Auto-Junk Dee-Kal says, "Hum. Confusing. Intriguing, too. Best convincing lie ever... or simple truth? Steam engine Septic is salvaging the remains of an ancient German cannon; Gustav. A supply of steel or iron, perhaps... but he could steal far easier sources." [JUNKION] Auto-Junk Dee-Kal says, "He could surely smurf a better artillery piece to destroy or damage using *Decepticon* resources? He is no Autobot type. He would shoot to harm if I challenge him. But ... he appears to respect Earth military history. And to collect examples of ancient weaponry from around the known worlds. For display... perhaps even exhibit some day." [JUNKION] Auto-Junk Dee-Kal says, "Hah. A most intriguing foe for the Autobots. Not to be smurfed or confronted. I have no doubt that in battle he would be a terrible enemy. And yet this shows, I think, an encouraging civilian side. Will advise Autobots that perhaps he is less of a threat. Let him do as he wishes.. mostly... when solitary. I will be happy to act as a monitor." Dee-Kal looks somewhat won over, although still retains a cautionary frown on her face. She taps her junk icon, relays some opinions, then shuts it off again. Her duties, to her mind, attended to, she pitches in and helps to lift some smaller chunks of rusted metal and even puts them in the train truck. Stepping out of the now substantially wider and somewhat deeper hole, Smokestack carefully gathers the rusty metal lumps into his hands and carries them across the clearing, placing them with due care into the half full truck. "Thank you." Smokestack remarks to her as she assists, and returns to digging out rusty iron. "I am interested in the design of the holographic fireworks generator you deployed. I would like to know whether the emitter is custom, or of standard form with unique software." "If Mander Rodimus saw me doing this he would smurf me in the brig for a week..." she supposes aloud. To herself she muses that helping Smokestack in his intended task will get him out of the way faster. Just so long as his collection isn't going to be put to active use at any point in the hear future... "Yes." Smokestack says simply. "I imagine he would. He possesses appropriate suspicion of the intent of my faction, which extends to everyone within it. Cooperation with the enemy is not encouraged." Bending down, his stacks pour of a thicker gust of black smoke for a moment as he heaves a heavy, partially intact piece of framework out of the loam and leaves a large hole behind. Balancing the fragile mass of rust in his hands, he carries it to the mostly empty middle truck and lets it down carefully. "I would wish to see the schematics of the device, if the emitter itself is integrated and unremovable." Dee-Kal flickers her fingers at Smoky and makes tiny fireworks sparkle in front of his nose. "A present from a Bot named Depthcharge who usd to be stationed on Earth some years ago. I found a discarded unit and fixed it. He installed it for me." She grins. "I suppose you could smurf it a 'custom' emitter." A scan of the shallow excavation and of the undergrowth reveals no more small pieces remain for lifting. Dee-Kal hips a hand at Smokestack when he requests schematics. "You know I cannot do that!" she chides, but with some levity in her voice. "Do I look like a fellow Septic to you..?" She fans her nose when he isn't looking, in a vain attempt to divert the smoke from her face. "Have you ever considered low tar...?" she quips in an undertone. "Or smokeless fuel? Oh.. never mind..." Phew. Heavy smoker..! Smokestack turns, spreading his hands as he scans for any more small pieces that he might have missed. Striding across the clearing, he replies "If you think the device to be of tactical value. I do not foresee any particular tactical uses that cannot be replicated by other holographic emitters in common knowledge. It is the derivation of the device that interests me... Junkions often acquire components that are unique in origin." Dee-Kal gives a meek shrug. "I am Bot-conscripted. I am bound by their rules. Apologies, but I cannot smurf out schematics, even if your intentions are benign..." She smiles mildly. "Arigato for your appreciation of my kind."
  • USS Enterprise odnajduje federacyjny transportowiec, USS Jenolan, który zaginął siedemdziesiąt pięć lat temu. Kiedy ekipa poszukiwawcza bada okręt, LaForge odkrywa że w buforze pamięci teleportera znajduje się jakaś osoba. Kiedy uaktywnia teleporter okazuje się że tą osobą jest Kapitan Montgomery Scott. To jest jedynie zalążek artykułu. Pomóż Memory Alpha rozszerzając go.
  • Title: Relics Artist: Pink Floyd Released: May 14, 1971 Total Length: 49:38 Label: EMI (UK) Harvest/Capitol, Capitol Records (US)
  • Team Avatar tours a small Earth Kingdom trading village during their journey to the Northern Water Tribe in search of supplies. While there, Aang meets a merchant who attempts to sell him an authentic Air Nomad pendant. The merchant claims that the necklace is in fact not ancient, and the seller had recently traded it for medicinal supplies. Aang finds out that the necklace comes from caves in the mountains and, while Katara and Sokka are sleeping, sneaks off in order to investigate. When Aang arrives at the cave, he finds many Air Nomad artifacts, but also encounters Admiral Zhao. Zhao's troops quickly capture Aang and show him the merchant who helped lure him into the cave, much like some of the Air Nomad Genocide survivors were lured into the caves and killed by Sozin. However, using the artifacts in the cave, Aang manages to free himself and get back to Katara and Sokka, who have been searching for him since his disappearance.
  • thumbniet veel bekend over de relics. Categorie:Avatar Categorie:Avatarpersonages Categorie:Avatarteam Categorie:Aardsturen Categorie:Aardesturders Categorie:Waterstuurders Categorie:Luchtstuurders Categorie:Vuurstuurders
  • The Relics are a special kind of Secret in Tomb Raider: Anniversary. There are two in each level of the game (Peru, Greece, Egypt and Lost Island). * Killer Whale Bottle * Kero Mug * Griffin-Head Protome * Athenian Owl Figurine * Horus Idol * Mummified Cat * Torc of Embitterment * Chalice of Torment
  • Relics are used as part of the Beacon Academy Initiation.
  • Relics are collectible items found in Far Cry 3. Not much is known about them, however the native islanders revere them. They were once made by the tribals but now the natives use them as decoration and family heirlooms. Relics can be found in ancient ruins, under or above water, and in houses or buildings, graveyards or at shrines. There are four types of Relics: Image:FC3 cutout relic shark.png * Shark Relics are found primarily, but not always, in or near water.Underwater Relics: These relics can be found underwater in the ocean, rivers, or even behind waterfalls. Image:FC3 cutout relic spider.png * Spider Relics require the player to search for them, as these relics are not in the open.Hidden Relics: These relics are often located in hard-to-find places throughout the island. Image:FC3 cutout relic heron.png * Heron Relics are found in high elevated areas, that may or may not require a Hang Glider/Wingsuit or Zipline to access them.Unreachable Relics: These relics can be hard to reach on foot. Look for ziplines or gliders nearby to attain them. Image:FC3 cutout relic goat.png * Boar Relics requires a wall to be destroyed to access them, or they can be found in areas that mainly use explosives (like mining camps and excavation sites).Destruction Relics: These relics will require an explosive charge to find.
  • Relics / Reliques est la novélisation de l'épisode TNG: "Relics" et constitue un crossover entre Star Trek: The Original Series et Star Trek: The Next Generation.
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