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rdfs:comment | - Safety Wall creates a pink light pillar on a targeted location that blocks every form of close range physical damage until its durability wears off or expires. Each cast consumes a Blue Gemstone. Durability (HP) = Base_Durability + 7000 × (1 + 0.1 × Job_Lv ÷ 50) + 65 × INT + Max_SP
- Safety Wall consumes a Blue Gemstone to create a barrier that protects the targeted cell from physical attacks until it is broken or expires. A Safety Wall will break when its HP is depleted, or it is hit a certain number of times. The initial HP value of a Safety Wall is based on the skill level used, the caster's INT, the caster's maximum SP, and the caster's job level. The formula that determines a Safety Wall's initial HP value is not exactly known, but is believed to closely resemble: 7000 × (1 + 0.1 × Job level ÷ 50) + 300 × Skill level + 65 × INT + Maximum SP
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Requirements | - Aspersio Lv. 4, Sanctuary Lv. 3
- Napalm Beat Lv. 7, Soul Strike Lv. 5
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abstract | - Safety Wall consumes a Blue Gemstone to create a barrier that protects the targeted cell from physical attacks until it is broken or expires. A Safety Wall will break when its HP is depleted, or it is hit a certain number of times. The initial HP value of a Safety Wall is based on the skill level used, the caster's INT, the caster's maximum SP, and the caster's job level. The formula that determines a Safety Wall's initial HP value is not exactly known, but is believed to closely resemble: 7000 × (1 + 0.1 × Job level ÷ 50) + 300 × Skill level + 65 × INT + Maximum SP A Safety Wall will always block at least one hit because the hit that breaks it will be completely absorbed. Safety Walls cannot be overlapped or created on cells that are protected by Pneuma or Magnetic Earth.
- Safety Wall creates a pink light pillar on a targeted location that blocks every form of close range physical damage until its durability wears off or expires. Each cast consumes a Blue Gemstone. Durability (HP) = Base_Durability + 7000 × (1 + 0.1 × Job_Lv ÷ 50) + 65 × INT + Max_SP
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