PropertyValue
rdf:type
rdfs:label
  • Bard (Baldur's Gate)
rdfs:comment
  • This page is specifically made for bards in Baldur's Gate (game). See Bard for the page for Baldur's Gate II: Shadows of Amn, Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition. Bards are jack-of-all-trades because they travel much to get inspiration for their songs, learn about local legends&tales and have learned many different abilities during their travels. They are able to cast wizard spells, are able to pick pockets and have a decent selection of armor and weapons, but their broad range of skills comes at the price of not being specialised in most of them, expect for interaction with people. Bards are neutral characters, they come and go when they want, and are usually not bound by obligations, countries and organisations. There aren't many bards who are either go
Hitpoints
  • 86400.0
race restriction
  • Only humans and half-elves.
able to cast priest spells
  • No
weapon restrictions
  • Able to wield all weapons, except composite longbows.
quick weapon buttons
  • Two
body armor restriction
  • All leather and chain mail armor can be worn.
quick spell buttons
  • Two
cap proficiency points
  • 1
character abilities
  • Charisma, Dexterity and Intelligence.
class group
  • Rogue
additional lore points
  • +10 lore points/ lvl.
able to cast mage spells
  • Yes
shield restriction
  • Can only use bucklers.
starting profiency points
  • Two
additional proficiency points
  • ?
headgear restriction
  • Can't wear any headgear.
weapon slots
  • Two
dbkwik:baldursgate/property/wikiPageUsesTemplate
Special Abilities
  • Battle Song, pick pockets.
not usable alignments
  • Lawful good, chaotic good, lawful evil and chaotic evil.
abstract
  • This page is specifically made for bards in Baldur's Gate (game). See Bard for the page for Baldur's Gate II: Shadows of Amn, Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition. Bards are jack-of-all-trades because they travel much to get inspiration for their songs, learn about local legends&tales and have learned many different abilities during their travels. They are able to cast wizard spells, are able to pick pockets and have a decent selection of armor and weapons, but their broad range of skills comes at the price of not being specialised in most of them, expect for interaction with people. Bards are neutral characters, they come and go when they want, and are usually not bound by obligations, countries and organisations. There aren't many bards who are either good or evil aligned.