PropertyValue
rdf:type
rdfs:label
  • Treasure chests
  • Treasure Chests
rdfs:comment
  • Upon finding one, the player can obtain a Treetrunks Tee, a Jiggler Tee, Jiggler Backpack, Marceline (Bat Mode) Tee, a Lumpy Space Princess Tee, Demon Cat Head, Marquis of Nuts Tee, a Princess Bubblegum Gauntlet, and Billy's Sword. As of July 2011, players can uptain a Infiltrator Jacket, Infiltrator Pants, Infiltrator Boots, and Infiltrator Helmet and Infiltrator Blaster.
  • Treasure Chests are Shellbeard's evil minions in Club Penguin Island. They only appear in "Ep. 10 - A Captain's Share", to battle the player.
  • Treasure Chests are boxes that contain items like in the entrance to Toad Town there's a Chest with a Badge Called Hammer Throw (in Paper Mario the original). They are found in all four Paper Mario games. The locations of chests are typically hidden, so as not to make it too easy to obtain the precious items inside.
  • Treasure Chests are Account Upgrade items that contain limited edition clothing, minipets , weapons, food and learnables. They are available for 1-2 months at a time before retiring and being replaced by a new Treasure Chest.
  • Originally the Treasure Chests could be right-clicked to open them and left-clicked to see the rewards. Nowadays they both can be done through a GUI Menu by right-clicking the Treasures.
  • Treasure Chests are the most common containers that hold gems in Spyro the Dragon. They were replaced by Gem Baskets in future games. They can be broken open by either a charge attack, flame attack, or any other kind of attack Spyro has.
  • When viewed through the Animus interface, they flashed unevenly with white, and could be seen most easily with Eagle Vision.
  • Treasure Chests are non-craftable storage containers randomly spawning / appearing in darkness in a certain radius around player characters throughout the world, filled with random materials, items or blocks, sometimes with rare crafting-Recipes inside. Pet accessories like Hats and Bow Ties as well as Perfumes can solely be found inside of Treasure chests, while Notes and Data Chips can rarely also be obtained from Keepas of any kind. Still specific blocks will also make specific creatures spawn on them, and some of them might be aggressive...
  • The Treasure Chest Board Hunting Game was created by Charton around November 0f 2005. Charton ran the game until about mid-March 2006, when he went on hiatus. Extremely popular among board hunter, the game eventually fell apart as the last chests were redeemed. Nobody took over the competition in Charton's absence, probably hoping that he would return. After the last of the Treasure Chest topics purged from the Treasure Chest home board Repus Yortsed decided to take control of the game until Charton returned. Unfortunately, Charton posted that he would no longer be able to run the game and gave his consent to Repus to run it.
  • Treasure chests are found all throughout Reveria and each chest gives out an item. These red chests will always respawn should players move at least 2 screens away or if players select to "Sleep" in a bed. Players who have purchased and completed the Origin Island storyline may spend 7 Gold Lunares Coins to obtain Treasure Gloves which allows the player to gain two items from each chest instead of just one.
  • You can open your chests when you finish the quest you are playing. If you fail your mission, you lose all chests obtained, but keep any other spoils. If you get more than ten treasure chests, you can only open the first 10 chests you have won. You won't be able to open the 11th or higher chest, but you will still get the item inside.
  • | style="border:none; color:#9AA5F0;font-size:30px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding: 5px 5px;" valign="top" width="10"|“ | style="border: none; padding: 4px 10px;" valign="top"|This Red Key should help you out on your adventures! It can open up all the red chests scattered throughout the land!! But the Red Key only opens up Red Chests. You need to find a key with the same color to open them up! | style="border: none; color: #9AA5F0; font-size: 30px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding: 5px 5px;" valign="bottom" width="10"|” |- | class="cquotecite" colspan="3" style="border: none; padding-right: 4%"|
Appeared
  • Club Penguin Island
dcterms:subject
Walk
  • Yes
dbkwik:assassinscreed/property/wikiPageUsesTemplate
dbkwik:club-penguin/property/wikiPageUsesTemplate
dbkwik:clubpenguin/property/wikiPageUsesTemplate
dbkwik:nitrome/property/wikiPageUsesTemplate
dbkwik:tomba/property/wikiPageUsesTemplate
Voice
  • Unknown
Appearances
  • Spyro the Dragon
  • Skylanders: Spyro's Adventure
Name
  • Treasure Chests
ImageSize
  • 250
Abilities
  • Release gems once broken
dbkwik:spyro/property/wikiPageUsesTemplate
Clothes
  • None
Color
  • Gold
  • Brown
Related
  • Unknown
Homeworld
Fullname
  • Treasure Chests
Friends
Position
  • Evil minions
Source
  • Kainen
Quote
  • This Red Key should help you out on your adventures! It can open up all the red chests scattered throughout the land!! But the Red Key only opens up Red Chests. You need to find a key with the same color to open them up!
wikipage disambiguates
abstract
  • Upon finding one, the player can obtain a Treetrunks Tee, a Jiggler Tee, Jiggler Backpack, Marceline (Bat Mode) Tee, a Lumpy Space Princess Tee, Demon Cat Head, Marquis of Nuts Tee, a Princess Bubblegum Gauntlet, and Billy's Sword. As of July 2011, players can uptain a Infiltrator Jacket, Infiltrator Pants, Infiltrator Boots, and Infiltrator Helmet and Infiltrator Blaster.
  • Treasure Chests are non-craftable storage containers randomly spawning / appearing in darkness in a certain radius around player characters throughout the world, filled with random materials, items or blocks, sometimes with rare crafting-Recipes inside. Pet accessories like Hats and Bow Ties as well as Perfumes can solely be found inside of Treasure chests, while Notes and Data Chips can rarely also be obtained from Keepas of any kind. As soon as you have looted these chests, they will disappear. You cannot put anything into them and will not receive the chest itself when taking "everything". The type of chest and such the general quality of its contents varies depending on the kind of blocks it will spawn on - for example Wood Treasure Chests only spawn on surface-blocks like Grass or (Tree-) Leaves, while Stone Treasure Chests will only spawn on natural blocks/rocks from the Fossil layer. Currently (R25 in November 2015) all Treasure Chests can only spawn in darkness, which means neither under direct sunlight during the day nor in areas lit by artificial lighting placed by the player/s. Exceptions are natural blocks with a faint glow like Hardened Lava, Wildwood Flowers or Glowing Mushrooms (non-placeable) that will usually not prevent chests from spawning nearby. While all chests spawn in darkness only, Wood Treasure Chests additionally to that will only spawn during night-times (since R23), not during the day any longer, no matter how dark their surrounding is. Treasure Chests seem to spawn as soon as the player comes into range of "view" (not meaning direct line of sight), but it might take a little time for them to appear. So wandering at night or teleporting into a dark area and then strolling around a bit can be a good strategy to "farm" Treasure Chests (chests might even spawn behind the player-character then). Still these chests will generally spawn only sparsely and not every night. Chests spawn the best at nightfall. Placing a bed during the day into any biome and going to sleep will make the player-character wake up at nightfall and perhaps then treasure chests can already be spotted that might have spawned or will start to spawn close by. Treasure Chests will not vanish when the sun sets or light is being placed close to them. But unlooted Treasures Chests will be gone for good if the player character wanders off out of sight. Half-looted Treasure Chests will prevail a little longer, but will vanish too if the player/s don't return to them within a short while. Revisiting an area too soon (like per teleporting in and out, in and out again or running across a certain area repeatedly) will usually not make more/new chests spawn there; it might even be necessary to wait a whole day-circle until new chests will spawn. However sometimes this kind of procedure might make creatures in this area vanish and not respawn again. All Treasure Chests open to the north, so their glow is best visible when looking at them from the north towards the south. It also means that one could occasionally miss a chest in complete darkness when looking to the north. As of R29 with the introduction of maps, chests on the overworld can be seen as small blips of lights prominently during the night, so long as they are not near other stronger light sources. Treasure Chests can only spawn on solid blocks, even on tree-tops, but not in fluids/liquids. They will not trade places with other blocks. However they need only 1 block of empty space to spawn, so it can actually happen that they will spawn in a tiny hole surrounded by rocks. Players can make chests of different quality spawn in artificial biomes/arenas/farms/spawners built of specific natural blocks as a floor (preferable with walls and a ceiling too to provide darkness, so chests can also spawn during daytime, except for wood treasure chests). It does not matter at which altitude of the world these farms/arenas are built, or in which natural biome, as long as a certain number of blocks is used (a 16x16 plane is recommended at least). Still specific blocks will also make specific creatures spawn on them, and some of them might be aggressive...
  • Treasure Chests are Shellbeard's evil minions in Club Penguin Island. They only appear in "Ep. 10 - A Captain's Share", to battle the player.
  • You can open your chests when you finish the quest you are playing. If you fail your mission, you lose all chests obtained, but keep any other spoils. If you get more than ten treasure chests, you can only open the first 10 chests you have won. You won't be able to open the 11th or higher chest, but you will still get the item inside. Treasure Chests have also appeared in Patapon 2, but in a much smaller role. They appear in a few levels, usually before you reach the end of one of the two training missions. They can be hard to open and often contain ka-ching or basic weapons. They also appear at the end of the multiplayer mission, and can be opened with Parachii. These chests are only colored black in this game. In Patapon 2 the chests from hunting and training quests can be opened by breaking them, being considered structures; this kind of chests also appear on Patapon 3, in training quests. All treasure chests have a level with them, ranging from 1 to 40. The + figure of the equipment will depend on the treasure chest's level. When you earn an unenchanted weapon from a chest it will be within a -5 - 0 + bonus from the level of the chest, when earning a Unique or Super Unique weapon its + bonus will follow this code: (Level of chest) divided by 2 + (A random number between 1 to 5) = The maximum + bonus of the equipment.
  • Treasure Chests are boxes that contain items like in the entrance to Toad Town there's a Chest with a Badge Called Hammer Throw (in Paper Mario the original). They are found in all four Paper Mario games. The locations of chests are typically hidden, so as not to make it too easy to obtain the precious items inside.
  • Treasure Chests are Account Upgrade items that contain limited edition clothing, minipets , weapons, food and learnables. They are available for 1-2 months at a time before retiring and being replaced by a new Treasure Chest.
  • Treasure chests are found all throughout Reveria and each chest gives out an item. These red chests will always respawn should players move at least 2 screens away or if players select to "Sleep" in a bed. Players who have purchased and completed the Origin Island storyline may spend 7 Gold Lunares Coins to obtain Treasure Gloves which allows the player to gain two items from each chest instead of just one. In addition, players may find Secret Treasure Chests which are initially invisible. Lastly, there are four Master Chests the player may open upon completing the storyline and reaching the rank of "Master" in particular lives.
  • | style="border:none; color:#9AA5F0;font-size:30px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding: 5px 5px;" valign="top" width="10"|“ | style="border: none; padding: 4px 10px;" valign="top"|This Red Key should help you out on your adventures! It can open up all the red chests scattered throughout the land!! But the Red Key only opens up Red Chests. You need to find a key with the same color to open them up! | style="border: none; color: #9AA5F0; font-size: 30px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding: 5px 5px;" valign="bottom" width="10"|” |- | class="cquotecite" colspan="3" style="border: none; padding-right: 4%"| —Kainen |} Treasure Chests is a major game mechanic in the both games. All over the world of Tomba!, treasure chests can be found. They contain everything from health-replenishing items to equipment and important event-related objects. In order to open a chest, Tomba must own the key that corresponds to the specified chest; i.e. the "1,000 Year Old Key" opens the "Thousand Year Old Treasure chest" in the first game, and in the second game, Tomba must have the key with the same color as the chest (the "Blue Key" opens the blue-colored chests, the "White Key" opens the white-colored chests, etc.). If the items inside the floating treasure chests found in the Donglin Forest fall down into the water, the content of the treasure will reappear if Tomba leaves the area and comes back.
  • Originally the Treasure Chests could be right-clicked to open them and left-clicked to see the rewards. Nowadays they both can be done through a GUI Menu by right-clicking the Treasures.
  • Treasure Chests are the most common containers that hold gems in Spyro the Dragon. They were replaced by Gem Baskets in future games. They can be broken open by either a charge attack, flame attack, or any other kind of attack Spyro has.
  • The Treasure Chest Board Hunting Game was created by Charton around November 0f 2005. Charton ran the game until about mid-March 2006, when he went on hiatus. Extremely popular among board hunter, the game eventually fell apart as the last chests were redeemed. Nobody took over the competition in Charton's absence, probably hoping that he would return. After the last of the Treasure Chest topics purged from the Treasure Chest home board Repus Yortsed decided to take control of the game until Charton returned. Unfortunately, Charton posted that he would no longer be able to run the game and gave his consent to Repus to run it. Charton restarted the Treasure Chest game on December 19th, 2007.
  • When viewed through the Animus interface, they flashed unevenly with white, and could be seen most easily with Eagle Vision.