PropertyValue
rdf:type
rdfs:label
  • Horrors
rdfs:comment
  • History of this race is unknown.
  • Horrors (ホラー, Horā) are fictional monsters in the Tokusatsu series GARO, creatures that Makai Knights face.
  • The Horrors are a diverse range of inter-planar creatures that personify the Scourge - they are corrupt entities of malice and destruction. Horrors are not Namegivers, but are sometimes referred to as Name-eaters.
  • Horrors in Rubi-Ka are as aggresive as their Shadowland namesakes even through they're based on an organ used in the digestive system.
  • In the Earthdawn universe, magic goes through cycles. As the magic level rises, it allows Horrors to cross from their distant, otherworldly dimension into the human's world. The Horrors come in an almost infinite variety—from simple eating machines that devour all they encounter, to incredibly intelligent and cunning foes that feed off the negative emotions they inspire in their prey.
  • Horrors are creatures/spirits that date back to The Fourth World and earlier. They are able to access our world when the mana levels are high enough. In the Earthdawn universe, they are said to come from the "dark corners of the netherworlds." This would seem to correspond to the deep metaplanes that have been discovered.
  • Horros are originally from a demon world in another plane of existence, the Horrors appear in the human world, attracted by the darkness inside human beings that they feed on. The Horrors come in many forms; they usually come in a black-winged skeleton humanoid form that can fly and feed upon humans. Beyond the basic skeletal humanoid form, various Horrors take the form of an object to kill their prey. Others are animal themed such as a fish or a spider. Based on the object or animal form taken, they might revert back into a mechanical or mythical monstrosity. They also speak in a language which could be understood by either a Horror Eater or a potential host. Each Horror has unique tastes, feeding on specific emotions and taking over the human as host to stalk other humans to feast on. Th
  • The Lesser Daemons of Tzeentch are known as Horrors. They take two distinct forms - the Pink Horror and the Blue Horror, but they fight side by side as part of the same body of daemonic troops. Apart from its glowing pink skin, the Pink Horror is easily recognised by its high-pitched squeals of laughter, giving the daemon two of its other common names: the Squealer or Screamer. The second type of Horror is the Blue Horror. It is almost identical to the Pink Horror, but it is blue rather than pink and its temprement is quite different. It wears a perpetual scowl and is thoroughly bad-tempered. It sneers and grumbles, muttering to itself in a low, whining voice, which gives way in battle to a snarling outburst of rage.
  • Horrors work at Horrorland and act nice, but are actually evil, and spend their time making humans miserable. In One Day at Horrorland, the monsters have a game show that entails such features as directing an escaping family's car nearly off a cliff. In Return to Horrorland, they have a dental game where they drill through the teeth of humans. Their "amusement park" also features rides like Coffin Cruises, where the unfortunate riders are trapped in floating coffins that fill with water and other threats, and The Slide of Doom wherein a victim seemingly slides forever and forever (in reality, it is only a very long slide that eventually leads into another section of the park). They also appear to be man-eaters at times, given that some of their vendors sell fare such as literal human finge
  • The HorrorLand Horrors have been described in a variety of ways with horns on their heads similar to horned animals. * In One Day at Horrorland, the Horrors' skin color is light green. * In Return to HorrorLand, they are purple and green. * In Goosebumps HorrorLand, they are dark green. * In the television episode, they were tattered versions of human clothing, but are fully clothed. * In the video game, male Horrors usually only wear a shirt or go completely naked. The females were clothing the equivalent of bikinis. When the player uses the mask to turn into a Horror, regardless of gender, they are naked; their clothing returns when they are returned to human form. However, the mask may have grown over their body (the mask was magic after all), covering their human body
Attack
  • 10
dcterms:subject
BaseOfOperations
DEX
  • 90
dbkwik:annex/property/wikiPageUsesTemplate
dbkwik:how-to-train-your-dragon/property/wikiPageUsesTemplate
dbkwik:howtotrainyourdragon/property/wikiPageUsesTemplate
dbkwik:imagecomics/property/wikiPageUsesTemplate
Creators
  • Brian K Vaughan; Fiona Staples
T
  • 3
Eyes
  • 2
Speed
  • 9
WP
  • 20
  • 90
I
  • 60
  • 70
Affiliation
  • Good
Name
  • Horrors
First
  • Saga #2
S
  • 3
  • 4
Fel
  • 1
dbkwik:wfrp1e/property/wikiPageUsesTemplate
NumberOfLimbs
  • 4
dbkwik:garoseries/property/wikiPageUsesTemplate
Aliases
  • Spectral Ghosts
W
  • 5
Title
  • Blue Horror
  • Pink Horror
A
  • 1
  • 2
Identity
  • Public
Class
  • Sea Dragon
WS
  • 35
  • 50
Weaknesses
  • * *
Representatives
  • * Izabel (Saga)
cl
  • 20
  • 90
Powers
  • * *
NumberOfFingers
  • 10
NumberOfToes
  • 10
ld
  • 20
  • 90
Universe
  • Saga
int
  • 20
  • 90
BS
  • 25
  • 45
Source
  • Book
M
  • 4
Size
  • 2
Disobedience
  • 10
Fear/Fight Factor
  • 10
Homeplanet
abstract
  • History of this race is unknown.
  • Horrors (ホラー, Horā) are fictional monsters in the Tokusatsu series GARO, creatures that Makai Knights face.
  • The Horrors are a diverse range of inter-planar creatures that personify the Scourge - they are corrupt entities of malice and destruction. Horrors are not Namegivers, but are sometimes referred to as Name-eaters.
  • The Lesser Daemons of Tzeentch are known as Horrors. They take two distinct forms - the Pink Horror and the Blue Horror, but they fight side by side as part of the same body of daemonic troops. Apart from its glowing pink skin, the Pink Horror is easily recognised by its high-pitched squeals of laughter, giving the daemon two of its other common names: the Squealer or Screamer. The second type of Horror is the Blue Horror. It is almost identical to the Pink Horror, but it is blue rather than pink and its temprement is quite different. It wears a perpetual scowl and is thoroughly bad-tempered. It sneers and grumbles, muttering to itself in a low, whining voice, which gives way in battle to a snarling outburst of rage. Lesser Daemons of Tzeentch do not have solid material bodies. They are formed from pure magic, sometimes taking on a discernable form, sometimes blurring into a frantic little mass of pinkness as they dash and scamper across the battlefield. Strangest of all is their ecstatic cackle, which sounds like the ceaseless braying of a lunatic. Pink Horrors continually make this noise, so the approach of several togehter sounds unnervingly like the advance of the hordes of Bedlam itself. As they laugh, the air around them fills with little strands of pink magic and the ground about their feet smoulders with a curous rosy light. Pink Horrors are the magically-fashoned slaves of the Lords of Change. To the Greater Daemons, they are beyond consideration, mere automatons to be expended as part of their carefully wrought plans. On the battlefield, they whirl about in a frantic and barely-controlled ecstasy, chuckling insanely and stretching out their long arms in anticipation of the fight. Because they are made from raw magic, Pink Horrors can cast spells as they dance about the battlefield. The casting of a spell seems to fill them with increased joy and they emit especially high-pitched squeals of laughter as the magic screams and screeches in the air above their upraised arms. Combat drives them to new delights and even death seems to satisfy some deeply rooted compulsion. In fact, Pink Horrors cannot die as such - when dealt a mortal blow, they turn into a blob of gyrating magic. This changes colour to blue and then divides into two Blue Horrors with a characteristic whoop of satisfaction. Blue Horrors only pop into existence when a Pink Horror is dealt a mortal blow, taking the shape of two small blue replicas of their parent daemon. Their temprament is quite the opposite to Pink Horrors and they are sullen and malicious, like evil-tempered children. They quickly rejoin their fellows, adding a deeper whining note to the incessant cackling of the group. Blue Horrors are as keen for battle as their parent daemon, stretching out their gangling arms to grab an enemy and squeeze the life out of him. When not fighting, they become blurs of hunched and shambling blue colour.
  • Horrors in Rubi-Ka are as aggresive as their Shadowland namesakes even through they're based on an organ used in the digestive system.
  • The HorrorLand Horrors have been described in a variety of ways with horns on their heads similar to horned animals. * In One Day at Horrorland, the Horrors' skin color is light green. * In Return to HorrorLand, they are purple and green. * In Goosebumps HorrorLand, they are dark green. * In the television episode, they were tattered versions of human clothing, but are fully clothed. * In the video game, male Horrors usually only wear a shirt or go completely naked. The females were clothing the equivalent of bikinis. When the player uses the mask to turn into a Horror, regardless of gender, they are naked; their clothing returns when they are returned to human form. However, the mask may have grown over their body (the mask was magic after all), covering their human body and clothing. Horrors love hurting humans, so that is why the MP (monster police) carry clubs and why the other Horrors always poke the humans with their bellies.
  • Horrors work at Horrorland and act nice, but are actually evil, and spend their time making humans miserable. In One Day at Horrorland, the monsters have a game show that entails such features as directing an escaping family's car nearly off a cliff. In Return to Horrorland, they have a dental game where they drill through the teeth of humans. Their "amusement park" also features rides like Coffin Cruises, where the unfortunate riders are trapped in floating coffins that fill with water and other threats, and The Slide of Doom wherein a victim seemingly slides forever and forever (in reality, it is only a very long slide that eventually leads into another section of the park). They also appear to be man-eaters at times, given that some of their vendors sell fare such as literal human fingers. They have high intelligence, because HorrorLand is themed about the monster's inventions and things hinting they may be more intellegent than one might have thought, considering they have advanced technology.
  • In the Earthdawn universe, magic goes through cycles. As the magic level rises, it allows Horrors to cross from their distant, otherworldly dimension into the human's world. The Horrors come in an almost infinite variety—from simple eating machines that devour all they encounter, to incredibly intelligent and cunning foes that feed off the negative emotions they inspire in their prey.
  • Horrors are creatures/spirits that date back to The Fourth World and earlier. They are able to access our world when the mana levels are high enough. In the Earthdawn universe, they are said to come from the "dark corners of the netherworlds." This would seem to correspond to the deep metaplanes that have been discovered.
  • Horros are originally from a demon world in another plane of existence, the Horrors appear in the human world, attracted by the darkness inside human beings that they feed on. The Horrors come in many forms; they usually come in a black-winged skeleton humanoid form that can fly and feed upon humans. Beyond the basic skeletal humanoid form, various Horrors take the form of an object to kill their prey. Others are animal themed such as a fish or a spider. Based on the object or animal form taken, they might revert back into a mechanical or mythical monstrosity. They also speak in a language which could be understood by either a Horror Eater or a potential host. Each Horror has unique tastes, feeding on specific emotions and taking over the human as host to stalk other humans to feast on. The Horror can cooperate with its host's blackest desire or completely take over the human being to feed upon its emotions. Horrors can manifest spiritual energy into physical objects such as chains or become objects like a watch to ingest a human. Each Horror tends to prepare the human or play with its food first before eating. Though they tend to look alike, their forms appear differently when bursting out of the possessed human depending on the matter it appeared in the human world and its matter of consumption. The Horrors also gain new abilities in their new forms. However, once they use up the energies of their host they return to their basic form most of the time. Occasionally when a Horror is defeated the host is returned to his/her original human state, but dies shortly thereafter. However, Horrors can never truly die so long as darkness exists in the hearts of men, so upon a physical death, the Horror's essence is sealed within a Paladin's sword until it removed is bound into an orb that is trusted to the Paladin's Archpriest to be sent into the Demon World to be permanently dealt with.
is Enemies of