PropertyValue
rdf:type
rdfs:label
  • Randomizer
  • Randomizer
rdfs:comment
  • Randomizer is the 27th Advanced stage in Challenge Mode and World 4-7 in Story Mode of Super Monkey Ball 2. In Super Monkey Ball Deluxe, it's the 66th stage in Advanced mode and World 4-11 in Story Mode.
  • A randomizer is an
  • Kategorie:Stub thumb|206px|Ein Randomizer Randomizer sind Vorrichtungen aus dem Multiplayer-Modus des Spieles Metroid Prime 2: Echoes, in denen man Spezialfähigkeiten bekommt, wie "Unsichtbarkeit"; "Unbegrenzter Missilevorrat"; "Death Ball"; etc. Sie wurden nicht in den Mehrspielermodus von Metroid Prime: Hunters übernommen. Sämtliche der dort erwerblichen Extras verschwinden nach einer bestimmten Zeit oder einem Tod.
  • The randomizer is a boss bloon with 650HP. The reason it has such low health for a boss bloon is the fact that it always comes in groups of threes when spawning and it can spawn any bloon it wants to. It spawns 100 random Bloons upon death per randomizer, and it does have a chance to spawn more randomizers to increase the chaotic mess they can turn the map into in just a few minutes. Of course, they are very slow and rarely follow the path, which is another reason they are called the randomizer. They never try to escape but they my accidentally wander into the exit. Spawned Bloons lock onto the nearest stretch of path that can be found.
  • A Randomizer is a machine resembling a Save Station that appears in Metroid Prime 2: Echoes' multiplayer mode. There are two in each stage; stepping into one will award Samus with a random power up. Some powerups include:
dcterms:subject
tab-
  • Dead Rising
  • Dead Rising 2
Sell
  • Classified
link-
  • Randomizer
rounding
  • 1
Buy
  • Classified
dbkwik:clubpenguin-fanon/property/wikiPageUsesTemplate
dbkwik:clubpenguinfanon/property/wikiPageUsesTemplate
dbkwik:dead--rising/property/wikiPageUsesTemplate
dbkwik:deadrising/property/wikiPageUsesTemplate
Found
Name
  • Randomizer Mark Seven
Type
  • Food
  • Futuristic Technology
Caption
  • The randomizer set to 120.
dbkwik:de.metroid/property/wikiPageUsesTemplate
dbkwik:itlaw/property/wikiPageUsesTemplate
Color
  • weapons
Effects
  • Randomity, madness, transforming.
Source
  • The Future
Location
  • Department of Hippenproxy
abstract
  • Randomizer is the 27th Advanced stage in Challenge Mode and World 4-7 in Story Mode of Super Monkey Ball 2. In Super Monkey Ball Deluxe, it's the 66th stage in Advanced mode and World 4-11 in Story Mode.
  • A randomizer is an
  • Kategorie:Stub thumb|206px|Ein Randomizer Randomizer sind Vorrichtungen aus dem Multiplayer-Modus des Spieles Metroid Prime 2: Echoes, in denen man Spezialfähigkeiten bekommt, wie "Unsichtbarkeit"; "Unbegrenzter Missilevorrat"; "Death Ball"; etc. Sie wurden nicht in den Mehrspielermodus von Metroid Prime: Hunters übernommen. Sämtliche der dort erwerblichen Extras verschwinden nach einer bestimmten Zeit oder einem Tod.
  • A Randomizer is a machine resembling a Save Station that appears in Metroid Prime 2: Echoes' multiplayer mode. There are two in each stage; stepping into one will award Samus with a random power up. Some powerups include: * Unlimited Super Missile Ammo - Fire unlimited, fully charged Super Missiles. * Massive Damage - Damage done to an opponent is increased. * Unlimited Missile Ammo * Unlimited Beam Ammo * Unlimited Power Bomb Ammo * Invisibility - Renders Samus invisible to the naked eye for a short time. Can be countered with the Dark Visor. * Invincible Mode - Renders Samus invincible to enemy attacks for a short time, except for collisions with opponents in Kinetic Orb Cannons. * Death Ball - Covers Samus' Morph Ball in a deadly sheath of energy for a short time, similar to the Hyper Ball or Death-Alt. * Hacker Mode - Is used in the same manner as the Scan Visor. Allows Samus to plant an energy draining virus in the enemy's armor. It deactivates after a short time or once all enemies have been infected by it.
  • The randomizer is a boss bloon with 650HP. The reason it has such low health for a boss bloon is the fact that it always comes in groups of threes when spawning and it can spawn any bloon it wants to. It spawns 100 random Bloons upon death per randomizer, and it does have a chance to spawn more randomizers to increase the chaotic mess they can turn the map into in just a few minutes. Of course, they are very slow and rarely follow the path, which is another reason they are called the randomizer. They never try to escape but they my accidentally wander into the exit. Spawned Bloons lock onto the nearest stretch of path that can be found.