PropertyValue
rdf:type
rdfs:label
  • Transport Freighter
rdfs:comment
  • The unarmed Transport Freighter is the third and final version of the transport ship. It automatically upgrades from the Transport Galleon, once a nation has entered the File:Industrial age small.jpg Industrial Age, and it gets an increase of 40 hit points for a total of 130. All transport vessels profit from a connected Copper resource (+20% hit points), but for some reason not from Citrus (heals ships at sea). However, they can be healed/repaired by a Supply Wagon, if the nation is French or owns the Versailles wonder.
dcterms:subject
Hit points
  • 130
Prerequisites
dbkwik:rise-of-nations/property/wikiPageUsesTemplate
Armor
  • 0
Special Abilities
  • None
Population points
Base cost
  • N/A
Building time
  • 6.300000
Built at
  • N/A
Upgrades from
Ramping cost
  • N/A
dbkwik:riseofnations/property/wikiPageUsesTemplate
Unit Type
Attack strength
  • 0
Upgrades To
  • None
Line of Sight
  • 6
Movement Speed
  • 25
abstract
  • The unarmed Transport Freighter is the third and final version of the transport ship. It automatically upgrades from the Transport Galleon, once a nation has entered the File:Industrial age small.jpg Industrial Age, and it gets an increase of 40 hit points for a total of 130. Like its predecessors, it still moves very slowly and is extremely vulnerable to most attacks, especially from light ships (like Destroyers), submarines, garrisoned defense structures and fighter aircraft. Landing operations should always be secured by warships and fighter aircraft and the coastline should be cleared of any towers, forts and city garrisons before the landing force arrives. Like all transport ships, Transport Freighters do not need to be built – a land unit will automatically embark on a transport vessel, when ordered to cross sea (e.g. ordered to move to another landmass). However, a nation must have researched File:Science Research Icon.png Science 1 (Written Word) and own at least one Dock to make sea transports possible in the first place. The unit's hit point percentage is transferred to the transport. For as long as a unit is embarked, it cannot attack nor use any of its active or passive abilities. All transport vessels profit from a connected Copper resource (+20% hit points), but for some reason not from Citrus (heals ships at sea). However, they can be healed/repaired by a Supply Wagon, if the nation is French or owns the Versailles wonder. If a citizen goes to sea it will turn into one of these, however it will still be able to build, though not on the ocean. An exception is the Oil Platform (the only building that can be built entirely at sea).
is Upgrades To of