PropertyValue
rdfs:label
  • CMD.Grand Horn
rdfs:comment
  • CMD.Grand Horn is a Final Fantasy VII enemy only fought in Fort Condor if the player loses or abstains from fighting the minigame. Losing to CMD.Grand Horn in battle does not prompt a Game Over; the party will be brought back to the field and the player may continue playing. The final Fort Condor Battle is obligatory, as it is part of the Huge Materia events; defeating CMD.Grand Horn after this battle gains an Imperial Guard, one of only three possible; one is in a chest in the Northern Cave, and another can be brought to the player by Cid, as if he got it from that same chest.
3 petrify
  • Immune
3 berserk
  • Immune
3 death
  • Immune
3 sleep
  • Immune
3 silence
  • Immune
dcterms:subject
2 EXP
  • 400
3 EXP
  • 800
3 HP
  • 8000
2 Defense
  • 25
3 MP
  • 300
2 sleep
  • Immune
1 EXP
  • 200
2 hp
  • 4000
2 MP
  • 200
1 MP
  • 100
1 Defense
  • 15
2 petrify
  • Immune
1 Gil
  • 2400
3 Gil
  • 9600
1 sleep
  • Immune
1 HP
  • 2000
2 Gil
  • 4800
3 Defense
  • 35
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
Enemy
  • boss
Name
  • CMD.Grand Horn
Romaji
  • CMD. Gurando Hōn
1 peerless
  • Immune
2 attack
  • 60
1 level
  • 19
2 silence
  • Immune
1 death
  • Immune
1 attack
  • 40
1 silence
  • Immune
2 level
  • 25
2 death
  • Immune
1 petrify
  • Immune
2 berserk
  • Immune
1 berserk
  • Immune
2 defense%
  • 5
1 frog
  • Immune
1 death-sentence
  • Immune
1 small
  • Immune
1 manipulate
  • Immune
1 ap
  • 20
2 magic atk
  • 50
1 slow-numb
  • Immune
1 defense%
  • 5
2 dexterity
  • 67
1 dexterity
  • 57
1 magic def
  • 16
1 drop 1 rate
  • 63
1 Luck
  • 10
2 magic def
  • 31
1 magic atk
  • 20
2 luck
  • 20
2 ap
  • 40
2 frog
  • Immune
2 small
  • Immune
2 manipulate
  • Immune
TAB
  • Level 25
  • Level 19
  • Huge Materia
Japanese
  • CMD.グランドホーン
3 seizure
  • Immune
3 death-sentence
  • Immune
3 small
  • Immune
3 defense%
  • 5
2 confusion
  • Immune
2 peerless
  • Immune
2 slow-numb
  • Immune
3 ap
  • 80
3 drop 1 rate
  • 63
2 seizure
  • Immune
3 magic def
  • 40
3 peerless
  • Immune
3 slow-numb
  • Immune
2 death-sentence
  • Immune
3 magic atk
  • 95
3 confusion
  • Immune
3 luck
  • 30
3 manipulate
  • Immune
3 attack
  • 100
1 confusion
  • Immune
3 frog
  • Immune
3 dexterity
  • 79
Lit
  • Commander Grand Horn
Location
2 abilities
  • Punch, Poison Breath, Grand Attack
1 drop
1 drop
1 abilities
  • Punch, Poison Breath, Grand Attack
3 level
  • 37
3 drop
3 abilities
  • Punch, Poison Breath, Grand Attack
3 drop
1 seizure
  • Immune
abstract
  • CMD.Grand Horn is a Final Fantasy VII enemy only fought in Fort Condor if the player loses or abstains from fighting the minigame. Losing to CMD.Grand Horn in battle does not prompt a Game Over; the party will be brought back to the field and the player may continue playing. The final Fort Condor Battle is obligatory, as it is part of the Huge Materia events; defeating CMD.Grand Horn after this battle gains an Imperial Guard, one of only three possible; one is in a chest in the Northern Cave, and another can be brought to the player by Cid, as if he got it from that same chest.
is cmdb of