PropertyValue
rdfs:label
  • Trajectory Manipulation
rdfs:comment
  • The user can control a projectile's trajectory path once it is fired or thrown, whether it be a bullet, laser beam, boomerang, etc. This allows the projectile to curve around barriers and obstacles to reach targets, attack at unsuspecting angles and blind-spots, confuse opponents as it keeps moving around before making the unexpected strike, and have it gain momentum and piercing power by flying around.
dcterms:subject
dbkwik:powerlisting/property/wikiPageUsesTemplate
abstract
  • The user can control a projectile's trajectory path once it is fired or thrown, whether it be a bullet, laser beam, boomerang, etc. This allows the projectile to curve around barriers and obstacles to reach targets, attack at unsuspecting angles and blind-spots, confuse opponents as it keeps moving around before making the unexpected strike, and have it gain momentum and piercing power by flying around.