Property | Value |
rdf:type | |
rdfs:label | - Wilderness
- Wilderness
- Wilderness
- Wilderness
- Wilderness
- Wilderness
- Wilderness
|
rdfs:comment | - Upon dying in the Wilderness, whether it's from a player or monster, players will lose all but their three most valuable items. However, Skulled players will lose everything equipped or in their inventory. In both cases, up to two additional items can be saved by using the protect item prayer or curse and eating a fury shark. While in the Wilderness, coins cannot be put in the money pouch, disassembly is disabled, and dropped items are instantly available to be picked up by anyone, instead of having the regular 60 seconds waiting period.
- Some Buildings are not situated directly near civilized streets or roads and are therefore located in the so-called "wilderness". Although Wilderness is used as a street parameter it is just an umbrella term for all buildings not situated at a street.
- (Reference needed)
- Mongabay.com. 2010. Mongabay.com. (Mongabay.com seeks to raise interest in and appreciation of wild lands and wildlife, while examining the impact of emerging trends in climate, technology, economics, and finance on conservation and development)
- The Wilderness Field was shown briefly in Duelist Kingdom. It was used by Rex Raptor to power up his Dinosaur-Type monsters. It also seemed to power up Warrior-type monsters, so it is possible that Wilderness is the same field as Meadow.
- Wilderness is a Monster Trait.
- The Wilderness surrounds the northern road from Betancuria to Sargoza. It is mostly covered by forest, which is home to wild animals like bears and wolves. Also bandits and goblinoid tribes can be encountered in the area. It is patrolled by rangers of the Betancuria Ranger Guild located in Betancuria South. The Wilderness is crossed by the Great River, which also runs through Betancuria. In the Wilderness are located the Wilderness Castle and an old druidic Barrow. The Princess is brought to the Wilderness during Lesson 7 by Frank Kelten.
- This region of the world is the most difficult region to go through. It is ungoverned by law and everything goes. Most are attacked by thieves and muggers halfway into the region. Go back know before it is too late!
- The Wilderness is a unique double barreled shotgun featured in Tom Clancy's Ghost Recon Wildlands that cannot be picked up in-game, but is given to all Season Pass holders. It is one of very few weapons in the game that has no "predecessor" weapon, and is the only double barreled shotgun in the game. While having a very low ammo capacity, it makes up for it with an extremely high damage output. It has a custom skin that has many engravings, most notably a bear engraved in the buttstock.
- The Wilderness is a vast land of volcanic ash created when zamorak destroyed the once fertile land. It is now a dark land full of death and misery. You can be killed in wilderness by Player Killers (PKers). Players should take caution when entering and exiting the Wilderness as group may ambush you. The deepest F2P Level available is level 49. The rest is sepearated by a fence which is members only. There are world where you can PK but you will lose yout items here.
- After the suicide of one of the inmates at a British young offender institution, a group of teenage offenders, along with a prison officer, are sent to a remote island, formerly used as a British Army training area, but now serving as a prison training area. They soon find out they are not alone on the island as some members of the group come across a camp site with two female young offenders and their prison officer. The story develops into a tale of betrayal and vengeance. Strange murders start occurring, and the boys eventually work out that they are being committed by the father of the boy who killed himself, a special forces soldier. One by one the teenagers and their supervisors are picked off, either by the father, his dogs, or by each other.
- "Oh NO! The crate is empty and I have so many orders to fill! Say, could you capture a wild trobble for me? Don't worry, I'll train it... I just need you to catch it for me, The Guru Wetlands are the only place that I know of around where you can find wild trobbles. (Return to Aria in the Battleon Pet Shop with the Wild Trobble.)"
*
* Items required: 1 Wild Troble
* Rewards: 100 gold, 100 xp
- Wilderness Også kendt som "Wildy" er et stort område i Gielinor. Det var det eneste sted hvor non-members kunne kæmpe mod hinanden, indtil den 10. December 2007, hvor Duel Arena blev for alle spillere, og Clan Wars samt Bounty Hunter var introduceret. Spillere kan nu angribe andre igen, men kun på PVP-verdner.
- Pustkowia to niegościnny obszar wypalonej ziemi zajmujący całą północno-wschodnią część kontynentu, od południa bezpośrednio graniczący z królestwami Asgarnii i Misthalinu. Niegdyś pustkowia były obszarem, na którym gracze mogli walczyć ze sobą nawzajem i zdobywać przedmioty pokonanych przeciwników. 10 grudnia 2007 ta możliwość została wycofana z gry i zastąpiona 2 aktywnościami: Wojnami Klanów i Łowcą Nagród. Po 15 października 2008 roku gracze mogą ponownie walczyć na Pustkowiach przeciw sobie, jednakże tylko na Światach Łowców Nagród i PvP (Na światach PvP obszarem walki jest cały Gielinor).
- Wilderness, eli korpimaa on erikoinen, laaja alue, jossa tietyn tasoiset pelaajat taistelivat toisiaan vastaan, mutta nyt Wildernessissä ei voi enää taistella sillä Jagex muutti asian 10.12.2007 päivänä. Vuonna 2008 kuitenkin uudistuksen tuloksena tuli PvP worldit, joissa voi taistella toisia pelaajia vastaan kaikkialla, paitsi pankeissa ja niiden läheistöllä.vuonna 2009 kuitenkin tuli Bounty worldit, joissa taistellaan vain wildernessissä. Wildernessissä voi myös louhia Runite ja adamantite malmia. P2p:in puolella on ketteryysrata, nykyään siellä on enemmän väkeä koska enään eivät Pk'ttajat olleet vaanimassa muita pelaajia. Wildernessissä on myös Mage Arena minipeli josta voi saada Jumalan sauvan ja Jumalan viitan. Wilderness on suurimmaksi osaksi Multi Combat aluetta, sen tunnistaa alla
- De Wilderness, in het Nederlands Wildernis, is een groot gebied dat zich bevindt in het noord-oostelijk gebied van Gielinor. Veel spelers beschouwen de wildernis als een gevaarlijk gebied, direct ten noorden van Misthalin en Asgarnia. De wildernis is toegankelijk als spelers over de wildernis muur springen. Voor de God Wars was de wildernis ooit een vruchtbaar gebied, maar werd zo vernietigd tijdens de oorlogen, dat het gebied onbewoond en onvruchtbaar werd. Sinds dat moment zwerven er overleden geesten genaamd Revenants rondt die spelers aanvallen als ze iemand tegen komen. De Wildernis is vanaf dat moment een aantrekkelijk gebied voor Undead en wezens die geen interesse hebben om zich te ondermijnen aan het gezag van de koninkrijken. De wildernis is ook het enige gebied dat niet geregeer
- The Wilderness was an overgrown area of unoccupied land in Horning between the Farland's house and the Ferry Inn. It has a dyke leading to the river from an old wind-pump near the road, from which it is separated by a wall and gate. The Wilderness can be reached from Tom Dudgeon's house either by the road or by The Coot Club's drawbridge and then the river bank. The Death and Glories emigrate here when under suspicion for casting off boats after fleeing Ranworth:
- Etter opdateringen med Free trade og wilderness er det ikke lengere noen minegame i wilderness. Tidligere war det:
* Bounty Hunter
* Fist of Guthix
* Clan Wars
* Stealing Creation Etter en avstemning på runescape.com ble det bestemt at det gamle Wilderness skulle bli brakt tilbake. Det var hele 91% som stemte "ja", 7% "nei" og 2% "jeg bryr meg ikke". Bounty Hunter verdenene og PvP verdenene ble fjernet. Det blir da kun mulig å drive med PvP i Wildernss. Alle forandringer skjedde 13. februar.
- The wilderness is a general location that refers to the areas outside, and inbetween, cities and other small villages. The wilderness has a wide variety of creatures, depending greatly on geographic location. The wilderness holds many hostile, and mostly dangerous, beasts but several treasures can also been found on the ground, ranging from Eel Poles to Pure Crystal Rings. Generally, one has a greater chane of finding rare items in the more dangerous, less travelled parts of the wilderness.The wilderness is an ideal place for hunts because of the high potential for combat, which leads to the leveling of many characters' prime skill.
- The wilderness is any local map accessible from the world map by hitting Enter or > on a square not occupied by a village/city/other landmarks. It is randomly generated, so any items left in it will be gone forever if you leave the map. "I want it!" quests will often require a junk item obtainable from the wilderness.
- On May 4, 1864, General Ulysses S. Grant and the Army of the Potomac crossed the Rapidan at Germanna and Ely fords and attempted to pass through the Wilderness to threaten General Robert E. Lee and the Army of Northern Virginia. In response, the Army of Northern Virginia moved north and then east to meet it. Richard S. Ewell's II Corps moved east along the Orange Turnpike and A.P. Hill's III Corps moved east along the Orange Plank Road while James Longstreet's I Corps, further south, moved east along Pamunkey Road.
- The wilderness encompasses the game world of ADOM. It is from here that the PC enters the Drakalor Chain, and can enter various dungeons and towns in the chain. Moving through the wilderness takes more in-game time to travel through than towns and other 'indoor' locations, and the PC's food consumption is also greatly increased while traversing the wilderness (+30 per turn for trolls, +15 for other races, can be modified by 'of travelling' armor). All areas in the wilderness have a danger level of 1, unless modified by scrolls of danger.
- The Wilderness, sometimes referred to as Wildy or Wild, is a large and dangerous wasteland that makes up nearly the entirety of north-eastern Gielinor directly north of the kingdoms of Asgarnia and Misthalin. The Wilderness ranges from level 1 up to level 56. Popular pking spots in the wilderness are ::13s for hybridding, ::edge for general pking (mostly dharok and other melee types). There is also ::purepk for pures and pures also fight in west edgeville.
- Upon dying in the Wilderness, be it to player or monster, the victim will keep up to three (3) items unless the Protect Item prayer is active, which will allow him/her to keep one more item, thus four (4) items are kept. Protect Item only applies if the player is NOT on a high-risk world. However, if the player is skulled, which is done by attacking someone who did not attack you, or entering the Abyss, they will lose all items unless Protect Item is activated allowing only one (1) item to be kept upon death, again provided the player is not in a high-risk world. If a player is attacked by a target and fights back, they will not be skulled. Any untradeable items (such as Void armour, Fire capes or Fighter torso) will be converted into coins above level 20 Wilderness, and therefore cannot b
- thumb|210pxDieWilderness, in die NederlandsWildernis, is 'n groot gebied wat hom bevind in die noord-oostelike gebied van Gielinor. Baie spelers beskou die wildernis soos 'n gevaarlike gebied, direk ten noorde van Misthalin en Asgarnia. Die wildernis is toeganklik as spelers oor die wildernis muur spring. Voor die God Wars was die wildernis ooit 'n vrugbare gebied, maar was so vernietig tydens die oorloë, dat die gebied onbewoon en onvrugbaar geword het. Sedert daardie oomblik dwaal daar oorlede geeste genoem Revenant s rondt die spelers aanvalle as hulle iemand teen kom. Die Wildernis is vanaf daardie oomblik 'n aantreklik gebied vir Undead en wesens wat geen belangstelling het om hom te ondermyn aan die gesag van die koninkryke nie. Die wildernis is ook die enigste gebied wat nie gergeer
- The Wilderness is a barren wasteland of which covers northern Gielinor. It is the result of a 4,000 year long war known as the God Wars. Inside the Wilderness, players can attack each other if they're deep enough. Inside the Wilderness, there will be a number on the corner of your screen, if that number is the difference between you and someone else, you can be attacked by them in that area.
- On most planets on our grid, there are wilderness areas. In most cases, you should be able to figure out what's a wilderness area and what's not by the name of the room you would be heading into, the description of the exit, or the description of the room you are in (more often than not, all three of these things). Wilderness areas are dangerous. Some are more dangerous than others. There are three kinds of dangers that you may encounter in the wilderness.
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owl:sameAs | |
dcterms:subject | |
Nazwa | |
Stolica | |
Sijainti | |
teleportation | |
dbkwik:adwr/property/wikiPageUsesTemplate | |
dbkwik:darkscape/property/wikiPageUsesTemplate | |
dbkwik:fi.runescape/property/wikiPageUsesTemplate | |
dbkwik:horror/property/wikiPageUsesTemplate | |
dbkwik:nl.runescape/property/wikiPageUsesTemplate | |
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate | |
dbkwik:pl.rune-scape/property/wikiPageUsesTemplate | |
dbkwik:pl.runescape/property/wikiPageUsesTemplate | |
dbkwik:rune-scape/property/wikiPageUsesTemplate | |
dbkwik:runescape/property/wikiPageUsesTemplate | |
dbkwik:runescapeclassic/property/wikiPageUsesTemplate | |
dbkwik:tibia/property/wikiPageUsesTemplate | |
dbkwik:turtledove/property/wikiPageUsesTemplate | |
dbkwik:worlduniversity/property/wikiPageUsesTemplate | |
Tagline | - There Is Something More Evil Than Evil Itself
|
Starring | - Sean Pertwee
Alex Reid
Toby Kebbell
Karly Greene
Lenora Crichlow
|
Cities | - * Red Dragon Isle
*Lava Maze
*Wilderness Volcano
*Demonic Ruins
*Forgotten Cemetery
*Bandit Camp
*Dark Warriors' Fortress
*Chaos Altar
*Clan Wars
*Stealing Creation
*Ruins
*Mage Arena
*Wilderness Agility Course
|
Editing | |
Runtime | |
Producer | - Robert Bernstein
John McDonnell
Douglas Rae
|
Country | |
Name | |
Gallery | |
Caption | - The cliffs of the Great River
|
Rasy | - Ludzie, Smoki, Demony, Upiory i inne
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król | |
dbkwik:rpgarena/property/wikiPageUsesTemplate | |
dbkwik:elona/property/wikiPageUsesTemplate | |
dbkwik:ghostrecon/property/wikiPageUsesTemplate | |
Language | |
Members | - No
- Nie, z wyjątkiem poziomów od 49 i Wyspy Czerwonych Smoków
- Nee, behalve level 49 of hoger en het Red Dragon Isle gedeelte
|
mountains | |
Terrain | - a giant forest/desert/swamp/mountain range/pole with many rivers and lakes
|
Cinematography | |
Banks | |
Update | |
Music | |
AKA | - Wildernis, Wildy, Wild, Wld, wilde.
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guilds | |
Distributor | |
Native | - all known races except for humans
|
Release | |
Released | |
Capital | |
Race | |
Rating | |
Writer | |
Director | |
zuiden | |
noorden | |
Westen | |
etelä | |
itä | |
Tele | - Teleporty do Dareeyak, Carrallangar, Annakarl, Ghorrock, Naszyjnik Gier , Teleport na Lodowy Płaskowyż, Dźwignia w Ardougne, Obeliski na Pustkowiach, Drzwi w Podziemiach Entrany
- Dareeyak Teleport, Carrallangar Teleport, Annakarl Teleport, Ghorrock Teleport, Games Necklace , Ice Plateau Teleport, Ardougne teleport lever, Wilderness Obelisks, Entrana Dungeon deur
|
oosten | |
länsi | |
pohjoinen | |
Locatie | |
inna nazwa | |
immigrated | |
Altars | |
gildie | |
ołtarze | |
banki | |
Miasta | - *Red Dragon IsleWyspa Czerwonych Smoków
*Lava MazeLabirynt Lawy
*Wilderness VolcanoWulkan na Pustkowiach
*Demonic RuinsDemoniczne Ruiny
*Forgotten CemeteryZapomniany Cmentarz
*Bandit Camp (Wilderness)Obóz Bandytów
*Dark Warriors' FortressForteca Mrocznych Wojowników
*Chaos AltarOłtarz Chaosu
*Clan WarsWojny Klanów
*Stealing Creation
*RuinsRuiny
*Mage ArenaArena Magów
*Wilderness Agility CourseTor Przeszkód na Pustkowiach
*Daemonheim
|
abstract | - Upon dying in the Wilderness, whether it's from a player or monster, players will lose all but their three most valuable items. However, Skulled players will lose everything equipped or in their inventory. In both cases, up to two additional items can be saved by using the protect item prayer or curse and eating a fury shark. While in the Wilderness, coins cannot be put in the money pouch, disassembly is disabled, and dropped items are instantly available to be picked up by anyone, instead of having the regular 60 seconds waiting period.
- Some Buildings are not situated directly near civilized streets or roads and are therefore located in the so-called "wilderness". Although Wilderness is used as a street parameter it is just an umbrella term for all buildings not situated at a street.
- (Reference needed)
- The Wilderness is a barren wasteland of which covers northern Gielinor. It is the result of a 4,000 year long war known as the God Wars. Inside the Wilderness, players can attack each other if they're deep enough. Inside the Wilderness, there will be a number on the corner of your screen, if that number is the difference between you and someone else, you can be attacked by them in that area. It is advised to only bring what you can risk losing into the Wilderness. Keep in mind that teleporting is prohibited beyond level 20 Wilderness, with the exception of the charged dragonstone amulet which allows teleporting from up to level 29 Wilderness.
- Mongabay.com. 2010. Mongabay.com. (Mongabay.com seeks to raise interest in and appreciation of wild lands and wildlife, while examining the impact of emerging trends in climate, technology, economics, and finance on conservation and development)
- The Wilderness Field was shown briefly in Duelist Kingdom. It was used by Rex Raptor to power up his Dinosaur-Type monsters. It also seemed to power up Warrior-type monsters, so it is possible that Wilderness is the same field as Meadow.
- Wilderness is a Monster Trait.
- The Wilderness surrounds the northern road from Betancuria to Sargoza. It is mostly covered by forest, which is home to wild animals like bears and wolves. Also bandits and goblinoid tribes can be encountered in the area. It is patrolled by rangers of the Betancuria Ranger Guild located in Betancuria South. The Wilderness is crossed by the Great River, which also runs through Betancuria. In the Wilderness are located the Wilderness Castle and an old druidic Barrow. The Princess is brought to the Wilderness during Lesson 7 by Frank Kelten.
- The wilderness is a general location that refers to the areas outside, and inbetween, cities and other small villages. The wilderness has a wide variety of creatures, depending greatly on geographic location. The wilderness holds many hostile, and mostly dangerous, beasts but several treasures can also been found on the ground, ranging from Eel Poles to Pure Crystal Rings. Generally, one has a greater chane of finding rare items in the more dangerous, less travelled parts of the wilderness.The wilderness is an ideal place for hunts because of the high potential for combat, which leads to the leveling of many characters' prime skill. Much of the wilderness consists of expansive forests. Creatures in the forests, as well as the population density of these creatures, varies greatly. The forests around Andris, for example, are home to mainly . The forests around Marali are considered by many players to be the most dangerous of the forests, due to the large amount of high-level creatures. There are other regions of the wilderness, of course. The beaches and many uncivilized islands in Oberin are usually populated by creatures of the sand variety, or else Gapers and Harpies. The mountains around Duldrus are known to contain Stone Golems and icey creatures.
- This region of the world is the most difficult region to go through. It is ungoverned by law and everything goes. Most are attacked by thieves and muggers halfway into the region. Go back know before it is too late!
- The Wilderness is a unique double barreled shotgun featured in Tom Clancy's Ghost Recon Wildlands that cannot be picked up in-game, but is given to all Season Pass holders. It is one of very few weapons in the game that has no "predecessor" weapon, and is the only double barreled shotgun in the game. While having a very low ammo capacity, it makes up for it with an extremely high damage output. It has a custom skin that has many engravings, most notably a bear engraved in the buttstock.
- Upon dying in the Wilderness, be it to player or monster, the victim will keep up to three (3) items unless the Protect Item prayer is active, which will allow him/her to keep one more item, thus four (4) items are kept. Protect Item only applies if the player is NOT on a high-risk world. However, if the player is skulled, which is done by attacking someone who did not attack you, or entering the Abyss, they will lose all items unless Protect Item is activated allowing only one (1) item to be kept upon death, again provided the player is not in a high-risk world. If a player is attacked by a target and fights back, they will not be skulled. Any untradeable items (such as Void armour, Fire capes or Fighter torso) will be converted into coins above level 20 Wilderness, and therefore cannot be reclaimed. The Wilderness ranges from level 1 up to level 56. See this section for more details. The Wilderness Diary is a set of achievement diaries relating to the Wilderness and its surrounding area, released on 5 March 2015.
- Etter opdateringen med Free trade og wilderness er det ikke lengere noen minegame i wilderness. Tidligere war det:
* Bounty Hunter
* Fist of Guthix
* Clan Wars
* Stealing Creation Etter en avstemning på runescape.com ble det bestemt at det gamle Wilderness skulle bli brakt tilbake. Det var hele 91% som stemte "ja", 7% "nei" og 2% "jeg bryr meg ikke". Minigames, Quests og Revenants blir flyttet til andre steder for at det skal være tryggere for spillere å komme seg til minigamet. questene Spirit of Summer og summer's end blir værende, men stedet du gjør questene kan du ikke bli angrepet av andre på. Bounty Hunter verdenene og PvP verdenene ble fjernet. Det blir da kun mulig å drive med PvP i Wildernss. Hvis du nå dreper noen i Wilderness vil du få alt den personen har på seg bortsett fra tre ting, ved mindre den personen har dødninges hode over seg. Det er også nå egne verdner for de som vil satse alt. det vil si at hvis du dør mister du alt, uansett. Alle forandringer skjedde 13. februar.
- The Wilderness, sometimes referred to as Wildy or Wild, is a large and dangerous wasteland that makes up nearly the entirety of north-eastern Gielinor directly north of the kingdoms of Asgarnia and Misthalin. Upon dying in the Wilderness, be it to player or monster, the victim will keep up to three (3) unspawanble items unless the Protect Item prayer is active, which will allow him/her to keep one more item, thus four (4) items are kept. Also, there are autokeep items which are kept on death regardless of how many items you would normally protect (skulled or not, protect item or not). Those are items such as void,fire cape,tokhaar kal,fighter torso,dragon defender and such. Check What Is Kept On Death to see what is kept on death. However, if the player is skulled, which is done by attacking someone who did not attack you they will lose all items unless Protect Item is activated allowing only one (1) item to be kept upon death. If a player is attacked by a target and fights back, they will not be skulled. Untradeables cannot be pked. The Wilderness ranges from level 1 up to level 56. Popular pking spots in the wilderness are ::13s for hybridding, ::edge for general pking (mostly dharok and other melee types). There is also ::purepk for pures and pures also fight in west edgeville.
- thumb|210pxDieWilderness, in die NederlandsWildernis, is 'n groot gebied wat hom bevind in die noord-oostelike gebied van Gielinor. Baie spelers beskou die wildernis soos 'n gevaarlike gebied, direk ten noorde van Misthalin en Asgarnia. Die wildernis is toeganklik as spelers oor die wildernis muur spring. Voor die God Wars was die wildernis ooit 'n vrugbare gebied, maar was so vernietig tydens die oorloë, dat die gebied onbewoon en onvrugbaar geword het. Sedert daardie oomblik dwaal daar oorlede geeste genoem Revenant s rondt die spelers aanvalle as hulle iemand teen kom. Die Wildernis is vanaf daardie oomblik 'n aantreklik gebied vir Undead en wesens wat geen belangstelling het om hom te ondermyn aan die gesag van die koninkryke nie. Die wildernis is ook die enigste gebied wat nie gergeerd word of 'n amptelike heerser het. Kategorie:gebied
- The wilderness encompasses the game world of ADOM. It is from here that the PC enters the Drakalor Chain, and can enter various dungeons and towns in the chain. Moving through the wilderness takes more in-game time to travel through than towns and other 'indoor' locations, and the PC's food consumption is also greatly increased while traversing the wilderness (+30 per turn for trolls, +15 for other races, can be modified by 'of travelling' armor). All areas in the wilderness have a danger level of 1, unless modified by scrolls of danger. Time spent moving depends on the square type the PC moved into (there is some randomization, which is up to 10 min extra):
* Plains, road and special places (the ones the PC can enter) - 1hour
* Forest - 2 hours (doesn't seem to be affected by the woodcraft skill)
* Hills - 1.5 hours
* Water - either 1 or 2 hours (the chance to take 2 hours is reduced with the swimming skill, and eliminated with Amulet of free action) - time spent is not related to drowning
* Mountains 5 hours
* Swamp 3 hours
* Pressing '5' to rest is 1 hour regardless of the terrain These travel times are modified by seven league boots (around x1/6, x1/3, x2, for B, U, C, respectively). Occasionally, no time at all will pass when travelling, and the frequency of this increases as speed increases. At low speeds, travel times can be multiple times longer. Changing body armor and eating only take one turn in the wilderness. However, actions like changing equipment, eating, and drinking take significantly more in-game time in the wilderness. In many cases one turn in the wilderness counts as 30 turns elsewhere (while actual turn count is increased by one). This 30x effect includes:
* Lit torches
* Sources of HP regeneration as well as natural HP and PP regeneration
* Self-buffs like Strength of Atlas and Farsight; however, status giving spells like Bless and Slow Monster (and gaining Blessed, Slowed) will go at 1:1 speed. For a list of locations that can be entered from the wilderness, see locations. For a list of monsters that can be encountered while travelling through the wilderness, see encounters.
- The Wilderness is a vast land of volcanic ash created when zamorak destroyed the once fertile land. It is now a dark land full of death and misery. You can be killed in wilderness by Player Killers (PKers). Players should take caution when entering and exiting the Wilderness as group may ambush you. The deepest F2P Level available is level 49. The rest is sepearated by a fence which is members only. There are world where you can PK but you will lose yout items here.
- After the suicide of one of the inmates at a British young offender institution, a group of teenage offenders, along with a prison officer, are sent to a remote island, formerly used as a British Army training area, but now serving as a prison training area. They soon find out they are not alone on the island as some members of the group come across a camp site with two female young offenders and their prison officer. The story develops into a tale of betrayal and vengeance. Strange murders start occurring, and the boys eventually work out that they are being committed by the father of the boy who killed himself, a special forces soldier. One by one the teenagers and their supervisors are picked off, either by the father, his dogs, or by each other.
- "Oh NO! The crate is empty and I have so many orders to fill! Say, could you capture a wild trobble for me? Don't worry, I'll train it... I just need you to catch it for me, The Guru Wetlands are the only place that I know of around where you can find wild trobbles. (Return to Aria in the Battleon Pet Shop with the Wild Trobble.)"
*
* Items required: 1 Wild Troble
* Rewards: 100 gold, 100 xp
- Wilderness, eli korpimaa on erikoinen, laaja alue, jossa tietyn tasoiset pelaajat taistelivat toisiaan vastaan, mutta nyt Wildernessissä ei voi enää taistella sillä Jagex muutti asian 10.12.2007 päivänä. Vuonna 2008 kuitenkin uudistuksen tuloksena tuli PvP worldit, joissa voi taistella toisia pelaajia vastaan kaikkialla, paitsi pankeissa ja niiden läheistöllä.vuonna 2009 kuitenkin tuli Bounty worldit, joissa taistellaan vain wildernessissä. Wildernessissä voi myös louhia Runite ja adamantite malmia. P2p:in puolella on ketteryysrata, nykyään siellä on enemmän väkeä koska enään eivät Pk'ttajat olleet vaanimassa muita pelaajia. Wildernessissä on myös Mage Arena minipeli josta voi saada Jumalan sauvan ja Jumalan viitan. Wilderness on suurimmaksi osaksi Multi Combat aluetta, sen tunnistaa alla olevasta Tiedosto:CombatSwords.PNG merkistä. Korpimaasta löytyy myös suosittu Agility arena, joka sijaitsee aivan korpimaan perällä. Alue on karu, ilman elävää kasvustoa tuloksena jumalten sodista. Nykyään Wilderness on Zamorakin vallassa. Alueesta etelään ovat Asgarnia ja Misthalin, sekä länsipuolella Trollheim.
- Wilderness Også kendt som "Wildy" er et stort område i Gielinor. Det var det eneste sted hvor non-members kunne kæmpe mod hinanden, indtil den 10. December 2007, hvor Duel Arena blev for alle spillere, og Clan Wars samt Bounty Hunter var introduceret. Spillere kan nu angribe andre igen, men kun på PVP-verdner.
- On most planets on our grid, there are wilderness areas. In most cases, you should be able to figure out what's a wilderness area and what's not by the name of the room you would be heading into, the description of the exit, or the description of the room you are in (more often than not, all three of these things). Wilderness areas are dangerous. Some are more dangerous than others. There are three kinds of dangers that you may encounter in the wilderness. The first sort of danger possible is atmospheric. If a planet does not have breathable air, or an area is underwater you may need survival gear in order to breathe. Mon Calamari and Quarren can breathe fine underwater, but even they need some kind of breathing or life-support gear to survive in low to no-atmosphere environs. The second sort of danger possible is environmental. The scorching heat of a Tatooinan desert, the blistering cold of Hoth, the dangerous perils of Yidrian mud... all of these can be treacherous. These hazards may be avoided with the proper survival gear (check at your local vendors) or through extensive training (check your +stats). Finally, there are dangerous animals that lurk in some areas on some planets. Unfortunately, there's no equipment that will keep these hazards away entirely, but ample survivalist training will help you keep your eye out for predatory animals and avoid them. Please note that in addition to harming PCs, wildernesses can be extremely tough on armies-- and the larger the armies the tougher it will be one them. If they're following a commander with some wilderness training, they'll likely be much better off.
- On May 4, 1864, General Ulysses S. Grant and the Army of the Potomac crossed the Rapidan at Germanna and Ely fords and attempted to pass through the Wilderness to threaten General Robert E. Lee and the Army of Northern Virginia. In response, the Army of Northern Virginia moved north and then east to meet it. Richard S. Ewell's II Corps moved east along the Orange Turnpike and A.P. Hill's III Corps moved east along the Orange Plank Road while James Longstreet's I Corps, further south, moved east along Pamunkey Road. The two armies meet in battle the next day. Elements of William W. Kirkland's brigade of III Corps encountered dismounted cavalry. Although armed with the seven shot Spencer repeater, they were over matched by the Confederates' new AK-47s. Hill's Corps managed to gain the cross-roads of Orange and Brock where they hastily built field fortifications. Meanwhile II Corps clashed with the Union Army to the north while I Corps battled to the south. This left III Corps to face Federal soldiers from both the north and the south and the U.S. Artillery. Fortunately, they faced attack only from the north by George W. Getty's Second Division of John Sedgwick's VI Corps. So Kirland's brigade held on until the rest of Henry Heth's division and other parts of III Corps reinforced the cross-roads. After the cross-roads were strongly held, Heth sent parts of his division south on Brock's road to extend his field works. These forces meet lead elements of Winfield Scott Hancock's II Corps. The Union forces attempted four assaults against Kirkland's brigade but were repulsed by the AK-47s' "auto fire" along with its more aimed single shot repeater action. With their attempts to advance north blocked and threatened from the south by Longstreet's I Corps, many U.S. soldiers caught between the two set of C.S. forces were compelled to surrender. An anticipated fifth assault did not come before nightfall and so the battlefield settled for the night. Rescue of wounded soldiers did continue especially since the heavy gunfire had set brush fires. In summary, after the first day of battle, Hancock's II Corps was trapped between Hill's III Corp and Longstreet's I Corp. In addition, Ewell's II Corps had driven Federal forces out of the wilderness and to Germanna Ford Road. However, the superior U.S. Artillery prevented Ewell from pressing his advantage in the open since it nullified the superiority of the AK-47. The next day, May 6, the Confederates resumed the offensive. III Corps advanced south while I Corps advanced north squeezing the Federal forces between them. However, the U.S spent the night building field works of their own so it was a more difficult task than that of the previous day. Never the less, the C.S. with their superior AK-47s succeeded in storming the works where the U.S failed in their attempts the previous day. Once the works were breached, the AK-47s once again proved their worth by developing deadly enfilade fire against the remaining defenders. Hill's III Corps again pressed south causing the soldiers of Hancock's II Corps to either scatter or surrender. Later that day, they meet up with Longstreet's I Corps. This left Hancock's II Corps "hors de combat", as General Lee would remark the next day. However, General Grant managed to use his superiority in artillery to extract the remainder of his infantry. While roughly handled, it remained intact. Grant withdrew north to the small town of Bealeton, thus ending the Battle of the Wilderness.
- De Wilderness, in het Nederlands Wildernis, is een groot gebied dat zich bevindt in het noord-oostelijk gebied van Gielinor. Veel spelers beschouwen de wildernis als een gevaarlijk gebied, direct ten noorden van Misthalin en Asgarnia. De wildernis is toegankelijk als spelers over de wildernis muur springen. Voor de God Wars was de wildernis ooit een vruchtbaar gebied, maar werd zo vernietigd tijdens de oorlogen, dat het gebied onbewoond en onvruchtbaar werd. Sinds dat moment zwerven er overleden geesten genaamd Revenants rondt die spelers aanvallen als ze iemand tegen komen. De Wildernis is vanaf dat moment een aantrekkelijk gebied voor Undead en wezens die geen interesse hebben om zich te ondermijnen aan het gezag van de koninkrijken. De wildernis is ook het enige gebied dat niet geregeerd wordt of een officiële heerser heeft. De wildernis is ingedeeld in verschillende levels. Zo is level 1 het meest zuidelijk gedeelte van de wildernis en level 75 het hoogste liggende level. De wildernis is voor gratis spelers alleen toegankelijk tot level 49, en zal worden afgeschermd met een hek waar spelers niet verder kunnen. Spelers kunnen vanaf level 20 niet meer uit de wildernis teleporteren. Een Amulet of Glory, Bracelet of combat, Necklace of skills, Pharaoh's sceptre, Grand seed pod of een Ring of Life kan spelers niet meer uit de wildernis teleporteren vanaf level 30. Voor 12 december 2007 was de Wildernis een populaire locatie voor spelers die tegen elkaar wilde vechten. Sinds de uitkomst van de Bounty Hunter en Clan Wars mini games, werd de functie van de wildernis vervangen door deze mini games, waardoor spelers elkaar niet aan konden vallen buiten deze mini games voor het verkrijgen van de tegenstanders bezittingen. Echter, sinds 15 oktober 2008 kunnen spelers elkaar weer aanvallen in de wildernis, en op andere locaties door heel Gielinor in de zogenaamde Bounty worlds.
- Pustkowia to niegościnny obszar wypalonej ziemi zajmujący całą północno-wschodnią część kontynentu, od południa bezpośrednio graniczący z królestwami Asgarnii i Misthalinu. Niegdyś pustkowia były obszarem, na którym gracze mogli walczyć ze sobą nawzajem i zdobywać przedmioty pokonanych przeciwników. 10 grudnia 2007 ta możliwość została wycofana z gry i zastąpiona 2 aktywnościami: Wojnami Klanów i Łowcą Nagród. Po 15 października 2008 roku gracze mogą ponownie walczyć na Pustkowiach przeciw sobie, jednakże tylko na Światach Łowców Nagród i PvP (Na światach PvP obszarem walki jest cały Gielinor). Pomimo, że na zwykłych światach gracze nie mogą już wzajemnie atakować się na terenie pustkowi, wchodzący na ich teren wciąż powinni zachować ostrożność, ze względu na możliwość natknięcia się na występujące tu Upiory.
- The Wilderness was an overgrown area of unoccupied land in Horning between the Farland's house and the Ferry Inn. It has a dyke leading to the river from an old wind-pump near the road, from which it is separated by a wall and gate. The Wilderness can be reached from Tom Dudgeon's house either by the road or by The Coot Club's drawbridge and then the river bank. The Death and Glories emigrate here when under suspicion for casting off boats after fleeing Ranworth:
* Tell you what said Joe. We'll lie in the Wilderness above the ferry (BS13).
* They paddled and poled her far into the Wilderness dyke. There they moored her, to the northern side of the dyke, so as to be handy when they want to slip along to Tom's (BS14). The Wilderness is described as being no longer in existence, a rare instance in the Swallows and Amazons series of a book indicating that it was published some time after the events in it took place: There have been changes in the last few years along the bank of the river above the Ferry, and one or two neat bungalows have been built on what was once the Wilderness... (BS14). Christina Hardyment wrote that Horning is little changed .... except for a rash of redwood "leisure homes" which has destroyed the Wilderness. CFT p126
- The wilderness is any local map accessible from the world map by hitting Enter or > on a square not occupied by a village/city/other landmarks. It is randomly generated, so any items left in it will be gone forever if you leave the map. "I want it!" quests will often require a junk item obtainable from the wilderness. You can be forced to enter the wilderness due to random ambushes, wandering traders, or rogue boss encounters. The very edge of a wilderness map is also an ideal place to read spellbooks that might be too difficult for you -- if any monsters are generated, you can easily escape, and the creatures will be deleted from existence.
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