PropertyValue
rdf:type
rdfs:label
  • Airships
rdfs:comment
  • Magical boats that fly through the air at approximately twice the speed of plot, which can therefore only catch up for brief moments while the ship is in dock for extended periods. The planks on an airship change direction from moment to moment, possibly as a result of its powerful magic. It is also capable of flying through a (supposedly) magically dead zone (Maltak) despite not having any aerodynamic features or non-magical flight capabilities.
  • An Airship was a method of transport that was commonly used in Metru Nui.
  • The very first airships were simple gas-based zeppelins and rowboats. Many of the first travelers perished out in the unknown by attempting to cross sky rifts and other currents with these vessels. One such adventurer repeatedly tried to cross the dark rift, a feat that the Delphinus could barely manage a generation later. These were soon replaced by small wooden ships.
  • The Lavender Spirit first appears in Sweet and Elite. Rarity, Fancy Pants, Swan Song, Four Step, Count Caesar, and Sealed Scroll ride the airship—referred to by Rarity as a "fancy yacht"—during the song Becoming Popular (The Pony Everypony Should Know), Rarity christens the airship for its maiden voyage later on in the song, and a miniature version with a different balloon appears in Rarity's Canterlot Castle suite at the end of the song.
  • Airships are redstone contraptions used by players to fly around the server. There are many variations of airships that can be built. A lot of oldfags have their own designs which brings a small bit of uniqueness in airships. Some are more complex and some are much more simple.
  • Airships first appeared in Jak II, belonging exclusively to the Krimzon Guard, including the airship tanker, eco tanker, and air train, only the latter of which was used by Jak. In Jak 3, Jak used a modified version of the HellCat cruiser, which was capable of high, variable-altitude flight, technically making it an airship instead of a zoomer like its predecessor. KG Death Bot KG fighters made an appearance as minor enemies as well.
  • Airships are the main means of travel around Atmos, especially from Terra to Terra.There are many kinds of airships, such as the cargo airships that carry rare resources, barges for transporting garbage, carriers utilized by the various Sky Knight Squadrons, and ones used for commercial fishing (for things like sky krill). Carriers are perhaps the most seen, namely the Condor, which carries the Storm Hawks' Skimmers and Heliscooter. While Cyclonia's appear to be self-manufactured, as seen in Episode 26, Dude Where's My Condor, they can also be bought at cruiser dealerships, an example being the SL 550, a seemingly powerful, sleek, and flashy cruiser.
  • A marvel of magic and technology, the Airship has gone through many iterations before the modern Magitech ship that is seeing wide use over the Empire and the world was constructed. The first airships were little more than hot air balloons, created by what some may call pioneers but others madmen. These were essentially simple wooden bowls with a large balloon affixed to the top. This balloon would then be filled with heat by a fire mage allowing it to gain a minimal amount of altitude. Initially these were uncontrollable and flowed with the whims of the winds, but with the addition of an air mage or two carefully controlling the local flow of wind they could gain some small measure of control over the vessel.
dcterms:subject
dbkwik:elder-scrolls/property/wikiPageUsesTemplate
dbkwik:elderscrolls/property/wikiPageUsesTemplate
dbkwik:jakanddaxter/property/wikiPageUsesTemplate
dbkwik:m-lp/property/wikiPageUsesTemplate
dbkwik:mlp/property/wikiPageUsesTemplate
dbkwik:stormhawks/property/wikiPageUsesTemplate
dbkwik:bioniclereviews/property/wikiPageUsesTemplate
dbkwik:storm-hawks/property/wikiPageUsesTemplate
dbkwik:skiesofarcadia/property/wikiPageUsesTemplate
abstract
  • Magical boats that fly through the air at approximately twice the speed of plot, which can therefore only catch up for brief moments while the ship is in dock for extended periods. The planks on an airship change direction from moment to moment, possibly as a result of its powerful magic. It is also capable of flying through a (supposedly) magically dead zone (Maltak) despite not having any aerodynamic features or non-magical flight capabilities.
  • Airships are the main means of travel around Atmos, especially from Terra to Terra.There are many kinds of airships, such as the cargo airships that carry rare resources, barges for transporting garbage, carriers utilized by the various Sky Knight Squadrons, and ones used for commercial fishing (for things like sky krill). Carriers are perhaps the most seen, namely the Condor, which carries the Storm Hawks' Skimmers and Heliscooter. While Cyclonia's appear to be self-manufactured, as seen in Episode 26, Dude Where's My Condor, they can also be bought at cruiser dealerships, an example being the SL 550, a seemingly powerful, sleek, and flashy cruiser. Airships can be outfitted with a wide array of weapons to defend itself or provide support to deployed Sky Knights/Talons and are used in almost every episode of Storm Hawks. Many of the villians possess Airships as well, such as the Murk Raiders' Blood Crow, and Snipe's unnamed battle cruiser (which was so overloaded with weapons it could barely fly, and ended up crashing into the Wastelands when he refused to reroute power to the engines). Many other Sky Knights and Squadrons have Airships, such as the Neck Deeps' Skyquod. Airships are one of the most used vehicles in Storm Hawks next to Skimmers and Heliscooters. Airships can fly high up into the stratosphere, as well as low into the Wastelands, making it a very versatile means of transportation. However, the dense clouds of Terra Deep can crush an airship's hull if they go too deep into the cloud banks. Airships each have a Time Pulse Code, which is a unique, 46-digit code only written on a ships' ownership card, and is supposedly used in a similar manner as an automobile's VIN number as a means of identification. The Condor's, according to Stork, is "198-376-572-894-782-746-738-928-375-847-367-436-573-875-6438." This article is a . You can help My English Wiki Wiki by expanding it.
  • An Airship was a method of transport that was commonly used in Metru Nui.
  • The very first airships were simple gas-based zeppelins and rowboats. Many of the first travelers perished out in the unknown by attempting to cross sky rifts and other currents with these vessels. One such adventurer repeatedly tried to cross the dark rift, a feat that the Delphinus could barely manage a generation later. These were soon replaced by small wooden ships.
  • The Lavender Spirit first appears in Sweet and Elite. Rarity, Fancy Pants, Swan Song, Four Step, Count Caesar, and Sealed Scroll ride the airship—referred to by Rarity as a "fancy yacht"—during the song Becoming Popular (The Pony Everypony Should Know), Rarity christens the airship for its maiden voyage later on in the song, and a miniature version with a different balloon appears in Rarity's Canterlot Castle suite at the end of the song.
  • A marvel of magic and technology, the Airship has gone through many iterations before the modern Magitech ship that is seeing wide use over the Empire and the world was constructed. The first airships were little more than hot air balloons, created by what some may call pioneers but others madmen. These were essentially simple wooden bowls with a large balloon affixed to the top. This balloon would then be filled with heat by a fire mage allowing it to gain a minimal amount of altitude. Initially these were uncontrollable and flowed with the whims of the winds, but with the addition of an air mage or two carefully controlling the local flow of wind they could gain some small measure of control over the vessel. The second phase of production was the attempt to remove the need for a mage entirely. This is when the Magisterium first started experimenting with self-contained magical devices, devices that exhibited magical properties independent of human control. This had already been proven possible on the small scale with 'enchanted' tools and weapons, but had yet to be attempted on a large scale. Through a series of trial and famously disastrous error, the engineers and mages at the Imperial College of Aeronautics finally produced a working prototype. This self-sustaining power source allowed for an increase in the size of ship as well as the length of journey possible. While these ships could be flown without a mage, the ship lacked maneuverability and could result in combustion. Further experimentation led to the second generation of airship engines. These incorporated a secondary air-based magic mechanism to allow fast horizontal speed as well as maneuverability. However these still were small in size and not big enough to carry any siege equipment. Experimentation into the arcane magics, particularly derivative applications of levitation, produced the third generations of airship engines. The third arcane component provided greater aerial stability and functionality under pressure. Finally the Empire had what it had always craved: a fully functional flying ship. Although this ship could be fully manned and piloted by non mages, the empire never does so as without mages to guide the process, the ship has limited capabilities and again, in the event of an emergency, has a tendency to explode quite violently. The Empire currently has twelve war-ready airships within its Navy, all of which are monstrous in size and fearsome to see along the horizon. Within the past few decades, leaks in airship technology have allowed shoddier airships in more common environments, such as trade and international transport. Hundreds of these smaller, more volatile airships exist in Aevonhold.
  • Airships first appeared in Jak II, belonging exclusively to the Krimzon Guard, including the airship tanker, eco tanker, and air train, only the latter of which was used by Jak. In Jak 3, Jak used a modified version of the HellCat cruiser, which was capable of high, variable-altitude flight, technically making it an airship instead of a zoomer like its predecessor. KG Death Bot KG fighters made an appearance as minor enemies as well. Airships did not make another appearance until The Lost Frontier, both in the form of flagships, the ACS Behemoth and Phantom Blade, but much more notably as planes: personal jet aircraft most commonly used as fighters and long-distance personal transport. Jak accumulated a sizable collection of his own planes by the end of The Lost Frontier, and could use them from the Phantom Blade's hangar. The Aeropan Navy also commissioned several different fighter planes, auxiliary aircraft, and large transport airships. Plane races were an available minigame on Brink Island and Sector Zero, organized by ace pilot Dirk Hardpeck.
  • Airships are redstone contraptions used by players to fly around the server. There are many variations of airships that can be built. A lot of oldfags have their own designs which brings a small bit of uniqueness in airships. Some are more complex and some are much more simple.