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  • Red Versus Blue
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  • Defeat Raubahn. Protect the Elvaan and Hume NPCs. * The starting point is at (G-9). * As of 07/01/2007, the NPC behavior may be broken, requiring the players to move around the map, leaving the NPCs at the start. * There are 8 Elvaan NPCs (Ganmuul, Rahdjab, Ghahnis, Rhushouf, Jalyaat, Tahbmar, Zhadjaraf, Dhiadjhar) and Shailham. * Speaking to the Shailham begins the Assault, causing the enemy mobs to pop. * Mobs may aggro you at start, if all of them attack you, they will kill you before you are able to respond. * When you begin the fight, the Elvaans will run off and start attacking blue mage NPCs that will pop in various places around the map. * If Shailham is attacked and dies, you lose the Assault. * If Elvaans die, you lose points. They have around 2500
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  • Defeat Raubahn. Protect the Elvaan and Hume NPCs. * The starting point is at (G-9). * As of 07/01/2007, the NPC behavior may be broken, requiring the players to move around the map, leaving the NPCs at the start. * There are 8 Elvaan NPCs (Ganmuul, Rahdjab, Ghahnis, Rhushouf, Jalyaat, Tahbmar, Zhadjaraf, Dhiadjhar) and Shailham. * Speaking to the Shailham begins the Assault, causing the enemy mobs to pop. * Mobs may aggro you at start, if all of them attack you, they will kill you before you are able to respond. * When you begin the fight, the Elvaans will run off and start attacking blue mage NPCs that will pop in various places around the map. * If Shailham is attacked and dies, you lose the Assault. * If Elvaans die, you lose points. They have around 2500 HP. * Be careful, because enemies may attack from behind. * The blue mage groups can pop in different places each time this Assault is run. * The enemies spawn in one of these four configurations: * Configuration 1: All spawn near the start G-8. 6 will spawn, then another 6 after a set amount of time. The remaining "allies" will not assist you with Raubahn. * Configuration 2: Both groups of allies move out at the start and split at H-8, one going east and one going north. Both groups will first come to 3 enemies each. After the northbound group defeats their 3 enemies, they will continue north towards Raubahn and find another set of 3 enemies. The eastbound group of allies eventually heads back to H-8 and north to assist the northbound group. * Configuration 3: 1 group of allies leaves G-9 and heads north down the cliff at H-8. Only 3 enemies are waiting at H-7 (if there are 6, see configuration 4). If so, then another group of enemies will spawn back near the start. Allies will assist with Raubahn. * Configuration 4: 1 group of allies leaves G-9 and heads north down the cliff at H-8. 6 enemies are waiting at H-7. 3 more enemies will spawn back at the start after some time. Allies will assist with Raubahn. * The blue mage NPCs all have very low HP and can be solo'd easily. Immune to sleep. * Raubahn spawns at the top of (I-6) in a group of blue mage NPCs. * Next to Raubahn is a large pillar, the boss can easily be kited here while you pick off the BLU's. * Raubahn, unlike the other BLUs, is not immune to sleep. * Carby pull strategy WORKS GREAT. * The Assault is won when Raubahn has been slain,approx. 3000 HP (2977). Killing him also depops remaining enemies. * Raubahn hits DDs very hard, for approximately 300dmg a swing. * The Rune of Release spawns at the starting point at (G-9). * Raubahn can be carby-pulled, without aggroing the other BLUs, making it easy to kill him alone. (Take care with this strategy, because enemies aggro range is slight smaller than Assault range)