PropertyValue
rdfs:label
  • Hearing
  • Hearing
rdfs:comment
  • A hearing is a legal proceeding, similar to, yet distinguished from a trial, in that it is usually shorter, and less formal. When Maximus Mole asked the Superfriends what would happen to them after they were captured, Batman told the Mole family that the authorities would give them a fair hearing.
  • Hearing is the second part of the 5th episode from Season 10 of Barney & Friends.
  • Hearing is one of your character's nine physical stats. The following skills are governed by this stat: * Ritual * Tracking In addition to the above, Hearing might help you with locating your prey on a partly obscured map, as well as warn you of danger outside your line of sight. A deaf character will -potentially- be in danger of being eaten alive by squirrels while sleeping outdoors. Or by wolves.
  • When the United Federation of Planets received an extradition request, a hearing was held to determine if enough evidence existed to warrant a trial. If it was decided that sufficient evidence exists, the charged individual was turned over to the other government and then is subject to their legal system. The Bajorans handled extradition requests in a similar fashion. (TNG: "A Matter of Perspective" ; DS9: "Dax")
owl:sameAs
Season
  • 10
dcterms:subject
dbkwik:barney/property/wikiPageUsesTemplate
educationaltheme
  • Different Kinds of Sounds
dbkwik:interlingua/property/wikiPageUsesTemplate
dbkwik:memory-alpha/property/wikiPageUsesTemplate
Number
  • 5.0
Previous
Characters
Airdate
  • 2006-09-22
dbkwik:unrealworld/property/wikiPageUsesTemplate
Title
  • Hearing
NEXT
Writer
Director
abstract
  • A hearing is a legal proceeding, similar to, yet distinguished from a trial, in that it is usually shorter, and less formal. When Maximus Mole asked the Superfriends what would happen to them after they were captured, Batman told the Mole family that the authorities would give them a fair hearing.
  • Hearing is the second part of the 5th episode from Season 10 of Barney & Friends.
  • When the United Federation of Planets received an extradition request, a hearing was held to determine if enough evidence existed to warrant a trial. If it was decided that sufficient evidence exists, the charged individual was turned over to the other government and then is subject to their legal system. The Bajorans handled extradition requests in a similar fashion. (TNG: "A Matter of Perspective" ; DS9: "Dax") William T. Riker was the subject of an extradition request by the Tanugan security force in 2366 when he was accused of the murder of Doctor Nel Apgar in orbit of Tanuga IV. Though initially it appeared as if Captain Jean-Luc Picard would have to grant extradition, due to the evidence, it was eventually found that the Doctor had killed himself while attempting to kill Riker. The security force subsequently dropped its request. (TNG: "A Matter of Perspective" ) Jadzia Dax was the subject of an extradition request in 2369 by the government of Klaestron IV, also for murder. This case was unique in that the alleged murder was committed by the previous host of the Dax symbiont, Curzon Dax. The request was also complicated by the fact that Deep Space 9 was a Bajoran facility, and the Klaestron government had no extradition treaty with Bajor. This required the Bajoran judge, Els Renora, to hold a hearing. Eventually, an alibi for Curzon was discovered, and the request was dropped. (DS9: "Dax") The Klingon Empire requested the extradition of Worf in 2372 for the alleged murder of 441 Klingon civilians by destroying their unarmed transport ship during a battle. The hearing, presided over by Admiral T'Lara, eventually found that the ship Worf ordered destroyed was empty, and the allegedly dead civilians had died in a separate accident. The Klingons had hoped to stop Federation aid shipments to the Cardassians over the embarrassment of the incident. (DS9: "Rules of Engagement")
  • Hearing is one of your character's nine physical stats. The following skills are governed by this stat: * Ritual * Tracking In addition to the above, Hearing might help you with locating your prey on a partly obscured map, as well as warn you of danger outside your line of sight. A deaf character will -potentially- be in danger of being eaten alive by squirrels while sleeping outdoors. Or by wolves.
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