PropertyValue
rdf:type
rdfs:label
  • Phase Spider
  • Phase spider
rdfs:comment
  • A phase spider was a magical beast akin to a predacious version of the ethereal filcher. Phase spiders were monstrous arachnid-kin that dwelt within the Ethereal Plane. They made quick forays into the natural world to snatch an unlucky creature to feed upon. Those stolen by phase spiders were never seen again and were regarded as unsolved disappearances.
  • Phase spiders are natives of the Ethereal Plane but most often hunt on the Material Plane, phasing between the two to ambush their prey and eliminate them with a deadly poison.
  • Race: magical beast Alignment: true neutral Armor class: 15 Hit points: 37 Attack bonus: +5 Damage: 1d6+3 (slashing creature weapons) on monster hit: phase spider venom Hit dice (level): 5 Challenge rating: 3 Size: large Trained skills:(‡) move silently (14), spot (10) Feats: darkvision, weapon proficiency (creature)
  • Phase spiders are ethereal beings. They step across the planes of Outland to hunt the unwary. Phase spiders are a type of spider native to Outland, and make their home in the Twisting Nether. They often attack in clusters.
  • The Phase Spider is one of three different high-level Spiders encountered in the original Baldur's Gate, the other two being the Wraith Spider and Sword Spider. They are one of the more interesting enemies to be found, as they exhibit some fairly deadly and unique abilities. They are fairly rare, usually only found within the depths of various forests, and are distinguishable from their brethren by way of a bright-green body and dark-green legs - pointedly different from the much more common Giant Spider.
  • Hit Dice: 5d10+15 (42 hp) Initiative: +7 Speed: 40 ft. (8 squares), climb 20 ft. Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 Base Attack/Grapple: +5/+12 Attack: Bite +7 melee (1d6+4 plus poison) Full Attack: Bite +7 melee (1d6+4 plus poison) Space/Reach: 10 ft./5 ft. Special Attacks: Poison Special Qualitiy: Darkvision 60 ft., ethereal jaunt, low-light vision Saves: Fort +7, Ref +7, Will +2 Abilities: Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10 Skills: Climb +11, Move Silently +11, Spot +4 Feats: Ability Focus (poison), Improved Initiative Environment: Warm hills Treasure: None
owl:sameAs
Level
  • 5
  • 8
Strength
  • 14
Alignment
dcterms:subject
Will
  • 2
Luck
  • 0
Fort
  • 7
Reflex
  • 4
no of attacks
  • 2
DEX
  • 17
Morale
  • 10
feats
Hit points
  • 44
Intelligence
  • 9
str
  • 17
CHA
  • 10
Resistances
  • poison
xp value
  • 1400
Wisdom
  • 9
thac
  • 12
resref
  • nw_spidphase
Wis
  • 13
Charisma
  • 9
dbkwik:baldursgate/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:nethack/property/wikiPageUsesTemplate
dbkwik:pathfinder/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
AB
  • +5
Challenge
  • 5
Skills
Speed
  • 12
Page
  • 226
Dexterity
  • 9
Difficulty
  • 10
Name
  • Phase Spider
  • Phase spider
  • phase spider
Type
  • Magical beast
Align
  • -4
Frequency
  • Very rare
Caption
  • A phase spider.
challenge3e
  • 5
type3e
subtype3e
summary res
  • None
summary sav
  • 11
dbkwik:nwn/property/wikiPageUsesTemplate
con
  • 16
Reference
Weight
  • 100
Constitution
  • 9
Items
  • None
Terrain
  • Hills
cr
  • 3
Base
  • 5
Environment
  • Warm hills
mr
  • 0
HD
  • 5
AC
  • 2
  • 15
Area
int
  • 7
Attacks
  • 259200.0
HP
  • 37
Climate
  • Warm
Place
  • Fourth Cloakwood; central spawn.
Damage
  • 1
Race
Experience
  • 126
Vision
Source
Location
  • Ethereal Plane and the Material Plane
Size
  • Large
  • large
recovery Time
  • 30
breaking point
  • 5
genocidable
  • Yes
resistances conveyed
  • poison , causes teleportitis
nutr
  • 100
abstract
  • A phase spider was a magical beast akin to a predacious version of the ethereal filcher. Phase spiders were monstrous arachnid-kin that dwelt within the Ethereal Plane. They made quick forays into the natural world to snatch an unlucky creature to feed upon. Those stolen by phase spiders were never seen again and were regarded as unsolved disappearances.
  • Phase spiders are natives of the Ethereal Plane but most often hunt on the Material Plane, phasing between the two to ambush their prey and eliminate them with a deadly poison.
  • Hit Dice: 5d10+15 (42 hp) Initiative: +7 Speed: 40 ft. (8 squares), climb 20 ft. Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 Base Attack/Grapple: +5/+12 Attack: Bite +7 melee (1d6+4 plus poison) Full Attack: Bite +7 melee (1d6+4 plus poison) Space/Reach: 10 ft./5 ft. Special Attacks: Poison Special Qualitiy: Darkvision 60 ft., ethereal jaunt, low-light vision Saves: Fort +7, Ref +7, Will +2 Abilities: Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10 Skills: Climb +11, Move Silently +11, Spot +4 Feats: Ability Focus (poison), Improved Initiative Environment: Warm hills Organization: Solitary or cluster (2-5) Challenge Rating: Treasure: None Alignment: Always neutral Advancement: 6-8 HD (Large); 9-15 HD (Huge) Level Adjustment: -
  • The Phase Spider is one of three different high-level Spiders encountered in the original Baldur's Gate, the other two being the Wraith Spider and Sword Spider. They are one of the more interesting enemies to be found, as they exhibit some fairly deadly and unique abilities. They are fairly rare, usually only found within the depths of various forests, and are distinguishable from their brethren by way of a bright-green body and dark-green legs - pointedly different from the much more common Giant Spider. Like most spiders, they can Poison their enemies and are immune to Web. It's essentially a more powerful Giant Spider, with the unique ability to quickly 'blink' short distances, likely much closer to Gorion's Ward than they'd otherwise prefer. Unlike most spiders which can normally pulled by a specific party member and/or drawn into a trap, the Phase Spider will often teleport behind or within the parties formation, likely striking (and poisoning) a few weaker party members before the player is able to dispatch it. Most specimens encountered in-game are pre-generated, meaning that there likely won't be a consideration made for the strength of the player, making for a very difficult fight regarding unprepared low-level parties.
  • Race: magical beast Alignment: true neutral Armor class: 15 Hit points: 37 Attack bonus: +5 Damage: 1d6+3 (slashing creature weapons) on monster hit: phase spider venom Hit dice (level): 5 Challenge rating: 3 Size: large Trained skills:(‡) move silently (14), spot (10) Feats: darkvision, weapon proficiency (creature)
  • Phase spiders are ethereal beings. They step across the planes of Outland to hunt the unwary. Phase spiders are a type of spider native to Outland, and make their home in the Twisting Nether. They often attack in clusters.