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  • Thieves' Guild
  • Thieves' Guild
  • Thieves' guild
  • Thieves' Guild
  • Thieves' Guild
rdfs:comment
  • Info Pending
  • A Thieves' Guild is a place where thieves go to fence their stolen goods, or learn to improve their thieving skill.
  • Thieves' Guild (рус. Гильдия Воров) — один из миров в игре «Spyro: Attack of the Rhynocs». Сюда можно пробраться через дыру в скале Штормового Перевала, которую пробивает Дворецкий, после получения игроком квестов в предыдущих мирах.
  • Elona+ added the new Guild Quest Level 40. The Thieves' Guild reward for this quest's completion is the unique artifact furniture Wooden horse.
  • Thieves' Guild is a realm that appeared in Spyro: Attack of the Rhynocs. This article is a . You can help My English Wiki by editing this page for Spyro.
  • The guild is an excellent area to train Thieving even without the quest, and once the cellar is fully renovated it has a bank, general store, and an enlarged area. It is very useful compared to some other guilds. Funds are raised for the guild's expansion and initial opening by illegal activities and capers.
  • The Thieves' Guild an association of thieves on Tamriel. CANON INFORMATION
  • The Thieves' Guild is a members guild released on 28 April 2010. It is owned and established by Guildmaster Darren Lightfinger. There are no skill requirements to enter the Thieves' Guild, but to use its proper facilities, it requires the quest Buyers and Cellars to be completed. The guild is an excellent area to train Thieving even without the quest, and once the cellar is fully renovated it has a bank, general store, and an enlarged area. It is very useful compared to some other guilds. Funds are raised for the guild's expansion and initial opening by illegal activities and capers.
  • The Thieves' Guild or Thieves' Circle is a small group of thieves led by the slightly crazed and rapacious Loxley. They can be found beneath a small shack in the Hub's Old Town.
  • A thieves' guild was a guild of organized thieves and rogues. Most major cities in Faerûn, and some smaller ones, had one or more thieves' guilds. Some were powerful enough to hold significant political power, which they often obtained through bribery and intimidation. Most local guilds were short-lived groups that revolved around a particular individual.
  • Nobody can just be a criminal in this town. If you want to rob, extort, embezzle, pilfer, plunder or otherwise take what isn't yours, you need to be a member in good standing of the thieves' guild. Common to fantasy stories, the guild provides protection to its members (and eliminates their competition) in exchange for a cut of their ill-gotten gains. Sometimes, the guild will extend to assassins and other criminals; others handle only larceny. Similar to The Mafia, but there is no competing group of outlaws, nor solo operators. If you so much as cut a purse and you're not paying dues to the guild, someone cuts your throat.
  • De Thieves' Guild (ook bekend als Thieving Guild) kwam uit op 28 April 2010. Het is het eigendom van Darren Lightfinger en kan gevonden worden in zijn kelder achter het huis ten noorden van het furnace in Lumbridge. Er zijn geen skill levels vereist om de Thieves' Guild te betreden, maar om de guild op te richten en uit te breiden moeten spelers verscheidene capers voltooien, startend met de Buyers and Cellars quest, die elk hun eigen skill levels vereisen.
  • The Thieves' Guild is a guild that is hidden at the back of a normal looking house and is where the Shadow Thieves reside. The guild is located in Eastern Baldur's Gate. At the entrance there is a Guard who demands the password. The password is FAFHRD. If you give him the wrong answer he will attack, giving him the right answer will allow you go in and out of the guild as many as times as you want without interruption. In Chapter 7, there will be a staircase that leads downstairs into the Thieves' Maze. Going through the maze will lead you to the Undercity and eventually Sarevok.
  • Although the Guild dabbles in a broad range of illicit activities, like all the Guilds, the Thieves have a very particular code of conduct, condoning the appropriation of others' possessions, including through violent means, but discouraging the use of violence after a "transfer has taken place" - for example, it would be perfectly acceptable to them to threaten a person with a knife to force them to hand over a bag of gold or other valuable, and it would be entirely acceptable, too, to follow through with the threat should the person refuse handing it over. However, it would be abhorrent to take the money and then stab the victim. Such transgressions are grounds for exclusion from the Guild, which ensures that a certain level of civility is maintained and the Guild is not a cesspool of th
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Leader
Level
  • 5
kartta
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Kuva
  • 220
Row 1 info
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  • 250
nimi
  • Thieves' Guild
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  • Shadow Thieves
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  • Kyllä
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  • Овцы
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  • Services
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Footer
  • 240
  • Loxley, the Thieves' Guild's leader.
Box Title
  • Thieves' Guild
Games
  • FO1
Gems
  • 600
Appearance
Name
  • Thieves' Guild
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саундтрек
  • http://www.youtube.com/watch?v=K2aJONgR8hk|сердце = Файл:Heart of the Thieves Guild.png
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  • 1
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Members
stores
  • 1
Update
  • Buyers and Cellars
Species
  • Thieves
Headquarters
  • Old Town
Release
  • 2010-04-28
Place
  • Thieves' Guild
Founded By
Locations
Location
wikipage disambiguates
предыдущая
следующая
число зон
  • 8
миниигры
  • Гонка, Агент 9
самоцветы
  • 600
abstract
  • Info Pending
  • A Thieves' Guild is a place where thieves go to fence their stolen goods, or learn to improve their thieving skill.
  • Thieves' Guild (рус. Гильдия Воров) — один из миров в игре «Spyro: Attack of the Rhynocs». Сюда можно пробраться через дыру в скале Штормового Перевала, которую пробивает Дворецкий, после получения игроком квестов в предыдущих мирах.
  • De Thieves' Guild (ook bekend als Thieving Guild) kwam uit op 28 April 2010. Het is het eigendom van Darren Lightfinger en kan gevonden worden in zijn kelder achter het huis ten noorden van het furnace in Lumbridge. Er zijn geen skill levels vereist om de Thieves' Guild te betreden, maar om de guild op te richten en uit te breiden moeten spelers verscheidene capers voltooien, startend met de Buyers and Cellars quest, die elk hun eigen skill levels vereisen. Het idee van Darren Lightfinger en zijn rechterhand, Chief Thief Robin, de Thieves' Guild, is een werk in vooruitgang. Door Buyers and Cellars en andere capers te voltooien zal het geld worden verdiend dat nodig is voor de Thieves' Guild uit te breiden. De guild heeft een arrangement van trainingsfaciliteiten, een thieving tools store en een bank. Alle training die gedaan wordt in de guild (pickpocketing, safe-cracking, lockpicking en coshing) beloont spelers met "hanky points" die omgeruild kunnen worden bij de trainers voor Thieving experience. De Thieves'Guild is een zeer populaire guild voor members. Dit is omdat je er veel en snel Thieving XP kan ontvangen. Er is ook een soort van miniquest te doen als je Buyers and Cellars hebt voltooid. (je kunt nu naar varrock en daar van een stal iets stelen breng het weer terug bij darren lightfinger en hij zal zijn guild verder uitbreiden.) en:Thieves' Guild Categorie:Guilds Categorie:Lumbridge Categorie:Misthalin Categorie:Thieving Categorie:Gebouwen
  • A thieves' guild was a guild of organized thieves and rogues. Most major cities in Faerûn, and some smaller ones, had one or more thieves' guilds. Some were powerful enough to hold significant political power, which they often obtained through bribery and intimidation. Most local guilds were short-lived groups that revolved around a particular individual. Members of thieves' guild often served one of the following roles, which were dividied into divisions in larger guilds: assassins, beggars, bounty hunters, burglars, con artists and tricksters, cutpurses and pickpockets, enforcers and thugs, racketeers, scouts and spies, and fences, smugglers, and pirates.
  • Elona+ added the new Guild Quest Level 40. The Thieves' Guild reward for this quest's completion is the unique artifact furniture Wooden horse.
  • Thieves' Guild is a realm that appeared in Spyro: Attack of the Rhynocs. This article is a . You can help My English Wiki by editing this page for Spyro.
  • Nobody can just be a criminal in this town. If you want to rob, extort, embezzle, pilfer, plunder or otherwise take what isn't yours, you need to be a member in good standing of the thieves' guild. Common to fantasy stories, the guild provides protection to its members (and eliminates their competition) in exchange for a cut of their ill-gotten gains. Sometimes, the guild will extend to assassins and other criminals; others handle only larceny. Similar to The Mafia, but there is no competing group of outlaws, nor solo operators. If you so much as cut a purse and you're not paying dues to the guild, someone cuts your throat. Usually there is a boss of the thieves, who gets a cut of the proceeds from any heist. Most guilds have layers of organization; depending on how many, the people doing the actual thieving may get a minority of what they actually steal (there is more than one way to take someone's money). Often, thieving is treated as a craft, and would-be members must go through an apprenticeship before becoming true guild members. Often, the legitimate powers that be will turn a blind eye to the guild's dealings, as long as the members lay off certain targets (e.g. nobles). Sometimes, the thieves' guild is more powerful than the recognized authority. There could easily be a civil war if the balance of power shifts or the authorities want something, however. If more than one guild begins to operate in town, the fantasy equivalent of a Mob War can easily break out. While this is commonly regarded as a pure fantasy trope, there is actual historical precedent for it. Actual thieves' guilds with the trope characteristics existed in several cities of late-medieval France. The Yakuza families of Japan have in the past had a similar semi-tolerated status in Japan; some maintain they still do. A type of Weird Trade Union, though a thieves' guild is usually more important to a story than most examples of that trope. Compare with Murder, Inc.. If the authors don't think about it, may lead to a case of More Criminals Than Targets. Common character types associated with the guild include: The Fagin, The Artful Dodger, Street Urchin. Examples of Thieves' Guild include:
  • The guild is an excellent area to train Thieving even without the quest, and once the cellar is fully renovated it has a bank, general store, and an enlarged area. It is very useful compared to some other guilds. Funds are raised for the guild's expansion and initial opening by illegal activities and capers.
  • Although the Guild dabbles in a broad range of illicit activities, like all the Guilds, the Thieves have a very particular code of conduct, condoning the appropriation of others' possessions, including through violent means, but discouraging the use of violence after a "transfer has taken place" - for example, it would be perfectly acceptable to them to threaten a person with a knife to force them to hand over a bag of gold or other valuable, and it would be entirely acceptable, too, to follow through with the threat should the person refuse handing it over. However, it would be abhorrent to take the money and then stab the victim. Such transgressions are grounds for exclusion from the Guild, which ensures that a certain level of civility is maintained and the Guild is not a cesspool of the worst of society - murderers, rapists, sadists, and the like. The Guild is in an ongoing feud with the Traders' Guild over the domain of slave trade and prostitution. In Random Kingdom VXR, the guild apparently runs a brothel (Red Pearl Inn), a large Inn, numerous warehouses in the port area, complete with contraband goods, secret doors and deadly traps, bribed the Harbour Council. The guildhouse itself can be accessed through various tunnels and secret passages throughout the city, but this method is quite dangerous - as Sutara puts it, "Getting in is easy, is gettin' out on yer feet instead of behind 'em is what ain't." The "accepted" way of entering the guild is via its "main entrance" in the Harbour Inn. Of course, membership is not simply granted and the player will be given several trial missions, finally being sent to obtain an Invitation Letter to the guild, which must be stolen from one of the guild headmen in town - while being left in the dark about who these are and even about the method of obtaining it from them.
  • The Thieves' Guild an association of thieves on Tamriel. CANON INFORMATION
  • The Thieves' Guild is a members guild released on 28 April 2010. It is owned and established by Guildmaster Darren Lightfinger. There are no skill requirements to enter the Thieves' Guild, but to use its proper facilities, it requires the quest Buyers and Cellars to be completed. The guild is an excellent area to train Thieving even without the quest, and once the cellar is fully renovated it has a bank, general store, and an enlarged area. It is very useful compared to some other guilds. Funds are raised for the guild's expansion and initial opening by illegal activities and capers.
  • The Thieves' Guild or Thieves' Circle is a small group of thieves led by the slightly crazed and rapacious Loxley. They can be found beneath a small shack in the Hub's Old Town.
  • The Thieves' Guild is a guild that is hidden at the back of a normal looking house and is where the Shadow Thieves reside. The guild is located in Eastern Baldur's Gate. At the entrance there is a Guard who demands the password. The password is FAFHRD. If you give him the wrong answer he will attack, giving him the right answer will allow you go in and out of the guild as many as times as you want without interruption. Inside the Thieves' Guild are many thieves and bards, including a female called Black Lily who will sell you some useful items. Attacking any person in the building will cause the whole guild to attack you. Also inside the guild are Narlen Darkwalk, a common thief, and Alatos, the leader of the guild. They both have side quests for you to do, though are not good for those who want to keep a good reputation. In Chapter 7, there will be a staircase that leads downstairs into the Thieves' Maze. Going through the maze will lead you to the Undercity and eventually Sarevok.
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