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  • Boost Ball
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  • The Boost Ball is an upgrade to Samus Aran's Morph Ball seen throughout the Prime Series. While in Morph Ball mode, pressing and holding the B button charges up a "boost", and letting go of the button allows Samus to speed up for a short period of time. The Boost Ball uses kinetic energy to perform its quick movements. It is essential in collecting Dark Torvus Temple Key 1, defeating the Spider Guardian, and shutting down Quad MBs and Dark Quad MBs. It is also able to interface with Spinners, and in Echoes and Corruption, the upgrade gives Samus the ability to Boost Jump off of one Spider Ball Track to another.
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sam notes
  • Throughout the environment you will encounter U-shaped channels known as half-pipes. Using the Boost Ball in these areas will let you reach higher places.
  • When charging, the longer you hold 19px/19px, the longer the Boost Charge will be.
  • You can damage some enemies by "boosting" into them.*
  • Build a charge as you descend in the half-pipe, then trigger the Boost as you ascend the other side, This will give you the speed and momentum you need to reach new heights.
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Games
  • Metroid Prime 3: Corruption
  • Metroid Prime
  • Metroid Prime 2: Echoes
  • Metroid Prime Hunters
Game
  • mps
Name
  • Boost Ball
Caption
  • Metroid Prime
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  • Press and hold 19px/19px to charge, then release 19px/19px to trigger a quick boost of speed.
  • The Boost Ball can be used to increase the Morph Ball's speed for short periods.
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Use
  • To scale Half-Pipes, can be used to create kinetic energy to power devices.
Effect
  • Propels the Morph Ball at great speeds in chosen direction.
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  • The Boost Ball is an upgrade to Samus Aran's Morph Ball seen throughout the Prime Series. While in Morph Ball mode, pressing and holding the B button charges up a "boost", and letting go of the button allows Samus to speed up for a short period of time. The Boost Ball uses kinetic energy to perform its quick movements. It is essential in collecting Dark Torvus Temple Key 1, defeating the Spider Guardian, and shutting down Quad MBs and Dark Quad MBs. It is also able to interface with Spinners, and in Echoes and Corruption, the upgrade gives Samus the ability to Boost Jump off of one Spider Ball Track to another. The Boost Ball is the only item that allows Samus to traverse large and unnaturally smooth Half-pipes. It can also be used to destroy small enemies or damage larger ones with the boost. It is acquired in Metroid Prime by going to the Phendrana Canyon, after defeating the Boost Guardian in Metroid Prime 2: Echoes and after destroying the Defense Drone in Metroid Prime 3: Corruption. In Metroid Prime Hunters, Samus has the item by default. In Corruption, the Options feature Boost Ball Aiming, which enables a reticule so Samus can target a position to boost at or into. The Boost Ball is charged by pressing the B button in the games, except for Hunters, which is activated by stroking the touch screen or pressing the R button. The ability appears in Hunters despite the lack of any Spinner devices or Spider Ball Tracks. Dark Samus and her copies are also capable of using the Boost Ball in Echoes and Corruption. However, their variant is seemingly Phazon-based and is far more advanced than the one used by Samus Aran, as it is capable of boosting their Morph Ball forms at high speeds for an incredibly longer amount of time in a single charge (it can be assumed that they are capable of gathering more kinetic energy than Samus's Boost Ball in a short charge). Samus-G in Corruption is also able to use the Boost Ball. The Boost Ball can be seen as a simple, easy-to-use Ballspark, though with a few setbacks. Boost Ball is needed to gain a Friend Voucher, Bowling for Bots, in Corruption, where Samus uses the Boost Ball to knock down a group of Tinbots on Elysia (like the sport of Bowling, hence the name).
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