abstract | - The unofficially accepted Leader of the Midguardians, and one of the main sources of muscle and conflict in the group. Belongs to Snowiweather.
* Action Mom: Even after her son 53 Jr. is born, 12 participated in the battle of the Climax, and most likely intends to continue fighting for as long as she lives.
* A Mother To Her Men: 12 genuinely cares for the well being and happiness of her fellow Midguardians, trying to make enough time to make sure they're alright, trying to help sort out any problems they have, complimenting them on their achievements, and offering fierce love and affection to boost their morale, even when she herself is on the brink of despair.
* Afraid of Needles: A play on words trope - she IS deathly afraid of needles, just not the syringe type. Though, all things considered, she probably was afraid of syringes when she was a human.
* Badass: She stops charging Machines in their tracks with her bare hands. She punches Cat Skulls in the optic. She runs headlong into battle without a single thought and beats down anything that gets in her way. She convinces others to and holds off a berserking swarm of every single Beast in the city. If 12 is nothing else, she. Is. BADASS.
* Bear Hug: Unless she thinks about it, EVERY hug 12 gives is this.
* Big Beautiful Woman: Though extremely insecure about her big, bulky design, she is slated to become much more accepting of her appearance and blossom into this.
* Big Sleep: Sleep has consistently become a motif for 12 and death. When the Fabricator Queen in its Seamstress form melted her insides, she mumbled to 98 while seemingly dying in his arms about being tired. Later, when she falls into a coma after the Climax, her "thoughts" consist of "going to sleep". Forever.
* Book Dumb: 12 is not the sharpest tool in the shed, to put it nicely, but she has shown a capacity and willingness to learn.
* The Chains of Commanding: Very much so.
* Cowardly Lion: Despite being one of the biggest and strongest dolls yet seen in the Fractured Wasteland story, 12 is also one of the biggest cowards out there - this does not prevent her from beating Beasts to death with her bare hands, but it does mean that she's pissing herself with absolute terror while doing so. "Stupidly brave" she is.
* Despair Event Horizon: After witnessing 53's death (he being the first doll she ever saw die), learning of Rain's suicide, being tortured and watching others suffer, sometimes at her own hand, all while under the impression that everything bad that happened was her personal fault, 12 finally plunges headfirst over this when she learns that Stigma is dead - after promising that everyone who went to kill Alpha would come out alive. The end results are NOT pretty.
* Emotional Bruiser: This is pretty much one of her defining tropes. She can crush a Seamstresses head under one arm, but she'll also sob with sadness or wibble over cute things. She'd much prefer to have a good laugh with a friend and sing a cheery song than fight or lead.
* Friend to All Children: 12 absolutely adores children and infants, motherhood having been practically built into her bones. Show her a small kid and she'll coddle and croon over and drown them in affection for hours.
* Guilt Complex: Her second defining trope. She has a guilt complex the size of a small continent, and has the amazing ability to blame herself for anything bad that occurs, whether or not it is her fault or not. If she could find a way to pinpoint herself as being the cause of Original Sin, she would.
* Hair-Trigger Temper: Her third defining trope. 12 has the unfortunate tendency to go berserk with the slightest of provocation - it can range from being in an epic and intense fight, to calling her "fat", to hurting or threatening one of her friends, to harming a child. This COULD be quite useful, as 12 is much more dangerous when she is enraged... but it also means she can go postal on group members at the drop of a hat. Sorry Jack, sorry Signum. Well. Not really Signum.
* Heroic BSOD: Too many times to count. 12 has never been particularly stable, so when things go wrong, she tends to either do this outright, or get pretty damn close. The worse by far was when Stigma died, sending her hurtling over the Despair Event Horizon, leaving her an empty, broken shell, and spiraling into an Angst Coma that seemed as though it would only end with her death. Good thing 98 went out to get himself killed and got her movin' again.
* Or not, since he's slated to die.
* Heroic Self-Deprecation: No matter how many times she manages to narrowly save her groups collective ass, no matter how good or kind or caring or brave she might truly be, 12 believes herself to be the lowest of the low, a total spineless coward, a dangerously unstable berserker, and unworthy of these wonderful, wacky friends or a loyal, sweet mate.
* Hidden Depths: Turns out 12's a lot more complicated than first believed, given she's practically a toddler by the Rebel's age standards. Thanks for the explanation, 10.
* Living Emotional Crutch: Her mate, 98, is this for the most part. Occasionally Theo or C2 take up this role as well. Without them, she would surely crumble. She might already have anyway.
* Mama Bear: Didn't anyone ever tell you? There're friends and family and children you never harm or threaten if you're smart. If you value your continued existence, if you have any plans about seeing tomorrow, there's one person who protects them that you never, ever fuck. With. 12.
* Major Injury Underreaction: Early on in the RP, the group came under attack by two Beasts during a storm. True to her nature, 12 went charging on in (after becoming enraged when 98, then only a friend, was injured), but ended up speared on a pipe. It was only after she ordered the others to find a disappeared 53, got 98 inside, and taken care of that she decided to notice the gaping hole in her stomach, and promptly pass out.
* My Greatest Failure: 53's death, and Rain's subsequent suicide plague her to this day. Doesn't help that 53, a doll shaping up to be a good friend, was the first person she ever saw die. Stigma's death is shaping up to be this as well.
* Neutral Good: Though she is the former Leader of the Rebels and the Leader of Dimensionals or was and tries to uphold the rules of basic group survival, she is more than ready to break those rules and go running after a friend in trouble while putting everyone else in danger. The only consistent thing about her is that while she can't maintain just law or lawlessness, she always tries to do good. It just never seems to work...
* Post Dramatic Stress Disorder: 12 has a habit of doing this, after the adrenaline and rage wears off. When she crashes and burns, she crashes and burns "hard".
* Sickeningly Sweethearts: She and 98. They cuddle, sing duets, and whisper sweet everything's to one another. It still manages to be ridiculously adorable.
* Stout Strength: 12, honey? All that plush isn't fat, sweetheart. It's muscle.
* Tiny Guy, Huge Girl: 98 is either smaller than average or average height. 12 is 9.3" tall.
* Tragic Hero: Oh so very much. Despite being a very heroic person in basic outline, 12 is riddled with so many flaws that in terms of personality she must look like Swiss cheese. Any good she tries to achieve or do becomes balanced or outweighed by the bad that naturally seems to happen.
* Unskilled but Strong: 12's battle tactics mainly consist of, 1) Find Enemy. 2) Take Club. 3) Beat Enemy with Club. 4) Repeat Step 3 till Enemy stops moving. 5) Repeat Steps 1 through 4 till all Enemies stop moving. 6) Go home and snuggle with 98.
* The Woobie: This girl. Sweet goodness. She's like a porcelain figure pre-made with small cracks of insecurity in her, then struck repeatedly with a hammer, then ground into dust, then burned. When all is said and done, at the end of this long, miserable day, this girl just needs a fuckin' hug. At this point, she's almost as broken as Alpha was.
* You Wouldn't Like Me When I'm Angry: At this point, this goes without saying. Making 12 angry is a BAD idea.
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