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  • Specializations
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  • Specializations are a game mechanic introduced into the multiplayer of the Battlefield Series that provide benefits to the player, and allow greater customization and tailor-made combat roles. Specializations have their own unlock progression which is done by either the player's overall performance, performance specific to a kit, or performance specific to a vehicle type.
  • The player needs to invest a certain amount of points (often five) to invest on a higher note. For class-specific nodes, the player needs to invest a certain amount of points or more on a specific note. The skill description and arrows indicates whichever note is required. The specializations can be reset for free if the player is under Lv40. If higher level, the player has to pay a fee in order to reset.
  • Specializations are sub-class choices that further define and customize characters in the Dragon Age series. They open access to new talents based upon the character's base class (Warrior, Mage or Rogue). In Dragon Age: Origins, specializations must be unlocked. Each companion has one specialization when recruited, with one slot free for a second specialization, while in Dragon Age: Origins - Awakening, a third or even a fourth can be gained based on level. Their starting specialization can be taught to the Warden and their companions.
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dbkwik:dragonage/property/wikiPageUsesTemplate
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abstract
  • Specializations are a game mechanic introduced into the multiplayer of the Battlefield Series that provide benefits to the player, and allow greater customization and tailor-made combat roles. Specializations have their own unlock progression which is done by either the player's overall performance, performance specific to a kit, or performance specific to a vehicle type.
  • The player needs to invest a certain amount of points (often five) to invest on a higher note. For class-specific nodes, the player needs to invest a certain amount of points or more on a specific note. The skill description and arrows indicates whichever note is required. The specializations can be reset for free if the player is under Lv40. If higher level, the player has to pay a fee in order to reset.
  • Specializations are sub-class choices that further define and customize characters in the Dragon Age series. They open access to new talents based upon the character's base class (Warrior, Mage or Rogue). In Dragon Age: Origins, specializations must be unlocked. Each companion has one specialization when recruited, with one slot free for a second specialization, while in Dragon Age: Origins - Awakening, a third or even a fourth can be gained based on level. Their starting specialization can be taught to the Warden and their companions. In Dragon Age II, specialization points are granted at every seventh level (7, 14). Each companion has one exclusive specialization, which cannot be passed on to others, with the exception of Bethany and Carver, who gain the Force Mage and Templar specialization that Hawke may choose. Companions are unable to learn an extra specialization. In Dragon Age: Inquisition, specializations are unlocked after completing a specific quest related to them. Obtaining these quests requires the player to have already moved to Skyhold and have completed the Specializations for the Inquisitor war table operation. Once the operation is completed, three class specific trainers will arrive at Skyhold and offer the specialization quests and information about the specialization. The player character is limited to a single specialization and it can not be changed once decided. Companions each have a specific specialization and they are the same as the ones available to the player. Below is a listing of each specialization, the class required, and which companion learns them, if applicable, organized by which game they appear in.
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