Property | Value |
rdf:type | |
rdfs:label | - Water Wizard
- Water wizard
- Water wizard
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rdfs:comment | - Healing one of the elemental wizards (air wizard, water wizard, earth wizard, or fire wizard) with the correct elemental spell is one of the Falador Tasks.
- The water wizard is a monster that is located in the meadow north-east of Rimmington and south of Falador. The wizard can be seen wearing blue wizard robes, a blue cape and wielding a staff of water. It will cast Water Strike when attacked and will heal itself if it is damaged with water-based spells (such as Water Strike, Bolt, etc). The water wizard is especially effective against melee as it can also cast Weaken.
- EI TIETOA TAI SAANAAKAAN TÄSTÄ EPÄ ASIALLISET ASIAT TEKI TÄHÄN BANAANIPOIKaBRB Luokka:Minityngät
- Anyone who passes the entrance exam can study at Castle Water, although most will only be able to study the normal skills and spells of elementalism. Any Level 3 or Level 4 Elementalist who is accepted may become a Water Wizard, so long as they have taken all the advances and skills for a Level 3 Elementalist. Note that characters wishing to become a Water wizard must spend at least 1D4 months training at Castle Water in the Reikland and, as with most colleges, must prove to the masters that they will not bring the college into disrepute before they are allowed to leave.
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Level | |
Attack | |
dcterms:subject | |
dRange | |
dSlash | |
aMagic | |
acc magic | |
aff magic | |
lifepoints | |
Hitpoints | |
dMagic | |
dStab | |
Examine | |
max hit | |
Poisonous | |
max magic | |
dCrush | |
max spec | |
attack speed | |
acc melee | |
aff weakness | |
aff melee | |
max ranged | |
Always Drops | |
str | |
Combat | |
aff ranged | |
Attack style | |
acc ranged | |
slaylvl | |
max melee | |
aCrush | |
Rarity | |
aStab | |
Aggressive | |
aRange | |
aSlash | |
immune to poison | |
dbkwik:darkscape/property/wikiPageUsesTemplate | |
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate | |
dbkwik:rune-scape/property/wikiPageUsesTemplate | |
dbkwik:runescape/property/wikiPageUsesTemplate | |
Range | |
Speed | |
Defence | |
Magic | |
Name | - Ashes
- Water rune
- Water talisman
- Water wizard
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Weakness | |
immune to stun | |
Slayxp | |
immune to deflect | |
immune to drain | |
Members | |
Quantity | |
Update | - New graphics for Port Sarim, Rimmington and Thurgo's Peninsula
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ATT | |
DEF | |
Armour | |
ID | |
Style | |
Release | |
Experience | |
Ranged | |
LP | |
Raritynotes | |
immunepoison | |
immunevenom | |
strbns | |
Mage | |
attbns | |
abstract | - Healing one of the elemental wizards (air wizard, water wizard, earth wizard, or fire wizard) with the correct elemental spell is one of the Falador Tasks.
- The water wizard is a monster that is located in the meadow north-east of Rimmington and south of Falador. The wizard can be seen wearing blue wizard robes, a blue cape and wielding a staff of water. It will cast Water Strike when attacked and will heal itself if it is damaged with water-based spells (such as Water Strike, Bolt, etc). The water wizard is especially effective against melee as it can also cast Weaken.
- EI TIETOA TAI SAANAAKAAN TÄSTÄ EPÄ ASIALLISET ASIAT TEKI TÄHÄN BANAANIPOIKaBRB Luokka:Minityngät
- Anyone who passes the entrance exam can study at Castle Water, although most will only be able to study the normal skills and spells of elementalism. Any Level 3 or Level 4 Elementalist who is accepted may become a Water Wizard, so long as they have taken all the advances and skills for a Level 3 Elementalist. Note that characters wishing to become a Water wizard must spend at least 1D4 months training at Castle Water in the Reikland and, as with most colleges, must prove to the masters that they will not bring the college into disrepute before they are allowed to leave.
* Arcane Language: Elvish
* Cast Spells: Water Magic level 4
* Etiquette
* Manufacture Potions
* Manufacture Scrolls
* Row
* Swim
* Cast Spells: Water Magic level 5
* Manufacture Magic Items
* River Lore
* Sailing
* Humans: +4D4 points per level
* Halflings: +2D4 points per level
* Natural woollen robes, dyed in shades of green and blue
* Water Wizard - of next level
* Illusionist - level 1
* Wizard - level 2
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