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  • Zombie (Q4)
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  • File:Q4.png In Quake 4, there are two types of Zombies; Slimy Transfer, and Failed Transfer. As their names suggest, they are partially Stroggified humans deemed unusable by the Strogg and more or less dumped into the Waste Facility and forgotten about. Slimy Transfers behave like typical zombies; they puke acid and eat flesh. Failed Transfers are shambling, partially stroggified humans armed with a Shotgun. Both types were made by botched attempts at Stroggifying humans and were sent to the Waste Processing Facility to be destroyed, both can still pose a threat even when they are cut in half. Some are contained in green barrels, if you see them opened or being opened in areas like the Waste Processing Facility, expect to meet the Zombies.
Attack
  • *2-200 *40 *10
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dbkwik:quake/property/wikiPageUsesTemplate
Found
HP
  • 49
  • 70
abstract
  • File:Q4.png In Quake 4, there are two types of Zombies; Slimy Transfer, and Failed Transfer. As their names suggest, they are partially Stroggified humans deemed unusable by the Strogg and more or less dumped into the Waste Facility and forgotten about. Slimy Transfers behave like typical zombies; they puke acid and eat flesh. Failed Transfers are shambling, partially stroggified humans armed with a Shotgun. Both types were made by botched attempts at Stroggifying humans and were sent to the Waste Processing Facility to be destroyed, both can still pose a threat even when they are cut in half. Some are contained in green barrels, if you see them opened or being opened in areas like the Waste Processing Facility, expect to meet the Zombies. Both are only found in the Waste Processing Facility, Failed Transfers are however found in the Nexus during the teleport by the Makron and the Nexus itself. Unlike the Zombie you encounter in the original Quake, Zombies in Quake 4 will die if taken enough damage, and Zombies will not infght with other enemies, they will focus on attacking the player. The Zombie types appear as player models in multiplayer.
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