PropertyValue
rdf:type
rdfs:label
  • Spider Walk
rdfs:comment
  • The Spider Walk is a Second Stage obstacle. It featured in Ninja Warrior from the 1st tournament to the 17th tournament, in which time it has had three known forms. To complete the obstacle you must suspend yourself on hands and feet between two sets of glass panels. The panels are 1.2 metres apart. The one woman to clear Sasuke's First Stage, in the 3rd tournament, was brought down by this obstacle when her legs would not stretch far enough to reach either side.
  • This spell allows the caster to climb walls and ceilings like a spider, regardless of how smooth or sheer the surface may be. Movement at up to normal rate is possible and no climbing tests are necessary, unless the caster is subject to an attack which might knock him or her off. For the spell to be effective, the caster's bare hands and feet must be in direct contact with the surface; boots and gloves may not be worn. The spell's duration may be extended at the cost of 1 Magic Point per additional round.
Level
  • Ranald 2
dcterms:subject
Spell
  • Spider Walk
Range
  • Caster
MP
  • 3
dbkwik:wfrp1e/property/wikiPageUsesTemplate
Ingredients
  • Four spider's legs
Duration
  • D4 rounds
abstract
  • The Spider Walk is a Second Stage obstacle. It featured in Ninja Warrior from the 1st tournament to the 17th tournament, in which time it has had three known forms. To complete the obstacle you must suspend yourself on hands and feet between two sets of glass panels. The panels are 1.2 metres apart. The one woman to clear Sasuke's First Stage, in the 3rd tournament, was brought down by this obstacle when her legs would not stretch far enough to reach either side.
  • This spell allows the caster to climb walls and ceilings like a spider, regardless of how smooth or sheer the surface may be. Movement at up to normal rate is possible and no climbing tests are necessary, unless the caster is subject to an attack which might knock him or her off. For the spell to be effective, the caster's bare hands and feet must be in direct contact with the surface; boots and gloves may not be worn. The spell's duration may be extended at the cost of 1 Magic Point per additional round.