PropertyValue
rdf:type
rdfs:label
  • Juggle
  • Juggle
rdfs:comment
  • Jugglers are experts at balance and poise. They are able to juggle just about any object or balance things on their heads, noses, etc. They can also throw and catch with great accuracy at ranges of up to ten yards - modify their BS characteristic by +15% in such circumstances. At greater distances, characters still have a +10% modifier to all BS tests made with thrown weapons, up to the weapon's normal maximum range. They also have a +10% modifier to all Busk tests.
  • Juggle is a common strategy used by fast cars, mainly because of their abillity to send cars flying.
  • In fighting games, Juggling is the act of comboing an opponent so as to leave him helpless in the air, susceptible to continuous attacks in a helpless state. Juggling commonly starts with a move that hits the opponent in the air, such as a launcher in the Marvel vs. Capcom games. The rest involves keeping the opponent in this aerial state by using grounded attacks. In some games such as the Street Fighter games, only certain attacks will be allowed to hit opponents during this juggle state. In the Marvel vs. Capcom games, as well as others, juggling the opponent while both characters are airborne is known as an Aerial Rave.
  • Juggle is a circus trick used during Balthazar Beauregard's Big Top Bonanza in the Agility section. Its suggested level and experience earned depends on the item being juggled. This emote can only be used on the tight rope. The items that may be used to juggle are as follows: {|class="wikitable"
  • Juggle es un término que describe un tipo de jugada en los videojuegos de peleas. Se refiere a un combo o extensión de un combo que mantiene en el aire al enemigo, impidiéndole la posibilidad de defenderse o contra atacar. Esta jugada fue accidentalmente descubierta por los jugadores en el original Mortal Kombat en arcade, y el concepto se hizo tan popular que fue adaptado en otros títulos similares.
  • Juggle is a term for using a combo to repeatedly hit someone in the air without letting them recover or hit the ground. The name comes from the fact that it vaguely resembles the motion objects make when juggled.
dcterms:subject
anim
  • Juggling balls.gif
Require
  • Suggested level depends
comentario imagen
  • Scorpion arrinconado con un juggle por Johnny Cage, Mortal Kombat
enhancer
  • No
dbkwik:es.inmortal-kombat/property/wikiPageUsesTemplate
dbkwik:es.inmortalkombat/property/wikiPageUsesTemplate
dbkwik:needformadness/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Sound
  • Yes
Name
  • Juggle
Tamaño
  • 300
Members
  • Yes
Update
  • Distractions and Diversions
Imagen
  • Juggle.png
Release
  • 2008-09-02
Time
  • 7.200000
abstract
  • Juggle es un término que describe un tipo de jugada en los videojuegos de peleas. Se refiere a un combo o extensión de un combo que mantiene en el aire al enemigo, impidiéndole la posibilidad de defenderse o contra atacar. Esta jugada fue accidentalmente descubierta por los jugadores en el original Mortal Kombat en arcade, y el concepto se hizo tan popular que fue adaptado en otros títulos similares. Inicialmente se requería de un personaje que tuviese un movimiento que eleve al enemigo lo suficiente para alcanzar a atacar al enemigo antes que de caer. Con el tiempo, este primer ataque fue llamado launcher. Muchos jugadores acostumbran realizar el juggle arrinconando al enemigo, facilitando así el timming o sincronización de la jugada y también para evitar el posible distanciamiento del enemigo. Cuando los títulos de pelea de Mortal Kombat pasaron de 2D a 3D, tanto los juggles como los launcher tuvieron una limitación de hasta tres intentos, para evitar que los jugadores abusen de esta táctica. En Mortal Kombat 4, esta limitación fue llamada Maximum Damage, que también previene los combos infinitos. En Mortal Kombat Armageddon se prescindió de los juggles en favor de los combos aéreos. Categoría:Definiciones
  • Jugglers are experts at balance and poise. They are able to juggle just about any object or balance things on their heads, noses, etc. They can also throw and catch with great accuracy at ranges of up to ten yards - modify their BS characteristic by +15% in such circumstances. At greater distances, characters still have a +10% modifier to all BS tests made with thrown weapons, up to the weapon's normal maximum range. They also have a +10% modifier to all Busk tests.
  • In fighting games, Juggling is the act of comboing an opponent so as to leave him helpless in the air, susceptible to continuous attacks in a helpless state. Juggling commonly starts with a move that hits the opponent in the air, such as a launcher in the Marvel vs. Capcom games. The rest involves keeping the opponent in this aerial state by using grounded attacks. In some games such as the Street Fighter games, only certain attacks will be allowed to hit opponents during this juggle state. In the Marvel vs. Capcom games, as well as others, juggling the opponent while both characters are airborne is known as an Aerial Rave. Since juggling can frequently lead to Infinite Combos, M.U.G.E.N provides an internal system to prevent such infinites from occuring. However, most authors prefer to implement their own juggling system in their characters to give more control and flexibility, especially when aiming for accuracy.
  • Juggle is a common strategy used by fast cars, mainly because of their abillity to send cars flying.
  • Juggle is a term for using a combo to repeatedly hit someone in the air without letting them recover or hit the ground. The name comes from the fact that it vaguely resembles the motion objects make when juggled. The most common way to juggle is using continuously Up Tilts, but Up aerials can also be used, especially for air juggling. Some characters, such as Kirby, can also "juggle" with their neutral ground attack. This is an effective technique to rack up the opponent's damage. But as damage increases, juggling becomes naturally harder, since the opponent starts flying farther, eventually putting an end to the juggle. A character's vulnerability to juggling depends on their size and falling speed as well as the juggling situation. Naturally, the larger and heavier a character, the more vulnerable they are to juggling. Fast fallers tend to be more vulnerable to ground juggles such as Fox's u-tilt juggle since their fast falling speed keeps them in the u-tilts reach. Floaty characters tend to be more vulnerable to air juggles such as Meta knight's uair juggle since they take longer to fall back to the ground, giving them more time in the air which leaves them vulnerable to more air attacks. As such, fast fallers are less vulnerable to air juggles since their falling speed causes them to stay in the air less, making them more difficult to follow up aerial attacks on. Floaty characters are less vulnerable to ground juggles since their slow falling speed causes the u-tilt to push them away from the juggling character. Some characters, like Mewtwo, have ways to escape juggles (Teleport, in its case). Air dodging is especially effective, as are momentum-changing aerials. Some characters have a Stall-Then-Fall move that can be used to counter juggling. Using a counterattack such as Marth or Ike's Counter works as well. Having fast down aerials with large hitboxes are also useful for stopping juggles. Kirby's Stone is another useful way to avoid juggling, as it gives him temporary invincibility while he is in his stone state. It also has very powerful vertical knockback, which can KO a careless juggler.
  • Juggle is a circus trick used during Balthazar Beauregard's Big Top Bonanza in the Agility section. Its suggested level and experience earned depends on the item being juggled. This emote can only be used on the tight rope. The items that may be used to juggle are as follows: {|class="wikitable" !Image !Type !Level !Experience |- |align="center"|File:Balls (level 10 approx.).png |Balls |10 |312 |- |align="center"|File:Plates (level 20 approx.).png |Plates |20 |417 |- |align="center"|File:Eggs (level 30 approx.).png |Eggs |30 |830 |- |align="center"|File:Knives (level 40 approx.).png |Knives |40 |833 |- |align="center"|File:Spades (level 50 approx.).png |Spades |50 |1042 |- |align="center"|File:Tuna (level 60 approx.).png |Tuna |60 |1354 |- |align="center"|File:Soap (level 70 approx.).png |Soap |70 |1354 |- |align="center"|File:Cannon balls (level 80 approx.).png |Cannon balls |80 |1354 |- |align="center"|File:Torches (level 90 approx.).png |Torches |90 |1354 |- |align="center"|File:Chinchompas (level 99 approx.).png |Chinchompas |99 |1354 |}