rdfs:comment | - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
- } <default><b>Nombre</b></default> Puntos de Poder Otros perfiles[/index.php?title=project:&useskin=wikiamobile ] [[project:|(App)]] [/index.php?title=project:&useskin=wikiamobile ] [[project:|(App)]] Tropa M HA HP F R H A L S Oficial M HA HP F R H A L S Equipo Armas Bólter Pistola bólter Bólter de asalto Granada Frag Granada Perforante Espada sierra Espada de energía Puño de combate Arma 1 Arma 2 Arma 3 Arma 4 Arma 5 Arma 6 Arma 7 Arma 8 Arma 9 Arma 10 <default><b>Reglas</b></default> Tipo de unidad Miniaturas adicionales Tamaño de unidad Opciones Habilidades Psíquico Reglas especiales Keywords de Facción Keywords de Unidad
- A member of the Millennium City 8.
- Stalkers are small, wiry imps with jagged, razor-edged claws protruding from their oversized forearms and backs. These are used for both assault and defense against their enemies. Stalkers are fast, nimble and extremely deadly, using surprise and elevation to great advantage. Although they are physically the weakest of the beasts, Stalkers attack with abandon. They prefer to spew balls of fire from a distance whenever possible, making their hit-and-run tactics all the more effective.
- Stalker zwany również jako Nocny Łowca. Drapieżnik żyjący w Lesie Zan będące jego swoistym terytorium, nie jest wybredny w kwestii mięsa a na polowaniu zna się, i to bardzo dobrze. Jego umiejętności takie jak wyczulony słuch i możliwość wykrycia ciepła różnych organizmów, tylko mu w tym pomaga. Pomimo, że wygląda jak głupia bestia jest inteligentny. Porównywalnie do człowieka. Pomimo swego dość młodego wieku, to jednak jego organizm jest już dojrzały a szczególnie psychicznie.
- Stalker – atut występujący w Call of Duty: Modern Warfare 3 i Call of Duty: Ghosts.
- Stalker, oder auch Jäger, sind stark modifizierte Menschen, welche die Combine für verschiedene Arbeiten einsetzen. Wie viele andere Einheiten der Allumfassenden Union sind auch die Stalker das Ergebnis einer Kombination organischer und mechanischer Elemente, die aus der Synth-Technologie hervorgeht. Durch ihre Modifikation sind sie nicht mehr in der Lage, eigenständig zu denken oder sich an ihre eigene Vergangenheit zu erinnern. Die Combine setzen sie unter anderem in der Zitadelle von City 17 ein.
- The Stalker was a robot commissioned by Will Harangue in which he recorded Ben's aliens' moves in a video game motion capture-type scanning.
- Stalkers are able to choose a person to stalk, and see all the people who visit this person, and all the people this person visits. If this person dies, you die too.
- Stalker was a dexterous hunter with keen senses and reflexes, and one of the second Batman's opponents.
- Faction: Villain The Stalker's power sets are: Primary: Melee Secondary: Defense The Stalker has Low Hit Points and High Damage.
- Los acechadores (Stalker en Inglés) son seres humanos que han sido alterados drásticamente, tanto física como mentalmente, por el Imperio Combine. Son creados para operar maquinaria y vigilar el núcleo de la Ciudadela.
- If you're being pursued by a Stalker, you'd best give up all hope of escape. They specialize in spying, sabotage and stalking, stalking, stalking! They are completely undetectable unless they want their prey to know they were after them—a form of mental torture they relish. The thrill of the chase is personified in the elusive Stalker. And if you get the ridiculous idea of capturing a Stalker, save yourself the trouble and simply accept defeat.
- Stalker – przeciwnicy pojawiający się w grze Sonic the Hedgehog (2006). Są to słudzy Iblisa i potężniejsze wersje Iblis Biterów. Prawdopodobnie znalazły się również pod wpływem mocy Mephilesa.
- The Stalker is a Chimeran mobile heavy weapons platform. These vehicles are equipped with anti-aircraft autocannons, a missile pod and an anti-personnel gun. This allows a single Stalker to prevent any enemy air support on the battlefield. The machine's multi-legged locomotion also provides superior maneuverability over all forms of terrain. A Stalker is heavily armored to shield it against catastrophic attacks. The only known weakness of the vehicle is the partially exposed power core on the rear of the hull. However, by 1957 they no longer have exposed power cores.
- Stalker is 2017 psychological thriller film directed by Jaume Collet-Serra. The film stars Britt Robertson, Mark Wahlberg and Alicia Silverstone.
- Stalkers are humans who have been drastically altered, both physically and mentally, through extreme, brutal Synth engineering by the Combine. They are servants, mindlessly operating machinery and guarding the core in the Citadel.
- Lieutenant Junior Grade Stalker is a Marine on Vice Admiral Momonga's ship.
- Les Stalker (チェイサー Cheisā) sont des ennemis qui apparaissent dans un certain nombre de jeux. Ils sont semblables aux pièges. S'ils croisent Link sur leur chemin, ils le chasseront en se déplaçant dans l'une des quatre directions cardinales. Cependant, ils se déplacent plus lentement que les pièges, et ne reviennent pas à leur position initiale une fois qu'ils ont atteint un mur. Comme on pouvait s'y attendre, les Stalkers se trouvent souvent dans des couloirs étroits où ils sont plus difficiles à esquiver.
- Attack Informationen: Die Waffen QL entspricht dem Level des Stalkers.
- Although they are physically the weakest of the beasts, Stalkers attack with abandon. They prefer to spew balls of fire from a distance whenever possible, making their hit-and-run tactics all the more effective.
- Stalkers are a Hidden variant in Diablo I. Found on the first levels of the Catacombs, Stalkers share the cloaking ability of their lesser kin. It is possible to hit invisible Stalkers, though it's easier to wait until they reappear. Even in small groups they can be deadly, surrounding heroes and stun-locking them to death.
- Stalker ist ein Extra aus Call of Duty: Modern Warfare 3. Es bewirkt, dass sich der Spieler beim Zielen seiner Waffe schneller bewegen kann. Demzufolge ist er auch schwerer zu treffen, wenn er sich in einem direkten Zweikampf mit einem anderen Spieler befindet.
- Stalker (ストーカー Sutōkā?) es un Teniente Menor de la tripulación del Vicealmirante Momonga.
- I remember back in the day, the Stalker was a heavy mech, armed to the teeth but heavy and slow movement.
- Le Vice-Amiral Stalker (ストーカー, Sutōkā) est un Marine sous les ordres de Momonga.
- Stalkers are lizard men who dwell in swamps and wait for prey to pass through their domain. When you come they pop up and hack away with savage strength at you. They can also throw slime balls that cloud your vision while their buddies move in for the kill. This article is a . You can help My English Wiki by expanding it.
- Stalkers is not good but it's also good.
- The stalker is a Nerazim cybernetic war machine.
- Players polymorphed into stalkers are permanently stunned.
- The Stalker (also known as the Angel Fire) is a single-fire Zuru blaster that was released in 2012 under the X-Shot series. It comes packaged with two arrows and a barrel piece.
- Stalking is something that people like to do when they have no friends. What they do have are obsessions with random people they spot on the street and often fall in love with. Stalkers tend not to wear the trench coats and freaky black hats because of stereotypes. They can wear pants, shirts, frilly dresses (watch out for those guys), two different gloves and even designer jackets. Stalkers think you are in love with them too, and follow, call, IM, and use other ways to contact you and keep track of you. The main definition of a stalker is someone who follows someone else without them knowing. Usually, their intentions are to try to get you alone and either rape, abduct, or kill you, stare at your head, or marry you: most likely all of the above.
- A stalker is a foe who chases the main character throughout the whole game, or throughout certain levels.
- A teenage girl awakens from a coma months after the attack that killed the rest of her family. Though she remembers little from that night, the police learn she had a twisted admirer known only as "Romeo". While they look for Romeo, Lilly must deal with a sudden (but not unexpected) loss. In the end, though, it's Romeo who comes to them, with a weapon, determined not to let anyone get between him and his love, "Juliet"...
- Stalker (ストーカー) is a race of the monster with the same name. All monsters belonging to this race are invisible. As with all Extra races, you don't get anything special for playing as a Stalker (in other words: no, you don't have the invisibility ability on normal Stalkers). In Elona+ starting from 1.33, this race is removed and all the members are given the ghost race.
- Stalker is the nineteenth episode in the second season of CSI: Crime Scene Investigation.
- The Stalker is a dangerous type of animal-like Strogg. It has a high resistance to damage, being able to take two point-blank rocket blasts, and can dodge incoming fire by jumping up onto the ceiling. It can spit lasers at you or slash you with a melee attack. They are also known to play dead and attack again when the enemy thinks they have already been neutralized.
- The Stalker was the result of an experiment by C19 in which they injected a Doberman with Stahlman's ooze. (PROSE: The Scales of Injustice)
- Stalker (Сталкер) est un film russe réalisé par Andreï Tarkovski, sorti en 1979.
- thumbLos Stalkers son criaturas invocadas por Mephiles en Sonic the Hedgehog (2006).
- Gli Stalker sarebbero dovuti essere la controfigura degli Elite, poichè il loro design era ispirato molto al loro modello. Essi comunque sarebbero stati meno potenti di un normale elite, ed inoltre sarebbero dovuti comparire soltanto in halo 2. Categoria:Articoli che Richiedono Manutenzione Categoria:Razze Eliminate Categoria:Specie di covenant
- A nurse is hospitalized after a fall that she claims resulted from a fight she had with a man who's been stalking her and sending her suggestive e-mail.
- Stalker was made a robot panther from the start. He is a ferocious warrior to his enemies and a friend to turn to for his comrades and companions. He has a 'pop up' grappling hook in his left arm that can stun a foe when shot at, and an electricity gun in his right arm. He uses an axe and his hands and feet in robot mode. His panther mode is equipped with eye lasers and a back mounted grenade launcher. He is skilled in martial arts and hunting after training on Earth for a time when connections were reestablished between the Ark's crew and Cybertron.
- Stalkers are living plants that resemble thin humanoids made of wood and vines. They are mostly spell casters (Elementalists or Mesmers) and very fragile, but their spells can be very damaging. Like all plants they have reduced armor against slashing damage and fire damage. Most Stalkers are fleshy creatures, however Reed Stalkers are fleshless, making them immune to bleeding, poison and disease. Some types of stalker do not leave exploitable corpses.
- Stalker is the code name of several characters:
* Stalker (RAH)
* Stalker (Resolute)
* Stalker (IDW)
* Stalker (Renegades)
- A Stalker is a person who follows and annoys you around all of RuneScape, sometimes wearing good or bad stuff. The best way to deal with them is to ask them to leave, place them on the ignore list, or log out. If they are low level, you can lead them to an area with aggressive monsters, such as the jail guards around Draynor Jail or the dark wizards by the stone circle in Varrock. As long as you are telling them to go away, it isn't reportable under luring. Or just teleport to another place, this will prevent them from following any further.Sometimes they just ask for free stuff please the best way to deal with them then is too give them somthing small like a bronze sword.
- Stalkers are creatures that appear in Silent Hill. They appear to be the matured form of the Larval Stalker, which are merely silent apparitions, passive in behavior and otherwise harmless. They are first encountered in the Sewers of Silent Hill, appearing near the end of Harry Mason's journey through Silent Hill. They also appear at the Lakeside Amusement Park and in certain sections of Nowhere.
- Though Sinclair Solutions started the Stalker project, starting it off as a half armored spider splicer type creature. They only handled a small amount of the creation of the Stalker before Ryan took over the company. He scrapped the design and recreated it. The Stalkers were created to be quite smart, with a near human intelect unlike most Big Daddies. He did not use thugish force either.
- File:Q2.png The Stalker is an Enemy introduced in Ground Zero.
- Stalking may involve the unwanted attention, harassment or the following or watching of another individual. Depending on the degree of stalking, it may or may not be considered a crime. There are actually quite a few cities in which the act of stalking (as legally defined) is not a crime. New York City is one example.
- Stalker(ストーカー Sutōkā) was a fictional character from the Mobile Fighter G Gundam Series.
- Stalker is a side quest in Dragon Age: Inquisition A hunter came through here, obsessively stalking some elusive prey.
- Un ama de casa común y corriente llamado Eun Sun ha sido acosada por un misterioso hombre durante años. Un día, el hombre misterioso es testigo del secuestro de la hija de Eun Sun.
- Stalker è un sottotenente di vascello subordinato al viceammiraglio Momonga.
- The third enemy in the Assassin-type category, and in comparison to all its predecessors, this monster is quite an step up, as its Attack and Defense are the triple of the Skull and Horror Head, and its HP around eight times of them. This, coupled with its nigh immunity to physical attacks, makes it quite a problematic enemy to kill, so the best you can do it's to bid time for your Reyvateil to Purge and reach an ideal Burst value to take them out. However, be careful of their Stored Attack, as the Energy Deduction they can use decreases the speed at which the Burst Gauge increases, increasing the time it'll take you to dispose of these monsters.
- De nombre científico: Leo. Es el león Max (Stalker), así como Óscar, era el centro de atracción del Raccoon Zoo, hasta que el Virus-T llegó, convirtiéndolo en una imparable bestia salvaje.
- He was a regular customer at the Bakery Farm and was Mei Tachibana's stalker. His name is not known nor revealed throughout the series; he is just referred to as "a stalker" or "stalker".
- The Stalker is a Dark Templar cybernetic war machine armed with carapace-mounted Particle Disruptors adept against both ground and aerial targets.
- Le Stalker est un Geth ayant une capacité à s'accrocher aux murs, aux plafonds, ils ne marchents pas non plus comme des bipèdes, ils se déplacent en "crabe". C'est un Geth à part car ne possèdant pas de déplacement commun, ils ne possèdent pas non plus d'armes communes comme les fusils automatiques. L'arme d'un Stalker se définirait comme un fusil sniper avec un laser vous laissant un avant gout de poison. Le stalker n'apparait que dans le premier Mass Effect et n'est plus présent dans le reste de la trilogie.
- I was so confused about what to buy, but this makes it udnerstandbale. I was so confused about what to buy, but this makes it udnerstandbale.
- A Stalker egy Birodalmi II-osztályú csillagromboló volt a Birodalmi Flotta kötelékében.
- The Stalker is an aggressive fauna species mostly found populating the Kelp Forest, while it can also be found around the Aurora in the Crash Zone. Occasionally, Stalkers can be found swimming into the Safe Shallows while chasing Peepers or other small fauna.
- Stalker can refer to:
* Stalker, the 1979 Russian film by Andrei Tarkovsky.
* S.T.A.L.K.E.R., a series of Survival Horror computer games. To different degrees, both are Inspired By the Strugatsky Brothers novel Roadside Picnic.
- The Stalker was an Imperial II-class Star Destroyer of the Imperial Navy. Stalker was responsible for deploying Viper probe droids across the galaxy in hyperdrive pods in an attempt to discover the Rebel base. One of these probes reached the ice planet Hoth, the location of Echo Base. The discovery of the base resulted in an Imperial victory.
- The Stalker is a Tier 4 upgrade and is one of the 2 upgrades of the Assassin. It cannot upgrade further.
- Stalkers are minions of Brainiac found in the Fortress of Solitude: Power Core raid, along with Burrowers, Sunstone Assassins, Sunstone Fortifiers, Sunstone Mechs and Sunstone Dominators.
- Los Stalkers son criaturas que aparecen en Silent Hill. Son, básicamente, la forma fantasmal de los Demon Children: pequeños, como niños, empuñando monstruosos cuchillos. La única diferencia es que los Stalkers son "invisibles" (con siluetas vagamente delineadas, y como tal, difíciles de ver) aunque su presencia sigue siendo detectada por la radio. Parecen ser la forma madura de los Larval Stalkers, que son igual de fantasmales y silenciosos pero de comportamiento pasivo y sencillo.
- Stalker is one of the class options for the hero archetype Scout. This class was introduced in The Trollfens expansion. As a class its main feature is the laying of trap tokens through the terrain, and skills that interact with them. When a player chooses the Stalker class during Hero Setup, they place the trap tokens in a supply in their play area. Each time the Stalker uses an ability that places one trap token, they take one traptoken from the supply and places it on the map as instructed. Its starting equipment are the Hunting Knife, the Black Widow's Web, and the skill Set Trap.
- The Stalker is a light robot with 2 light hardpoints and the Stealth ability. The Stalker is unlocked when a player reaches level 20. It can be purchased for 7,500 WP. If an enemy attempts to target this bot when its Stealth Ability is engaged, a crossed out eye symbol is seen over the Stalker, and weapons cannot lock onto it. Stealth mode is not exactly instantaneous, as it has a 1 second activation delay. When activated, it lasts for 8 seconds. At the end of the 8 second stealth, 16 seconds of cooldown time begins before it can be reactivated. However, it should be noted that, for around half a second, enemy robots already locked on to you will stay locked on, so snipers firing the second you hit stealth or just before can still hit you.
- Before Stalker joined the Army he was the leader of a large street gang in Detroit. Life in the gang tempered him into a ferocious fighter and a leader capable of controlling rambunctious men. Life in a gang disillusioned Stalker but the skills he learned he brought with him in the Army and became one of the most trusted men tasked with leading squads in their missions.
- Stalker was a scout in the Ninth Blade of the Crimson Guard and one of the so-called "Lost brothers". He had been recruited as part of the Third Induction in the early 1160s from Bael during the Guard's migration through that part of the world. He was known for his knowledge of his homeland and its lore. Stalker had exceptional endurance and was capable of running at a fast clip for several days with minimal rest.
- El Stalker es una de las especies eliminadas vistas en el Halo 2 Edición Coleccionista DVD. No se sabe mucho acerca de esta criatura, pero se sabe la forma en que atacaría, se acercaría sigilosamente a sus presas y los desgarraría en pedazos con las hojas de sus manos, similar a la Stalker de los flood.
- Stalkers are heavily altered Necromorphs, bearing little resemblance to their original human form. Their long arms are equipped with long talons ending in sharpened tips. While not efficient at slashing, they can still impale, knock down, and rend their victims. The ribcage is displayed wide open, though as with most Necromorphs, there is a lack of any digestive organs, and only vestigial remains of previously vital organs. Well-formed musculature in the back lead to a reinforced spinal column and neck capped by the creature's most distinguishing feature: A massive, eyeless, three-pronged head with only traces of original human bone structure. The skull is largely exposed, sporting a thick cap covered in bony protrusions to aid in crushing and bashing. The upper jaw and nasal cavities are
- Stalker was a nameless youth who was thrown out of his home a child and grew up on the streets of Germanth. He abandoned all hope, now a young man, and offered a prayer at the temple of D'grth, the god of warriors. D'grth answered his prayers, offering power and skill of a great warrior in trade of his soul.
- Unlike other midsized Combat Class Machines such as Sawtooths and Ravagers, a Stalker's armor plating is black, and is composed of relatively small hexagonal plates that fit together in a chainmail pattern, rather than large, fitted pieces. This gives it a very sleek and organic shape like a leopard. Stalkers have a set of three visual sensors on each side of their head, arranged in a triangular configuration. Each of a Stalker's four feet is equipped with three claws. Atop its back, at the base of its long, slender neck and between its shoulders, is a dart gun. On each hip is a mine launcher that drops proximity mines. A power cell is atop its lower back, to which four long, antenna-like structures are attached. The Machine has a retractable tail that is almost twice as long as its body,
- a) genialer Film von Tarkowsky (wahrscheinlich nach einem Roman, wahrscheinlich von Lem?). Lange vor Tschernobyl gedreht gibt es einige seltsame Paralellen. Es geht um eine verbotene Zone, in deren Herz eine Kammer ist, die einem den tiefsten Wunsch erfüllt. Die Handlung ist wenig actionreich, dafür sind die Bilder des Films um so intensiver. b) ein Computerspiel, das den Film aufnimmt und in der Sperrzone von Tschernobyl spielen läßt. Eine Mischung aus Ego-Shooter und RPG. Wurde seit Jahren entwickelt und ist jetzt endlich rausgekommen. Der Mc wird es spielen, wenn er von BF2 losgekommen ist. c)Durchführer des Stalking.
- Stalker was once an African game hunter who was wanted on three continents for poaching. On one occasion, while hunting a wounded black panther, a moment of carelessness cost the hunter his spine. He underwent a painful surgery to replace his back, which had been broken in five places. The procedure was not only a success, but it also enhanced his strength and reflexes. Stalker tracked down the panther that injured him and killed it with his bare hands as an act of revenge.
- Stalkers are skilled hunters who use stealth and hit & fade tactics in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Stalkers have learnt to blend into the wilderness and by using stealth and hit and fade tactics gain extra damage through sneak attack damage. Stalker preferred weapons are Rapier, Short Sword, Kama or Dagger and also the use of long or short bows. Stalkers also attune themselves to certain enemy types and become specialised in hunting these creatures. - Hit Die: d10. - Attack Base: High.
- "Sie klopfen nicht. Sie versuchen es ja nicht einmal. Sie stehen einfach nur rum, außerhalb des Hauses, vor meinem Bett, sie sitzen auf meinem Schrank, liegen unter meinem Bett - nur näher kommen sie nie. Näher sind sie auch noch nie gekommen. Ich habe wirklich keinerlei Ahnung, was sie denn überhaupt wollen. Sie scheinen einfach Freude daran zu haben, mich zu beobachten, selbst, wenn sie das nicht zeigen. Wenn ich meinen Nachhauseweg von der Schule antrete halten sie sich hinter jedem beliebigen Baum versteckt, geben sich dabei aber keine große Mühe. Aber ich bin nicht verrückt!
- Featuring: Aishen Thornewood and FJ For a moment, the peace and quiet of the Ashenvale forests was interrupted by a rustle of leaves and branches as a shadowy form slipped past. Blending into the deep purples and greens of the woods, the figure was all but invisible in amongst the dense foliage. Pausing, it waved a hand to its fellows, indicating for them to come forwards. However, that sanctity, that peace had been broken, and now the ten-millennia old culture of the Kaldorei was under threat. "Warlocks." She explained. "A mixture of those foul Orcs and their demon allies." "Aye." Aishen nodded.
- For a moment, the peace and quiet of the Ashenvale forests was interrupted by a rustle of leaves and branches as a shadowy form slipped past. Blending into the deep purples and greens of the woods, the figure was all but invisible in amongst the dense foliage. Pausing, it waved a hand to its fellows, indicating for them to come forwards. However, that sanctity, that peace had been broken, and now the ten-millennia old culture of the Kaldorei was under threat. "Warlocks." She explained. "A mixture of those foul Orcs and their demon allies." "Not good." Xerille shook her head. "Aye." Aishen nodded.
- Zebra Stalkers are the basic species of Stalker, and the one most frequently encountered. They are small, about the size of a person with a yellow/black striped skin pattern. Zebra stalkers attack in two ways. They will either get up close to Aya Brea and swing at her with their forearm mounted blade, or leap on her from a distance and stab her repeatedly with the blade. Due to their ability to effectively turn invisible, every encounter with a zebra stalker is an ambush, announcing their presence with a loud squeal. The identifying sound of a zebra stalker is a squeaking sound similar to stretching leather.
- The Stalker is a highly evolved/mutated infected individual that was first encountered on the "Handysize" freighter, when Hayden accidentally releases it from its container. Next, it is seen in the Vozro Research Facility, but not fought. The third and final encounter is when Hayden attempts to save Yargo, and fights it. The Stalker seems to be a very developed form of the Chroma, sharing some visual characteristics with it. It is very agile, able to climb structures with ease. Yargo describes the Stalker as "very old". The Stalker possesses the same "shifting" ability, the ability to turn invisible, as the Chroma. Also, like the Chroma, it bleeds phosphorescent blue blood. It attacks primarily with a large, bladed right hand (similar to Nemesis), which can kill Hayden instantly if he's di
- The Stalker, also known as Mortal Hunter, Omnihunter, and Reaping Shade, is a dangerous, recurring FOE present in all four games. It is a giant carnivorous mantis with a thick exoskeleton, huge spikes protruding from their extremities, and massive scythe-like forelegs sharp enough to decapitate with a single swing. They also have two smaller, multi-bladed scythes as pseudowings on their backs (their conditional drops). It is unknown if they actually use these in combat.
- " Hunter, your mom is protective." Hailey poked Hunter in the arm as he shut off his phone. I stood next to her, Hailey was always teasing Hunter for his mom being so overly worried. " Come on Hailey, cut him some slack." I protected him. She stared at me for a moment, and I was worried she was mad, until a smile appeared on her face." " Guys, this looks like a good spot." Alex called from ahead, Hailey ran off toward him and so did I. He had found a clearing in the woods, it was small but big enough for a camp. Holly, was already starting a fire in the small pre-made pit. " Your it!" I giggled.
- In the Zone's culture, being a stalker is more of a career than a title as traders like Sidorovich and Barkeep are not considered stalkers by other zone dwellers, even though they are illegally residing inside the zone. Bandits are borderline cases as they are not called "stalkers" by other stalkers, though the authorities label them as such, and they use the word for themselves. The stalker's primary act of "stalking" or "looting", as the military characterizes it, is the smuggling of radioactive and unidentified objects from the zone that are highly dangerous for human health and life. And stalkers seem to have adopted this concept, since exploiting and robbing others do not fall within their usual agendas.
- Large size Undead B.O.W. HD: 8d12 (54 hp) Initiative: +2 Speed: 40 ft. Defense: 15 (-1 size, +2 dex, +4 natural) DR: 4/- BAB/Grapple: +8/+23 Attacks: claw +15 melee (1d6+7) Full Attack: 2 claws +15 melee (1d6+7) and bite +9 melee (1d8+3) Face/Reach: 10 ft / 5 ft Special Attacks: Pounce, improved grab, rake 1d6+3 Special Qualities: Low-light vision, Scent, Infectious, B.O.W. traits Saves: Fort: +6, Ref +8, Will +7 Abilities: Str 25, Dex 15, Con -, Int 2, Wis 12, Cha 10 Skills: Hide +9, Listen +5, Move Silently +10, Spot +5 Feats: Alertness, Run, Weapon Focus (claw) CR: 6
- "The Stalkers are reptiles, mutated Dragon hatchlings stolen and distorted by magic." These words were given by the Dragon Conclave of the late third century AC convened to debate the threat of the Night Dragon. The Cult of the Night Dragon had a number of powerful mages within its ranks, some of whom may have been drawn from the priesthood of Kilanirax. The priesthood denies such stories but the level of knowledge that the Mages showed could have only have been gained through some reference to the archives of the Dragon Temples.
- Stalker (Russian: Сталкер; IPA: [ˈstɑlkʲɪr]) is a 1979 science fiction art film directed by Andrei Tarkovsky, with a screenplay written by Boris and Arkady Strugatsky, loosely based on theirnovel Roadside Picnic. It depicts an expedition led by the Stalker to bring his two clients to a site known as the Zone, which has the supposed potential to fulfill a person's innermost desires.
- Most Stalkers have the ability to levitate like Plane-freezer Lakhrahnaz. Some Stalkers prefer to rest on the ground rather than floating continuously, one example being Night-gazer Khighorahk. Others prefer places where they can suspend themselves in the air with their tentacles (Shadow-forger Ihlakhizan). Finally, Flesh-spoiler Haasghenahk's second form balances itself (though it cannot move) on its spinal cord. All crucial body functions are within a Stalker's eyeball, allowing them to undergo this trauma. According to the Sneakerpeeper, Stalkers have a hive-mind.
- Stalkers are reptilian, swamp-dwelling monsters from Hexen. Their first appearance is in Bright Crucible, the secret level found in the Seven Portals hub, and the first normal level in which they are highly prevalent is in Darkmere. There is also a second variant of the Stalker, refered to as a Stalker Boss by some. It is identical to the normal Stalker beyond the abilty to throw globs of corrosive acid at the player.
- thumb|205px|Kontroler z serii S.T.A.L.K.E.R. 26 kwietnia, 2012 rok Po kilkugodzinnej rozgrywce w grę Borderlands 2 postanowiłem poszukać różnych informacji na temat anomalii w grze S.T.A.L.K.E.R. Zapoznałem się z każdą oddzielną anomalią i zachowaniem poszczególnych mutantów z Zony. Przetestowałem już większość z nich, zostały dwie, mianowicie anomalia bagienna (nie pamiętam nazwy) i anomalia czasoprzestrzenna. Udałem się więc na bagna (pierwsza lokacja w grze). Kieruję moją postać wprost na drzwi domu, otwieram je i widzę błysk... Otworzyłem drzwi i zobaczyłem błysk...
|
abstract | - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
- A member of the Millennium City 8.
- Stalkers are small, wiry imps with jagged, razor-edged claws protruding from their oversized forearms and backs. These are used for both assault and defense against their enemies. Stalkers are fast, nimble and extremely deadly, using surprise and elevation to great advantage. Although they are physically the weakest of the beasts, Stalkers attack with abandon. They prefer to spew balls of fire from a distance whenever possible, making their hit-and-run tactics all the more effective.
- Stalker zwany również jako Nocny Łowca. Drapieżnik żyjący w Lesie Zan będące jego swoistym terytorium, nie jest wybredny w kwestii mięsa a na polowaniu zna się, i to bardzo dobrze. Jego umiejętności takie jak wyczulony słuch i możliwość wykrycia ciepła różnych organizmów, tylko mu w tym pomaga. Pomimo, że wygląda jak głupia bestia jest inteligentny. Porównywalnie do człowieka. Pomimo swego dość młodego wieku, to jednak jego organizm jest już dojrzały a szczególnie psychicznie.
- thumb|205px|Kontroler z serii S.T.A.L.K.E.R. 26 kwietnia, 2012 rok Po kilkugodzinnej rozgrywce w grę Borderlands 2 postanowiłem poszukać różnych informacji na temat anomalii w grze S.T.A.L.K.E.R. Zapoznałem się z każdą oddzielną anomalią i zachowaniem poszczególnych mutantów z Zony. Włączyłem S.T.A.L.K.E.R. Czyste Niebo, po czym wczytałem jeden z zapisów. Podczas gdy gra się ładowała, usłyszałem za sobą jakiś dźwięk, obróciłem się i w nieprzeniknionym mroku zobaczyłem sylwetkę człowieka. Pomyślałem, że długa rozgrywka zrobiła swoje, po czym z powrotem odwróciłem się do monitora. Postanowiłem przetestować i zapisać zachowanie każdej z anomalii. Przetestowałem już większość z nich, zostały dwie, mianowicie anomalia bagienna (nie pamiętam nazwy) i anomalia czasoprzestrzenna. Udałem się więc na bagna (pierwsza lokacja w grze). Po przetestowaniu anomalii bagiennej, postanowiłem poszukać anomalii czasoprzestrzennej. Była ona tylko w jednym miejscu, miejscu w którym utknęli pewni stalkerzy. Zmierzając do tamtej lokacji, musiałem przejść przez wysypisko. Idąc, rozglądałem się za artefaktami, które mogły leżeć gdzieś w okolicy, lecz zamiast artefaktów zobaczyłem dziwne światła w tym dużym budynku, w którym bazę mają bandyci. Udałem się tam, ponieważ nie należałem do grupy stalkerów, którzy mieli konflikt z bandytami, a przynajmniej bardzo zaciekły konflikt. Wtedy ujrzałem, że z moim zapisem jest coś nie tak. Gdy dotarłem do budynku, wszyscy bandyci stali w miejscu, dosłownie się nie ruszali. Gdy podbiegłem do tutejszego handlarza, by się czegoś dowiedzieć, ten zamiast pogadać z mną powiedział tylko słowa "Ciii, oni patrzą, wybrałeś złą porę...", każdy z nich mówił to samo, aczkolwiek każda kolejna próba rozmowy powodowała zwiększenie tonacji, tak jakby coraz bardziej chcieli bym odszedł. Zrezygnowałem z kolejnych prób, bo ich głos brzmiał nienaturalnie i jednocześnie bardzo realnie. Gdy chciałem wyjść, moja postać umarła, nie mogłem nic zrobić i nagle... ...Pojawiłem się w jakimś nadpalonym domu, było zupełnie cicho, za cicho jak na Zonę. W domu była łazienka, dwa pokoje, salon i wyjście. Po chwili oglądania tego miejsca, wychodząc z łazienki zobaczyłem w oknie korytarza spokojnie przechodzącą sobie czarną postać z dużą głową. Przeraziłem się. We własnej głowie zacząłem słyszeć szepty i dźwięki mutantów. Boję się, siedzę w kącie, a Stalker jest wciąż włączony. Wstałem i z determinacją udałem się na krzesło, by opuścić nadpalony dom. W każdym oknie stało kilka chudych, czarnych postaci. W oknie korytarza stał ten sam wielkogłowy humanoid. Mimo światła, które padało na mnie, nie widziałem swojego cienia, a w domu panowała cisza, straszna cisza. Nie było nic słychać, zarówno w grze, jak i w moim domu. Kieruję moją postać wprost na drzwi domu, otwieram je i widzę błysk... Wchodzę do nadpalonego domu, zobaczyłem jak z salonu wychodzi... Ja. Ze strachu podniosłem AK i wycelowałem. Strzał nie wydał dźwięku, usłyszałem tylko płacz i szepty cieni. Płakali białymi łzami. A wielkogłowy humanoid? Nie było go tam. Usłyszałem szept kontrolera z Zew i postanowiłem udać się do kuchni. Gdy moja ręka chciała otworzyć drzwi, zobaczyłem, że jest zmutowana, cała w podartych bandażach. Nie mogłem także obrócić głowy, w którykolwiek z kierunków — byłem mutantem... Otworzyłem drzwi i zobaczyłem błysk... Widzę siebie siedzącego przed komputerem, Stalker się wczytuje. Usłyszał jak wchodzę do pokoju. Patrzy na mnie, po czym ślepo odwraca się do monitora, by kontynuować zgłębienie mrocznych tajemnic Zony... Kategoria:Gry Kategoria:Opowiadania Kategoria:Internet Kategoria:Dziwne pliki Kategoria:Legendy miejskie
- a) genialer Film von Tarkowsky (wahrscheinlich nach einem Roman, wahrscheinlich von Lem?). Lange vor Tschernobyl gedreht gibt es einige seltsame Paralellen. Es geht um eine verbotene Zone, in deren Herz eine Kammer ist, die einem den tiefsten Wunsch erfüllt. Die Handlung ist wenig actionreich, dafür sind die Bilder des Films um so intensiver. b) ein Computerspiel, das den Film aufnimmt und in der Sperrzone von Tschernobyl spielen läßt. Eine Mischung aus Ego-Shooter und RPG. Wurde seit Jahren entwickelt und ist jetzt endlich rausgekommen. Der Mc wird es spielen, wenn er von BF2 losgekommen ist. c)Durchführer des Stalking. Legen sich des Nachts auf Asphalt, bedrängen Bekannte bis in die späte Nacht etc
- } <default><b>Nombre</b></default> Puntos de Poder Otros perfiles[/index.php?title=project:&useskin=wikiamobile ] [[project:|(App)]] [/index.php?title=project:&useskin=wikiamobile ] [[project:|(App)]] Tropa M HA HP F R H A L S Oficial M HA HP F R H A L S Equipo Armas Bólter Pistola bólter Bólter de asalto Granada Frag Granada Perforante Espada sierra Espada de energía Puño de combate Arma 1 Arma 2 Arma 3 Arma 4 Arma 5 Arma 6 Arma 7 Arma 8 Arma 9 Arma 10 <default><b>Reglas</b></default> Tipo de unidad Miniaturas adicionales Tamaño de unidad Opciones Habilidades Psíquico Reglas especiales Keywords de Facción Keywords de Unidad [[Archivo:Stalker_Hunter_Cicatrices_Blancas.jpg|thumb|300px|Stalker y Hunter de los Cicatrices Blancas.]] El Stalker es una adaptación de la PCE del Hunter descubierta hace pocos milenios. Posee un sistema de cañones Ícaro independientes, y puede elegir como objetivo a múltiples enemigos, cosiendo el cielo con una lluvia de agujas mortales.
- Stalker – atut występujący w Call of Duty: Modern Warfare 3 i Call of Duty: Ghosts.
- Stalker, oder auch Jäger, sind stark modifizierte Menschen, welche die Combine für verschiedene Arbeiten einsetzen. Wie viele andere Einheiten der Allumfassenden Union sind auch die Stalker das Ergebnis einer Kombination organischer und mechanischer Elemente, die aus der Synth-Technologie hervorgeht. Durch ihre Modifikation sind sie nicht mehr in der Lage, eigenständig zu denken oder sich an ihre eigene Vergangenheit zu erinnern. Die Combine setzen sie unter anderem in der Zitadelle von City 17 ein.
- The Stalker was a robot commissioned by Will Harangue in which he recorded Ben's aliens' moves in a video game motion capture-type scanning.
- Stalkers are able to choose a person to stalk, and see all the people who visit this person, and all the people this person visits. If this person dies, you die too.
- Stalker was a dexterous hunter with keen senses and reflexes, and one of the second Batman's opponents.
- "The Stalkers are reptiles, mutated Dragon hatchlings stolen and distorted by magic." These words were given by the Dragon Conclave of the late third century AC convened to debate the threat of the Night Dragon. The Cult of the Night Dragon had a number of powerful mages within its ranks, some of whom may have been drawn from the priesthood of Kilanirax. The priesthood denies such stories but the level of knowledge that the Mages showed could have only have been gained through some reference to the archives of the Dragon Temples. Some of these mages set about creating draconian guardians, which they could control, to at first scare away prying eyes from their activities in the Dragon Reaches, and later to form the basis of a Chaotic Army to sweep through Allansia, and then Titan. From the tales we have been told of the story of the hero who vanquished the threat of the Night Dragon it appears that a number of different types of Stalker existed. It also appears that the different types of Stalker were created from the different types of Dragon. Thus we come across:
* Black Stalkers
* Green Stalkers
* Red Stalkers
* White Stalkers No Gold or Silver stalkers were encountered. This is not to say that they did not exist, but it is likely that the Silver and Golden Dragons young were less easy (easy being a relative term amongst Dragons of course) to abduct. These stalkers were described as having reptilian heads with massive fanged mouths and powerfully muscled arms ending in huge four fingered claw hands ("sharp as steel and heavy as a rock"). These beasts stood between two and two and half metres tall. There appears to have been a further type of Stalker encountered: the Bone Stalker. The difference between the two types in appearance was that the very flesh of these beasts appeared to be decaying and falling off them so that their sinews and bone could be seen underneath. The difference between the Stalkers and Bone Stalkers in origin seems to have been that Stalkers were mutated into a more humanoid form from Dragons' Hatchlings, whereas Bone Stalkers appeared to be an attempt to fuse the two races (with less success than with Lizardine centuries before). The Stalker-Mage was also referred to as a Bone-Stalker and we know that he was once Human. A normal Bone Stalker was less skilful than a Stalker but more powerful. A Bone Stalker champion was more skilful and powerful still. The Bone Stalker-Mage was the most powerful of all. He was also the Head of the cult and no doubt was the main instigator of the mutations. Certainly dedicated to his cause he mutated himself but was powerful indeed, standing three metres tall. Note that not all priests within the cult went so far as to mutate and mutilate themselves.
- Faction: Villain The Stalker's power sets are: Primary: Melee Secondary: Defense The Stalker has Low Hit Points and High Damage.
- Los acechadores (Stalker en Inglés) son seres humanos que han sido alterados drásticamente, tanto física como mentalmente, por el Imperio Combine. Son creados para operar maquinaria y vigilar el núcleo de la Ciudadela.
- If you're being pursued by a Stalker, you'd best give up all hope of escape. They specialize in spying, sabotage and stalking, stalking, stalking! They are completely undetectable unless they want their prey to know they were after them—a form of mental torture they relish. The thrill of the chase is personified in the elusive Stalker. And if you get the ridiculous idea of capturing a Stalker, save yourself the trouble and simply accept defeat.
- Stalker – przeciwnicy pojawiający się w grze Sonic the Hedgehog (2006). Są to słudzy Iblisa i potężniejsze wersje Iblis Biterów. Prawdopodobnie znalazły się również pod wpływem mocy Mephilesa.
- The Stalker is a Chimeran mobile heavy weapons platform. These vehicles are equipped with anti-aircraft autocannons, a missile pod and an anti-personnel gun. This allows a single Stalker to prevent any enemy air support on the battlefield. The machine's multi-legged locomotion also provides superior maneuverability over all forms of terrain. A Stalker is heavily armored to shield it against catastrophic attacks. The only known weakness of the vehicle is the partially exposed power core on the rear of the hull. However, by 1957 they no longer have exposed power cores.
- Stalkers are heavily altered Necromorphs, bearing little resemblance to their original human form. Their long arms are equipped with long talons ending in sharpened tips. While not efficient at slashing, they can still impale, knock down, and rend their victims. The ribcage is displayed wide open, though as with most Necromorphs, there is a lack of any digestive organs, and only vestigial remains of previously vital organs. Well-formed musculature in the back lead to a reinforced spinal column and neck capped by the creature's most distinguishing feature: A massive, eyeless, three-pronged head with only traces of original human bone structure. The skull is largely exposed, sporting a thick cap covered in bony protrusions to aid in crushing and bashing. The upper jaw and nasal cavities are left largely intact, while the cranial dome is squashed down to provide a more even, durable striking surface, which is further supported by the cheek bones. Unlike many Necromorphs, this highly mutated skull is the hardest point on the creature, and is immune to dismemberment. Arguably the most intelligent and opportunistic of the common Necromorphs, Stalkers work in groups to distract and flank their prey. They will run between hiding places, peek from behind cover, and try to lure victims into exposed areas. When they attack, they charge towards their prey while emitting a high-pitched screech, with their limbs tucked behind them for protection and streamlining. Stalkers will take turns in attacking victims when they feel they have let their guard down, then flee before they have a chance to strike back. They are also quite resilient; while charging, their skulls and torsos are able to absorb dozens of pulse rounds without disrupting their attack, even on normal difficulty. They are redoubtable foes, and in large numbers or paired with Exploders are some of the most severe threats in Dead Space 2. Since Stalkers attack methodically, there are certain patterns they use, one of which is peeking at Isaac. Peeking from around cover is usually followed up by a charge. If Isaac sneaks up on a Stalker from behind, it will run for new cover instead of confronting him. However, if Isaac approaches the Stalker from the front after it peeks out or "barks", the Stalker will land an unstoppable headbutt if Isaac goes around that corner. Stalkers also show awareness of being damaged, unlike other Necromorphs, preferring to bolt to a hiding spot if it receives any damage. They also have an Enhanced form that has double the power, speed and health of its original counterpart. Following the death of the Brethren Moon over Tau Volantis, an alternate form of Stalker was encountered that exhibited a larger and bulkier morphology and a head crowned with large fang-like spines. Stalkers are also known to act like Velociraptors, eating dead bodies with other Stalkers, as seen in Dead Space 3.
- Stalker is 2017 psychological thriller film directed by Jaume Collet-Serra. The film stars Britt Robertson, Mark Wahlberg and Alicia Silverstone.
- Stalkers are humans who have been drastically altered, both physically and mentally, through extreme, brutal Synth engineering by the Combine. They are servants, mindlessly operating machinery and guarding the core in the Citadel.
- Lieutenant Junior Grade Stalker is a Marine on Vice Admiral Momonga's ship.
- Les Stalker (チェイサー Cheisā) sont des ennemis qui apparaissent dans un certain nombre de jeux. Ils sont semblables aux pièges. S'ils croisent Link sur leur chemin, ils le chasseront en se déplaçant dans l'une des quatre directions cardinales. Cependant, ils se déplacent plus lentement que les pièges, et ne reviennent pas à leur position initiale une fois qu'ils ont atteint un mur. Comme on pouvait s'y attendre, les Stalkers se trouvent souvent dans des couloirs étroits où ils sont plus difficiles à esquiver.
- Attack Informationen: Die Waffen QL entspricht dem Level des Stalkers.
- " Hunter, your mom is protective." Hailey poked Hunter in the arm as he shut off his phone. I stood next to her, Hailey was always teasing Hunter for his mom being so overly worried. " Come on Hailey, cut him some slack." I protected him. She stared at me for a moment, and I was worried she was mad, until a smile appeared on her face." " Guys, this looks like a good spot." Alex called from ahead, Hailey ran off toward him and so did I. He had found a clearing in the woods, it was small but big enough for a camp. Holly, was already starting a fire in the small pre-made pit. " Man it is cold out here, why did we pick this time of year." Hailey complained. " Don't fret Hailey, the fire will warm us up." Holly smiled, I wanted to agree but I was cold too. " Maybe we should get some more fire wood?" Alex suggested. I touched my nose quickly and the last one was Holly. " Your it!" I giggled. " No fair, I did it last time." Holly grumbled, but she got up and walked into the woods. " Come on Hunter, lets pitch the tent." Alex suggested. The two boys got up, as Hailey poked me with a stick. " On guard!" She cried. I flew up, grabbing another stick, and swung at her. We ran after each other comically for a while. " Take that!" Hailey swung hard and hit a tree. She was still behind me when I jumped over the fire, Hailey followed close behind. " Would you stop messing around, and get something to pound in the stakes with." Alex called as we were laughing. " I'll go look." I stated heading into the dense forest. CRACK! I feel to the ground like my legs were being pulled from bellow me, it all went dark as I was dragged into the forest.......
- Although they are physically the weakest of the beasts, Stalkers attack with abandon. They prefer to spew balls of fire from a distance whenever possible, making their hit-and-run tactics all the more effective.
- Stalkers are a Hidden variant in Diablo I. Found on the first levels of the Catacombs, Stalkers share the cloaking ability of their lesser kin. It is possible to hit invisible Stalkers, though it's easier to wait until they reappear. Even in small groups they can be deadly, surrounding heroes and stun-locking them to death.
- Stalker ist ein Extra aus Call of Duty: Modern Warfare 3. Es bewirkt, dass sich der Spieler beim Zielen seiner Waffe schneller bewegen kann. Demzufolge ist er auch schwerer zu treffen, wenn er sich in einem direkten Zweikampf mit einem anderen Spieler befindet.
- Stalker (ストーカー Sutōkā?) es un Teniente Menor de la tripulación del Vicealmirante Momonga.
- I remember back in the day, the Stalker was a heavy mech, armed to the teeth but heavy and slow movement.
- Los Stalkers son criaturas que aparecen en Silent Hill. Son, básicamente, la forma fantasmal de los Demon Children: pequeños, como niños, empuñando monstruosos cuchillos. La única diferencia es que los Stalkers son "invisibles" (con siluetas vagamente delineadas, y como tal, difíciles de ver) aunque su presencia sigue siendo detectada por la radio. Parecen ser la forma madura de los Larval Stalkers, que son igual de fantasmales y silenciosos pero de comportamiento pasivo y sencillo. Se encuentran por primera vez en las alcantarillas de Silent Hill (versión americana). También aparecen en el parque de atracciones de Lakeside (versión americana) y ciertas secciones de Nowhere.
- Le Vice-Amiral Stalker (ストーカー, Sutōkā) est un Marine sous les ordres de Momonga.
- Stalkers are skilled hunters who use stealth and hit & fade tactics in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Stalkers have learnt to blend into the wilderness and by using stealth and hit and fade tactics gain extra damage through sneak attack damage. Stalker preferred weapons are Rapier, Short Sword, Kama or Dagger and also the use of long or short bows. Stalkers also attune themselves to certain enemy types and become specialised in hunting these creatures. - Hit Die: d10. - Proficiencies: All simple and martial weapons, light and medium armour, and shields. - Skill Points: 6 + Int Modifier. - Attack Base: High. Ranger or Rogue. Base Attack Bonus: +5 Feats: Weapon Focus in Longbow or Shortbow, Weapon Finesse & Dodge. Skill Req: 5 Points Move Silently, 5 Points Hide, 5 points Spot, 5 Points Listen. Skills: Animal empathy, Concentration, Craft armour, Craft trap, Craft weapon, Discipline, Heal, Hide, Listen, Lore, Move silently, Hide, Parry, Search, Set trap, Spot, Taunt 1: Uncanny Dodge & Trackless Step. 2: Point Blank Shot. 3: Sneak Attack (+1d6). 4: Evasion. 5: 1st Favoured Enemy. 6: Sneak Attack (+2d6). 7: Improved Evasion. 8: Defensive Roll 9: Sneak Attack (+3d6). 10: 2nd Favoured Enemy. 16: HIPS. Bonus Feats: The The epic stalker gains a bonus feat every three levels after 10th. In other words, at levels 13, 16, 19, 22, 25 and 28. Gains Sneak attack every 3 levels. Gains Favoured Enemy every 5 levels. Epic Stalker Bonus Feats: Blinding Speed, Crippling Strike, Epic dodge, Epic Reputation, Epic Skill Focus, Improved Sneak Attack, Self Concealment, Skill Mastery, Superior Initiative, Armour Skin, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Bane of Enemies. Great Dex
- Stalkers are lizard men who dwell in swamps and wait for prey to pass through their domain. When you come they pop up and hack away with savage strength at you. They can also throw slime balls that cloud your vision while their buddies move in for the kill. This article is a . You can help My English Wiki by expanding it.
- Stalker was once an African game hunter who was wanted on three continents for poaching. On one occasion, while hunting a wounded black panther, a moment of carelessness cost the hunter his spine. He underwent a painful surgery to replace his back, which had been broken in five places. The procedure was not only a success, but it also enhanced his strength and reflexes. Stalker tracked down the panther that injured him and killed it with his bare hands as an act of revenge. With his new enhancements, Stalker was a more efficient hunter than ever before - too efficient, in fact. He soon discovered that hunting presented no challenge for him until he heard of the return of "the Batman" - Stalker believed that Batman was an ageless soul that inhabited the greatest warrior of each generation. He saw hunting Batman as the ultimate challenge that would restore meaning to his life.
- Zebra Stalkers are the basic species of Stalker, and the one most frequently encountered. They are small, about the size of a person with a yellow/black striped skin pattern. Zebra stalkers attack in two ways. They will either get up close to Aya Brea and swing at her with their forearm mounted blade, or leap on her from a distance and stab her repeatedly with the blade. Due to their ability to effectively turn invisible, every encounter with a zebra stalker is an ambush, announcing their presence with a loud squeal. The identifying sound of a zebra stalker is a squeaking sound similar to stretching leather. The best way to combat zebra stalkers is to back up into a corner, preferably armed with a shotgun with buckshot ammunition. Zebra Stalkers often do not move while camouflaged, so if they disappear, firing a shotgun in their general direction will often hit them. If Aya does not have a shotgun, using an automatic or semi-automatic weapon is also effective when they begin their cloaking, as striking them while they are cloaking will often cause them to pause their animation, during which they can not attack or move. This tactic is not as effective against multiple stalkers. Keeping them separate and moving frequently is the best way to evade their attacks. If surrounded, buckshot ammo does well to halt a crowd. If Aya has the time and learned the spells, Combustion, Plasma or any other area-of-effect attack power will break up a group or kill them. Riot grenades will also cause Zebra Stalkers to stop dead, completely defenseless while Paralyzed.
- Stalkers is not good but it's also good.
- The stalker is a Nerazim cybernetic war machine.
- Players polymorphed into stalkers are permanently stunned.
- Stalker (Russian: Сталкер; IPA: [ˈstɑlkʲɪr]) is a 1979 science fiction art film directed by Andrei Tarkovsky, with a screenplay written by Boris and Arkady Strugatsky, loosely based on theirnovel Roadside Picnic. It depicts an expedition led by the Stalker to bring his two clients to a site known as the Zone, which has the supposed potential to fulfill a person's innermost desires. The title of the film, which is the same in Russian and English, is derived from the English word to stalk in the long-standing meaning of approaching furtively, much like a hunter. In the film a stalker is a professional guide to the zone, someone who crosses the border into the forbidden zone with a specific goal.The word was coined by the Strugatsky brothers for their novel "Roadside Picnic" (1972), as an allusion to Rudyard Kipling's character Stalky from the "Stalky & Co." stories. Сталки (stálki) was well remembered by the Strugatskys from their childhood, when they read the stories in their Russian translation. In the "Roadside Picnic", сталкер was a common nickname for men engaged in the illegal trade of prospecting for and smuggling of alien artifacts from the mysterious and dangerous "Zone".
- The Stalker (also known as the Angel Fire) is a single-fire Zuru blaster that was released in 2012 under the X-Shot series. It comes packaged with two arrows and a barrel piece.
- Stalking is something that people like to do when they have no friends. What they do have are obsessions with random people they spot on the street and often fall in love with. Stalkers tend not to wear the trench coats and freaky black hats because of stereotypes. They can wear pants, shirts, frilly dresses (watch out for those guys), two different gloves and even designer jackets. Stalkers think you are in love with them too, and follow, call, IM, and use other ways to contact you and keep track of you. The main definition of a stalker is someone who follows someone else without them knowing. Usually, their intentions are to try to get you alone and either rape, abduct, or kill you, stare at your head, or marry you: most likely all of the above.
- The Stalker is a highly evolved/mutated infected individual that was first encountered on the "Handysize" freighter, when Hayden accidentally releases it from its container. Next, it is seen in the Vozro Research Facility, but not fought. The third and final encounter is when Hayden attempts to save Yargo, and fights it. The Stalker seems to be a very developed form of the Chroma, sharing some visual characteristics with it. It is very agile, able to climb structures with ease. Yargo describes the Stalker as "very old". The Stalker possesses the same "shifting" ability, the ability to turn invisible, as the Chroma. Also, like the Chroma, it bleeds phosphorescent blue blood. It attacks primarily with a large, bladed right hand (similar to Nemesis), which can kill Hayden instantly if he's directly hit. Also, the Stalker is able to spew out super cooled air, which slightly harms Hayden, even from a distance. Finally, the Stalker is able to launch slow-moving but deadly explosive projectiles from the organs in it's forearms, similar to a Chroma's projectiles.
- A stalker is a foe who chases the main character throughout the whole game, or throughout certain levels.
- Stalkers are reptilian, swamp-dwelling monsters from Hexen. Their first appearance is in Bright Crucible, the secret level found in the Seven Portals hub, and the first normal level in which they are highly prevalent is in Darkmere. Stalkers are normally hidden beneath the surfaces of water or slime, but players can tell where they are by the occasional surfacing of their coils and the tell-tale rippling sounds in the water. They block the player's movement even when submerged, and this fact can also be used to locate them. Stalkers mainly inhabit swampy waters but have sometimes been known to inhabit clean water as well. Their attack consists of jumping out of the water, slashing the player, and submerging again. Shots from the Mage's Sapphire Wand stun them momentarily, and continuous fire from this weapon will prevent them from submerging until they die. They have 90 Hit Points. There is also a second variant of the Stalker, refered to as a Stalker Boss by some. It is identical to the normal Stalker beyond the abilty to throw globs of corrosive acid at the player.
- A teenage girl awakens from a coma months after the attack that killed the rest of her family. Though she remembers little from that night, the police learn she had a twisted admirer known only as "Romeo". While they look for Romeo, Lilly must deal with a sudden (but not unexpected) loss. In the end, though, it's Romeo who comes to them, with a weapon, determined not to let anyone get between him and his love, "Juliet"...
- Stalker (ストーカー) is a race of the monster with the same name. All monsters belonging to this race are invisible. As with all Extra races, you don't get anything special for playing as a Stalker (in other words: no, you don't have the invisibility ability on normal Stalkers). In Elona+ starting from 1.33, this race is removed and all the members are given the ghost race.
- Featuring: Aishen Thornewood and FJ For a moment, the peace and quiet of the Ashenvale forests was interrupted by a rustle of leaves and branches as a shadowy form slipped past. Blending into the deep purples and greens of the woods, the figure was all but invisible in amongst the dense foliage. Pausing, it waved a hand to its fellows, indicating for them to come forwards. Aishen Thornewood quietly waited as the other members of her 'squad' caught up with her. Sent ahead to scout their path, she had been taking great pains to remain undetected in the forest. While this land was her home, a place she had known for centuries, it had of late changed in sinister and unexpected ways. For millennia, the forests of Ashenvale had remained a quiet, tranquil and serene sanctuary, isolated from the outside world. Bathed in perpetual, magical mists, it was a haven for the Kaldorei who resided within. Ages ago, they had chosen to shelter themselves from the outside world and its ravages, secluding themselves within the quiet forests. However, that sanctity, that peace had been broken, and now the ten-millennia old culture of the Kaldorei was under threat. The first invaders had been a race of brutish, green-skinned humanoids that appeared to be alien to the world. They'd invaded the southern forests and despoiled them, harvesting them for their wood. It was an act of desecration that was unforgivable, and had been enough to prompt the Sentinels to go to war for the first time in ten thousand years to force them off their land. But that was nothing compared to what was to come. Waves of demons, the ancient enemies of the Kaldoeri race, had emerged, invading the areas around Ashenvale. They had their allies; nightmarish undead creatures, and more of the green-skinned humanoids from before. These ones seemed to be a different group, however, not allied with the first group. Rather, these appeared to be the servants of the Burning Legion. At a little over three hundred years old, Aishen was only young; she would have been the first to admit that. However, in these circumstances, age was nowhere near as important as apparent skill. Aishen had spent years in the forests learning to track beasts and observe their ways. When General Feathermoon had drafted units into the ranks of the Sentinels to help protect their lands aginst this new invasion, she had suddenly become quite useful. "Well?" Xerille Fernleaf, a member of her ad-hoc team asked as she ducked down next to Aishen. A little older, she and Aishen had been friends for a long time. With similar hair colours and face markings, the two looked a lot alike, enough to be occasionally mistaken for siblings. "Warlocks." She explained. "A mixture of those foul Orcs and their demon allies." "Not good." Xerille shook her head. "No, not at all. It means they're on the move." The stories she'd heard suggested that the Legion was moving on the sacred Mount Hyjal and Nordrassil, the world tree. What they wanted with it was a mystery to Aishen, knowing very little of Demons and their ways. However, she did know that, whatever it was, it was bound to be bad. Her squadron had been sent as a part of a scouting force to harry the Leigon's flanks and relieve the pressure on the main body of the Sentinel army. While they weren't expected to defeat the Legion’s army, their job was to occupy them and, hopefully, force them to split their forces. "What shall we do about them?" Xerille asked. "We fight." A third voice interjected. Glancing up, Aishen could see the squad's leader, an older woman who was know only as FJ. Taller then Aishen and with long, dark blue hair, she carried herself with a degree of confidence that the younger recruits lacked. "No matter what it takes, we will protect our homes form these alien invaders." Aishen nodded, understanding the woman's words. The balance of nature must be maintained at all costs. It was a lesson she had learned when young, one that came back to her now. These creatures and their allies are unnatural and foul. They have no place in our home. They must be cut out at all costs. "I am ready, commander." The rest of her squad added a reply of nods, enforcing her statement. "Very well." FJ began. "Aishen, lead the way." She lead them deeper into the woods, away from the comfortable and familiar place into the darker, southern reaches of the forest. Around them, the landscape began to change; the trees became twisted and blighted, while the air took on a sickly, greenish tinge. Ahead, Aishen could see several stone columns rising out of the leaf litter on the forest floor, whole pieces of other ancient buildings were nearby. "How fitting." She muttered to herself as Xerille joined her. "They use a Highborne temple as their refuge. These greenskins seem to be determined to repeat their mistakes." "Hopefully without as devastating results." Xerille added. "Aye." Aishen nodded. "Silence." FJ hissed as an Orc emerged from the ruins. Dressed in purple robes, he was trailed by a small creature, clad in brilliant green flames. "Aishen?" "Of course." The younger Night Elf replied. Quietly moving forwards, she hid behind a bush, bow at the ready. The Orc continued his patrol, stalking forwards towards her location. Waiting for the opportune moment, she held the bow, and then released. Wirth a sudden thud, the arrow imbedded itself in the Orc's throat. Morally wounded, he staggered back, letting out a loud gurgle as he went down. The imp let out a sudden, high-pitched chatter, which was silenced by a hail of arrows that impaled it. The small creature fell to the ground, then simply dissolved as if it had never been there. Aishen moved forwards, keeping down as she penetrated deeper into the enemy stronghold. The taint of demonic energy was strong here, so much that she could feel it in the air. As she continued to advance, she could make out more of the green-skinned humanoids and their demonic allies, strange beings that came in a variety of otherworldly forms. She patiently waited for her moment to act, hiding behind a demolished statue of some Highborne warrior. And again this place serves the Legion’s followers. Ironic. "For the goddess!" FJ called out form across the way. "Attack!" That was Aishen's signal to act. As the Orcs turned to react to this sudden threat from the front of their enclave, she opened up, sending an arrow into the back of one of their number. With a loud cry, they turned to face this sudden attacker; however, she was already prepared for them. A fireball sizzled through the space she had been, obliterating the bush she had been using for cover. Instead, she continued moving, loading and firing while on the run. Another Orc collapsed, an arrow through his chest. Several more turned to face her, only to be suddenly hit from behind by arrows from the rest of her squad. Their ranks suddenly degenerated into chaos, the members of their force clearly surprised and confused by the attack. All bar one, that is. A single Orc, larger then the others and his face obscured by robes broke away from the pack, clutching a book under one arm. "After him!" FJ called out from the middle of the battle. "Aishen, don't let him escape!" "Aye!" She called back, dashing into the depths of the woods after him, leaving the rest of the squad behind. The Orc was barreling his way through the woods, not aiming to be stealthy or quiet but instead to simply get away as fast as possible. Aishen stayed as close as she could to him, keeping on his trail as they descended further into the woods. Around her the twisted plants intertwined with more Highborne ruins, growing over them or intertwining with them, as the sickly green atmosphere seemed to thicken. Ignoring the growing feeling of unease, Aishen continued to follow him. Is this the doing of the Legion? she asked herself. Or something else? Is this what they have in store for our world? She stopped as she reached a new set of ruins, distinct form the others. While following the same architectural style as other Highborne relics, the white marble was scarred and etched with occult symbols, and had been stained a vile red colour. Around she could see other areas that had been similarly decorated, while other features began to reveal themselves to her eyes. Piles of skulls form both animals and humanoids had been gathered around, while several braziers supported brilliant green flames that cast haunting shadows on the area around them. It was an eerie and disturbing place, one that combined the familiar with the alien and different. No longer empowered by the combination of determination and rage that she had felt before, she was now far more cautions, slowly moving through the shadows as she nervously glanced around, wary for any signs of danger. She'd heard that there were places like this deep in Ashenvale, ones where ancient magics still permeated and where foul creatures laired. Ahead she saw what looked like some sort of shrine; a traditional gateway with an altar and other accoutrements. A pair of figures stood at it, the Orc from before and a second, larger one. This one had purple skin and red hair, while long, Elven ears contrasted with his curved horns. While humanoid, the figure also sported a tail, and cloven hooves. A Satyr! Aishen thought as she recongised the creature. Foul, twisted beings that practiced dark and evil magics, the creatures had once been Highbourne who had been corrupted by the Burning Legion. Now it appeared that they were in league with these new invaders - a combination that horrified her. This cannot be allowed to succeed. No matter what the cost may be, I will destroy these invaders. Dropping down, she began to slowly 'fade', melding in with the dark shadows of the twisted glade. This evil ends here. She drew her bow, readying it and pointing it at the towering Satyr. Narrowing her eyes, she focused on it, trying to exclude all else around her. Then, confident that she had his mark, she released her bow. The arrow flew true, striking the Satyr in the throat. With a bellow, the creature toppled over, the Orc immediately spinning around to face her. The green-skinned warrior shouted out an indecipherable command, black energy forming in his hands. Beofre she could react, he unleashed it, a bolt of Inky darkness striking Aishen in the chest and washing over her, Immediately, her whole body was wracked with terrible, unspeakable agony. She cried out in pain, stumbling as she fought to keep control. Snarling, the Orc advanced on her, fire crackling across his hands as he muttered. Not understanding his words, she ignored them and again tried to ready her bow, only to find that she was fumbling and barley able to concentrate, her hands spasming as the pain washed through her. In frustration, she dropped it and ran forwards, pulling out the hunting knife that was her only other weapon. Running forwards, she ran at the Orc, implanting it into his gut just as he was about to cast. With a surprised grunt, he fell back, the flames dissipating as he died. Aishen gasped, then collapsed herself, the knife clattering to the ground. It was several minutes before she was again able to move. Picking herself up, she checked over the two bodies, confirming that both were dead. Then gathering her fallen weapons, she began to slowly limp up the path back to the shrine. "Aishen!" Xerille shouted out as she approached. Her friend looked tired and worn, but appeared to be unharmed. She, and the rest of the squad seemed to have finished up here, the Shrine being littered with the bodies of fallen cultists. "Where were you?" "Orc leader tried to get away." She gasped out. "He... was going... to meet a Satyr." "Disturbing." FJ commented as she walked over to Aishen. "What happened?" "Killed them both." She finished as Xerille helped her stand. "No longer a threat." "Fortunately, the same can be said for the ones here." FJ finished. "You've done well." Aishen nodded, then managed a weak smile. "Thank you." She acknowledged. But this isn't the end, is it? she mentally added. There are far more threats to this world then just this small group. I know it. And we will not be safe until they are eliminated, and things can be put to right.
- Stalker is the nineteenth episode in the second season of CSI: Crime Scene Investigation.
- The Stalker is a dangerous type of animal-like Strogg. It has a high resistance to damage, being able to take two point-blank rocket blasts, and can dodge incoming fire by jumping up onto the ceiling. It can spit lasers at you or slash you with a melee attack. They are also known to play dead and attack again when the enemy thinks they have already been neutralized.
- Stalker was a nameless youth who was thrown out of his home a child and grew up on the streets of Germanth. He abandoned all hope, now a young man, and offered a prayer at the temple of D'grth, the god of warriors. D'grth answered his prayers, offering power and skill of a great warrior in trade of his soul. He took the name Stalker from D'grth and did not believe he would need his soul when he was dead. D'grth took his soul and left him as alive void of a soul. Stalker pursued him into hell and freed an army of the damned to battle the warrior god. D'grth claimed he did not have the power to reverse the trade. D'grth claimed to be an elder god who lived on the souls and prayers of those who believed in him. Stalker's soul would remain D'grth's as long as there was one person alive who worshipped him. Stalker vowed to banish evil and war from his world to free his soul. If Stalker died before his task was complete D'grth swore he would have the most awful damnation for him. At the end of World War II Stalker went insane and evolved into a demon/supervillain which he fought the Justice Society of America and The King. He was trying to destroy dimension after dimension to further his quest of eliminating evil .After the battle he seemed t be destroyed in a time warp generator . He next appears today looking younger, healthier and more saner (This Stalker could have been plucked from the time stream). He encourages Wonder Woman to recurit Claw and Beowulf to defeat D'grth and Grendel who have joined forces. When Wonder Woman's party find D'grth and Beowulf, Stalker tells them that their souls are being traded for his. Stalker throws his sword at Diana, Beowulf gets in front of her and is wounded. Claw tends to Beowulf's wounds while Wonder Woman steals the Rock of Destiny and transports herself to Earth along with D'grth. She leaves Stalker alone, apparently with a soul. Stalker has been stealing Wonder Woman's soul since their first encounter. Stalker, reluctantly, agrees to trade her soul back. He joins the team for the destruction of D'grth. He leaves with an oracle a companion. It is unknown if Stalker has his soul, another soul, or is still soulless since the destruction of D'grth.
- The Stalker was the result of an experiment by C19 in which they injected a Doberman with Stahlman's ooze. (PROSE: The Scales of Injustice)
- Stalker (Сталкер) est un film russe réalisé par Andreï Tarkovski, sorti en 1979.
- El Stalker es una de las especies eliminadas vistas en el Halo 2 Edición Coleccionista DVD. No se sabe mucho acerca de esta criatura, pero se sabe la forma en que atacaría, se acercaría sigilosamente a sus presas y los desgarraría en pedazos con las hojas de sus manos, similar a la Stalker de los flood. Cabe señalar que el Stalker es muy similar a la Zergling de la raza Zerg de la serie StarCraft. El stalker también tiene el mismo nombre y aspecto del Stalker flood Forma Pura de Halo 3 , y probablemente habría tenido un uso similar en el Covenant, si existiera. Estos usos se incluyen a escondidas detrás de los enemigos. Quizás Bungie decidió que el Covenant tiene razas suficiente, y decidió añadir un poco más a los flood.
- thumbLos Stalkers son criaturas invocadas por Mephiles en Sonic the Hedgehog (2006).
- Gli Stalker sarebbero dovuti essere la controfigura degli Elite, poichè il loro design era ispirato molto al loro modello. Essi comunque sarebbero stati meno potenti di un normale elite, ed inoltre sarebbero dovuti comparire soltanto in halo 2. Categoria:Articoli che Richiedono Manutenzione Categoria:Razze Eliminate Categoria:Specie di covenant
- A nurse is hospitalized after a fall that she claims resulted from a fight she had with a man who's been stalking her and sending her suggestive e-mail.
- Stalker was made a robot panther from the start. He is a ferocious warrior to his enemies and a friend to turn to for his comrades and companions. He has a 'pop up' grappling hook in his left arm that can stun a foe when shot at, and an electricity gun in his right arm. He uses an axe and his hands and feet in robot mode. His panther mode is equipped with eye lasers and a back mounted grenade launcher. He is skilled in martial arts and hunting after training on Earth for a time when connections were reestablished between the Ark's crew and Cybertron.
- Unlike other midsized Combat Class Machines such as Sawtooths and Ravagers, a Stalker's armor plating is black, and is composed of relatively small hexagonal plates that fit together in a chainmail pattern, rather than large, fitted pieces. This gives it a very sleek and organic shape like a leopard. Stalkers have a set of three visual sensors on each side of their head, arranged in a triangular configuration. Each of a Stalker's four feet is equipped with three claws. Atop its back, at the base of its long, slender neck and between its shoulders, is a dart gun. On each hip is a mine launcher that drops proximity mines. A power cell is atop its lower back, to which four long, antenna-like structures are attached. The Machine has a retractable tail that is almost twice as long as its body, equipped with a sharp spike at the tip.
- Stalkers are living plants that resemble thin humanoids made of wood and vines. They are mostly spell casters (Elementalists or Mesmers) and very fragile, but their spells can be very damaging. Like all plants they have reduced armor against slashing damage and fire damage. Most Stalkers are fleshy creatures, however Reed Stalkers are fleshless, making them immune to bleeding, poison and disease. Some types of stalker do not leave exploitable corpses.
- Stalker is the code name of several characters:
* Stalker (RAH)
* Stalker (Resolute)
* Stalker (IDW)
* Stalker (Renegades)
- A Stalker is a person who follows and annoys you around all of RuneScape, sometimes wearing good or bad stuff. The best way to deal with them is to ask them to leave, place them on the ignore list, or log out. If they are low level, you can lead them to an area with aggressive monsters, such as the jail guards around Draynor Jail or the dark wizards by the stone circle in Varrock. As long as you are telling them to go away, it isn't reportable under luring. Or just teleport to another place, this will prevent them from following any further.Sometimes they just ask for free stuff please the best way to deal with them then is too give them somthing small like a bronze sword.
- Stalkers are creatures that appear in Silent Hill. They appear to be the matured form of the Larval Stalker, which are merely silent apparitions, passive in behavior and otherwise harmless. They are first encountered in the Sewers of Silent Hill, appearing near the end of Harry Mason's journey through Silent Hill. They also appear at the Lakeside Amusement Park and in certain sections of Nowhere.
- Though Sinclair Solutions started the Stalker project, starting it off as a half armored spider splicer type creature. They only handled a small amount of the creation of the Stalker before Ryan took over the company. He scrapped the design and recreated it. The Stalkers were created to be quite smart, with a near human intelect unlike most Big Daddies. He did not use thugish force either.
- File:Q2.png The Stalker is an Enemy introduced in Ground Zero.
- Stalking may involve the unwanted attention, harassment or the following or watching of another individual. Depending on the degree of stalking, it may or may not be considered a crime. There are actually quite a few cities in which the act of stalking (as legally defined) is not a crime. New York City is one example.
- The Stalker, also known as Mortal Hunter, Omnihunter, and Reaping Shade, is a dangerous, recurring FOE present in all four games. It is a giant carnivorous mantis with a thick exoskeleton, huge spikes protruding from their extremities, and massive scythe-like forelegs sharp enough to decapitate with a single swing. They also have two smaller, multi-bladed scythes as pseudowings on their backs (their conditional drops). It is unknown if they actually use these in combat. These grotesque insects have absolutely no qualms in having humans as part of their regular diet. In the first two games they are the very first red FOEs introduced, and the player is strongly advised to avoid engaging them at all costs as their level is way above-average for even normal FOEs present.
- Stalker(ストーカー Sutōkā) was a fictional character from the Mobile Fighter G Gundam Series.
- Stalker is a side quest in Dragon Age: Inquisition A hunter came through here, obsessively stalking some elusive prey.
- Un ama de casa común y corriente llamado Eun Sun ha sido acosada por un misterioso hombre durante años. Un día, el hombre misterioso es testigo del secuestro de la hija de Eun Sun.
- "Sie klopfen nicht. Sie versuchen es ja nicht einmal. Sie stehen einfach nur rum, außerhalb des Hauses, vor meinem Bett, sie sitzen auf meinem Schrank, liegen unter meinem Bett - nur näher kommen sie nie. Näher sind sie auch noch nie gekommen. Ich habe wirklich keinerlei Ahnung, was sie denn überhaupt wollen. Sie scheinen einfach Freude daran zu haben, mich zu beobachten, selbst, wenn sie das nicht zeigen. Einige von ihnen haben ja noch nicht einmal Augen, andere keine Münder, und dann gibt es einige, die viel zu viel von beidem haben. Natürlich ist das furchterregend. Ich habe jeden Tag schreckliche Angst. Wenn ich meinen Nachhauseweg von der Schule antrete halten sie sich hinter jedem beliebigen Baum versteckt, geben sich dabei aber keine große Mühe. Sie laufen die Straße entlang, stehen auf den Häusern, manchmal beobachten sie mich sogar aus den Fenstern anderer Häuser heraus. Aber keiner von ihnen will mit mir sprechen. Nicht einer von ihnen hat je sein, wenn überhaupt vorhandendes Maul aufgemacht. Was weiß ich denn, ob sie essen... Jeden Tag renne ich nach Hause, nach Hause zu meinen Eltern, die mir einfach nicht glauben wollen. Na gut, ich habe ihnen noch nichts davon erzählt, aber es würde mir sowieso nicht helfen. Keiner scheint sie zu sehen, nicht einmal die Autofahrer auf den Straßen, auf denen sie ab und an laufen. Sie springen dann einfach in die Luft oder laufen zur Seite, vollkommen egal... Aber ich bilde sie mir nicht ein, dass weiß ich! Ich kann ihren Atem spüren. Manchmal sind sie ganz dicht hinter mir, sie tun mir nichts, aber sie atmen so unheimlich laut, so unheimlich kalt und feucht zugleich, und so ätzend... Es ist grässlich. Wenn ich in der Schule bin sitzen sie auf den Tafeln oder unter den Tischen anderer Schüler, sie pressen ihre widerlichen, blassen Gesichter gegen die Scheiben oder sie sitzen auf dem Tisch meines Nachbars. Niemandem scheinen sie etwas auszumachen. Ich weine, und das sehr oft. Und immer starren sie mich nur an, bilden einen Kreis um mich, verteilen sich dann wieder, bilden erneut einen Kreis um mich, legen ihre knackenden Köpfe schief, wiederholen das auf beiden Seiten einige Male, verteilen sich wieder und lassen mich dann in Ruhe. Schulisch lasse ich mir nichts anmerken, dass würde nur unnötiges Aufsehen erregen, ich bräuchte eine Lüge für mein Verhalten, würde dadurch nur noch tiefer in einem Meer aus Stress versinken und alles wäre noch schlimmer. Doch langsam halte ich es nicht mehr aus. Ich habe schon so oft versucht, mit ihnen zu reden, doch jedesmal neigen sie nur den Kopf in eine x-beliebige Richtung und scheinen mich nicht zu verstehen. Ich weiß nicht, ob sie intelligent sind, wie sie atmen, etc. pp. Ich weiß nichts über sie, aber ich habe keine Ahnung, ob ich mich darüber freuen soll oder nicht. Ich kann hören, wie sie denken. Sie denken meinen Namen. Ich kenne ihre Stimmen nicht, ich fühle es nur. Sie denken meinen Namen, starren mich mit ihren kalten, leblosen Augen an, hauchen mir in den entblößten Nacken... Nachts stehen sie um mein Bett. Als ich eines Nachts aufwachte standen sie alle, so gut es ging, um mein Bett herum, ihre Mäuler zeigten weiße, rasiermesserscharfe Zähne, ihre Augen schienen beinahe aus den Augenhöhlen zu ploppen, aber ansonsten taten sie nichts. Sie standen nur da, stundenlang, und ich musste sie anstarren, musste sie beobachten, da ich Angst um mein Leben hatte. Sie sind unterschiedlich groß, aber in einer Sache sind sie gleich: sie sind nackt und verfügen über keinerlei Geschlechtsmerkmale. Keine Brüste, kein Penis, keine Vagina. Einige sind gerade mal so groß wie meine Beine, andere sind über 2 Meter groß... Aber ich bin nicht verrückt! Trotzdem kann ich nicht mehr. Ich will einfach nicht mehr, mein Leben ist die Hölle, ich kann meist nicht mehr richtig denken, zittere ununterbrochen, ich versuche, eben dies unter Kontrolle zu halten und strenge mich damit noch mehr an. Wenn sie mit mir reden würden, dann könnte ich es vielleicht anders lösen, doch sie tun es nicht. Sie wollen mich einfach nicht in Ruhe lassen, aber ich kann mich nicht mitteilen. Ich komme damit einfach nicht klar." Diesen zerknüllten Brief, welcher mit dem Jungennamen Robert unterzeichnet wurde, fand die Polizei im Zimmer der 17-jährigen Kathrine Eastwood. Ihr gesamtes Zimmer war bei der Ankunft ihrer Eltern vollkommen verwüstet und zerstört. An der Wand befanden sich blutige Kratzspuren, welche die DNA von Robert aufwiesen, ihr Terrassenfenster wurde aufgebrochen und durch einen scheinbaren Kampf wurde ihr Schreibtisch zerstört. Auch im Badezimmer der Familie war der Spiegel zerbrochen worden. Nach Aussagen der Eltern benahm sich die junge Kathrine in der letzten Zeit vor ihrem Verschwinden höchst paranoid. Sie zitterte ständig, sah sich immer wieder hektisch um und rannte jeden Tag so schnell es ging nach Hause. Robert war scheinbar ein Klassenkamerad Kathrine's, doch mehr sollen sie nicht gemeinsam gehabt haben. Kathrine und Robert wurden seit diesem Tag nie wieder gesehen, doch die Polizei sucht stetig weiter nach den Beiden.
- Stalker è un sottotenente di vascello subordinato al viceammiraglio Momonga.
- The third enemy in the Assassin-type category, and in comparison to all its predecessors, this monster is quite an step up, as its Attack and Defense are the triple of the Skull and Horror Head, and its HP around eight times of them. This, coupled with its nigh immunity to physical attacks, makes it quite a problematic enemy to kill, so the best you can do it's to bid time for your Reyvateil to Purge and reach an ideal Burst value to take them out. However, be careful of their Stored Attack, as the Energy Deduction they can use decreases the speed at which the Burst Gauge increases, increasing the time it'll take you to dispose of these monsters.
- Most Stalkers have the ability to levitate like Plane-freezer Lakhrahnaz. Some Stalkers prefer to rest on the ground rather than floating continuously, one example being Night-gazer Khighorahk. Others prefer places where they can suspend themselves in the air with their tentacles (Shadow-forger Ihlakhizan). Finally, Flesh-spoiler Haasghenahk's second form balances itself (though it cannot move) on its spinal cord. All crucial body functions are within a Stalker's eyeball, allowing them to undergo this trauma. Stalkers tend to build nests, mainly used for growing and resting, but also for spawning. Some of them grow to large proportions, notably Night-gazer Khighorahk, who is about twenty times the size of a human. Some have special powers, of which Plane-freezer Lakhrahnaz is an example. This stalker can control temperatures, similar to To'Kash the Bloodchiller. Shadow-forger Ihlakhizan has control over light and shadows. Like Khighorahk, Flesh-spoiler Haasghenahk also has two forms. He can also spawn Flesh-spoiler spawns to aid him during his second form. The manner in which he fights is exceptional; he shoots his biggest eyeball out of his body and then retracts it. Reproduction behaviour of the stalkers varies, albeit they all do so asexually, either by budding or spawning offspring in what seems to be a genderless form of parthenogenesis. Their offspring grow around the exterior of their parent's body, until maturity. Some of the baby stalkers (like those which originate from Night-gazer Khighorahk) appear as an optic nerve on the exterior of the stalker parent, which crawls out of its parent and takes residence in a nest. Others, like those which originate from Flesh-spoiler Haasghenahk grow inside their parent until the parent bursts, and the offspring crawl out. According to the sneakerpeeper, stalkers have a maturing ritual. When spawning, the spawn have to be kept wet with ooze from the eyeball to avoid them drying out and dying. If needed, stalkers are also able to engage in conversations with humans in the human language; they do this because their own language is physically harmful to humans when heard. According to the Sneakerpeeper, Stalkers have a hive-mind. Some stalkers are able to extend their bodies through the mind, such as World-gorger Shukarhazh. This stalker in particular can immunise itself by setting wall-eyes into its chamber. It is then immune to all kinds of attacks. When its wall eye is being attacked, it will shift back to its body, being vulnerable for a moment. Then it shifts again, making weapons less effective than before. Apart from the five bosses, there are two more species of attackable Stalkers within Daemonheim. The Seeker requires level 71 Slayer to kill and a Soulgazer requires 99 Slayer, and are fairly rare encounters.
- De nombre científico: Leo. Es el león Max (Stalker), así como Óscar, era el centro de atracción del Raccoon Zoo, hasta que el Virus-T llegó, convirtiéndolo en una imparable bestia salvaje.
- He was a regular customer at the Bakery Farm and was Mei Tachibana's stalker. His name is not known nor revealed throughout the series; he is just referred to as "a stalker" or "stalker".
- Stalker is one of the class options for the hero archetype Scout. This class was introduced in The Trollfens expansion. As a class its main feature is the laying of trap tokens through the terrain, and skills that interact with them. When a player chooses the Stalker class during Hero Setup, they place the trap tokens in a supply in their play area. Each time the Stalker uses an ability that places one trap token, they take one traptoken from the supply and places it on the map as instructed. Trap tokens do not block movement or line of sight, and only one trap token may occupy any one space.Trap tokens are limited by the amount in the supply (6). Its starting equipment are the Hunting Knife, the Black Widow's Web, and the skill Set Trap.
- The Stalker is a Dark Templar cybernetic war machine armed with carapace-mounted Particle Disruptors adept against both ground and aerial targets.
- Le Stalker est un Geth ayant une capacité à s'accrocher aux murs, aux plafonds, ils ne marchents pas non plus comme des bipèdes, ils se déplacent en "crabe". C'est un Geth à part car ne possèdant pas de déplacement commun, ils ne possèdent pas non plus d'armes communes comme les fusils automatiques. L'arme d'un Stalker se définirait comme un fusil sniper avec un laser vous laissant un avant gout de poison. Le stalker n'apparait que dans le premier Mass Effect et n'est plus présent dans le reste de la trilogie.
- For a moment, the peace and quiet of the Ashenvale forests was interrupted by a rustle of leaves and branches as a shadowy form slipped past. Blending into the deep purples and greens of the woods, the figure was all but invisible in amongst the dense foliage. Pausing, it waved a hand to its fellows, indicating for them to come forwards. Aishen Thornewood quietly waited as the other members of her 'squad' caught up with her. Sent ahead to scout their path, she had been taking great pains to remain undetected in the forest. While this land was her home, a place she had known for centuries, it had of late changed in sinister and unexpected ways. For millennia, the forests of Ashenvale had remained a quiet, tranquil and serene sanctuary, isolated from the outside world. Bathed in perpetual, magical mists, it was a haven for the Kaldorei who resided within. Ages ago, they had chosen to shelter themselves from the outside world and its ravages, secluding themselves within the quiet forests. However, that sanctity, that peace had been broken, and now the ten-millennia old culture of the Kaldorei was under threat. The first invaders had been a race of brutish, green-skinned humanoids that appeared to be alien to the world. They'd invaded the southern forests and despoiled them, harvesting them for their wood. It was an act of desecration that was unforgivable, and had been enough to prompt the Sentinels to go to war for the first time in ten thousand years to force them off their land. But that was nothing compared to what was to come. Waves of demons, the ancient enemies of the Kaldoeri race, had emerged, invading the areas around Ashenvale. They had their allies; nightmarish undead creatures, and more of the green-skinned humanoids from before. These ones seemed to be a different group, however, not allied with the first group. Rather, these appeared to be the servants of the Burning Legion. At a little over three hundred years old, Aishen was only young; she would have been the first to admit that. However, in these circumstances, age was nowhere near as important as apparent skill. Aishen had spent years in the forests learning to track beasts and observe their ways. When General Feathermoon had drafted units into the ranks of the Sentinels to help protect their lands aginst this new invasion, she had suddenly become quite useful. "Well?" Xerille Fernleaf, a member of her ad-hoc team asked as she ducked down next to Aishen. A little older, she and Aishen had been friends for a long time. With similar hair colours and face markings, the two looked a lot alike, enough to be occasionally mistaken for siblings. "Warlocks." She explained. "A mixture of those foul Orcs and their demon allies." "Not good." Xerille shook her head. "No, not at all. It means they're on the move." The stories she'd heard suggested that the Legion was moving on the sacred Mount Hyjal and Nordrassil, the world tree. What they wanted with it was a mystery to Aishen, knowing very little of Demons and their ways. However, she did know that, whatever it was, it was bound to be bad. Her squadron had been sent as a part of a scouting force to harry the Leigon's flanks and relieve the pressure on the main body of the Sentinel army. While they weren't expected to defeat the Legion’s army, their job was to occupy them and, hopefully, force them to split their forces. "What shall we do about them?" Xerille asked. "We fight." A third voice interjected. Glancing up, Aishen could see the squad's leader, an older woman who was know only as FJ. Taller then Aishen and with long, dark blue hair, she carried herself with a degree of confidence that the younger recruits lacked. "No matter what it takes, we will protect our homes form these alien invaders." Aishen nodded, understanding the woman's words. The balance of nature must be maintained at all costs. It was a lesson she had learned when young, one that came back to her now. These creatures and their allies are unnatural and foul. They have no place in our home. They must be cut out at all costs. "I am ready, commander." The rest of her squad added a reply of nods, enforcing her statement. "Very well." FJ began. "Aishen, lead the way." She lead them deeper into the woods, away from the comfortable and familiar place into the darker, southern reaches of the forest. Around them, the landscape began to change; the trees became twisted and blighted, while the air took on a sickly, greenish tinge. Ahead, Aishen could see several stone columns rising out of the leaf litter on the forest floor, whole pieces of other ancient buildings were nearby. "How fitting." She muttered to herself as Xerille joined her. "They use a Highborne temple as their refuge. These greenskins seem to be determined to repeat their mistakes." "Hopefully without as devastating results." Xerille added. "Aye." Aishen nodded. "Silence." FJ hissed as an Orc emerged from the ruins. Dressed in purple robes, he was trailed by a small creature, clad in brilliant green flames. "Aishen?" "Of course." The younger Night Elf replied. Quietly moving forwards, she hid behind a bush, bow at the ready. The Orc continued his patrol, stalking forwards towards her location. Waiting for the opportune moment, she held the bow, and then released. Wirth a sudden thud, the arrow imbedded itself in the Orc's throat. Morally wounded, he staggered back, letting out a loud gurgle as he went down. The imp let out a sudden, high-pitched chatter, which was silenced by a hail of arrows that impaled it. The small creature fell to the ground, then simply dissolved as if it had never been there. Aishen moved forwards, keeping down as she penetrated deeper into the enemy stronghold. The taint of demonic energy was strong here, so much that she could feel it in the air. As she continued to advance, she could make out more of the green-skinned humanoids and their demonic allies, strange beings that came in a variety of otherworldly forms. She patiently waited for her moment to act, hiding behind a demolished statue of some Highborne warrior. And again this place serves the Legion’s followers. Ironic. "For the goddess!" FJ called out form across the way. "Attack!" That was Aishen's signal to act. As the Orcs turned to react to this sudden threat from the front of their enclave, she opened up, sending an arrow into the back of one of their number. With a loud cry, they turned to face this sudden attacker; however, she was already prepared for them. A fireball sizzled through the space she had been, obliterating the bush she had been using for cover. Instead, she continued moving, loading and firing while on the run. Another Orc collapsed, an arrow through his chest. Several more turned to face her, only to be suddenly hit from behind by arrows from the rest of her squad. Their ranks suddenly degenerated into chaos, the members of their force clearly surprised and confused by the attack. All bar one, that is. A single Orc, larger then the others and his face obscured by robes broke away from the pack, clutching a book under one arm. "After him!" FJ called out from the middle of the battle. "Aishen, don't let him escape!" "Aye!" She called back, dashing into the depths of the woods after him, leaving the rest of the squad behind. The Orc was barreling his way through the woods, not aiming to be stealthy or quiet but instead to simply get away as fast as possible. Aishen stayed as close as she could to him, keeping on his trail as they descended further into the woods. Around her the twisted plants intertwined with more Highborne ruins, growing over them or intertwining with them, as the sickly green atmosphere seemed to thicken. Ignoring the growing feeling of unease, Aishen continued to follow him. Is this the doing of the Legion? she asked herself. Or something else? Is this what they have in store for our world? She stopped as she reached a new set of ruins, distinct form the others. While following the same architectural style as other Highborne relics, the white marble was scarred and etched with occult symbols, and had been stained a vile red colour. Around she could see other areas that had been similarly decorated, while other features began to reveal themselves to her eyes. Piles of skulls form both animals and humanoids had been gathered around, while several braziers supported brilliant green flames that cast haunting shadows on the area around them. It was an eerie and disturbing place, one that combined the familiar with the alien and different. No longer empowered by the combination of determination and rage that she had felt before, she was now far more cautions, slowly moving through the shadows as she nervously glanced around, wary for any signs of danger. She'd heard that there were places like this deep in Ashenvale, ones where ancient magics still permeated and where foul creatures laired. Ahead she saw what looked like some sort of shrine; a traditional gateway with an altar and other accoutrements. A pair of figures stood at it, the Orc from before and a second, larger one. This one had purple skin and red hair, while long, Elven ears contrasted with his curved horns. While humanoid, the figure also sported a tail, and cloven hooves. A Satyr! Aishen thought as she recongised the creature. Foul, twisted beings that practiced dark and evil magics, the creatures had once been Highbourne who had been corrupted by the Burning Legion. Now it appeared that they were in league with these new invaders - a combination that horrified her. This cannot be allowed to succeed. No matter what the cost may be, I will destroy these invaders. Dropping down, she began to slowly 'fade', melding in with the dark shadows of the twisted glade. This evil ends here. She drew her bow, readying it and pointing it at the towering Satyr. Narrowing her eyes, she focused on it, trying to exclude all else around her. Then, confident that she had his mark, she released her bow. The arrow flew true, striking the Satyr in the throat. With a bellow, the creature toppled over, the Orc immediately spinning around to face her. The green-skinned warrior shouted out an indecipherable command, black energy forming in his hands. Beofre she could react, he unleashed it, a bolt of Inky darkness striking Aishen in the chest and washing over her, Immediately, her whole body was wracked with terrible, unspeakable agony. She cried out in pain, stumbling as she fought to keep control. Snarling, the Orc advanced on her, fire crackling across his hands as he muttered. Not understanding his words, she ignored them and again tried to ready her bow, only to find that she was fumbling and barley able to concentrate, her hands spasming as the pain washed through her. In frustration, she dropped it and ran forwards, pulling out the hunting knife that was her only other weapon. Running forwards, she ran at the Orc, implanting it into his gut just as he was about to cast. With a surprised grunt, he fell back, the flames dissipating as he died. Aishen gasped, then collapsed herself, the knife clattering to the ground. It was several minutes before she was again able to move. Picking herself up, she checked over the two bodies, confirming that both were dead. Then gathering her fallen weapons, she began to slowly limp up the path back to the shrine. "Aishen!" Xerille shouted out as she approached. Her friend looked tired and worn, but appeared to be unharmed. She, and the rest of the squad seemed to have finished up here, the Shrine being littered with the bodies of fallen cultists. "Where were you?" "Orc leader tried to get away." She gasped out. "He... was going... to meet a Satyr." "Disturbing." FJ commented as she walked over to Aishen. "What happened?" "Killed them both." She finished as Xerille helped her stand. "No longer a threat." "Fortunately, the same can be said ofr the ones here." FJ finished. "You've done well." Aishen nodded, then managed a weak smile. "Thank you." She acknowledged. But this isn't the end, is it? she mentally added. There are far more threats to this world then just this small group. I know it. And we will not be safe until they are eliminated, and things can be put to right.
- I was so confused about what to buy, but this makes it udnerstandbale. I was so confused about what to buy, but this makes it udnerstandbale.
- A Stalker egy Birodalmi II-osztályú csillagromboló volt a Birodalmi Flotta kötelékében.
- The Stalker is an aggressive fauna species mostly found populating the Kelp Forest, while it can also be found around the Aurora in the Crash Zone. Occasionally, Stalkers can be found swimming into the Safe Shallows while chasing Peepers or other small fauna.
- Stalker was a scout in the Ninth Blade of the Crimson Guard and one of the so-called "Lost brothers". He had been recruited as part of the Third Induction in the early 1160s from Bael during the Guard's migration through that part of the world. He was known for his knowledge of his homeland and its lore. He sported sandy hair, a blond moustache and had bright hazel eyes. Stalker wore knee-high leather moccasins and a conical helmet with a braided silk cord in addition to the Guard's typical dark crimson cloak and studded hauberk. He kept a pouch hanging around his neck that he kneaded when thinking. Stalker had exceptional endurance and was capable of running at a fast clip for several days with minimal rest.
- Stalker can refer to:
* Stalker, the 1979 Russian film by Andrei Tarkovsky.
* S.T.A.L.K.E.R., a series of Survival Horror computer games. To different degrees, both are Inspired By the Strugatsky Brothers novel Roadside Picnic.
- Large size Undead B.O.W. HD: 8d12 (54 hp) Initiative: +2 Speed: 40 ft. Defense: 15 (-1 size, +2 dex, +4 natural) DR: 4/- BAB/Grapple: +8/+23 Attacks: claw +15 melee (1d6+7) Full Attack: 2 claws +15 melee (1d6+7) and bite +9 melee (1d8+3) Face/Reach: 10 ft / 5 ft Special Attacks: Pounce, improved grab, rake 1d6+3 Special Qualities: Low-light vision, Scent, Infectious, B.O.W. traits Saves: Fort: +6, Ref +8, Will +7 Abilities: Str 25, Dex 15, Con -, Int 2, Wis 12, Cha 10 Skills: Hide +9, Listen +5, Move Silently +10, Spot +5 Feats: Alertness, Run, Weapon Focus (claw) CR: 6 Pounce (ex): If Stalker charges a foe, it can make a full attack, including two rake attacks. Improved Grab (ex): To use this ability, Stalker must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Rake (ex): Attack bonus +14 melee, damage 1d6+3. Skills: Stalker has a +4 racial bonus on Hide and Move Silently checks. In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.
- The Stalker was an Imperial II-class Star Destroyer of the Imperial Navy. Stalker was responsible for deploying Viper probe droids across the galaxy in hyperdrive pods in an attempt to discover the Rebel base. One of these probes reached the ice planet Hoth, the location of Echo Base. The discovery of the base resulted in an Imperial victory.
- The Stalker is a Tier 4 upgrade and is one of the 2 upgrades of the Assassin. It cannot upgrade further.
- Before Stalker joined the Army he was the leader of a large street gang in Detroit. Life in the gang tempered him into a ferocious fighter and a leader capable of controlling rambunctious men. Life in a gang disillusioned Stalker but the skills he learned he brought with him in the Army and became one of the most trusted men tasked with leading squads in their missions. Stalker is a graduate from Monterey's Army Languages School, Fort Holabird's Intelligence School and Fort Bening's Ranger School. His fluency in a variety of languages (including French, Arabic and Swahili) means he is a hard man to fool.
- In the Zone's culture, being a stalker is more of a career than a title as traders like Sidorovich and Barkeep are not considered stalkers by other zone dwellers, even though they are illegally residing inside the zone. Bandits are borderline cases as they are not called "stalkers" by other stalkers, though the authorities label them as such, and they use the word for themselves. The stalker's primary act of "stalking" or "looting", as the military characterizes it, is the smuggling of radioactive and unidentified objects from the zone that are highly dangerous for human health and life. And stalkers seem to have adopted this concept, since exploiting and robbing others do not fall within their usual agendas. Officially, stalkers are trespassing in a restricted ecological disaster zone and will be shot on sight by the military due to armed encounters in the past. Unofficially, they are the most reliable workhorses for any individual who wants something retrieved in the Zone as they are the most experienced people who can be enlisted. Indeed, without stalkers, curiosities like artifacts would be a rarity outside the Zone and the experiments of the Ecologists would be stalled for a considerable amount of time as the military is hardly able to assist them because of their slipping control, low morale, and lack of sufficient manpower. Stalkers come to the Zone for a number of reasons. Some go for profit, some for adventure, some seek to get away from the world, to escape law or personal problems. It follows that former criminals can be found in all of the stalker factions except Duty, though most criminals not part of a bandit clan have long since started new lives.
- Stalkers are minions of Brainiac found in the Fortress of Solitude: Power Core raid, along with Burrowers, Sunstone Assassins, Sunstone Fortifiers, Sunstone Mechs and Sunstone Dominators.
- The Stalker is a light robot with 2 light hardpoints and the Stealth ability. The Stalker is unlocked when a player reaches level 20. It can be purchased for 7,500 WP. If an enemy attempts to target this bot when its Stealth Ability is engaged, a crossed out eye symbol is seen over the Stalker, and weapons cannot lock onto it. Stealth mode is not exactly instantaneous, as it has a 1 second activation delay. When activated, it lasts for 8 seconds. At the end of the 8 second stealth, 16 seconds of cooldown time begins before it can be reactivated. However, it should be noted that, for around half a second, enemy robots already locked on to you will stay locked on, so snipers firing the second you hit stealth or just before can still hit you. This robot has high HP for a light bot and rivals medium robots in terms of health. With a base hp of 50,000 and a base speed of 50 kph, this robot can be very efficient at capturing beacons. It also can be annoying and/or lethal to robots (especially snipers and artillery) by using its speed and stealth to get to the enemies spawn point, close on enemy robots, and chip away at their health without retaliation. On slower turning robots like the Rhino, this can be a pest. Due to having only two light hardpoints, timing the use of stealth and good use of cover are key, as being caught in the open can mean a quick death. But used correctly, a Stalker can be a great disruptive force on the battlefield. The Stalker is nearly identical to the Destrier in shape, size, and firepower. Therefore, it is advised to play it as one. The main differences are its stats and the stealth ability. Due to this, some people think of it as an upgraded Destrier. It is important to note that splash damage weapons like Pinatas or Pins can be a effective counter to the Stalker’s stealth ability. Splash damage from weapons exploding next to the Stalker can still cause damage even if they can not target it directly. In addition to that, low-profile robots (think any light bot, and also Fujin while NOT in stationary mode) could hit the Stalker with non-homing weaponry on level terrain even in Stealth mode. Most experienced players can use different terrain height to position their guns on the same level and hit cloaked Stalker as well; as an example - Stalker, who is guarding center beacon on the Springfield can be hit by a robot walking on a ramp from dried river.
|