PropertyValue
rdfs:label
  • Loading Screen
  • Loading screen
rdfs:comment
  • Formerly, a white box would appear to show that the game had almost fully loaded. As of the screen update, the white box does not appear due to the fact that the screen is inside a wooden frame.
  • All 230 phrases are listed here, and the order in which they appear:
  • The different loading screens you can find in World of Warcraft are shown here.
  • The Loading Screen appears at certain parts of the game, such as upon logging in, after finishing a Quest, after a Guild Battle, and during game updates. Several tips are displayed during loading screens, while a couple of high-end gear are displayed during game update loading screens. The player's avatar can also be seen walking during loading screens.
  • This page is about the Loading Screen in Crossfire and how it has changed across the time.
  • The loading screens in Fallout are average loading screens, only showing a still image upon booting the game up. VaultBoyFO1LoadingScreen.png|Fallout loading screen FO1 loading PA.jpeg|Fallout loading screen Fo1_OfficeDesk_loading_screen.png Fo1_RuinsCar_loading_screen.png Fo1_PleaseWait_loading_screen.png
  • Loading Screens are used by DCUO much like in any other game, while teleporting between locations or while loading an instance. DCUO loading screens show iconic characters from the DC universe. Game update 35 introduced in-game tips, which randomly appear on load screens as well as in the chat area.
  • In Video Games, loading new data such as the next level takes time. Just throwing up a black screen during the process might cause players to think the game isn't working. In order to prevent this, the loading screen was born. It might be as simple as the word "Loading" on the black screen or might include colourful animation or progress bars to show that, "no really, the game is working on something right now..." Loading screens can also be found in Flash animations. If they go for too long, it results in Loads and Loads of Loading.
owl:sameAs
dcterms:subject
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
dbkwik:fallout/property/wikiPageUsesTemplate
dbkwik:guildwars/property/wikiPageUsesTemplate
dbkwik:mspaintadventures/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
Type
  • wowinsider
Link
  • http://wow.joystiq.com/2010/08/13/cataclysm-beta-new-loading-screen-gallery/|desc=Cataclysm Beta: New loading screen gallery by Michael Sacco Aug 13th 2010 at 9:55PM
  • http://wow.joystiq.com/photos/wrath-of-the-lich-king-loading-screens/|desc=Wrath of the Lich King: Loading screens
abstract
  • Formerly, a white box would appear to show that the game had almost fully loaded. As of the screen update, the white box does not appear due to the fact that the screen is inside a wooden frame.
  • All 230 phrases are listed here, and the order in which they appear:
  • The different loading screens you can find in World of Warcraft are shown here.
  • The Loading Screen appears at certain parts of the game, such as upon logging in, after finishing a Quest, after a Guild Battle, and during game updates. Several tips are displayed during loading screens, while a couple of high-end gear are displayed during game update loading screens. The player's avatar can also be seen walking during loading screens.
  • This page is about the Loading Screen in Crossfire and how it has changed across the time.
  • The loading screens in Fallout are average loading screens, only showing a still image upon booting the game up. VaultBoyFO1LoadingScreen.png|Fallout loading screen FO1 loading PA.jpeg|Fallout loading screen Fo1_OfficeDesk_loading_screen.png Fo1_RuinsCar_loading_screen.png Fo1_PleaseWait_loading_screen.png
  • In Video Games, loading new data such as the next level takes time. Just throwing up a black screen during the process might cause players to think the game isn't working. In order to prevent this, the loading screen was born. It might be as simple as the word "Loading" on the black screen or might include colourful animation or progress bars to show that, "no really, the game is working on something right now..." As games have grown larger, more complex and more detailed, loading times have increased in many games. This has resulted in an evolution of loading screens. Some of the possible features are: * Some kind of in-game justification for the loading screen, like an RTS that has a loading screen purporting to be your command center connecting to the battle network. * Looping animation of something to disguise the fact that it's a loading screen. Loading screens for traveling from one area to another particularly like doing this, with a looping "travel animation" capped off with an "arrival animation" once the next area is loaded. * Some loading screens go beyond just a simple image or animation and have additional background information on the game world, such as biographical information on characters, weapon specifications or tips for game play. Similarly, some screens also provide plot summaries of recent events in case you've stopped playing for a while and have forgotten what's going on or what you need to do next. * In a few cases, loading times are so long that the loading screen includes some form of Mini Game to keep the player entertained while they wait. Namco technically has a patent on this until 2015, but due to examples appearing far before the patent on the Commodore 64 and ZX Spectrum, Namco would have trouble defending it in court. * Advertising. Of course, improvements in technology have also helped reduce and even eliminate loading times, and therefore loading screens. Many games constantly stream new content during play so that players can explore large levels with no loading screens interrupting play. Loading screens can also be found in Flash animations. If they go for too long, it results in Loads and Loads of Loading. Examples of in-game justification of Loading Screens * Command and Conquer: * The Playstation version of Tiberian Dawn and Red Alert had messages such as "connecting to satellite" and "transfering funds", ending with "prepare for battle". * Possibly because the PC version of Red Alert did have a blank black "is it working?" loading screen... * Tiberian Sun had a loading screen with other messages, such as "analysing battlefield topography" which meant loading the map and "trying to anticipate enemy tactics" which meant initializing the computer AI. * The Loading Screen in Generals also doubled as the mission briefing screen. * Wing Commander III used the power-up sequence checklist for your fighter, when waiting for the mission information to load. For those playing on PCs of the time (1994), this was often a signal to go for a drink, or use the bathroom, while waiting for Loads and Loads of Loading to finish. * The Jak and Daxter games had pseudo-airlocks when leaving the city. * The first one had no loading whatsoever, except for a few extremely short, easily-missable pauses before cutscenes. * Ratchet and Clank has Ratchet's ship flying between planets. * Gets Egregious when loading Tools of Destruction. You see Ratchet's ship zoom through a wormhole ten to fifteen times. * Assassin's Creed had you control the character in mist trying to sync to your ancestor while loading. You could use this time to test out the controls, or just walk menacingly into the camera. During these mist sequences (either the interactive one, or the simpler Animus logo one), useful hints would be read out to you by the computer. * Portal has the elevators between test chambers. * Any time you switch the time of day in a town or Entrance Stage in the Xbox 360 version of Sonic Unleashed, the loading screen to form the new area takes on the image of Sonic switching his current form. * For the PlayStation 3, it was turned into a medallion (same one as in the hourglasses) switching between its sun and moon sides. * Hostile Waters shows its pre-mission loading screens as the Antaeus' current position as it closes on another island in the chicane. * Lampshaded in The Legend of Zelda: Twilight Princess, when Link visits the fortune teller in Castle Town. As she looks into the crystal ball, she chants, "Elihwa sekat gnidaol... tiaw..." (Try reading it backwards.) * The single-player campaign in The Conduit displayed a transcript of the current briefing with your Voice with an Internet Connection before each stage, accompanied by a Viewer-Friendly Interface and wireframe fly-by of the next level. * Kane and Lynch 2: Dog Days retains its digital camcorder-based Stylistic Suck even while loading, replacing the traditional loading screen with the "Buffering" animation found in YouTube videos. Both games in the series also include short snippets of dialogue to help advance the plot between missions.
  • Loading Screens are used by DCUO much like in any other game, while teleporting between locations or while loading an instance. DCUO loading screens show iconic characters from the DC universe. Game update 35 introduced in-game tips, which randomly appear on load screens as well as in the chat area.