PropertyValue
rdf:type
rdfs:label
  • Ogre lord
  • Ogre Lord
  • Ogre Lord
rdfs:comment
  • The ogre lord is a fourth tier unit of the Barbarian faction, recruited from the upgraded version of the adobe in the Barbarian town. They are the upgraded version of the ogre. They have higher speed, damage, and hit points than ogres, allowing them to become a more able force for engaging infantry in battle. Their increased speed makes them more suitable for deployment all through the game, and their hit points makes it likely that they'll survive the combat. Due to their high strength, they should be taken out by ranged units before they reach melee range when fighting them.
  • Ogre lord is a type of monster in ADOM. They are typically mid-game opponents that are *much* stronger and tougher than lesser ogres. The PC is likely to first run into an ogre lord in the Ogre Cave, during Thrundarr's third quest. PCs taking it on in melee should be careful not to underestimate its power. Like all ogres, ogre lords can smash doors.
  • The ogre lord is the big brother to the ogre. It is generated with either a club (5/6 chance) or a battle axe (1/6 chance). Even more fearsome than the ogre lord is the ogre king. This page is a . You could probably [ expand this page] should you wish to do so.
  • As a boss of stage 1-4 History and 1-5 History, the Ogre Lord is one of the strongest monsters you'll encounter in Episode 1. He has a variety of attacks that can decimate those with low defense such as Eir and Dainn. Fortunately, there are no ranged attacks to worry about and his movement is fairly slow.
  • Similar to the first Ogre fought, the Ogre lord is very fast and can hit hard. It can be defeated by casting Degenerate and Tarnish on it and Herakles and Prostasia on an Edged weapon and attacking its arms.
  • Likt Gronn (og i motsetning til de fleste ogrer), har Ogre Lorder et øye og steinvekster på kroppen. Det er mulig at hodene til Ogre Lorder (eller deres ukjente avkom) ble brukt for å skape to-hodede ogrer (siden det andre hodet ser veldig ut som hodet til en Ogre Lord). Mer antakelig er Ogre Lorder mer beslektet til Gronn en vanlige ogrer.
  • Ogre lords are special ogres that lead other ogres. They appeared in Warcraft III as large two-headed ogres or as ogres in unique armor. They appear in The Burning Crusade with a new model, a one-headed ogre with growths coming out of its back and head.
Level
  • 7
Alignment
  • Chaotic
Attack
  • 9
dcterms:subject
Attack Type
  • Melee
Unique
  • No
Corpse
  • Eating an ogre lord may raise the PC's strength, if it is below 22.
MagicRes
  • None
IsHostile
  • Yes
Agi
  • 114
Monster Memory
  • Slightly larger than the average ogre, and perhaps not quite as stupid, these lords are better equipped and more vicious than the common ogre. They evidently rise to their position by entering competitions of various types among the tribe and managing to survive. They can be noted by the ceremonial scarring involved in one of the events.
KPL
  • 25
SeeInvis
  • No
str
  • 138
SeeInDark
  • No
Resistances
  • None
Sprite
dbkwik:ancardia/property/wikiPageUsesTemplate
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
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Defense
  • 5
Special
  • *Can break down doors
Movement
  • Ground
Faction
Speed
  • 12
  • Average
  • Medium
Tier
  • 4
Difficulty
  • 9
Name
  • Ogre lord
  • Ogre Lord
MP
  • 70
  • 110
Type
  • Boss
Align
  • -5
Frequency
  • Quite rare
Abilities
  • Heal, Stun Cloud, Drain Mind
  • Tornado, Clearance, Degenerate, Surging Balm
Eva%
  • 5
color.pnl
Actor type
  • Enemy
color.txt
dbkwik:randomkingdom/property/wikiPageUsesTemplate
dbkwik:lunia/property/wikiPageUsesTemplate
Drop
  • Cross Choker, Griever, Runkasyle, Mana Potion
  • Agale's Chain, Schiavona, Power Palm, Braveheart, Morlock Jet, Elixir of Queens, x3 Mana Tonic, Cure Potion
Typ
  • 7
  • 15
  • 18
  • 25
Weight
  • 1700
mr
  • 30
Part
  • Head
  • Body
  • L. Arm
  • L. Leg
  • R. Arm
  • R. Leg
AFF
  • 30
Icon
  • Heroes II Ogre Lord Icon.png
Class
AC
  • 3
Description
  • Ogre lord is a type of monster in ADOM. They are typically mid-game opponents that are *much* stronger and tougher than lesser ogres. The PC is likely to first run into an ogre lord in the Ogre Cave, during Thrundarr's third quest. PCs taking it on in melee should be careful not to underestimate its power. Like all ogres, ogre lords can smash doors.
Cost
  • 500
Symbol
  • O
Stats
  • Level: 1, DV: 14, PV: 15, Hits: 84, Attacks: 2, Damage: 16-34. Speed: 100.
int
  • 142
Attacks
  • Melee
  • 172800.0
HP
  • 60
  • 380
  • 565
Damage
  • 5
Growth
  • 4
Race
Experience
  • 100
World
  • Random Kingdom VX
AfL
  • 62
Location
Size
  • Large
  • Small
HIT%
  • 95
genocidable
  • Yes
resistances conveyed
  • None
nutr
  • 700
dwelling
  • Upg. adobe
TyB
  • 32
  • 42
  • 45
  • 55
AfE
  • 56
TyE
  • 0
  • 5
  • 11
  • 15
AfA
  • 45
AfW
  • 49
AfP
  • 42
AFD
  • 54
abstract
  • The ogre lord is a fourth tier unit of the Barbarian faction, recruited from the upgraded version of the adobe in the Barbarian town. They are the upgraded version of the ogre. They have higher speed, damage, and hit points than ogres, allowing them to become a more able force for engaging infantry in battle. Their increased speed makes them more suitable for deployment all through the game, and their hit points makes it likely that they'll survive the combat. Due to their high strength, they should be taken out by ranged units before they reach melee range when fighting them.
  • Ogre lord is a type of monster in ADOM. They are typically mid-game opponents that are *much* stronger and tougher than lesser ogres. The PC is likely to first run into an ogre lord in the Ogre Cave, during Thrundarr's third quest. PCs taking it on in melee should be careful not to underestimate its power. Like all ogres, ogre lords can smash doors.
  • The ogre lord is the big brother to the ogre. It is generated with either a club (5/6 chance) or a battle axe (1/6 chance). Even more fearsome than the ogre lord is the ogre king. This page is a . You could probably [ expand this page] should you wish to do so.
  • As a boss of stage 1-4 History and 1-5 History, the Ogre Lord is one of the strongest monsters you'll encounter in Episode 1. He has a variety of attacks that can decimate those with low defense such as Eir and Dainn. Fortunately, there are no ranged attacks to worry about and his movement is fairly slow.
  • Similar to the first Ogre fought, the Ogre lord is very fast and can hit hard. It can be defeated by casting Degenerate and Tarnish on it and Herakles and Prostasia on an Edged weapon and attacking its arms.
  • Likt Gronn (og i motsetning til de fleste ogrer), har Ogre Lorder et øye og steinvekster på kroppen. Det er mulig at hodene til Ogre Lorder (eller deres ukjente avkom) ble brukt for å skape to-hodede ogrer (siden det andre hodet ser veldig ut som hodet til en Ogre Lord). Mer antakelig er Ogre Lorder mer beslektet til Gronn en vanlige ogrer.
  • Ogre lords are special ogres that lead other ogres. They appeared in Warcraft III as large two-headed ogres or as ogres in unique armor. They appear in The Burning Crusade with a new model, a one-headed ogre with growths coming out of its back and head.
is Races of