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rdfs:comment | - Kintaro is a character from the Mortal Kombat fighting game series. He made his debut in Mortal Kombat II as the game's sub-boss and became playable in Mortal Kombat Trilogy. In Mortal Kombat (2011) Kintaro returns as a sub-boss for the game.
- Kintaro é um personagem da franquia de jogo Mortal Kombat.Sua primeira aparição foi em Mortal Kombat II como sub-chefe.Ele é um dos generais de Shao Kahn e é um shokan,da raça e linhagem tigre.
- Kintaro is a character from the Mortal Kombat fighting game series. He made his debut in Mortal Kombat II as the game's sub-boss and became playable in Mortal Kombat III advanced versions n' stuff. In Mortal Kombat 9, Kintaro returns as a sub-boss for the game.
- Kintaro Nanba was introduced in Season 1 of the Duel Masters Anime. He is the gatekeeper of the Temple.
- Kin-Tarou (キン・タロー), engish name Kintaro, is the first KIN-type Medarot modeled a Kintarō.
- Kintaro is a savage general of the half-human/half-dragon race known as the Shokan and the supreme commander of Shao Kahn's forces of Outworld, as well as a villain from the Mortal Kombat series of fighting games.
- Kintaro was the leader of an Ninja Clan, he also was the teacher of Gordon Byrne and Kameke Minota. Kintaro killed Byrne to trigger his Immortality, and taught him everything he knew, so that Byrne could lead the Clan. then he asked Byrne to take his head, as he had killed a very evil Immortal some time before and feared to get a Dark Quickening. Byrne did and took over the clan.
- Kintaro es un humanoide gigantesco con cuatro brazos. Fue presentado como un reemplazo del gran príncipe Shokan Goro, y era más o menos igual a este, sólo que más grande y más difícil de derrotar. Siendo el comandante supremo de las fuerzas armadas del Outworld, es sólo el segundo detrás de Shao Kahn. Tiene rasgos felinos, similares a un tigre que lo diferencian de Goro y tiene la capacidad de escupir bolas de fuego a grandes distancias, está inspirado en una antigua leyenda china. Es uno de los subjefes mas importantes de la saga, junto a Goro, Motaro y Moloch.
- The Kintaro was designed with one sole mission. To deliver a Narc missile beacon to enemy units. The Kintaro is a 'Mech that is intended to work in a team with a missile heavy lance and after it delivers it's deadly package to the enemy it is to disengage and let its lance mates do most of the work by tracking the signal from the Narc beacon. The act of putting this into practice is far less simple. With a maximum speed of 86.4kph the Kintaro is not able to engage and disengage from enemy units as easily as it's designers envisioned and because of this if a pilot is not observant of their surroundings and the enemy they can find themselves in a very dangerous situation.
- Kintaro was one of the first twenty Grand Moffs of the Galactic Empire, ruling over the Sarin Oversector as its regional governor from 19 BBY until his death around 3.5 ABY. Kintaro was first appointed a Moff under the Galactic Republic during the final days of the Clone Wars as a result of Supreme Chancellor Palpatine's Sector Governance Decree, which placed twenty military governors in command of the Republic's twenty Sector Armies to maximize the war effort. Supporting the Republic's Fifteenth Army in the Sarin Oversector, Kintaro maintained his military territory as Palpatine reorganized the Republic into the Empire and declared himself Emperor. Kintaro was soon elevated to Grand Moff and eventually established his capital on Talofan.
- Name: Kintaro Gender: Male Age: Unknown Classification: Shokan (Tigrar Lineage) Powers and Abilities: Superhuman Physical Characteristics, Expert Martial Artist, Fire Manipulation, Immortality (Type 1) Attack Potency: Town level (Burned Kabal and was able to fight Kung Lao and Stryker, stronger than Goro) Speed: Superhuman with Supersonic reflexes/reactions Striking Strength: Town Class Durability: Town level (Took a beating from Kung Lao and Stryker) Stamina: Superhuman Range: Extended melee range considering his size and girth, several meters with projectiles Standard Equipment: His saber teeth
- Kintaro es un shokan, que debuta como sub-jefe en Mortal Kombat II. Originalmente planeado como un personaje seleccionable llamado Tiger, sería un tigre antropomórfico con dos brazos basado en la figura mitológica japonesa del mismo nombre. De acuerdo a la leyenda, él fue abandonado en las montañas y creció entre tigres. Sin embargo, construir el disfraz era demasiado difícil y se optó por crear un nuevo shokan, utilizando la técnica del stop motion para animarlo.
- A folk hero who as a child had superhuman strength, he would be raised by a mountain hag upon Mt. Ashigara. He was friendly with all the animals as he grew up and would eventually catch Shouten-Douji. He would eventually become a follower of Minamoto no Yorimitsu and change his name to Sakata no Kintoki. There are several versions of the myth of how he was born. One had his mother become pregnant thanks to a clap of thunder caused by a dragon upon Mt. Ashigara.
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Era | - *Rise of the Empire era
*Rebellion era
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Appear | - Highlander Volume 2: The Dark Quickening
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nature type | - Water Release, Earth Release,
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type of villain | - Brute, Anthromorphic Villain
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comentario imagen | - Kintaro en el final de Mortal Kombat Battlewave (The Killing Fields).
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appear-game | - Medarot, Medarot 2, Medarot R, Medarot 2 Core
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Birthplace | - Kuatan Kingdom, Outworld, Multiverse Federation
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Goals | - Help Shao Kahn conquer all realms.
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Skills | - Fighting skills, superhuman strength, fire-breathing
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Speed | - Cruising: 54 kph
- Maximum: 86.4kph
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Status | - Deceased
- Deceased, Beheaded by Gordon Byrne Unknown
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Affiliation | - *Galactic Republic
*Galactic Empire
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Hair | - Tiger colours, and white on belly
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Name | - Kintaro
- Kin-Tarou
- Kintaro Nanba
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Type | - Dragon
- Galactic Empire
- Kintarō
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Caption | - Kintaro, visto en una imagen descartada para la secuencia de introducción de Mortal Kombat II.
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Aliases | - Kin, striped commoner, Tiger, Tigre, orange kitty, Kat, Tigah' cat, worthless and pathetic excuse for a Shokan, Goro wanna-be whom he will never be, chubby
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Voice Actor | - R. Martin Klein
- Chiyako Shibahara
- Jay Lerner
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Skill | - Ram
- Taiatari
- Diarama
- Temptation
- Desperation
- Chikaratame
- Marumaru
- Healmor
- Powercharge
- Shieki
- Hinshi no Ichigeki
- Hyper Sense
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Imagen | - 350
- Kintaro_.png
- Kintaro__.png
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Occupation | - Ninja Clan Leader
- Supreme commander of the forces of Outworld
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Effect | - Small dmg. 1 Foe
- Major HP Recovery. 1 Ally
- Special Boost. Self
- Critical. 1 Foe
- DEF Up. Self
- Recruit. 1 Foe
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Mensaje | - Las secciones descritas en este apartado pueden contener información no canónica o no considerada oficial, es decir, es información que se adaptó/modificó para un medio puntual y por ende es independiente o no relacionada con los videojuegos.
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abstract | - Kintaro is a character from the Mortal Kombat fighting game series. He made his debut in Mortal Kombat II as the game's sub-boss and became playable in Mortal Kombat Trilogy. In Mortal Kombat (2011) Kintaro returns as a sub-boss for the game.
- Kintaro é um personagem da franquia de jogo Mortal Kombat.Sua primeira aparição foi em Mortal Kombat II como sub-chefe.Ele é um dos generais de Shao Kahn e é um shokan,da raça e linhagem tigre.
- Kintaro is a character from the Mortal Kombat fighting game series. He made his debut in Mortal Kombat II as the game's sub-boss and became playable in Mortal Kombat III advanced versions n' stuff. In Mortal Kombat 9, Kintaro returns as a sub-boss for the game.
- Kintaro es un shokan, que debuta como sub-jefe en Mortal Kombat II. Originalmente planeado como un personaje seleccionable llamado Tiger, sería un tigre antropomórfico con dos brazos basado en la figura mitológica japonesa del mismo nombre. De acuerdo a la leyenda, él fue abandonado en las montañas y creció entre tigres. Sin embargo, construir el disfraz era demasiado difícil y se optó por crear un nuevo shokan, utilizando la técnica del stop motion para animarlo. En el mencionado título, sprites sin usar muestran a Kintaro esperando en el fondo de Kahn's Arena, y una silueta que posiblemente sería incluida en la secuencia de introducción. Otros sprites muestran un agarre con golpe, movimiento que fue utilizado en Mortal Kombat Trilogy. Kintaro no tuvo fatalities propios hasta su aparición en Mortal Kombat (2011), sin embargo en Mortal Kombat II, Shang Tsung puede transformarse en Kintaro y realizar un fatality. En Mortal Kombat Shaolin Monks su cabeza es utilizada como arma arrojadiza en el nivel de juego Kahn's Arena. En el disco The Ultimate Guide to Mortal Kombat, producido por Threshold Entertainment, se describe que Kintaro fue vaporizado por Raiden tras los eventos de Mortal Kombat II y también es mencionado que participó en el ataque a los Templos Shaolín de Liu Kang previo a los eventos de mismo videojuego.
- Kintaro was one of the first twenty Grand Moffs of the Galactic Empire, ruling over the Sarin Oversector as its regional governor from 19 BBY until his death around 3.5 ABY. Kintaro was first appointed a Moff under the Galactic Republic during the final days of the Clone Wars as a result of Supreme Chancellor Palpatine's Sector Governance Decree, which placed twenty military governors in command of the Republic's twenty Sector Armies to maximize the war effort. Supporting the Republic's Fifteenth Army in the Sarin Oversector, Kintaro maintained his military territory as Palpatine reorganized the Republic into the Empire and declared himself Emperor. Kintaro was soon elevated to Grand Moff and eventually established his capital on Talofan. During the Galactic Civil War, Kintaro contributed to his own downfall by allowing the criminal venture Ororo Transportation to operate a large-scale spice trade in his territory in exchange for hefty kickbacks. Unbeknownst to Kintaro, Ororo's secret shipyard in the Bajic sector, which the Grand Moff helped to conceal, doubled as a sizable Rebel Alliance safe port. When the Emperor learned of the Rebel base from Prince Xizor of the Black Sun crime syndicate, Ororo's major rival, shortly before the Battle of Endor, he ordered it destroyed and had Kintaro executed for failing to secure his borders against Rebel incursion.
- Kintaro Nanba was introduced in Season 1 of the Duel Masters Anime. He is the gatekeeper of the Temple.
- Name: Kintaro Gender: Male Age: Unknown Classification: Shokan (Tigrar Lineage) Powers and Abilities: Superhuman Physical Characteristics, Expert Martial Artist, Fire Manipulation, Immortality (Type 1) Attack Potency: Town level (Burned Kabal and was able to fight Kung Lao and Stryker, stronger than Goro) Speed: Superhuman with Supersonic reflexes/reactions Striking Strength: Town Class Durability: Town level (Took a beating from Kung Lao and Stryker) Stamina: Superhuman Range: Extended melee range considering his size and girth, several meters with projectiles Standard Equipment: His saber teeth Intelligence: Above average; skilled combatant Weaknesses: None notable
* Fireball / Fiery Hands: Kintaro shoots a flaming fireball out of his mouth.
* Ground Fireball: Kintaro shoots a fireball directly to the ground.
* Flame Breath: Kintaro breathes a short stream of fire from his mouth.
* Rapid Fireball: Kintaro shoots multiple red fireballs from his mouth in succession.
* Teleport Stomp: Kintaro jumps off screen and comes crashing down with all his weight.
* Grab and Pound: Grabbing his opponent with his lower arms, Kintaro pounds them with his upper arms.
* Shokan Roar: Kintaro roars, making him vulnerable (or healing in Armageddon).
* Four-Armed Grab: Kintaro grabs his opponent with all four arms and smashes him overhead.
* Breath: Kintaro inhales deeply, dragging the opponent in and, if they are caught, he will do Four-Armed Grab and smash their overhead.
* Anti-Air Grab: Kintaro grabs the opponent while airborne, flips them over and breaks their back over his knee.
* Shokan Smash: Kintaro punches the opponent in the chest with his lower arms, breaking their ribs. He then punches the opponent on both sides of their head, crushing their skull. He picks them up by their face and punches them in the side of the head, shattering their jaw and further damaging the skull.
- Kin-Tarou (キン・タロー), engish name Kintaro, is the first KIN-type Medarot modeled a Kintarō.
- Kintaro is a savage general of the half-human/half-dragon race known as the Shokan and the supreme commander of Shao Kahn's forces of Outworld, as well as a villain from the Mortal Kombat series of fighting games.
- A folk hero who as a child had superhuman strength, he would be raised by a mountain hag upon Mt. Ashigara. He was friendly with all the animals as he grew up and would eventually catch Shouten-Douji. He would eventually become a follower of Minamoto no Yorimitsu and change his name to Sakata no Kintoki. There are several versions of the myth of how he was born. One had his mother become pregnant thanks to a clap of thunder caused by a dragon upon Mt. Ashigara. His many mythical feats include sumo wrestling bears, fighting demons, and felling trees for woodcutters. When he became a follower of Yorimitsu he would learn martial arts. He is based on a real man named Sakata Kintoki who was a retainer to the samurai Yorimitsu.
- Kintaro was the leader of an Ninja Clan, he also was the teacher of Gordon Byrne and Kameke Minota. Kintaro killed Byrne to trigger his Immortality, and taught him everything he knew, so that Byrne could lead the Clan. then he asked Byrne to take his head, as he had killed a very evil Immortal some time before and feared to get a Dark Quickening. Byrne did and took over the clan.
- Kintaro es un humanoide gigantesco con cuatro brazos. Fue presentado como un reemplazo del gran príncipe Shokan Goro, y era más o menos igual a este, sólo que más grande y más difícil de derrotar. Siendo el comandante supremo de las fuerzas armadas del Outworld, es sólo el segundo detrás de Shao Kahn. Tiene rasgos felinos, similares a un tigre que lo diferencian de Goro y tiene la capacidad de escupir bolas de fuego a grandes distancias, está inspirado en una antigua leyenda china. Es uno de los subjefes mas importantes de la saga, junto a Goro, Motaro y Moloch.
- The Kintaro was designed with one sole mission. To deliver a Narc missile beacon to enemy units. The Kintaro is a 'Mech that is intended to work in a team with a missile heavy lance and after it delivers it's deadly package to the enemy it is to disengage and let its lance mates do most of the work by tracking the signal from the Narc beacon. The act of putting this into practice is far less simple. With a maximum speed of 86.4kph the Kintaro is not able to engage and disengage from enemy units as easily as it's designers envisioned and because of this if a pilot is not observant of their surroundings and the enemy they can find themselves in a very dangerous situation.
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