PropertyValue
rdfs:label
  • Shroob Rex
rdfs:comment
  • Shroob Rex is an enemy in the Mario series, first and as of yet only appearing in Mario & Luigi: Partners in Time for the Nintendo DS. They are a Shroob variation of the Rex species that originated in Super Mario World. They can be found only in Shroob Castle, a location in the game that actually takes place in Princess Peach's Castle, albeit a building taken over by the Shroobs. They don't serve much importance other than guarding the castle. File:Mario Pinball.png This Mario related article is a stub. Please help by expanding it. File:Mario Pinball.png
  • In battle, they use a wide variety of attacks. First, they jump, then Ground Pound, creating an energy wave. This attack can be dodged by Jumping. However, depending on where the Shroob Rex Ground Pounds, the timing changes. If the Shroob Rex ground pounds closer to Luigi, he must jump first, followed by Mario. If closer to Mario, he must jump first, followed by Luigi. If the Shroob Rex Ground Pounds at an equal distance between the two, both Mario Bros. must jump at the same time to avoid the energy wave.
dcterms:subject
stub
  • Yes
dbkwik:nintendo/property/wikiPageUsesTemplate
Series
  • Mario
Type
  • Species
Caption
  • Shroob Rex's sprite from Mario & Luigi: Partners in Time.
Created
  • 2005
Species
Class
  • D
firstgame
  • Mario & Luigi: Partners in Time
Creator
abstract
  • In battle, they use a wide variety of attacks. First, they jump, then Ground Pound, creating an energy wave. This attack can be dodged by Jumping. However, depending on where the Shroob Rex Ground Pounds, the timing changes. If the Shroob Rex ground pounds closer to Luigi, he must jump first, followed by Mario. If closer to Mario, he must jump first, followed by Luigi. If the Shroob Rex Ground Pounds at an equal distance between the two, both Mario Bros. must jump at the same time to avoid the energy wave. A Shroob Rex can also shoot boulders at the Mario Bros. These boulders can be deflected with a Hammer. When shot, the boulder may split in two, requiring both Baby Mario Bros. to swing their Hammers at the same time. Additionally, the Shroob Rex can fire one boulder that homes in on one Mario Bro. When deflected, the boulder rolls into the second Mario brother, and must be deflected again. It homes in on Mario first when it lifts its head up before spitting out the fireball and it homes in on Luigi first if it lifts its head down. If it does not lift its head, the fireball splits in two. The Shroob Rex's final attack is simply charging into a Mario Bro., running off the battlefield and into the back of the second Mario Bro. This attack can be dodged or countered by jumping, but only if certain prerequisites are met. A normal-sized Shroob Rex is too tall to jump over, so the attack can't be dodged. However, whenever a Shroob Rex is jumped on by a Mario Bro., it becomes flatter. Only the flattened Shroob Rex can be jumped over.
  • Shroob Rex is an enemy in the Mario series, first and as of yet only appearing in Mario & Luigi: Partners in Time for the Nintendo DS. They are a Shroob variation of the Rex species that originated in Super Mario World. They can be found only in Shroob Castle, a location in the game that actually takes place in Princess Peach's Castle, albeit a building taken over by the Shroobs. They don't serve much importance other than guarding the castle. File:Mario Pinball.png This Mario related article is a stub. Please help by expanding it. File:Mario Pinball.png
is subspecies of