PropertyValue
rdf:type
rdfs:label
  • Laser-Light Combo
rdfs:comment
  • Both the Laser and the Flashlight have the same intensity and functions as their standard counterparts. As well, the Laser/Light Combo still retains its normal counterparts' blinding effects on the infrared sights, the IRNV and FLIR. The Combo actually gives players the ability to deal with these sights both in close quarters and at range, as the Flashlight is more effective at disrupting the sights up close while the Laser has roughly the same effect at all distances, making it better at range.
Kills
dcterms:subject
dbkwik:battlefield/property/wikiPageUsesTemplate
Slot
  • Accessory
Name
  • Laser/Light Combo
feature
  • *Toggable Laser Sight and Flashlight. *Cannot be turned off.
Primary Weapons
  • 150
Handguns
  • 150
abstract
  • Both the Laser and the Flashlight have the same intensity and functions as their standard counterparts. As well, the Laser/Light Combo still retains its normal counterparts' blinding effects on the infrared sights, the IRNV and FLIR. The Combo actually gives players the ability to deal with these sights both in close quarters and at range, as the Flashlight is more effective at disrupting the sights up close while the Laser has roughly the same effect at all distances, making it better at range. The main downside of the attachment is that it can never be toggled off, which is an issue for players who prefer to flank their enemies; the weapon is primarily useful for those fighting in close quarters. If a player needs to cross a long sightline and wants to avoid being spotted due to the light from the attachment, he should either toggle to the Flashlight, which is less visible at range compared to the Laser, or switch to a sidearm or a gadget without a light.